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Thread: Elemental Adept: Necrotic
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2017-11-18, 09:58 PM (ISO 8601)
- Join Date
- Feb 2012
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- Texas
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Elemental Adept: Necrotic
Would allowing Elemental Adept for Necrotic (or Radiant) Damage be too powerful, or is this just another example of WotC writing rules to fluff instead of actual balance?
Thoughts?
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2017-11-18, 10:04 PM (ISO 8601)
- Join Date
- Mar 2017
Re: Elemental Adept: Necrotic
Why would you need it for radiant, almost nothing in the game is resistant in the first place.
Necrotic gets resisted more, but it also is plain immune more too.
I would allow it sure, I kind of doubt many people would take it.
Force is also not on it, but only like 1 thing is resistant to force.
The dice reroll is not really worth it.Last edited by Dudewithknives; 2017-11-18 at 10:20 PM.
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2017-11-18, 10:10 PM (ISO 8601)
- Join Date
- Feb 2012
- Location
- Texas
- Gender
Re: Elemental Adept: Necrotic
Suffice it to say that it's come up : D Thanks for the insight!
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2017-11-18, 10:21 PM (ISO 8601)
- Join Date
- Mar 2017
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2017-11-19, 10:56 AM (ISO 8601)
- Join Date
- Nov 2012
Re: Elemental Adept: Necrotic
WotC don't have a ****ing clue about balance. Ref lore mage even conceptually. What matters as a player in a game is that every one is on the same power gradient, and confortable with it. If you give elemental adept necrotic, give someone the ability to try it out. Say you're keeping an eye out on the balance, and with either track back, or give other players the chance to upgrade it.
IMHO, it makes a characters shtick no become irrelevant when they encounter a certain threat. If they've gone for Necrotic, they're using a stat up on using something so that their specific shtick isn't irrelevant without diluting their character. A sorcerer doesn't need fireball if they're cold themed that way.
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2017-11-19, 12:27 PM (ISO 8601)
- Join Date
- Jan 2017
Re: Elemental Adept: Necrotic
Heaven forbid they actually take theming into consideration when designing mechanics for their roleplaying game.
Last edited by War_lord; 2017-11-19 at 12:27 PM.