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Thread: Skyside 5

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    Ogre in the Playground
     
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    Default Skyside 5

    A bustling trade city famously situated atop a high-tech array of anti-gravity generators that give the flying city its name, Skyside has seen better days. Once a booming, futuristic metropolis with a strict legal system and formidable state-supported economy, the collapse of Skyside's monarchy has blown the city's political system into a state of literal anarchy. A plague of change and opportunity has infected the city at all levels, from the nobles and other persons of substance jockeying to to fill the political void left by the collapse of the old system, to new immigrants attracted by Skyside's new lack of taxes or restriction. The markets of Skyside's Tempest Row, once tightly regulated, are now open to all kinds of vice and debauchery unseen in the more stable cities of the Nexus, including a growing slave market.

    While the forces of the remaining nobility and the presence of the Royal Guard generally stops widespread fighting in the streets before it gets too out of hand, violence on a smaller scale is still common, and people who cannot protect themselves (or hire others to protect them) are often beaten, killed or kidnapped to be used in experiments or sold into slavery for those with lower standards.

    In general, visitors and residents of Skyside learn to stay on their toes pretty quickly. Even the safest and most affluent areas of Skyside are vulnerable to some amateur mad scientist's latest giant robot or genetic abomination running loose and causing havoc, or a temporal anomaly rolling through and causing a street full of people to suddenly age several weeks in the space of a few seconds. The city can be chaotic, and often times dangerous, but there is potential for great wealth here, if someone has a talent for spotting opportunity and grabbing it. Whether with their own hands or the remotely controlled mecha hands that they designed in their attic is highly dependent on the person, of course.

    History

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    Coming soon!


    Factions
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    With no ruler or central government in Skyside to maintain order and uphold the laws, political power in Skyside has broken down into dozens of individual political factions with differing goals and operations. Some seriously look to the palace, seeking to claim Skyside's throne and restore the city to its former position. Others are factions merely of convenience, providing certain protections and services in exchange for loyalty or money. Others may have their own goals entirely.

    Any player can make any number of factions, with any form of political goal in competition with the other factions. Weaker factions might slip under the radar, but more powerful factions might be the target of other player based factions, who might seek to sabotage or undermine other factions in order to achieve an advantage. Of course, that's not to say that the target faction can't fight back...

    Please remember to be courteous to other players though, and don't force conflict if it's clear that it's not wanted. On the other hand, please don't create a faction if your plan is to make them untouchable and stonewall everyone's attempts to try and interact with or compete with your faction. This is a collaborative thread, everyone have fun!

    Please PM if you want a faction added to this OP.

    House Sky (player: AshenLilies)

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    Formerly the rulers of Skyside, the royal lineage is now held hostage within their own palace, barred from entering politics by the Royal Guard for their own safety. A king or queen of Skyside hasn't been crowned for almost a century, however the most recent and last remaining Skyside heir, Princess YoonJi, has been a little unusual in her seeming immunity to assassination plots. Countless attempts have been made on the life of the princess (scarcely into her teens) and yet all assassins have either been caught, died under mysterious circumstances, or been involved in sudden romances with palace servants, eventually settling down to become simple farmers.


    Skyside Royal Guard (player: AshenLilies)

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    The chief line of defense for the city and the crown, the Skyside Royal Guard remains a formidable fighting force, despite their reduced numbers and seeming lack of political involvement. The primary duty of the Skyside Royal Guard is to protect the Sky family, and as such they are rarely seen outside the immediate surroundings of the Sky Palace Tower, unless something happens in the city to attract their notice - or incur their wrath.


    BrightStar Corporation (player: AshenLilies)

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    An old company name dating from the monarchy days of Skyside, BrightStar Corporation seems to have taken full advantage of the chaos in Skyside to emerge as one of the largest corporate powers. Their flourishing in this new lawless environment has led to rumors of them actively working to maintain the status quo, including murdering promising Skyside heirs, or sabotaging any noble house or political force that looks like it may become too powerful and restore order back to the city.


    Tempest Spaceport Commerce Guild (player: AshenLilies, in theory - though anyone is open to play a member of the guild)

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    A small conglomerate of mostly Ferengi and Hutt partners that run the Tempest Spaceport. The Commerce Guild provides security to the spaceport and its immediate surroundings, as well as collects a light tax on spaceport business and trade, but are otherwise pretty chill dudes, and uninterested in wider Skyside politics.



