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2017-12-06, 11:56 AM (ISO 8601)
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- Aug 2006
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Fallout VIII: Another Thread Needs Your Help General
New thread time, continuing from: Fallout VII: Vault Tec Calling
So, anyone seen the project to bring NV forward to Fallout 4's engine? Last I saw they'd completed Goodsprings.I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-06, 12:10 PM (ISO 8601)
- Join Date
- Apr 2013
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2017-12-06, 02:53 PM (ISO 8601)
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- Jan 2005
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- Baator (aka Britain)
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Re: Fallout VIII: Another Thread Needs Your Help General
That'll take forever.
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2017-12-06, 05:09 PM (ISO 8601)
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- Dec 2004
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- I wish I knew...
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Re: Fallout VIII: Another Thread Needs Your Help General
And hey, Extra Credits brought up some interesting points about focusing exclusively on money and not on losing player trust...
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2017-12-06, 05:43 PM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
It might take forever, but A) FNV was built in 18 months, by a fairly small team. B) Maybe less than you think, since they're using almost all newly modeled assets, rather than trying to port the old ones over, which should smooth the process some.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-06, 06:49 PM (ISO 8601)
- Join Date
- May 2007
Re: Fallout VIII: Another Thread Needs Your Help General
I got a few hours into FO4 last night. So far the initial plot hook was interesting, but spoiled by the fact that I already know what's going to happen. I feel like it's pretty obvious what's going to happen even if you haven't been spoiled, but maybe that's just because I already know.
The wasteland itself feels pretty boring and uninspired so far, but I haven't seen much of it yet. Also, throwing Dogmeat at me within 5 minutes of leaving the vault feels wrong. Let me explore a bit and find him on my own.
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2017-12-06, 07:13 PM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
The north bit is somewhat empty, but it gets more crowded as you go south. It's an interesting method to do difficulty scaling.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-06, 10:17 PM (ISO 8601)
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- May 2008
- Location
- Orlando, FL
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Re: Fallout VIII: Another Thread Needs Your Help General
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2017-12-06, 11:08 PM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
Frankly, I almost never go there, so I rarely have him as a companion.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 02:44 AM (ISO 8601)
- Join Date
- Mar 2009
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- Middle-o'-Nowhere, Idaho
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Re: Fallout VIII: Another Thread Needs Your Help General
...You two have blown my mind. How do you miss Dogmeat, or rarely go to the Scrapyard? It's smack-dab in a straight line between Megaton and Minefield.
An excellent video. Highlights!
Spoiler- Game1 is made. Game1 is good. Game gets sequel, Game2.
- Even if Game2 is worse than Game1, it still sells more than Game1 because A) Sequel to good game and B) Increased marketing.
- Game2, if worse than Game1, likely has lower review scores. (Like, oh, purely off the top of my head, Fallout 3 and New Vegas are Very Good and Overwhelmingly positive respectively, while Fallout 4 is Mixed.)
- Any criticism of Game2 is shot down by devs because even if the game itself is worse, more copies were sold and therefore it must be a better game, right? Critics are just elitists; we're doing something right because the game is selling well.
- Cycle continues--sequels get bigger marketing budgets which sell more copies, up until the decreased quality of the game and loss of trust in the company results in people being unwilling to buy the game no matter the marketing.
But I'm sure we've not seen that in Fallout 4, right?
I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2017-12-07, 06:36 AM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
Because I swing east through the Bethesda ruins. Or west to Arefu. I also loop around from the north side because there's a schematic in the substation near the power plant, as well as a workbench. Plus that means I can snipe Arkansas off without worrying about mines.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 06:42 AM (ISO 8601)
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- Apr 2011
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Re: Fallout VIII: Another Thread Needs Your Help General
It would only work if they could backport New Vegas' rules into Fallout 4's engine.
So much of the good stuff in New Vegas is how it makes skills and stats matter to quests on a consistent basis throughout the game.
New Vegas is basically incompatible with Fallout 4's "thirty six flavours of increased damage" approach to perks.
