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  1. - Top - End - #1
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    Jormengand's Avatar

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    Default 3.5 Homebrew: Taking Requests

    It's come to that time again when I've run out of ideas to make, and the only things I'm working on are long, long projects which I can't do all at once or I'll burn out. I need shorter things to do. So, I'm taking requests!

    Here are a few things I can come up with for you fine folks:

    • Base classes
    • Prestige Classes
    • Feats
    • Spells
    • Monsters
    • Domains
    • Short Alternate Rules
    • Magic Items


    Here's a couple of things that are probably beyond this scope:

    • New subsystems
    • Long alternate rules
    • Houserules or game fixes


    These lists are indicative, not exhaustive. Request away and I'll see what I can do. Oh, and if you like what I make, please donate, because it would really help me keep doing this stuff for you as my actual job rather than having to mostly give it up.

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    Default Re: 3.5 Homebrew: Taking Requests

    Genius Loci class.
    I have a LOT of Homebrew!

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    Default Re: 3.5 Homebrew: Taking Requests

    I would really love to see a good fencer base class.
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Default Re: 3.5 Homebrew: Taking Requests

    .
    Liquid Terminator (T-2000 from Terminator II).
    It's type would be "Ooze" or "Construct" (or both )
    All (Ex) abilities (superior senses; auto-weapon-prof.; immunities & resistances galore...)
    It can polymorph into anything of Large size or smaller, form any non-mechanized equipment, mimic material traits, etc. (all of which require touch to "process").

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by JNAProductions View Post
    Genius Loci class.
    Ugh, I knew you would ask for this. Go, and be done with you.

    Quote Originally Posted by NothingAbnormal View Post
    I would really love to see a good fencer base class.
    Here you go.

    Quote Originally Posted by nonsi View Post
    .
    Liquid Terminator (T-2000 from Terminator II).
    It's type would be "Ooze" or "Construct" (or both )
    All (Ex) abilities (superior senses; auto-weapon-prof.; immunities & resistances galore...)
    It can polymorph into anything of Large size or smaller, form any non-mechanized equipment, mimic material traits, etc. (all of which require touch to "process").
    I don't usually do references to things that I haven't actually seen, I'm afraid.

  6. - Top - End - #6
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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by Jormengand View Post
    I don't usually do references to things that I haven't actually seen, I'm afraid.
    Who hasn't seen Terminator II It was one of the most talked about movies of the 90's.

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    NecromancerGuy

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    Default Re: 3.5 Homebrew: Taking Requests

    Hi Jormengand.

    I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

    Thanks

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    Default Re: 3.5 Homebrew: Taking Requests

    S L I V E R S

    From Magic: The Gathering. Mostly, I just want a rules core for the ability sharing that isn't completely broken, one way or another. I don't mind if you dress up the mechanics in something entirely unrelated, thematically. I, myself, have been considering doing the same thing because... Well, Faerun doesn't know the multiverse outside the Great Wheel is familiar with these creatures as Slivers, they're barely aware there is a multiverse outside the Great Wheel. Lots of chances for flowery names and half-myths to surround the super-danger-noodles.

    Edit:
    Quote Originally Posted by dragonmoon View Post
    Hi Jormengand.

    I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

    Thanks
    I'll point out some possiblities for mechanics to make it less fundamentally broken. One big thing is having respawns with the limit being CR or HD per day rather than a large simultaneous number of monsters. Another is to force specializing, choosing what kind of dungeon populater you are, with the "dungeon core" function being a feature to make a creation/summoning area for whatever you decided to specialize in, but being able to summon stuff without it. Just with a much smaller limit of simultaneous creatures, resulting in the "dungeon" area always housing the bulk of the forces.
    Last edited by Morphic tide; 2017-11-12 at 09:22 AM.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by nonsi View Post
    Who hasn't seen Terminator II It was one of the most talked about movies of the 90's.
    I wasn't around for most of the 90s. As far as I'm concerned, Terminator is one of those films that everyone references from time to time but doesn't come up much otherwise.

    Quote Originally Posted by dragonmoon View Post
    Hi Jormengand.

    I really enjoyed the living city, the prestige class for the gaia disciple. What would you say about creating a base class for a dungeon core? One that increasing the level would have more area under its control, monsters of a higher level and more powerups for them?

    Thanks
    Dungeon master kinda does this. I can't think of much that a dungeon core would do except be a box with DM levels.

