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2017-12-06, 02:13 PM (ISO 8601)
- Join Date
- Sep 2013
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2017-12-06, 02:36 PM (ISO 8601)
- Join Date
- Dec 2015
Re: Old School D&D Dungeons make no sense
I am all for coming up with explanations, or for the explanation of 'a mad wizard/lich/whatsit did it' when it is there. My predominant point is that often time it was left blank strictly because no one said it was supposed to have one.
Yeah, sorry if I seemed a little judgy, that wasn't my intent.
The goal was not to cause a party wipe, but at the same time the goal (at least very early in the games' run) was "this is going to be really amazingly hard if you just go in guns a-blazin'" So, sometimes yes, the opponents in room #2 wouldn't hear you wiping out those in room #1. Other times they would, so maybe you'd best sneak past room #1, or negotiate with room #1 (perhaps to together gang up on room #2), or use that precious sleep spell to take out room #1 quietly. And sometimes, frankly, the designer thought that people would catch that the smart way to finish the module is XYZ, but that is only intuitive if you are ___ (some trait that much of the audience wasn't) and instead most people ran it like UVW (but most of those are now considered bad modules that no one bothers remaking/reprinting/discussing). There's certainly plenty of design failures in the TSR-D&D era. So much so in fact that I feel confident in saying that there's no one "right"... be it in regards to how to play or just in interpreting how good/bad the game was back in that era, etc. D&D is a series of "but..." statements, such as "my favorite era was '76-'83 basic, but..."Last edited by Willie the Duck; 2017-12-06 at 02:36 PM.
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2017-12-06, 02:47 PM (ISO 8601)
- Join Date
- May 2015
- Location
- Texas
- Gender
Re: Old School D&D Dungeons make no sense
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society