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  1. - Top - End - #1
    Orc in the Playground
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    Default Captain Kirk the Dungeons and Dragons Character

    Hello all!

    I've recently thought of a strange character for DnD: Captain James T. Kirk.

    I'm wondering what kind of Class he would be. I think paladin would be good as Kirk knows how to use many weapons. This also points to barbarian, as he is often unarmored and the martial training. He also happens to be a good hand to hand combatant. This points to maybe a grappler or monk.

    Can you guys help me decide what kind of build to do? I'll probably go variant human to get the feat, as Kirk would need it to be a good grappler.

    Thank you all!

  2. - Top - End - #2
    Bugbear in the Playground
     
    BlueKnightGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Charismatic Rogue with expertise in Athletics and Persuade.
    Tavern Brawer

    Low Intelligence and EXTREMELY high levels of GM buy in to handwave whatever plot point is nescessary to ensure sucess.

    Make sure you use the Thief ability to throw lots of punches by rebounding off walls.
    Or launch yourself like a log to knock prone two foes with a dual grapple.

    Flirt with everything female and challenge everything male, and always, always overeact to everything in dramatic fashion.

  3. - Top - End - #3
    Ettin in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Purple Dragon Knight Fighter with Inspiring Leader. His biggest strength is the people around him.
    Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.

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    Bugbear in the Playground
     
    WolfInSheepsClothing

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Bard, for sure.



    LOL

  5. - Top - End - #5
    Orc in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by ImproperJustice View Post
    Charismatic Rogue with expertise in Athletics and Persuade.
    Tavern Brawer

    Low Intelligence and EXTREMELY high levels of GM buy in to handwave whatever plot point is nescessary to ensure sucess.

    Make sure you use the Thief ability to throw lots of punches by rebounding off walls.
    Or launch yourself like a log to knock prone two foes with a dual grapple.

    Flirt with everything female and challenge everything male, and always, always overeact to everything in dramatic fashion.
    Yes!! Can't forget to overreact and to be dramatic.

  6. - Top - End - #6
    Orc in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by ImproperJustice View Post
    Charismatic Rogue with expertise in Athletics and Persuade.
    Tavern Brawer

    Low Intelligence and EXTREMELY high levels of GM buy in to handwave whatever plot point is nescessary to ensure sucess.

    Make sure you use the Thief ability to throw lots of punches by rebounding off walls.
    Or launch yourself like a log to knock prone two foes with a dual grapple.

    Flirt with everything female and challenge everything male, and always, always overeact to everything in dramatic fashion.
    Although, I feel that he should have low Wis, not Int

  7. - Top - End - #7
    Bugbear in the Playground
     
    Devil

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    I've made up a few variations of Zap Branagan as a cleric, a wizard and an Eldritch Knight.

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    Pex's Avatar

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Captain Kirk is smart. He knows tactics. Going by stereotype he can defeat Mr. Spock in 3D Chess. He's not necessarily proficient in Knowledge Skills, but he is clever. He has good Intelligence. He has good Constitution. He can take a lot of punches. Average Strength, typical for a human. A high Dexterity. He fights with finesse and fast maneuvers. The Gorn had resistance to non-magical weapons, taking the conceit that gunpowder would count as magical, but on Triskelion he was phenomenal. Wisdom is low. He is easily fooled and takes too many risks. Many risks work, but he is reckless nevertheless and when they don't work they really don't work. Charisma, though, oh that Charisma. That is his prime. That's his 20. Proficient in all social skills.

    He is a Swashbuckler Rogue.
    Quote Originally Posted by OvisCaedo View Post
    Rules existing are a dire threat to the divine power of the DM.

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    Orc in the Playground
     
    Lizardfolk

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Grear Bylls View Post
    Although, I feel that he should have low Wis, not Int
    Kirk is high Cha, Moderate Int and low Wis combined with above average in all physical stats, fighter/rogue multiclass.

    Picard is a Lore Bard who dumped physical stats to max out int/wis/cha.

    Janeway is a war domain cleric, because she has two priorities, protecting her crew, and torpedoing the ever-loving fudge out of anything that would threaten them.