    Quote Originally Posted by Morphic tide View Post
    S L I V E R S

    From Magic: The Gathering. Mostly, I just want a rules core for the ability sharing that isn't completely broken, one way or another. I don't mind if you dress up the mechanics in something entirely unrelated, thematically. I, myself, have been considering doing the same thing because... Well, Faerun doesn't know the multiverse outside the Great Wheel is familiar with these creatures as Slivers, they're barely aware there is a multiverse outside the Great Wheel. Lots of chances for flowery names and half-myths to surround the super-danger-noodles.
    I'll have a go at making them.

  10. - Top - End - #10
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    Default Re: 3.5 Homebrew: Taking Requests

    Do an actual Mythos class.

    No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by roko10 View Post
    Do an actual Mythos class.

    No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.
    Suggestion: Ability to make enemy attacks inflict damage to their shield and armor instead of their HP, effectively giving them DR directly based on the hardness of their armor/shield.

    Edit:

    Dungeon master kinda does this. I can't think of much that a dungeon core would do except be a box with DM levels.
    Summoning-based class with a major chunk of power being location-locked by features is what I'd toss at it.
    Last edited by Morphic tide; 2017-11-12 at 10:08 AM.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by Jormengand View Post
    I'll have a go at making them.
    I had a go at making them.

    Quote Originally Posted by roko10 View Post
    Do an actual Mythos class.
    You're a funny guy. But honestly, if I took Mythos and got rid of all my problems with it (involving XP and gold costs with class features is bad, you don't get enough abilities and the ones you get are gated by level in a tier-based system rather than individually where gating them individually is necessary, and everything has silly names) then I'd just end up with tricks anyway.

    No, but seriously, can you make a class (maybe in 30 minutes) about being an unstoppable juggernaut warrior clad in the heaviest armor possble? That's probably one of my favorite character concepts of all time.
    Okay, sure, working on it next.

    EDIT: I did the thing.
    Last edited by Jormengand; 2017-11-12 at 03:02 PM.

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    Default Re: 3.5 Homebrew: Taking Requests

    Alright, I'll bite once more, I would like to request feats for a one handed fighting style.

    [whistles innocently]

    what?
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by NothingAbnormal View Post
    Alright, I'll bite once more, I would like to request feats for a one handed fighting style.

    [whistles innocently]

    what?
    Your fighting style is bad, but have some feats.

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    Default Re: 3.5 Homebrew: Taking Requests

    Some spells or feats for making magically binding deals with people would be fun. Possibly with upgrades for giving people power in exchange for things.
    I'm a Prestige Class! Thanks Zaydos!

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    Default Re: 3.5 Homebrew: Taking Requests

    How about a generic hero class and/or a generic villain class

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by Jormengand View Post
    Your fighting style is bad, but have some feats.
    It's all about the style... at least I keep saying that
    Homebrew: If it is mine feel free to PEACH and/or use it.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by ImperatorV View Post
    Some spells or feats for making magically binding deals with people would be fun. Possibly with upgrades for giving people power in exchange for things.
    There's already a magic item somewhere which does this; any contract written on the paper and signed willingly becomes magically binding. Power in exchange for things is an interesting idea, and one I can work on, though.

    Quote Originally Posted by Digitalfruitz View Post
    How about a generic hero class and/or a generic villain class
    Paladin and Paladin of Slaughter?

    No, but seriously, everyone should be able to be a hero or a villain with any class that lets you be that alignment. I'm not sure how I could make a hero or villain class, exactly. I tried making a hero class but gave it up because it just ended up being an everything class because there are so many ways to be a hero.

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    Default Re: 3.5 Homebrew: Taking Requests

    I have kind of a joke request but could be taken seriously in sort of a jester-rogue combo fashion: the ****posting Internet Troll as a base class.

    I was thinking of a class with the ability to taunt others (drawing aggro and various other things), bonuses to AC and movement (always just out of reach, constantly taunting you over it), something like sneak attack (biting tongue and stinging words), etc. Basically what you'd expect from an anonymous internet troll in a class.
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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by Aniikinis View Post
    I have kind of a joke request but could be taken seriously in sort of a jester-rogue combo fashion: the ****posting Internet Troll as a base class.

    I was thinking of a class with the ability to taunt others (drawing aggro and various other things), bonuses to AC and movement (always just out of reach, constantly taunting you over it), something like sneak attack (biting tongue and stinging words), etc. Basically what you'd expect from an anonymous internet troll in a class.
    There is already an internet troll monster native to the internet. An entire class? Hmm, maybe...

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    Default Re: 3.5 Homebrew: Taking Requests

    I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.


