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2017-11-22, 09:39 PM (ISO 8601)
- Join Date
- Nov 2017
Captain Kirk the Dungeons and Dragons Character
Hello all!
I've recently thought of a strange character for DnD: Captain James T. Kirk.
I'm wondering what kind of Class he would be. I think paladin would be good as Kirk knows how to use many weapons. This also points to barbarian, as he is often unarmored and the martial training. He also happens to be a good hand to hand combatant. This points to maybe a grappler or monk.
Can you guys help me decide what kind of build to do? I'll probably go variant human to get the feat, as Kirk would need it to be a good grappler.
Thank you all!
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2017-11-22, 09:55 PM (ISO 8601)
- Join Date
- Jul 2017
Re: Captain Kirk the Dungeons and Dragons Character
Charismatic Rogue with expertise in Athletics and Persuade.
Tavern Brawer
Low Intelligence and EXTREMELY high levels of GM buy in to handwave whatever plot point is nescessary to ensure sucess.
Make sure you use the Thief ability to throw lots of punches by rebounding off walls.
Or launch yourself like a log to knock prone two foes with a dual grapple.
Flirt with everything female and challenge everything male, and always, always overeact to everything in dramatic fashion.
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2017-11-22, 09:56 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Captain Kirk the Dungeons and Dragons Character
Purple Dragon Knight Fighter with Inspiring Leader. His biggest strength is the people around him.
Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
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2017-11-22, 09:59 PM (ISO 8601)
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- Aug 2005
- Location
- NJ, USA
- Gender
Re: Captain Kirk the Dungeons and Dragons Character
Bard, for sure.
LOL
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2017-11-22, 10:18 PM (ISO 8601)
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- Nov 2017
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2017-11-22, 10:28 PM (ISO 8601)
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- Nov 2017
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2017-11-22, 11:34 PM (ISO 8601)
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- Nov 2015
Re: Captain Kirk the Dungeons and Dragons Character
I've made up a few variations of Zap Branagan as a cleric, a wizard and an Eldritch Knight.
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2017-11-22, 11:38 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Captain Kirk the Dungeons and Dragons Character
Captain Kirk is smart. He knows tactics. Going by stereotype he can defeat Mr. Spock in 3D Chess. He's not necessarily proficient in Knowledge Skills, but he is clever. He has good Intelligence. He has good Constitution. He can take a lot of punches. Average Strength, typical for a human. A high Dexterity. He fights with finesse and fast maneuvers. The Gorn had resistance to non-magical weapons, taking the conceit that gunpowder would count as magical, but on Triskelion he was phenomenal. Wisdom is low. He is easily fooled and takes too many risks. Many risks work, but he is reckless nevertheless and when they don't work they really don't work. Charisma, though, oh that Charisma. That is his prime. That's his 20. Proficient in all social skills.
He is a Swashbuckler Rogue.
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2017-11-22, 11:52 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Mesquite, TX
Re: Captain Kirk the Dungeons and Dragons Character
Kirk is high Cha, Moderate Int and low Wis combined with above average in all physical stats, fighter/rogue multiclass.
Picard is a Lore Bard who dumped physical stats to max out int/wis/cha.
Janeway is a war domain cleric, because she has two priorities, protecting her crew, and torpedoing the ever-loving fudge out of anything that would threaten them.
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2017-11-22, 11:53 PM (ISO 8601)
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- Apr 2013
- Gender
Re: Captain Kirk the Dungeons and Dragons Character
Spoiler
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2017-11-22, 11:59 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Captain Kirk the Dungeons and Dragons Character
Once you take the conceits that anything magical has to be reinterpreted, and that no one wears armor, he can really be any class. He clearly has tavern brawler feat, and gains some benefit from charisma (could be bardic inspiration, inspiring leader, or anything else. He has insight, athletics, all the social skills. But beyond that, he could be rogue, bard, straight champion fighter, or paladin. He's just clearly the highest level character around with very high stats, hp rolls, and always rolls either 1s or 20s, as the script requires.
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2017-11-23, 12:05 AM (ISO 8601)
- Join Date
- Dec 2014
Re: Captain Kirk the Dungeons and Dragons Character
most likely any main character you can think of from any setting that doesn't include magic (or something functionally identical) is probably going to most closely resemble a multiclass fighter/rogue, with varying amounts of focus on either side of that equation.
though sometimes, you get a person who is only fighter, or only rogue :P
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2017-11-23, 12:37 AM (ISO 8601)
- Join Date
- Feb 2017
Re: Captain Kirk the Dungeons and Dragons Character
I don't get why people call Kirk "low WIS", "reckless", "easy to fool" or the like.
Kirk is highly perceptive and quick on the uptake. He is strong-willed against mind-affecting powers. He is not reckless -sure, he took huge risks, but what set him aside from other captains of his era was that he took huge risks as part of calculated gambits where not doing it would be just as risky, while others were just fumbling around and doing crazy stuff due to obsessions with their foes, being morons, or the like.
