Results 1 to 17 of 17
Thread: Wilder Fix/Rework?
-
2017-11-08, 11:01 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Wilder Fix/Rework?
Wasn't sure if this would go in homebrew design, and my google-fu has failed me so: Does anyone have (or played) a (homebrew) wilder fix? I was looking at the wilder as my first psionic (yeah, have had the book, for a while, haven't used the system yet though) character as it appeared to be interesting, but upon reading and thinking about it it seems rather... weak (lame?). Thanks!
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-08, 11:05 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Wilder Fix/Rework?
If I remember it allows to go over the manifesting cap which allows to have nice astral constructs earlier.
Last edited by noob; 2017-11-08 at 11:06 AM.
-
2017-11-08, 11:05 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Wilder Fix/Rework?
Give it powers known as the Ardent, and have Psychic Enervation leave you staggered for a round instead of dazed, and base the pp loss on the amount surged for instead of your Wilder level. Boom, playable.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2017-11-08, 11:10 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Wilder Fix/Rework?
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-08, 03:46 PM (ISO 8601)
- Join Date
- Dec 2010
Re: Wilder Fix/Rework?
While I understand the desire to rescue the Wilder, have you considered just playing a Psion/Anarchic Initiate?
-
2017-11-08, 04:59 PM (ISO 8601)
- Join Date
- Nov 2010
- Location
- Beyond the Ninth Wave
- Gender
Re: Wilder Fix/Rework?
Originally Posted by KKL
-
2017-11-08, 09:16 PM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Wilder Fix/Rework?
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-08, 09:40 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- NYC
- Gender
Re: Wilder Fix/Rework?
Wild Surge gives you a bonus of 1d4-1 (no planning for you).
Wild Surge can't be used again until 1d4 rounds have passed.
Remove all negative consequences. Retain Euphoria, it's cool.
Give them more powers known, like perhaps write new Wilder-themed Mantles, and each Wilder gets to pick one Mantle. They get all the powers. So you have 11 of whatever you want, and 7-10 powers from a package.I want you to PEACH me as hard as you can.
-
2017-11-09, 01:04 AM (ISO 8601)
- Join Date
- Dec 2010
Re: Wilder Fix/Rework?
Homebrew solution:
Feat:
Charismatic Psion
[Psionic]
Chose a manifesting class. You can use your charisma score to calculate the powers you can learn, bonus power points, your power's saves, etc. instead of the usual ability score(s) designated by the manifesting class.Last edited by Rebel7284; 2017-11-09 at 01:06 AM.
-
2017-11-09, 02:02 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Wilder Fix/Rework?
Try the Pathfinder Wilder - good surges to avoid losing your actions are Student, Artificer and Efficient.
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2017-11-09, 08:19 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Wilder Fix/Rework?
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-09, 09:51 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Wilder Fix/Rework?
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2017-11-09, 09:55 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Wilder Fix/Rework?
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-09, 10:32 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Wilder Fix/Rework?
You want homebrew? I give you homebrew!
Psion Variant: Wilder
Not all Psions derive their powers from intense study and meditation. Some simply are, their surging emotions heavily laden with psionic energies. These natural manifesters are known as Wilders.
Class Skills: A Wilder loses all Knowledges other than Knowledge (Psionics) as class skills. They gain Bluff and Intimidate as class skills. Additionally, Seer Wilders gain all Knowledge skills.
Class Features: The Wilder has all the standard Psion class features, except as noted below.
Manifesting: A Wilder uses Charisma in place of Intelligence to determine the highest level power they can manifest, bonus power points per day, and save DCs.
Overchannel: At first level, a Wilder gains Overchannel as a bonus feat. This replaces the normal bonus feat Psions gain at first level.Last edited by Grod_The_Giant; 2017-11-09 at 01:35 PM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.
-
2017-11-09, 10:34 AM (ISO 8601)
- Join Date
- Oct 2010
- Gender
Re: Wilder Fix/Rework?
Plague Doctor by Crimmy
Ext. Sig (Handbooks/Creations)
-
2017-11-09, 10:37 AM (ISO 8601)
- Join Date
- Dec 2016
- Location
- Hunting "Yonder."
- Gender
Re: Wilder Fix/Rework?
Last edited by Westhart; 2017-11-09 at 10:37 AM.
Homebrew: If it is mine feel free to PEACH and/or use it.
Extended Signature
Well, it seems that life has deposited me here, yet again. Hopefully this time I get to stay a while, as I intend on revising some old homebrew.
-
2017-11-09, 01:34 PM (ISO 8601)
- Join Date
- Oct 2006
- Location
- Pittsburgh, PA
- Gender
Re: Wilder Fix/Rework?
Shh, is a secret!
But overall, glad you like it.Last edited by Grod_The_Giant; 2017-11-09 at 01:36 PM.
Hill Giant Games
I make indie gaming books for you!Spoiler
STaRS: A non-narrativeist, generic rules-light system.
Grod's Guide to Greatness, 2e: A big book of player options for 5e.
Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
Giants and Graveyards: My collected 3.5 class fixes and more.