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2017-12-07, 06:53 AM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
Given that the Cascade team worked out how to bring back skills, it shouldn't be impossible to fix.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 06:56 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Fallout VIII: Another Thread Needs Your Help General
I disagree with the central premise anyway. Far Harbor showed that you can have a decent branching plotline in the FO4 engine, and since the branching plotline is by far the best bit about NV, I see no problem with them transporting it over mostly intact. Sure, there might be an occasional quest that can't easily be done because it relies on the particular way skill checks work in NV, but I'm struggling to think of one, TBH.
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2017-12-07, 07:19 AM (ISO 8601)
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- Apr 2013
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2017-12-07, 08:39 AM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
I could make it work even with just the perks involved now. Substituting skill checks for perks would be the easy choice. If instead of randomly arguing for caps, you get a guaranteed success for having cap collector.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 09:04 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Fallout VIII: Another Thread Needs Your Help General
I honestly don't know. I tend to walk north past the high school from Megaton to Minefield, but for some reason I seem to drift around the yard and miss it. Maybe it's the enemies I encounter. Since I generally hit minefield at very low levels, I find I have to run around a bunch of them to either avoid or hit from an advantaged spot.
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2017-12-07, 11:52 AM (ISO 8601)
- Join Date
- Dec 2004
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- I wish I knew...
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Re: Fallout VIII: Another Thread Needs Your Help General
Maybe, but I still think they're going to have difficulties in porting over most of the Barter or Speech checks if you want to bring F:NV over into the FO4 engine. Doable, but difficult. And it makes the introduction quests in Goodsprings far more difficult. It's not unreasonable to have 20-25 in skills across the board at low levels, but having 5-6 unrelated perks? Is a HUGE investment, especially early game. For example, Easy Pete would probably want you to have the first rank of Demo Expert to get the dynamite, Trudy might need Local Leader to get the rest of the townsfolk involved, the store owner might need Cap Collector, and Doc might need Medic. That's a broad list of perks to get. You'd need PER 5 for Demo Expert and CHA 6 for Local Leader, which limits how you can build your character. Plus the actual investment of the perks themselves. Especially if you have no interest in, for example, explosives.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2017-12-07, 02:04 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Fallout VIII: Another Thread Needs Your Help General
True enough, but since NV also had SPECIAL checks, I figured some of them could be skimmed off with that. So even if you don't have Demo Expert, having enough PER to get it would be enough. Or make it an INT check. The whole idea is all about options.
I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 03:42 PM (ISO 8601)
- Join Date
- Apr 2013
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2017-12-07, 04:33 PM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
I was thinking move the damage boosting to those. Say 90 seconds of +50% damage. Sneak mags get to be a +50% amplification to sneak attacks but only last say 20 seconds.
Commando gets Spread reduction instead of damage boost, Gunslinger gets a bonus critical chance, Rifleman gets boosted Rate of Fire. Heavy Gunner is okay, though Gatling Laser and Minigun get slightly higher damage boosts while the Missile Launcher stays the same since it's boosted by both this and Demo Expert.I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-07, 05:23 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Fallout VIII: Another Thread Needs Your Help General
Excellent thread title, I applaud.
Quis custodiet ipsos custodes? - Who watches the watchmen?
Queso ipso custodes! - Cheese it, the cops!
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2017-12-08, 09:48 AM (ISO 8601)
- Join Date
- Nov 2017
- Location
- Home, as is the law.
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Re: Fallout VIII: Another Thread Needs Your Help General
Bring back Skills.
Do that and it will work, as well as actually adding a decent dialogue system. Fallout 4 had a lot of great features(such as settlement building and weapon customization) and I would love to see NV in 4’s graphics, but New Vegas is a role playing game primarily, and while 4 has Roleplaying elements, it has much more elements of FPS’s than the other titles.
Now, while that is not necessarily a bad thing, the problem is that Vegas has a ton of dialogue options, which the skills play an important part in. I doubt it would mix pretty well, and NV should probably have to scrap a ton of it’s options, and striping that game down to its bones could take forever.
But if they make some changes, it could work, and I would more than definitely like to see some locations as settlements. I have never been more exited about the Prim rollercoaseter before!