    City Defense

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    Though effectively lawless, some semblance of peace in Skyside is maintained by both the private security forces of the various guilds and factions that operate within the city, as well as through the overwatch of the Syside Royal Guard, who protect the Sky Palace Tower and also the city as a whole from foreign invasion. Oeioke raising too much of a disturbance should expect to draw attention from any number of concerned parties, who may have an interest in keeping their business running smoothly, as tumultuous as the political situation may be.

    As a whole city, Skyside's defenses against aerial and ground assault are dedicated and formidable. As uninvolved as they are in local politics, the Royal Guard has no desire to see Skyside fall to any foreign invasion or interference, and does not slack off in its duties when it comes to city defense, even if they are a total non-presence in Skyside's day-to-day order.


    Zones

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    Old Skyside/"The Raindrop District"
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    The historic city nearest to Skyside's Sky Palace Tower, what's come to be known as the "Raindrop District" by newer generations of Skysiders is a place of incredible change.

    The older estates, temples and monuments, abandoned by all but the most stubborn of Skyside's old order, are being demolished, replaced by new residential growth of various types, from the absolutely dismal to the actually-pretty-nice. Some of the more novel developments in housing include ad-sponsored houses, and other low-cost developments for moderate quality housing. In between the housing developments come all the small businesses you'd expect from Skyside's fastest-growing residential sector, including corner stores, fast food, laundromats, and all the other handy spots that let people get everything they need without having to travel far.

    The Raindrop District is relatively safe by day, especially in the parts of the town still held on to by the old Skyside elites, nearer to the Palace Tower, but generally is more dangerous at night. Especially in the more ramshackle parts of the Raindrop District, the back alleys tend to be frequented by muggers and the like, and break-ins are very common during the day when the occupants are likely out working. The wise Raindrop District inhabitant keeps good locks and a trusty firearm close at hand, at the very least, and some shell out for more, opting to rely on protection from mercenary and security firms that provide added safety... for a price.


    The Cloudtops

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    The wealthiest and most glamorous section of Skyside, the Cloudtops form the new fortress of Skyside's new elites: an incredibly tall, shiny fortress, dominated by tall skyscrapers of glass and steel, covered in bright lights and connected by paved roads and elevated walkways galore.

    The Cloudtops is home to Skyside's richest residents, and Skyside's biggest businesses and corporations. The Cloudtops is also Skyside's safest district, kept such by the forces of countless taskforces of well-equipped private security teams.


    Tempest Row

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    Depending on who you ask, Tempest Row is either a vibrant, colorful area full of exotic wares and noisy taverns where ale flows freely, and the barmaids are very accommodating; or a raging, screaming drunk who will drag you into a back alley, beat you over the head with a stick, and run off with your valuables. Or both at once.

    Housing the main airship docks and largest spaceport zone, Tempest Row is the nickname for the bustling market and entertainment district of Skyside. With the constant traffic in and out of the city, Tempest Row is home to countless taverns, bars, clubs, and brothels of various sorts, providing boisterous and often debauched entertainment for Skyside's visitors.

    With its large crowds and large numbers of shop guards, Tempest Row is relatively safe from violence, though the odd scientific anomaly or experiment-got-loose may amble through occasionally. Visitors in Tempest Row should instead keep a closer watch on their valuables rather than their safety, keeping a close eye out for the pickpockets, scam-artists, and cutpurses of various sorts walking through the crowds, looking for easy money; or the gangs of street toughs roaming the back alleys, waiting for someone too drunk to put up a good fight to stumble along.


    Thunderhead

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    The constant black smoke belching from the sprawling jumble of towering smokestacks and open smelting furnaces gives this area its name among the locals. Thunderhead is the main industrial area of Skyside, filled with factories, smelteries, warehouseries, and a whole array of other varied monuments to urban squalor. Everything from airship construction to weapons manufacture takes place here, and accidents can sometimes happen, especially with the more unscrupulous employers who care little about what happens to their factory workers, whether they be paid workers, slaves, robots or the mutated fishmen your mad scientist donor kindly granted you.

    Thunderhead is among the most dangerous of the districts, with vicious gangs and supervillains hiding out in the mysteriously abandoned warehouses (seriously, Skyside is short on space, why are all there all these abandoned warehouses?), and gangs frequently forming among the poorest of Skyside's communities: the underpaid factory workers and industrial chattel that fill row upon row of unmaintained tenement housing and ruined apartments. Most good factories have guards to protect their workers (or keep them from escaping), but among the houses of the working poor, the streets can turn into a danger zone at any point, with very few people willing to stick around and bear witness.