As for being easily fooled: any time people tried to trick the Enterprise, Kirk was either the first or the second (after Spock) to realise that.
He did some foolish things when he grew older, but it was due on a personal level and it didn't affect his capacities on the field.
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2017-11-23, 02:59 AM (ISO 8601)
- Join Date
- May 2014
Re: Captain Kirk the Dungeons and Dragons Character
Surely he is a Warlock with the Gene Rodenberry patron?
Edit: And the new spell Agathys Plot ArmorLast edited by Randomthom; 2017-11-23 at 02:59 AM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Where did you start yours?
The PCs, walk into a town they've never before visited together, all the villagers stop & stare at them. The PCs realise why when they get to the fountain at the centre of town, there are accurate statues of each of them, even down to the gear they currently carry. The statues have been here for generations...
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2017-11-23, 03:29 AM (ISO 8601)
- Join Date
- Nov 2010
Re: Captain Kirk the Dungeons and Dragons Character
What about something simple like this?
James T. Kirk
"I haven't faced death. I've cheated death. I've tricked my way out of death and patted myself on the back for my ingenuity; I know nothing."
James Tiberius Kirk
‘Variant’ Human ‘Mastermind’ Rogue 4/Fighter 2 with the Sailor background
Medium humanoid (human), Chaotic Good
Armor class 17 (breastplate)
Hit points 47 (4d8+8/2d10+4)
Speed 30 ft.
---
Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 14
---
Saving Throws Dexterity +7 and Intelligence +5
Skills Acrobatics +6, Athletics +2, Deception +5, Disguise Kit +3, Forgery Kit +3, Gaming Set (Dragon Chess) +3, Insight +6, Navigator’s Tools +3, Perception +3, Persuasion +8, Stealth +6, and Thieves’ Tools +3 and Vehicles (Water) +3
Feats Lucky and Tavern Brawler
Senses passive Perception 11
Languages Common and Elven
Challenge 6
---
Special Abilities
Racial Abilities: --
Background Abilities: Ship’s Passage
Class Abilities: Expertise (Insight & Persuasion), Sneak Attack (2d6), Thieves’ Cant, Cunning Action, Roguish Archetype (Mastermind), Master of Intrigue, Master of Tactics, Fighting Style (Dueling), and Second Wind (1d10+2/rest)
---
Actions
Unarmed Strike. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage
Dagger. Melee weapon attack: +6 to hit, range 20 ft/60 ft., one target. Hit: 7 (1d4+5) piercing damage; finesse, light, thrown (range 20/60)
+1 Rapier. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) piercing damage; finesse
Hand Crossbow. Ranged weapon attack: +6 to hit, range 30 ft/120 ft., one target. Hit: 6 (1d6+3) piercing damage; ammunition (30/120), light, loading
---
Equipment: a belaying pin (club), a belt pouch (10 gp), breastplate armor, a Cloak of Protection, two daggers, an explorer’s pack, a hand crossbow with twenty bolts, a lucky charm (an indecipherable treasure map), a set of noble clothes, a +1 rapier, silk rope (50 ft.), and thieves’ toolsLast edited by Zonugal; 2017-11-23 at 03:44 AM.
My Works:
The Commoner Handbook
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2017-11-23, 02:26 PM (ISO 8601)
- Join Date
- Jun 2015
Re: Captain Kirk the Dungeons and Dragons Character
Mastermind rogue is a good call. Why else would all those red shirts keep getting hit and killed instead of him?
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2017-11-23, 06:48 PM (ISO 8601)
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- Nov 2015
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Re: Captain Kirk the Dungeons and Dragons Character
I’d say he definitely falls under one of those characters you can’t accurately make with point buy. Or maybe he just wouldn’t be optimal if you stat him correctly.
Mental stats are always hard to measure for episodic characters that have a long lifespan and get shuffled between writers. In some episodes or movies he might have dumped wisdom while might have a ton of it in others. Best you can do is take a sort of average and ignore outliers.
I’d say something like 14, 12, 15, 17, 11, 20. I’d argue his strength is higher than his dex (but trained in acrobatics). Double fisted punches jumping off the wall are his go to move. You could argue for a low wisdom, but then you should tack on resilient wisdom as he is usually the one to make his wisdom saves.
I think the whole thing works better if you make him higher level. I’d say, somewhere in tier 3 around level 12. You don’t get to be a captain of a Federation starship in tier one or two.
I like the swashbuckler idea and I feel like he needs to be some kind of paladin with a spellless variant. He clearly has an oath and incredibly strong code of personal ethics.
Ultimately he is a bit of a Mary Sue, good at far too many things to make an accurate D&D character. It’s always fun to try though.
What about his crew?Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
Feel free to PM me for one on one build advice.
