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    Barbarian in the Playground
     
    HalflingPirate

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    Default How would you pitch a humans only campaign to your group?

    In anticipation for a campaign I plan to run sometime next year, I'm wondering how best to pitch it to my players. Non human sapients exist in the setting, but the scenario I have prepared is extremely human-centric and non-human pcs would be incredibly unlikely.
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    Troll in the Playground
     
    Nifft's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    "Hey peeps, I've got an idea for a (long|short) game. It's an all-human D&D thing. Here's more detail: ________________________. Interested?"

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    Ogre in the Playground
     
    RedWizardGuy

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    Default Re: How would you pitch a humans only campaign to your group?

    My DM pitched his human-only game based on the premise first and worked the human-only part into the tail end of it.

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    Pixie in the Playground
     
    GnomePirate

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    Default Re: How would you pitch a humans only campaign to your group?

    Anime-style games tend to be human-only, at least for the PCs.
    Many see humans as the "boring" race. But, if you're just starting out with a new game, whether it be designing the system or creating the world, sometimes it is best just to start with humans as the only playable race. Simpler that way.
    And a human-only setting can still be interesting. Look at Game of Thrones, for example.
    You could make humans-only more interesting too if you make different ethnicities of humans, for example, a desert-dwelling type of human tribe would be different than a mountain-dwelling human tribe to the north.
    A human-only game sometimes is the only thing that works in certain settings/genres. Survival Horror, for instance. You don't want a bunch of non-human races running around in Survival Horror. That would kinda mess things up for me.

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    Halfling in the Playground
     
    RedWizardGuy

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    Default Re: How would you pitch a humans only campaign to your group?

    Just up and tell them - if they want to play a game, they will (In real life, people are far more amenable to starting restrictions than most forums would lead you to believe), and if it is a major deal-breaker, they wont. If they bitch and complain about how you want to run the game you want to run, you are better off without them.

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    Ettin in the Playground
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    Default Re: How would you pitch a humans only campaign to your group?

    The same way the elf-only and dwarf-only human-only games I've played were pitched: "Hey guys. I'm going to run this all [race] game with [background and concept] as the setting and motivation."

    If you have decent and reasonable players, all you have to do is give them a good reason to stick to a single race and they will in all probability be happy to go along with it. The way you explained it to us is a good start.

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    Orc in the Playground
     
    BardGirl

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    Default Re: How would you pitch a humans only campaign to your group?

    Perhaps you have humans from different regions?
    You are limiting their choices (not that I would mind), but give them some other options in stead.

    "like game of thrones its humans only, but where you come from makes a difference"
    English is my second language, but I will be more than happy to explain myself in Danish.

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    RossN's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    I think it depends on what system you use - I'm going to assume D&D for the moment because your tone makes it sound like non-humans are a normal option for this setting.

    Some players will be disappointed because they are really into playing the cultural aspects of elves (or dwarves or whoever), while some more focused on the mechanical aspects will have to seriously rethink a default or favoured combo ('but I've always played a Half-Orc barbarian!').

    Now for most players these sort of restrictions won't be dealbreakers but some might find it a harder adjustment. Maybe work with them to bring them on board.

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    Barbarian in the Playground
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    Default Re: How would you pitch a humans only campaign to your group?

    Well, the easiest answer is also the nasty one: prejudice. If the humans are hostile to non-humans and your campaign is set in human lands then you can make the case that characters playing non-humans would make the scenario functionally impossible.
    Resvier: a P6 homebrew setting

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    Orc in the Playground
     
    BardGirl

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    Default Re: How would you pitch a humans only campaign to your group?

    Quote Originally Posted by Mechalich View Post
    prejudice
    Others might view that as an excellent reason to play non-human.
    English is my second language, but I will be more than happy to explain myself in Danish.

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    Barbarian in the Playground
     
    HalflingPirate

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    Default Re: How would you pitch a humans only campaign to your group?

    It's a Starfinder game- the human home planet in this particular setting(not using the default setting) is an exclusively human planet, and they've only very recently made contact with other races, let alone set up diplomatic relations with them.

    Since the players are coming from a human Academy, it wouldn't make a whole lot of sense to have them to play as non humans.
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    Nifft's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    Quote Originally Posted by MonkeySage View Post
    Since the players are coming from a human Academy, it wouldn't make a whole lot of sense to have them to play as non humans.
    If you allowed non-humans, then you might get characters like Spock, Wharf, and Data in Starfleet.