    Groundtown

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    For those who couldn't get onto Skyside proper, one can always live in its shadow. While Skyside once was a mobile city, moving place to place for safety and resources, since its collapse it has remained stationary, allowing secondary development under and around the city. Located directly under and around the floating city, Groundtown is a small, but growing settlement of improvised buildings and pre-fab housing blocks, populated largely by Skyside's poorest and most unfortunate workers, poorer even than Thunderhead's inhabitants, commuting morning and evening to the city above by way of hanging basket-lifts and small flying skiffs.

    Located outside even Skyside's limited bubble of security and order, and utterly ignored by the Royal Guard, Groundtown can be truly hellish at times. Fighting on the streets between warring gangs is an all too common sight, and even the heaviest of personal weaponry cannot always guarantee personal safety. Residents of Groundtown lock their valuables up tight and keep their gun under their pillow, and visitors should always keep their eyes peeled for thieves and muggers. What little safety can be had in Groundtown comes from the powerful gangs who do their best to control the disorder within their own territory, and the superpowered and/or costumed vigilantes who can be found patrolling nightly, unwilling to let Groundtown fall apart and be consumed by darkness.



    Locations
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    Please PM the thread creator with a description if you want a location added to this index!

    Sky Palace Tower (Player: AshenLilies, Raindrop District)

    BrightStar Spaceport (The Cloudtops)

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    The second largest spaceport in Skyside, the shiny new BrightStar Spaceport, owned by BrightStar Corporation, is a chief connection between Skyside and the great final frontier. Frequent shuttles and cargo ships make trips between this spaceport and various space-stations close to the Nexus, including Salmagundi station, and there's talk of BrightStar Corporation expanding the spaceport to include a space elevator between the spaceport and Salmagundi station.


    Tempest Spaceport (Tempest Row)

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    Larger than BrightStar Spaceport, Tempest Spaceport is a little less well adapted for big business and heavy shipping, as Tempest Spaceport is not actually just one spaceport, but a loose connection of spaceports and associated businesses, all run by members of the Tempest Spaceport Commerce Guild. The Tempest Spaceport is a favorite stop for independent spacers and smaller shipping industries, being a cheaper, if less glamorous alternative to the BrightStar Spaceport in the Cloudtops.


    Attila's Cantina (Player: AshenLilies, Tempest Row)

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    Located within the Tempest Spaceport complex, Attila's Cantina is a bar run by an enterprising Hutt named Attila, who caters mostly to the pilots, captains and crew of starships stopping at Skyside. A large variety of food and beverages can be found here, with a special emphasis on items resembling what can be found from Attila's home galaxy, making it especially popular among those who have been sucked into the Nexus from said galaxy. People who know to ask can purchase small quantities of rare Spice from Attila, and he has a wide variety of contacts among Tempest Row traders and dock keepers, making him a good source of information for people looking to know what's what in the area.

    The Cantina is relatively clean and bright, though noisy with the constant chatter of alien species. The ubiquitous Bith space-jazz band plays on a raised stage to once side, along with Twi'lek dancers (free and well payed) and vocalists. A few heavily armed guards dot the edges, and Attila himself keeps his powerful blaster shotgun clearly visible above the bar (along with a larger, even more powerful blaster hidden under it) in order to dissuade troublemakers.


    Atlas Park (Player: AshenLilies, The Cloudtops)

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    Located in the midst of the Cloudtops, Atlas Park is a little bit of an anomaly within the urbanized city center. Atlas Park is covered by a transparent dome, keeping out any pollution from the city, while allowing the climate inside to be manipulated to a fine degree. Atlas Park is home to some very attractive landscaping, exotic plants, a small lake, and in general is just a very nice green space for people to relax away from the buildings and bustle of the rest of Skyside. A massive statue of the titan the park is named after stands proudly in the middle of the park, carrying aloft a sphere covered in stars and constellations on his shoulders in reference to the original myth. Oddly enough, though, anyone who manages to get a close look at his face might note an odd expression carved there, which, combined with the slightly odd tilt to his shoulders vaguely suggests an image of Atlas shrugging.

    Entrance to Atlas Park requires payment of a moderate fee to keep the park running, though membership cards can be purchased to allow free access over a period of time.


    Brickstown Free Clinic (Player: AshenLilies, The Raindrop District)

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    A humble looking brick building in one of the more dismal parts of the Raindrop District, the Brickstown Free Clinic, true to its name, provides free service to any and all patients who visit. The previously red brick of its outer facade has been stained soot black by its proximity to the smoky foundries of Thunderhead, and the inside is somewhat dingy and depressing, with a smell halfway between disinfectant and old vomit. The building and regular staff are payed for entirely through donations, whether it be from the locked steel donation box in the lobby, or more importantly, a set of undisclosed benefactors. Despite this, the clinic continues to be understaffed and overburdened. However, those in the area will know of a mysterious doctor who visits the clinic on occasion, typically at odd hours of the night, to treat the clinic's more critical or chronic patients, before leaving. The identity of this mysterious doctor is a secret kept closely by the clinic's staff and management, as is whether they have any ulterior motives for their aid.