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    QuintonBeck's Avatar

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Pex View Post
    Captain Kirk is smart. He knows tactics. Going by stereotype he can defeat Mr. Spock in 3D Chess. He's not necessarily proficient in Knowledge Skills, but he is clever. He has good Intelligence. He has good Constitution. He can take a lot of punches. Average Strength, typical for a human. A high Dexterity. He fights with finesse and fast maneuvers. The Gorn had resistance to non-magical weapons, taking the conceit that gunpowder would count as magical, but on Triskelion he was phenomenal. Wisdom is low. He is easily fooled and takes too many risks. Many risks work, but he is reckless nevertheless and when they don't work they really don't work. Charisma, though, oh that Charisma. That is his prime. That's his 20. Proficient in all social skills.

    He is a Swashbuckler Rogue.
    I think this is it. Throw in Expertise on Athletics for grappling checks, consider the Skilled feat to cover Kirk's dazzling array of skills.

    Standard Array Vuman Level 1
    Str: 10
    Dex: 14 (13+1)
    Con: 12
    Int: 14
    Wis: 8
    Cha: 16 (15+1)

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    Quote Originally Posted by Kornaki View Post
    The whole world is held aloft by a dragon.

    That dragon? Held aloft by a bigger dragon.

    It's dragons all the way up
    Beat the bejesus out of a Paladin

  11. - Top - End - #11
    Ettin in the Playground
     
    Chimera

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Once you take the conceits that anything magical has to be reinterpreted, and that no one wears armor, he can really be any class. He clearly has tavern brawler feat, and gains some benefit from charisma (could be bardic inspiration, inspiring leader, or anything else. He has insight, athletics, all the social skills. But beyond that, he could be rogue, bard, straight champion fighter, or paladin. He's just clearly the highest level character around with very high stats, hp rolls, and always rolls either 1s or 20s, as the script requires.

  12. - Top - End - #12
    Ettin in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    most likely any main character you can think of from any setting that doesn't include magic (or something functionally identical) is probably going to most closely resemble a multiclass fighter/rogue, with varying amounts of focus on either side of that equation.

    though sometimes, you get a person who is only fighter, or only rogue :P

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    Titan in the Playground
     
    Imp

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    I don't get why people call Kirk "low WIS", "reckless", "easy to fool" or the like.

    Kirk is highly perceptive and quick on the uptake. He is strong-willed against mind-affecting powers. He is not reckless -sure, he took huge risks, but what set him aside from other captains of his era was that he took huge risks as part of calculated gambits where not doing it would be just as risky, while others were just fumbling around and doing crazy stuff due to obsessions with their foes, being morons, or the like.

    As for being easily fooled: any time people tried to trick the Enterprise, Kirk was either the first or the second (after Spock) to realise that.

    He did some foolish things when he grew older, but it was due on a personal level and it didn't affect his capacities on the field.

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    HalfOrcPirate

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Surely he is a Warlock with the Gene Rodenberry patron?

    Edit: And the new spell Agathys Plot Armor
    Last edited by Randomthom; 2017-11-23 at 02:59 AM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Where did you start yours?

    The PCs, walk into a town they've never before visited together, all the villagers stop & stare at them. The PCs realise why when they get to the fountain at the centre of town, there are accurate statues of each of them, even down to the gear they currently carry. The statues have been here for generations...

  15. - Top - End - #15
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    SwashbucklerGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    What about something simple like this?

    James T. Kirk



    "I haven't faced death. I've cheated death. I've tricked my way out of death and patted myself on the back for my ingenuity; I know nothing."

