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Thread: Staffs in 3.5
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2017-12-14, 07:10 PM (ISO 8601)
- Join Date
- Dec 2014
Re: Staffs in 3.5
You would think that, but "enhancement" is only ever a bonus type*. Armour, weapons, and shields have "special abilities" or "properties". Craft Magic Arms and Armour does use "enhance" to refer to the crafting process, but the result is never* called "enhancement". "Enchanted" and "enchantment" are never* used to refer to magic item abilities or properties, either. Probably because it would be confusing.
I mean, your point sort of stands, but then again, if I want to call it a weapon enchantment, it's pretty clear what I mean. No need to be fussy.
*I ctrl-f'd the DMG and MIC, so don't take this as gospel.Spoiler: Collectible nice thingsMy incarnate/crusader. A self-healing crowd-control melee build (ECL 8).
My Ruby Knight Vindicator barsader. A party-buffing melee build (ECL 14).
Doctor Despair's and my all-natural approach to necromancy.
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2017-12-14, 07:45 PM (ISO 8601)
- Join Date
- Jan 2005
- Location
- Baator (aka Britain)
- Gender
Re: Staffs in 3.5
I was just channelling Sean K Reynolds there. Little has changed in almost 16 years, it seems.
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2017-12-14, 07:58 PM (ISO 8601)
- Join Date
- Oct 2011
Re: Staffs in 3.5
My first thought reading that was "Who's 'we,' bub?" He gets into TSR as a web developer in the mid 90's, six years after 2nd edition came out and the design decisions he talks about were already done with.
My second thought reading that was "Make me." I mean, I agree with Caelestion, but screw it. It's all "enchantment bonus" and "fighteress" from here on out.Last edited by Deophaun; 2017-12-14 at 08:00 PM.
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2017-12-14, 08:43 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: Staffs in 3.5
http://archive.wizards.com/default.asp?x=dnd/glossary
enchantment
Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature.
Source: PHBenhancement bonus
A bonus that represents an increase in the sturdiness and/or effectiveness of armor or natural armor, or the effectiveness of a weapon, or a general bonus to an ability score. Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack. Only the highest enhancement bonus applies. Since enhancement bonuses to armor or natural armor effectively increase the armor or natural armor's bonus to AC, they don't apply against touch attacks.
Source: PHBMy winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2017-12-15, 05:57 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Staffs in 3.5
You're mistaken. A staff is a two-handed weapon.
Originally Posted by SRDOriginally Posted by SRD
By the rules on Weapon Sizes and Inappropriately Sized Weapons.Originally Posted by SRDOriginally Posted by SRD
But a normal quarterstaff, one sized for your character's actual Size? You can't use that one-handed.
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2017-12-17, 01:09 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
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2017-12-17, 03:14 AM (ISO 8601)
- Join Date
- Sep 2014
Re: Staffs in 3.5
If you get +5 enhancement bonus to both ends of a staff, what impact would it have on HD and hardness? Does it stack in any way?
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2017-12-17, 11:34 AM (ISO 8601)
- Join Date
- May 2010
- Location
- ganiseville GA
- Gender
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2017-12-17, 01:37 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Staffs in 3.5
I tried to use my staff as a weapon, but they threatened to quit.
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2017-12-17, 02:59 PM (ISO 8601)
- Join Date
- Jul 2016
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2017-12-17, 03:10 PM (ISO 8601)
- Join Date
- Sep 2014
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2017-12-17, 11:50 PM (ISO 8601)
- Join Date
- Mar 2014
Re: Staffs in 3.5
What’s the rule or interpretation that lets you turn a mw quarterstaff into a magic staff?
Excel sheet for 3.5 -- Native support for stacking rules and multiple forms; as lightweight as possible otherwise. (links currently broken, if you want a copy LMK)
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2017-12-18, 12:01 AM (ISO 8601)
- Join Date
- Jun 2012
- Location
- UNKNOWN
Re: Staffs in 3.5
Good question, I wonder if the rules for combining magical effects on the same item should apply.
When I last looked at this seriously as a player I decided to sidestep the issue and make a hollow tube and enchant it as a staff then slip it over a seperatly enchanted quarterstaff so I had two completely separate items that just happen to occupy the same physical space due to clever geometry.I am rel.