    Tinkertown (Player: None, Thunderhead)

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    A small sub-district located in between Thunderhead and the Raindrop District, Tinkertown is an odd district full of warehouses that have been mostly rented as labspace for the large cohort of mad scientists and visionaries who call Skyside home. As such, Tinkertown tends to be even more chaotic than Skyside at large, home to a wide variety of technicolored explosions, noxious gas outbreaks, and half-fish abominations wandering the streets, looking for their mummy. The non-Mad Scientist population of Skyside usually knows to stay well away from Tinkertown, though some find themselves drawn to the noise and excitement, or the glamorous (and occasionally lucrative) occupation of being some up-and-coming supervillain's henchman, hunchbacked assistant or attractive mistress.


    Temple to Pazuzu (Player: Earl of Purple, Tempest Row)

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    One of the buildings here, an overhanging pub with a novelty glass floor that quickly went out of business due to one short gunfight and a very long drop, has been taken over by a new group.

    They've put up a sign outside depicting a red vulture with wings and talons outstretched superimposed on a silver cloud. Beneath that is a sign proclaiming this to be the Temple of Pazuzu, and on the other side is a list of the dates of various religious celebrations.

    Outside, it still resembles the other taverns, being a three-storey building with a flat roof to dock smaller aircraft. Inside, there's an altar at the far end with a cage suspended over a hole in the floor next to it. There's a central aisle with rows of pews on either side, most suited for winged individuals.



    OoC Notes and Rules
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    1. For we are not Gods, merely Men. Godmodding is not permissible! As stated in the rules in the FFRP Central Thread,, godmodding is generally not allowed without permission. If you're shaky on what might be, and what might not be godmodding, please follow the above link.
    2. An interior decorator is you! Remember the curtain! It is accepted that there will of course be some inter-PC relationships, and that romance and certain physical interactions (commonly known as sex) happen. However, please be courteous to others and curtain any scene that you wouldn't be willing to write with your parents watching. This is so you can stay within forum rules, as well as letting those uninterested in the scene pass by without having to glimpse your poorly written and anatomically impossible erotica. Thank you.
    3. It's probably a Nemesis plot.
    4. I can save this planet! “My character is an escaped slave who became a paladin and hates slavery! She's going to attack every slaver she sees and singlehandedly tear down Skyside's slave industry!” Since everything is legal in Skyside, it's inevitable that some less well-looked upon industries, such as slavery, will find a foothold there, which more morally upright characters may take affront to. However, always be mindful of the consequences of a random paladin trying to attack slavers in the streets, burn markets down or knock down doors and bash in heads. Even in a lawless city, slavery is still unpopular, and any slavers brave enough to be operating in the open are likely to have lots of guards to protect their interests. Also, Skyside does still have some factions interested in public order, as well as the Royal Guard, who will try to stop any fights that start spreading and disrupting safety and order in a large area. Someone who consistently acts very aggressive and randomly assaults people and property in the open is likely to find themselves in a lot of trouble, very quickly. Also, not everyone wants to have to constantly respond to every Joseph McHero and Sally Superwoman who wants to pick a fight with them. If you plan on having a character take action and take down a specific store or organization, please be courteous and ask the players involved if they're willing to RP it, and remember that there are more subtle ways to take down an industry than kicking them in the teeth.
    5. Our words are backed by NUCLEAR WEAPONS. Remnant/Riverside/Orgs hunting down supervillains hiding out in Skyside: Go ahead. In general, it's perfectly alright to carry out retribution against any criminals trying to hide out in Skyside, as long as the force sent is relatively discrete or small scale enough to avoid notice from the powers-that-be. Large numbers of troops or powerful strike forces will generally draw negative attention from the Royal Guard, though, unless they have been informed of the operation beforehand and approve (though they probably won't). Gotta protect that independence, yo.
    6. 3 EDGY 5 ME Please do your best to avoid excessively dark or disturbing roleplay. Skyside can be a den for cruelties and evil of all sorts, however, some situations are simply too dark for this forum. Try to avoid roleplaying or alluding to scenarios that could be disturbing or potentially triggering, even if it may be realistic or showcase how awful your character is.
    7. Long Live the Queen! Princess YoonJi is immortal. Period. You can try to kill her and dismantle the Sky dynasty. You will fail.
    Last edited by Ashen Lilies; 2019-03-07 at 07:51 PM.
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    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: Skyside 5

    Quote Originally Posted by Zefir View Post
    [Deserted Alleyway]

    My player knowledge is out here so i don't know what my char should know. About the city thing.