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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by Jormengand View Post
    There's already a magic item somewhere which does this; any contract written on the paper and signed willingly becomes magically binding. Power in exchange for things is an interesting idea, and one I can work on, though.



    Paladin and Paladin of Slaughter?

    No, but seriously, everyone should be able to be a hero or a villain with any class that lets you be that alignment. I'm not sure how I could make a hero or villain class, exactly. I tried making a hero class but gave it up because it just ended up being an everything class because there are so many ways to be a hero.
    So I did the paths of sacrifice, a proof-of-concept thing where you get extra power in exchange for stuff. One of them lets you be a hero but you have to actually act heroic to do it.

    Quote Originally Posted by AvatarVecna View Post
    I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.
    This is interesting, though I'm not entirely certain how I'd actually do it. I'll think about it and make it when I work out how.

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    Default Re: 3.5 Homebrew: Taking Requests

    Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by roko10 View Post
    Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.
    Pretty sure they already did Elite equipment, but I guess there's more room for stuff?
    I have a LOT of Homebrew!

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by AvatarVecna View Post
    I'm kinda interested in a fear-focused class/PrC that's more than just "possesses the Intimidate skill" and is neither completely shut down by fear/mind-affecting immunity nor blows through it like it's nothing from the start. Some kind of gradual ability to overcome such immunities, I guess...and fear effects other than stuff tied directly to Intimidate. Whether it's like a Knight Of Fear or some kinda fear-based assassin, or a Pennywise-wannabe that feeds on it, or whatever.
    Feeding on Fear would be Profane or Enhancement bonuses, with a wonderfully silly option of trading Moral penalties on other creatures for those bonuses, with a Fear-based assassin probably having Mind Affecting "untyped" damage or gaining bonus damage based on inflicted Moral penalties. Mix the two for something more worth a base class, so you have a character inflicting massive Moral penalties to enemies, then removing those penalties to get their own offensive capacity.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by roko10 View Post
    Oh, do a hypermundane crafter/artificier! You wrote up an entire non-magical-but-still-powerful item system, right? Considering the Veteran/Berserker/any other hypermundane has a distinct lack of crafting, it would both solve that and be a blast to read.
    I mean...they sort of already have? All the Hypermundanes have Craft (Alchemy) on their skill list, and a bunch of them have Brewmaster/Herbalist/Flying Machine tricks for some crafting stuff (as well as some other crafting tricks sprinkled here and there). Jor's also done a few things for "my hypermundane has a pile of money and can't spend it on magic items, what do I do?", and if that's not enough, there's also Jor's Inventions Project (which is admittedly more Magitech than Hypermundane Artificer, but eh).
    There's also grammarie, but Jor didn't make that so I don't think suggesting it as an alternative here is well-looked-upon.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by AvatarVecna View Post
    there's also Jor's Inventions Project (which is admittedly more Magitech than Hypermundane Artificer, but eh).[/COLOR]
    Speaking of, the last hybrid features a 10/10... Epic Invention Progression, or collaborative build? I'm also falling in love with robotics.
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    killing and eating a bag of rats is probably kosher.
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    Default Re: 3.5 Homebrew: Taking Requests

    Ohhhhh ive always wanted to see how you would do a decent path to divine rank class that extends in a non broken way past divine rank 1 in epics.

    edit:
    Also a way to inflict AoE damage/Knockback after falling a long distance. Possibly as a feat/equipment over a class.
    Last edited by gawwy; 2017-11-14 at 10:03 PM.

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    Default Re: 3.5 Homebrew: Taking Requests

    Had an idea in mind for a beastmaster class that focuses more on quantity than quality. Maybe applying undead control HD limits to it, or just doing druid animal companion stuff but "splitting" the levels in the class up among two or more pets.

    Would be interested in what someone who has more mastery of the system could do with it, though.

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    Default Re: 3.5 Homebrew: Taking Requests

    Quote Originally Posted by RatElemental View Post
    Had an idea in mind for a beastmaster class that focuses more on quantity than quality. Maybe applying undead control HD limits to it, or just doing druid animal companion stuff but "splitting" the levels in the class up among two or more pets.

    Would be interested in what someone who has more mastery of the system could do with it, though.
    They should also take the Fling Ally feat.

    EDIT: Other than the fact this would be a very horrifying fighting style.
    Last edited by AvatarVecna; 2017-11-15 at 12:27 AM.


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    Quote Originally Posted by Xumtiil View Post
    An Abattoir Vecna, if you will.
    My Homebrew

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