    James Tiberius Kirk
    ‘Variant’ Human ‘Mastermind’ Rogue 4/Fighter 2 with the Sailor background
    Medium humanoid (human), Chaotic Good
    Armor class 17 (breastplate)
    Hit points 47 (4d8+8/2d10+4)
    Speed 30 ft.
    ---
    Str 8, Dex 16, Con 14, Int 13, Wis 10, Cha 14
    ---
    Saving Throws Dexterity +7 and Intelligence +5
    Skills Acrobatics +6, Athletics +2, Deception +5, Disguise Kit +3, Forgery Kit +3, Gaming Set (Dragon Chess) +3, Insight +6, Navigator’s Tools +3, Perception +3, Persuasion +8, Stealth +6, and Thieves’ Tools +3 and Vehicles (Water) +3
    Feats Lucky and Tavern Brawler
    Senses passive Perception 11
    Languages Common and Elven
    Challenge 6
    ---
    Special Abilities
    Racial Abilities: --
    Background Abilities: Ship’s Passage
    Class Abilities: Expertise (Insight & Persuasion), Sneak Attack (2d6), Thieves’ Cant, Cunning Action, Roguish Archetype (Mastermind), Master of Intrigue, Master of Tactics, Fighting Style (Dueling), and Second Wind (1d10+2/rest)
    ---
    Actions
    Unarmed Strike. Melee weapon attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage
    Dagger. Melee weapon attack: +6 to hit, range 20 ft/60 ft., one target. Hit: 7 (1d4+5) piercing damage; finesse, light, thrown (range 20/60)
    +1 Rapier. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) piercing damage; finesse
    Hand Crossbow. Ranged weapon attack: +6 to hit, range 30 ft/120 ft., one target. Hit: 6 (1d6+3) piercing damage; ammunition (30/120), light, loading
    ---
    Equipment: a belaying pin (club), a belt pouch (10 gp), breastplate armor, a Cloak of Protection, two daggers, an explorer’s pack, a hand crossbow with twenty bolts, a lucky charm (an indecipherable treasure map), a set of noble clothes, a +1 rapier, silk rope (50 ft.), and thieves’ tools
    Last edited by Zonugal; 2017-11-23 at 03:44 AM.

  16. - Top - End - #16
    Titan in the Playground
     
    Zombie

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Mastermind rogue is a good call. Why else would all those red shirts keep getting hit and killed instead of him?
    I am the flush of excitement. The blush on the cheek. I am the Rouge!

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    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    I’d say he definitely falls under one of those characters you can’t accurately make with point buy. Or maybe he just wouldn’t be optimal if you stat him correctly.

    Mental stats are always hard to measure for episodic characters that have a long lifespan and get shuffled between writers. In some episodes or movies he might have dumped wisdom while might have a ton of it in others. Best you can do is take a sort of average and ignore outliers.

    I’d say something like 14, 12, 15, 17, 11, 20. I’d argue his strength is higher than his dex (but trained in acrobatics). Double fisted punches jumping off the wall are his go to move. You could argue for a low wisdom, but then you should tack on resilient wisdom as he is usually the one to make his wisdom saves.

    I think the whole thing works better if you make him higher level. I’d say, somewhere in tier 3 around level 12. You don’t get to be a captain of a Federation starship in tier one or two.

    I like the swashbuckler idea and I feel like he needs to be some kind of paladin with a spellless variant. He clearly has an oath and incredibly strong code of personal ethics.

    Ultimately he is a bit of a Mary Sue, good at far too many things to make an accurate D&D character. It’s always fun to try though.

    What about his crew?
    Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
    Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
    I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
    Feel free to PM me for one on one build advice.

  18. - Top - End - #18
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    Hish's Avatar

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by SkipSandwich View Post
    Kirk is high Cha, Moderate Int and low Wis combined with above average in all physical stats, fighter/rogue multiclass.

    Picard is a Lore Bard who dumped physical stats to max out int/wis/cha.

    Janeway is a war domain cleric, because she has two priorities, protecting her crew, and torpedoing the ever-loving fudge out of anything that would threaten them.
    I like this. Though, I seem to remember Picard winning some fist fights, and he's a good hiker/spelunker, so maybe a moderate strength?

    Quote Originally Posted by PeteNutButter View Post
    Ultimately he is a bit of a Mary Sue, good at far too many things to make an accurate D&D character. It’s always fun to try though.
    It's weird how all of the star trek captains (and many main characters in general) are too Mary Sue to be good D&D characters, but they're all Mary Sue in different ways.
    Even Roy Greenhilt. The best the people at the class levels and geekery thread can come up with is that he rolled really good.
    Physics in D&D is only superficially similar to real world physics.