    Arkant doesn't think Nai knos all his shemes. Sure the worker thing is quiet obviouse. He wondered why Vigile didn't investigate this. Even the secret lab might be known by Nai, thought what he is doing there should still be out of anyones knowledge.

    "I see. " Arkant replies. " You might spell it out. What is this artifact looking for?"
    It's not all that well-defined since the city was ret-conned. He might recognize Nai as looking like one of Skyside's (possibly long-ago? possibly shrouded in myth?) founders. He might recognize her as an employee of one of the city's houses of nobles (which might just be a puppet for those founders).

    Arkant is right about that. The details of what he's doing in his secret lab is a mystery.
    "Well, for starters, it wants one person as its wielder. Go on, pick it up and you'll see."
    Last edited by Recaiden; 2017-11-13 at 12:32 PM.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
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    Default Re: Skyside 5

    Attila's Cantina
    Quote Originally Posted by NothingAbnormal View Post
    Approve of slavery? Not at all, imposing on another, chaining them to what you wish to do is...
    vile. With a cat there is something else, at least for me, the cat comes, you feed it, you befriend it, but it is still free to go as it wishes.


    ((I give up on the name thing All I can find is stuff related to king arthur's court, and the germanic root.))
    ((I think you're going too far into the name's origin, and not enough into the name's meaning. What kind of mysterious mythological non-humanoid creature would a name meaning 'Brave Lion' fit? With any other clues that may have dripped from Leonard's interaction. Germanic is completely the wrong way to go.))

    "A dog, then. They are perfectly happy doing what a human asks of them, if the human knows how to keep the dog happy and healthy. Not all humans know the methods of keeping canines so content, but I have studied mortals for longer than most of them will live. I know what they need to survive, and thrive. I am not needlessly cruel, and none of my kind are forgetful. I have every intention of looking after them." Thriving is a matter of perspective, however.

    Deserted Alleyway

    I don't quite know what Morty's character is up to, if they're even still here.
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    Default Re: Skyside 5

    ((Goes back to looking for it.))

    Living with a human is much different from ownership of a human, and a dog gives its friendship, a bond that while not easy to do so, can be broken. Most allow their dogs as much freedom as they can, and then there are the others... so, you know what they need? How would you feel waiting on the whim of someone, going where you were told, doing what you were told, living and dying by the orders of those "above" you? With the word above her finger flicks upwards, although she doesn't seem to be aware of it.
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    Default Re: Skyside 5

    Quote Originally Posted by Recaiden View Post
    It's not all that well-defined since the city was ret-conned. He might recognize Nai as looking like one of Skyside's (possibly long-ago? possibly shrouded in myth?) founders. He might recognize her as an employee of one of the city's houses of nobles (which might just be a puppet for those founders).

    Arkant is right about that. The details of what he's doing in his secret lab is a mystery.
    "Well, for starters, it wants one person as its wielder. Go on, pick it up and you'll see."

    [Alley]


    "Hmm, okay, well then let's try." he says.
    There is one thing Arkant thinks he got as an advantage. He doesn't fear death. Let's see if it is that what kept Nai away. He tries to grab the blade.
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    Attila's Cantina

    "And I shall give them freedom. To an extent, but no mortal is truly free, I have seen. Especially here. Nobody here is free from the fear of brutal murder, nobody here is free from the risk of slavery, nobody is free from being injured by others, and so on. In more orderly areas, people do not possess the freedom to kill others, to take what they want, or to set things on fire. Other things, too, are labelled 'crimes' and punished. I have no tasks for them to complete, no jobs for them to do. I need not food as they do, nor sleep. I shall ask them questions, and reward answers, but I will not punish silence." He does pause and think for a moment as he thinks about the hypothetical situation presented to him. "I do not know. It is not a situation I am likely to find myself in. My powers, whilst feeble compared to my mother's long experience and aeons of practice, are profound. I shall have to meditate upon the idea, somewhere I won't be disturbed. Or somewhere with enough space I could assume my native form and meditate that way." Hopefully he will come to a quick conclusion, in a week or so.
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    Default Attila's Cantina

    Jaine nods at his response I Guess. Even that confession is given grudgingly. She looks down at a paper and shakes her head. People are strange.
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    Attila's Cantina

    "They are, yes. That is why they fascinate me so, though Mother does not understand it." It is a fairly good argument, though I confess to stealing it from an argument between two friends in a fanfic I read, where one friend has anarchist leanings and the other is a monarchist. That is the monarchist's argument, and they won.