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2017-12-08, 10:08 AM (ISO 8601)
- Join Date
- Aug 2009
Re: Fallout VIII: Another Thread Needs Your Help General
So, currently playing Fallout 2 for the first time.
I've read there is no timelimit to find the GECK. So when the Shaman called I just ignored it. Now, aftfer almost a year in-game time later after receiving the third "call" Arrayo vanished from the Reputation list.
Now I'm a bit worried. Maybe there actually is a timelimit after all? Maybe not for completing the game, but maybe for completing the game with a certain Outcome?
I have the Fallout 2 Restoration Project installed, if it matters.
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2017-12-08, 11:15 AM (ISO 8601)
- Join Date
- Mar 2009
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- Middle-o'-Nowhere, Idaho
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Re: Fallout VIII: Another Thread Needs Your Help General
Hey, glad to see another person discovering a classic.
Spoiler: Slight Fallout 2 SpoilersAlright, so there simultaneously is and is not a time limit to Fallout 2's main quest. If you take too long to find the GECK, Arroyo is destroyed. However,
it's not destroyed through famine. You know the Enclave? That'd be the guys wearing the sinister black power armor in the opening cinematic, and decorating the main menu's splash screen. They swoop in and kidnap your village's people, leaving only Hakunin behind.
So, that's what happens if you don't find the GECK in time. It'd probably take about a year or so of in-game time to reach that point, at the point when the fourth warning shows.
However, if you do find the GECK in time, the same thing happens. The Enclave come in and steal your people, and you have to go save them. So, yeah. The time limit is there,
but it doesn't actually affect anything whether you get the GECK before or after.I run a Let's Play channel! Check it out!
Currently, we're playing through New Vegas as Gabriel de la Cruz, merchant and mercenary extraordinaire!
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2017-12-08, 05:38 PM (ISO 8601)
- Join Date
- May 2007
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2017-12-08, 08:40 PM (ISO 8601)
- Join Date
- Mar 2011
Re: Fallout VIII: Another Thread Needs Your Help General
Replaying Fallout 4 with (modded) Survival Mode has me thinking about how great it would be to have a State of Decay meets Fallout 4 Survival.
Like the scavenging mechanics and procederally generated content is already there but give the Settlers names and unique Perks/SPECIAL and make it so you send them out on your missions (or bring them along as allies) for a single radiant quest. Assign them to crafting stations and you can use their levels in say Gun Nut, Medic etc. to modify your gear without actually having the Perk investment. Give them affinity levels and turn them into permanent Companions upon reaching the max.
As much as it feels extraneous to the actual storyline, I love the Settlement building. I will totally spend hours hoarding to build a settlement that nobody else will ever see. It's just I wish it were more connected to the rest of the game, or possible to be if you invested time into it. Mods help with a lot of this (Immersive Fast Travel, Salvage Beacons) but my hope is that if they keep Settlements in the next Fallout they will put more effort into tying your efforts into the plot and mechanics.
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2017-12-09, 11:05 AM (ISO 8601)
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- Aug 2006
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Re: Fallout VIII: Another Thread Needs Your Help General
I like settlement building myself, but mostly so I can build my own safe house bunkers. Could have used some refinements to snapping on a lot of pieces.
Anyone tried this out: Unbogus Ranged Weapons Silly name aside, could improve the awful shooting in F4.I am trying out LPing. Check out my channel here: Triaxx2
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2017-12-09, 01:50 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
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Re: Fallout VIII: Another Thread Needs Your Help General
You know, a few simple model and audio edits and we could turn the Brotherhood into Sphece Marines (and female paladins using the Sisters of Battle models and voices), Super Mutants into Orks, could probably cobble together some 'nids from the various insects you encounter, and the Minutemen into the Imperial Guard fairly seamlessly. Unfortunately, Institute to Eldar doesn't really work, or we could really have a fun time of it.
SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2017-12-09, 02:04 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: Fallout VIII: Another Thread Needs Your Help General
True, but the Synth's look proper already for the metal skeleton guys.
I am trying out LPing. Check out my channel here: Triaxx2