    Avatar by Honest Tiefling

  19. - Top - End - #19
    Ogre in the Playground
     
    PaladinGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by HisHighestMinio View Post
    It's weird how all of the star trek captains (and many main characters in general) are too Mary Sue to be good D&D characters, but they're all Mary Sue in different ways.
    Even Roy Greenhilt. The best the people at the class levels and geekery thread can come up with is that he rolled really good.
    There is a bit of realism in that you could expect in a world with varying stats those that end up in positions like starship captain would be the cream of the crop on their rolled stats.

    It also has something to do with the nature of the fiction. Star Trek feels like more heroic fiction encouraging these characters with god stats, while characters from more gritty sources such as Game of Thrones are much easier to point buy.
    Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
    Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
    I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
    Feel free to PM me for one on one build advice.

  20. - Top - End - #20
    Orc in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by PeteNutButter View Post
    I’d say he definitely falls under one of those characters you can’t accurately make with point buy. Or maybe he just wouldn’t be optimal if you stat him correctly.

    Mental stats are always hard to measure for episodic characters that have a long lifespan and get shuffled between writers. In some episodes or movies he might have dumped wisdom while might have a ton of it in others. Best you can do is take a sort of average and ignore outliers.

    I’d say something like 14, 12, 15, 17, 11, 20. I’d argue his strength is higher than his dex (but trained in acrobatics). Double fisted punches jumping off the wall are his go to move. You could argue for a low wisdom, but then you should tack on resilient wisdom as he is usually the one to make his wisdom saves.

    I think the whole thing works better if you make him higher level. I’d say, somewhere in tier 3 around level 12. You don’t get to be a captain of a Federation starship in tier one or two.

    I like the swashbuckler idea and I feel like he needs to be some kind of paladin with a spellless variant. He clearly has an oath and incredibly strong code of personal ethics.

    Ultimately he is a bit of a Mary Sue, good at far too many things to make an accurate D&D character. It’s always fun to try though.

    What about his crew?
    I was thinking about making Spock as a half elf (half human and half Vulcan), maybe immortal mystic (for the durability and Vulcan mind powers)raised by lizardfolk (all logic, has emotions, but tries to hide them)

    McCoy would probably be a cleric of some kind.

    Scotty would be a forge cleric (maybe?) with guild artisan background (I guess?)

  21. - Top - End - #21
    Orc in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Grear Bylls View Post
    I was thinking about making Spock as a half elf (half human and half Vulcan), maybe immortal mystic (for the durability and Vulcan mind powers)raised by lizardfolk (all logic, has emotions, but tries to hide them)

    McCoy would probably be a cleric of some kind.

    Scotty would be a forge cleric (maybe?) with guild artisan background (I guess?)
    Also, I rolled these stats: 17, 18, 8, 12, 14, 16.
    That's what I remember off the top of my head. I think I did:

    Rogue 1, Paladin 1
    17 (+1 human) Str
    14 or 16 (I think) Dec
    18 (+1 human, +1 Tavern Brawler) Con
    12 Int
    8 Wis
    16 or 14 (Don't remember which) Cha

    Let me know if these should be swapped to make it more "realistic"!

    And thanks for the help this far!

  22. - Top - End - #22
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    PaladinGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Grear Bylls View Post
    Also, I rolled these stats: 17, 18, 8, 12, 14, 16.
    That's what I remember off the top of my head. I think I did:

    Rogue 1, Paladin 1
    17 (+1 human) Str
    14 or 16 (I think) Dec
    18 (+1 human, +1 Tavern Brawler) Con
    12 Int
    8 Wis
    16 or 14 (Don't remember which) Cha

    Let me know if these should be swapped to make it more "realistic"!

    And thanks for the help this far!
    I like the paladin. Definately make sure cha is higher than dex. It comes down to your postion on porting characters to D&D. If you go by the approach of what that character is then unless you are porting someone like Dr. Strange over you'll never have a wizard. If you instead ask, "what would this character be in the D&D universe?" Things get a little more interesting.

    If you ask me, James Tiberius Kirk would be a paladin and you would respect that his plate is somehow customized to reveal a nipple after getting hit once, but still provides 18 AC.
    Want to Multiclass? I wrote the book on it:http://www.giantitp.com/forums/showt...classing-Guide
    Expect advice on the optimization rules you are breaking: http://www.giantitp.com/forums/showt...r-Optimization
    I am an avid optimizer and love to give fire to the people... So long as they are restrained first so they have disadvantage on their dex saves.
    Feel free to PM me for one on one build advice.