    Deserted Alleyway

    Arkant grips the sword! He cannot move the sword, and he will view a vision. In the vision, Arkant is sat in a vast throne in a polished chrome chamber, bowing before him are his friends, allies, underlings, lovers and superiors, and everyone he knows. His former masters are bowing lowest of them all. Chained before him, beaten and nude, are his enemies, including Nai #17 and the other faces of Atorre. There is a major difference, however; when Arkant looks down at his body, it is withered, rotting and decayed; in this vision, with the sabre's help, Arkant has conquered his fear of death and risen again as undead.

    If any part of the vision, including his apparent undead nature, the inclusion of Nai #17 and Atorre amongst his enemies, or his evident supremacy over everyone he knows makes him feel disgust or shame as the vision ends, he will fail to move the sword. If, however, he exults in his evident supremacy, then the sword will accept his hand and he can pull it from the destroyed van.
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    Default [Alleyway]

    Nai #17 just watches and waits to see if Arkant is successful.

    He's right in that he has that advantage over her; death is pretty frightening. If she dies, she'll probably lose a ton of money cleaning up, get passed over for promotion at work, waste a lot of time, and generally look like a fool. Dying is what failures do. Goodness, it would be so embarrassing.
    So perhaps she's not as scared of death as the average person. But it's certainly there.
    Honestly though, it was being a soulless, impersonal, hive-puppet that really kept her away.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    ((You bloody cheat ))

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    Default Re: Skyside 5

    Quote Originally Posted by Nova_Eclipse View Post
    [Attila's Cantina]

    Electra looks thoughtful for a moment, and smiles in a mysterious manner, glancing around once, but otherwise acting nonchalant. No need to draw attention, after all.

    "Well, she's certainly thorough, I'll give her that much. Though I'm not sure this is giving us many more directions to go in. I don't mind busting heads when needed, but I'm not sure us rolling a safe house is exactly what the boss had in mind," she says, in an equally low voice. "Speaking of which, we should probably check in with him and pass these reports along. Do you have a cell phone?"
    [Outside Attila's Cantina]

    Kirk rolls his shoulders in a shrug. "We don't need to check in with Dipsnig for every little thing. I'd rather get some kind of results before we do that." What's the point of being in a position of authority if he's going to bother Dipsnig anyway?

    "At the very least let's find out where these bastards are holed up. We don't have to do anything drastic to do that much." He suggests.

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    Default Re: Skyside 5

    Attila's Cantina

    It's a good argument, and I remembered it because of that. It's just a little less highbrow than having Leonard quote a philosopher.

    "Certainly it's a risk. But then, I'm not too interested in their behaviour. I want to talk to them, ask them questions and learn from them, about their bodies and what it's like to be them. I can, and do, study behaviour sat right here. Or somewhere else. Mortals are so hasty, they start to get suspicious if a person stays in the same chair for too long. I sat outside a cafe for seven days, and they started to stare after two. I didn't want to move, but one of the mortals said I was scaring customers, so I left." Which is one reason why he can't just meditate here. It can take a few days at least.
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    Default Re: Skyside 5

    Jaine smiles, A short life leads them to be quick, and the accomplishments they make can be surprising to longer lived races. It acts as a catalyst for invention if you would.
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    Default Re: Skyside 5

    [Outside Attila's Cantina]

    Electra frowns slightly. Dipsnig told her to check in once they'd made contact with Eskr, but Kirk is probably right; they should at least do some scouting before checking in. Time might be of the essence here anyways. She shakes her head, then nods.

    "Alright, scouting only, though. I don't want to start another incident until the boss knows what's going on, if at all possible. We're already on thin ice with the populace here it seems, thanks to KABAL; if we're ever going to gain any sort of ground back, we need to play this carefully."
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Skyside 5

    Attila's Cantina

    "I am, like you, functionally immortal. Mother spends centuries in meditation, pondering the secrets of the cosmos. Or she did, before I came along. She said I proved too distracting, which is why she told me to leave. They are so very quick. It can be frustrating when a tomb complex is built around you as you slumber for a few decades of rest. Leaving it proved tricky, a pyramid had been erected about my front paws." Which might be another clue. I think it's possibly the most blatant yet, but he's my character so I know the answer. I'm almost tempted to see if anyone in OoC has guessed what Leonard is.
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    ((Think I got it ))