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    Barbarian in the Playground
     
    HalflingPirate

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    Default Re: How would you pitch a humans only campaign to your group?

    My concern is that I'll end up with an entirely non-human party, instead of one that has just a single non human- my friends very rarely play human, and most of our campaigns don't even have one.

    And the trouble is, the academy itself is less than a couple decades old- its cause was to advance humanity's footprint. To find a new home.

    First contact was just a few years ago, too.
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    Nifft's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    Quote Originally Posted by MonkeySage View Post
    My concern is that I'll end up with an entirely non-human party, instead of one that has just a single non human- my friends very rarely play human, and most of our campaigns don't even have one.

    And the trouble is, the academy itself is less than a couple decades old- its cause was to advance humanity's footprint. To find a new home.

    First contact was just a few years ago, too.
    Hmm.

    It kinda sounds like the actual conflict is that you want them to play humans, and they don't want to play humans, so you're creating a scenario to compel them to all play humans.

    You could modify your scenario to be all-Zerbrexian, for example, and have everyone play a Zerbrexian looking for a new home.

    That's a functionally identical scenario that would meet your needs and the player's desires.

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    Knaight's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    I generally just introduce whatever restrictions there are during character creation and move on from there - the general game has been pitched, people are on board, there's a pretty good chance that it's tailored to player consensus for what they want to play anyways and so people are generally happy to have a group template to work with.

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    Felhammer's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    Pretty sure most people would be fine with humans only.
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    Superhero in the Playground Moderator
     
    Mark Hall's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    For most groups I've been with, "Guys, we're all going to be humans for this campaign" would be sufficient. Alternatively, allow non-humans, but at a big cost.

    "Ok, we're all going to be humans in this game. If you absolutely have to play a non-human, you're going to have X penalty for Y setting reason."
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    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Re: How would you pitch a humans only campaign to your group?

    Quote Originally Posted by MonkeySage View Post
    In anticipation for a campaign I plan to run sometime next year, I'm wondering how best to pitch it to my players. Non human sapients exist in the setting, but the scenario I have prepared is extremely human-centric and non-human pcs would be incredibly unlikely.
    I am going to run a humans only campaign.

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    Guizonde's Avatar

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    Default Re: How would you pitch a humans only campaign to your group?

    "alright, i've got a story i want to tell. i've got a system that (i think) is brain-dead easy to learn. here's the pitch:

    you are part of a guild. the scavengers guild, to be exact. your team is sent into perilous situations to deal with the problem. the survivors are paid handsomely. you want more info? that'll be session 1.

    the catch: only humans are playable, there are no oddball races, just humans inside a giant warehouse that you guys call the atrium.

    are you in? welcome to the guild, scav'."

    that was the message i sent to my friends. after 3 year-long campaigns where the players liked the setting and the tone so much they designed their own campaigns, i think that "playing human" was the least of all the worries they had. it's such a massive success for something that was half-improvised on the fly that one of my players is currently making a graphic novel of the setting to hedge his bets (and test the market) before filming a webserie.

    pitch it like that (replacing "the guild" with your university), and your players won't mind playing humans one bit.
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    Ogre in the Playground
     
    GreenSorcererElf

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    Default Re: How would you pitch a humans only campaign to your group?

    Another way is to use point buy, playing any race other than human costs 5 points, exotic races (those not phb or crb if pf) cost 10 points. Also create great human only gear.

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    Bugbear in the Playground
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    Default Re: How would you pitch a humans only campaign to your group?

    "I am running a campaign, this is the background - so human characters only."

    You could take a leaf out of the old Stormbringer game and assign different "races" of humans ability adjustments or other unique features. So the strong barbarians of the north have ST+1 and IQ-1, or whatever. This brings flavour to the game and also satisfies people who have a compulsive need to min/max or just generally be different.
    Last edited by Mr Beer; 2017-12-07 at 09:11 PM.
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    93. No matter what the character sheet say, there are only 3 PC alignments: Lawful Snotty, Neutral Greedy, and Chaotic Backstabbing.

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    Ogre in the Playground
     
    Flumph

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    Default Re: How would you pitch a humans only campaign to your group?

    Well presumably you think being all-human will have some benefit in terms of the theme / plot, so introduce it on those grounds. "This is a game where humans have only recently made contact with aliens, and you may be the ones meeting some species for the first time," sounds like a pretty good reason to me.

    I think most players only have a problem when the GM makes things human-only "just because", with no reason why that's desirable.

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