  23. - Top - End - #23
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    Mjolnirbear's Avatar

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Note to my players:

    All of my campaigns have a special weapon just for Kirk. He *will* blow up in spectacular and grisly fashion. Do NOT build a Kirk for my games.

    I'd rather have a *shudders* kender.

  24. - Top - End - #24
    Ettin in the Playground
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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Mjolnirbear View Post
    Note to my players:

    All of my campaigns have a special weapon just for Kirk. He *will* blow up in spectacular and grisly fashion. Do NOT build a Kirk for my games.

    I'd rather have a *shudders* kender.
    got it. so grapple the BBEG, and then reveal that you've been kirk all along :) :P

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    BardGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by SkipSandwich View Post
    Kirk is high Cha, Moderate Int and low Wis combined with above average in all physical stats, fighter/rogue multiclass.

    Picard is a Lore Bard who dumped physical stats to max out int/wis/cha.

    Janeway is a war domain cleric, because she has two priorities, protecting her crew, and torpedoing the ever-loving fudge out of anything that would threaten them.
    What about The Sisko? Wouldn't War Domain be more appropriate for him since he is more of a fighter, the man punched Q in the face, designed the Sisko's mutha f**king pimp hand AKA The Defiant, and he does some very questionable things for the greater good of the Alpha Quadrant. There's also the fact that he has had multiple contacts with The Prophets, actual gods or aliens that are as close to gods as you can get. Or maybe he would be more of a Vengeance Paladin?

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    WolfInSheepsClothing

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Spiderguy24 View Post
    What about The Sisko? Wouldn't War Domain be more appropriate for him since he is more of a fighter, the man punched Q in the face, designed the Sisko's mutha f**king pimp hand AKA The Defiant, and he does some very questionable things for the greater good of the Alpha Quadrant. There's also the fact that he has had multiple contacts with The Prophets, actual gods or aliens that are as close to gods as you can get. Or maybe he would be more of a Vengeance Paladin?
    Love it. DS9 > all other Trek.

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Pex View Post
    He is a Swashbuckler Rogue.
    Good call.
    Quote Originally Posted by Randomthom View Post
    Surely he is a Warlock with the Gene Rodenberry patron? And the new spell Agathys Plot Armor
    Yeah.
    Quote Originally Posted by Mjolnirbear View Post
    All of my campaigns have a special weapon just for Kirk. He *will* blow up in spectacular and grisly fashion. Do NOT build a Kirk for my games. I'd rather have a *shudders* kender.
    I'm here for you.
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    Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
    Gosh, 2D8HP, you are so very correct!
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    Kobold

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    When genre-bending like this, I will typically ascribe a lot of fantasy magic traits to be covered by technology. Engineers and Science Officers dip more into Wizardry than Widgetry. The inverse - all tech is magic - is not the case. "standard issue weapons" are weapons - possibly magical, possibly not.

    Quote Originally Posted by Spiderguy24 View Post
    What about The Sisko? Wouldn't War Domain be more appropriate for him since he is more of a fighter, the man punched Q in the face, designed the Sisko's mutha f**king pimp hand AKA The Defiant, and he does some very questionable things for the greater good of the Alpha Quadrant. There's also the fact that he has had multiple contacts with The Prophets, actual gods or aliens that are as close to gods as you can get. Or maybe he would be more of a Vengeance Paladin?
    I'm between War Cleric and Oath of the Crown Federation Paladin - but part of that may be his personal story arc capturing more of that growing into destiny and making hard decisions (and By the Pale Moonlight was one of my favorite episodes of anything, ever).
    He also has a bit of Celestial Warlock in his story...
    Why yes, Warlock is my solution for everything.

    Quote Originally Posted by obryn View Post
    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.

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    OrcBarbarianGuy

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    Default Re: Captain Kirk the Dungeons and Dragons Character

    Quote Originally Posted by Joe the Rat View Post
    He also has a bit of Celestial Warlock in his story...
    Oh yeah. Good call.

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