    Jaine leans forward, her face surprised Your mother chased you off? That's not... very decent of her.
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    Default Re: Skyside 5

    Attila's Cantina

    "I am fully mature, despite my youth. A quarter of a century old, were I human, though that's over a quarter of a human's life, and I've barely started mine." Because 'immortal, unless something gets in the way'. "She wanted to get back to meditating and star-gazing, which I was interrupting her from. She wanted to get into position for an eclipse she is expecting in the next hundred years or so. She didn't chase me away, she simply ordered me to go. And told me if I didn't go, she'd give me lessons in geology and rock formation. That didn't sound particularly pleasant, so I got myself ready and left a few years later." 'Lessons in geology and rock formation' meaning 'get buried alive and witness plate tectonics first hand'.
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    Default Re: Skyside 5

    Jaine smiles, I haven;t seen an eclipse in a long while... So, you just go around studying whatever it is that catches your interest? And right now it happens to be mortals? She sighs, Seems rather... Care free to me.
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    Default Re: Skyside 5

    Attila's Cantina

    "It is a grave and important duty. When Time ends, I shall inform what comes next of what is no more. It is the duty of Angels to Defend, Demons to Corrupt. It is my duty to Remember, and I shall do so." A more long-term task, and one which does not usually have much interaction with mortals.
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    Default Re: Skyside 5

    Quote Originally Posted by Nova_Eclipse View Post
    [Outside Attila's Cantina]

    Electra frowns slightly. Dipsnig told her to check in once they'd made contact with Eskr, but Kirk is probably right; they should at least do some scouting before checking in. Time might be of the essence here anyways. She shakes her head, then nods.

    "Alright, scouting only, though. I don't want to start another incident until the boss knows what's going on, if at all possible. We're already on thin ice with the populace here it seems, thanks to KABAL; if we're ever going to gain any sort of ground back, we need to play this carefully."
    ((Apologies for the delay. I'd been struggling to post. Should be fine now, though.))

    [Outside Attila's Cantina]

    "Of course, of course. We'll just poke around a bit. Get a lay of the land." Kirk says with an easy confidence. What's to worry about? "Let's just see if we can get some directions to their office first of all." And for that, a local will probably do. Maybe there's a seedy customer entering or exiting the very cantina they were just in that might happen to know?
    Last edited by Gulaghar; 2017-11-18 at 10:36 AM.

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    Default Re: Skyside 5

    [Outside Attila's Cantina]

    They don't have to walk far, in fact, at the building closest to Cantina there are KABAL recruitment posters plastered on the walls.

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    On them are the addresses of KABAL recruitment offices along with instructions how to get to them. If they are looking to find KABAL offices, that will be pretty simple, there are a lot of them in the city.
    Last edited by Shadowcaller; 2017-11-18 at 12:30 PM.

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    Default Re: Skyside 5

    [Outside Attila's Cantina]

    Electra gestures to the poster, and notes the address.

    "Well, that makes this simple. Going to pose as a prospective new member?" She grins at him.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Skyside 5

    [Outside Attila's Cantina]

    Kirk chuckles. "I'm probably a bit too high profile for that. Let's just take a look and go from there." He grabs one of the posters. "I think we need to go this way."

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    Default Re: Skyside 5

    [Outside KABAL's Office]

    If they follow the posters instructions, they will soon arrive at what appears to be an old bunker. There are KABAL posters plastered all over the building and there is a big neon sign outside spelling out KABAL in pink and teal letters. Even if they didn't have instructions, this place would have been impossible to miss if they walked past. They're not exactly subtle about where their offices are apparently.

    The small glass windows are barred, though one could easy reach in between them as they're pretty far apart. Near the entrance is a lone security camera aimed at the street outside.

    But that isn't the only thing watching them right now, circling in the air far above them is a large hawk which is watching the office and its surrounding area.
    Last edited by Shadowcaller; 2017-11-20 at 06:32 AM.

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    Default Re: Skyside 5

    [Outside KABAL Office]

    Electra notes the camera while looking around casually, but doesn't seem to notice the bird. Her face coveys little suspicion, but inwardly she's immediately on guard. This place, with as garish of markings as it has, can't be this poorly defended. Not with the potential enemies KABAL has been going about making. Either there's hidden defenses, or magical ones, and while she might be able to detect some of the former using her technopathy, the latter is something she's still not terribly experienced in detecting or avoiding. She keeps moving past the office, as though her intended destination is somewhere else in the neighborhood, and hopefully Kirk catches on when she speaks.