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2017-11-23, 07:50 PM (ISO 8601)
- Join Date
- Jul 2016
- Location
- The system of Sol
Re: Captain Kirk the Dungeons and Dragons Character
I like this. Though, I seem to remember Picard winning some fist fights, and he's a good hiker/spelunker, so maybe a moderate strength?
It's weird how all of the star trek captains (and many main characters in general) are too Mary Sue to be good D&D characters, but they're all Mary Sue in different ways.
Even Roy Greenhilt. The best the people at the class levels and geekery thread can come up with is that he rolled really good.Physics in D&D is only superficially similar to real world physics.
Avatar by Honest Tiefling
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2017-11-23, 08:01 PM (ISO 8601)
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- Nov 2015
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Re: Captain Kirk the Dungeons and Dragons Character
There is a bit of realism in that you could expect in a world with varying stats those that end up in positions like starship captain would be the cream of the crop on their rolled stats.
It also has something to do with the nature of the fiction. Star Trek feels like more heroic fiction encouraging these characters with god stats, while characters from more gritty sources such as Game of Thrones are much easier to point buy.Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
Feel free to PM me for one on one build advice.
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2017-11-23, 09:09 PM (ISO 8601)
- Join Date
- Nov 2017
Re: Captain Kirk the Dungeons and Dragons Character
I was thinking about making Spock as a half elf (half human and half Vulcan), maybe immortal mystic (for the durability and Vulcan mind powers)raised by lizardfolk (all logic, has emotions, but tries to hide them)
McCoy would probably be a cleric of some kind.
Scotty would be a forge cleric (maybe?) with guild artisan background (I guess?)
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2017-11-23, 09:14 PM (ISO 8601)
- Join Date
- Nov 2017
Re: Captain Kirk the Dungeons and Dragons Character
Also, I rolled these stats: 17, 18, 8, 12, 14, 16.
That's what I remember off the top of my head. I think I did:
Rogue 1, Paladin 1
17 (+1 human) Str
14 or 16 (I think) Dec
18 (+1 human, +1 Tavern Brawler) Con
12 Int
8 Wis
16 or 14 (Don't remember which) Cha
Let me know if these should be swapped to make it more "realistic"!
And thanks for the help this far!
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2017-11-24, 12:10 AM (ISO 8601)
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- Nov 2015
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Re: Captain Kirk the Dungeons and Dragons Character
I like the paladin. Definately make sure cha is higher than dex. It comes down to your postion on porting characters to D&D. If you go by the approach of what that character is then unless you are porting someone like Dr. Strange over you'll never have a wizard. If you instead ask, "what would this character be in the D&D universe?" Things get a little more interesting.
If you ask me, James Tiberius Kirk would be a paladin and you would respect that his plate is somehow customized to reveal a nipple after getting hit once, but still provides 18 AC.Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
Feel free to PM me for one on one build advice.
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2017-11-24, 03:16 AM (ISO 8601)
- Join Date
- Mar 2015
Re: Captain Kirk the Dungeons and Dragons Character
Note to my players:
All of my campaigns have a special weapon just for Kirk. He *will* blow up in spectacular and grisly fashion. Do NOT build a Kirk for my games.
I'd rather have a *shudders* kender.
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2017-11-24, 04:15 AM (ISO 8601)
- Join Date
- Dec 2014
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2017-11-24, 01:43 PM (ISO 8601)
- Join Date
- Dec 2016
Re: Captain Kirk the Dungeons and Dragons Character
What about The Sisko? Wouldn't War Domain be more appropriate for him since he is more of a fighter, the man punched Q in the face, designed the Sisko's mutha f**king pimp hand AKA The Defiant, and he does some very questionable things for the greater good of the Alpha Quadrant. There's also the fact that he has had multiple contacts with The Prophets, actual gods or aliens that are as close to gods as you can get. Or maybe he would be more of a Vengeance Paladin?
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2017-11-26, 07:40 PM (ISO 8601)
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- Aug 2005
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- NJ, USA
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Re: Captain Kirk the Dungeons and Dragons Character
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2017-11-27, 11:36 AM (ISO 8601)
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- May 2015
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- Texas
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Re: Captain Kirk the Dungeons and Dragons Character
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2017-11-27, 01:16 PM (ISO 8601)
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- Jan 2012
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Re: Captain Kirk the Dungeons and Dragons Character
When genre-bending like this, I will typically ascribe a lot of fantasy magic traits to be covered by technology. Engineers and Science Officers dip more into Wizardry than Widgetry. The inverse - all tech is magic - is not the case. "standard issue weapons" are weapons - possibly magical, possibly not.
I'm between War Cleric and Oath of theCrownFederation Paladin - but part of that may be his personal story arc capturing more of that growing into destiny and making hard decisions (and By the Pale Moonlight was one of my favorite episodes of anything, ever).
He also has a bit of Celestial Warlock in his story...
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2017-11-27, 03:26 PM (ISO 8601)
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- Jan 2015
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- Vinland
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