    "Come along this way, sir, we don't want to be late."
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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    Default Re: Skyside 5

    Quote Originally Posted by Earl of Purple View Post
    Attila's Cantina

    "They are, yes. That is why they fascinate me so, though Mother does not understand it." It is a fairly good argument, though I confess to stealing it from an argument between two friends in a fanfic I read, where one friend has anarchist leanings and the other is a monarchist. That is the monarchist's argument, and they won.

    Deserted Alleyway

    Arkant grips the sword! He cannot move the sword, and he will view a vision. In the vision, Arkant is sat in a vast throne in a polished chrome chamber, bowing before him are his friends, allies, underlings, lovers and superiors, and everyone he knows. His former masters are bowing lowest of them all. Chained before him, beaten and nude, are his enemies, including Nai #17 and the other faces of Atorre. There is a major difference, however; when Arkant looks down at his body, it is withered, rotting and decayed; in this vision, with the sabre's help, Arkant has conquered his fear of death and risen again as undead.

    If any part of the vision, including his apparent undead nature, the inclusion of Nai #17 and Atorre amongst his enemies, or his evident supremacy over everyone he knows makes him feel disgust or shame as the vision ends, he will fail to move the sword. If, however, he exults in his evident supremacy, then the sword will accept his hand and he can pull it from the destroyed van.
    Deserted Alleyway

    Arkant enjoys the view, having those people under him is just what he desires. The part about him undead is not really disguting. he has done quiete more disgusting things to others and maybe himself. He is just supriesed why he didn't come to that idea. Maybe its all about the smell, but a lich is also an undead and mostly powerfull. Also every high person in Skyside is his enemy, especially someone who keeps his eyes on him without asking.

    I guess that makes him accepted by the sword?
    Grammer is my declared deadly enemy!
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    Default Re: Skyside 5

    Deserted Alleyway

    The sword is claimed! Arkant knows several important things about the sabre. First, he owns the sword, and will continue to own it until somebody else touches the hilt. Second, whilst he owns the sword, he can see in a three hundred and sixty degree arc around his head, unhampered by helmets, hats and hair. He can't focus on anything going on behind him, but if somebody tries to creep up behind him, he'll see them- unless they're invisible or using supernatural or technological abilities to hide. Three, if he brandishes the weapon over his head, he can inspire supernatural fear in those before him, although it can be resisted by the strong-willed or those with magical assistance.

    Four, he knows the sabre is a gift, and his use of the weapon will be watched and judged. If the entity doing the judging feels Arkant is misusing the weapon, it will be taken away.
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    Default [Deserted Alleyway]

    "Congratulations!"
    Nai #17 says, sounding sincere.
    "What are you going to do with it? I never really took you for a sword-using type." she adds, a little hypocritically; she isn't much good with a sword herself.
    Quote Originally Posted by Raz_Fox View Post
    He takes normality and reason and turns them UP TO 11!
    ~Inner Circle~
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    Quote Originally Posted by Anarion View Post
    Recaiden, stop using your mastery of the English language to confuse the issue.
    Echidna by Serpentine

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    Default Re: Skyside 5

    Quote Originally Posted by Nova_Eclipse View Post
    [Outside KABAL Office]

    Electra notes the camera while looking around casually, but doesn't seem to notice the bird. Her face coveys little suspicion, but inwardly she's immediately on guard. This place, with as garish of markings as it has, can't be this poorly defended. Not with the potential enemies KABAL has been going about making. Either there's hidden defenses, or magical ones, and while she might be able to detect some of the former using her technopathy, the latter is something she's still not terribly experienced in detecting or avoiding. She keeps moving past the office, as though her intended destination is somewhere else in the neighborhood, and hopefully Kirk catches on when she speaks.

    "Come along this way, sir, we don't want to be late."
    [Outside KABAL Office]

    "There's no accounting for taste, I suppose." Kirk comments as they stroll on by. "Not a lot to look at from the outside, is there." He remarks when they're a short ways away. "Probably guards on the inside. More of the nuts they attract."

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    Default Re: Skyside 5

    [Outside KABAL Office]

    "I saw only the one security camera. Kind of sloppy, isn't that?" Electra remarks once they're out of the camera's field of vision. She either hasn't noticed, or is paying no mind to the bird circling over head. She keeps moving in case there are other systems in the neighborhood they can't see. It would look rather suspicious for them to stroll past and stop only a block or two away, after all.
    Why is it Plan A is always, "Get 'Em!" and Plan B is, "Cause as much collateral damage as possible"?

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