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Thread: Fix the Storm Herald
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2017-12-14, 05:22 PM (ISO 8601)
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- Jul 2017
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Fix the Storm Herald
One of my players wants to make a viking barbarian, and we both think Path of the Storm Herald fits him very nicely. However, the archetype seems ridiculously underpowered. Any suggested fixes to make it more balanced?
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2017-12-14, 05:23 PM (ISO 8601)
- Join Date
- Jun 2016
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2017-12-14, 05:29 PM (ISO 8601)
- Join Date
- Jan 2015
- Location
- Vinland
- Gender
Re: Fix the Storm Herald
I'd probably just take the Zealot and the Radiant/Necrotic damage to your choice of Cold, Lightning, or Thunder. But I'm lazy and find that easier than trying to work with the Storm Herald.
The not dying/easily raised from the dead thing could be Valkyries pulling you back to life, or a blessing from Odin.Last edited by GlenSmash!; 2017-12-14 at 06:17 PM. Reason: spelling and grammar
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2017-12-14, 05:34 PM (ISO 8601)
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- Jul 2017
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2017-12-14, 07:32 PM (ISO 8601)
- Join Date
- Jul 2016
Re: Fix the Storm Herald
An Ancients Barbarian might work, too.
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2017-12-14, 07:57 PM (ISO 8601)
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- Dec 2016
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2017-12-14, 08:26 PM (ISO 8601)
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- Jul 2017
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Re: Fix the Storm Herald
I've looked at the UA version. Is free 2d6 lightning damage per round too much? How balanced is that version?
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2017-12-14, 08:29 PM (ISO 8601)
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- Dec 2016
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Re: Fix the Storm Herald
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2017-12-14, 09:05 PM (ISO 8601)
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- Feb 2016
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- Italy
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Re: Fix the Storm Herald
Is it that bad? Cantrip (ok, half cantrip because of how it progresses) damage as a bonus action, a nice exploration feature, and a very powerful combat feature (that knocks prone regardless of the size). It doesn't look that lackluster.
English isn't my first language, so I will likely express myself poorly.
Please assume that I'm arguing in good faith, and that I mean no offense to anybody.
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2017-12-14, 09:41 PM (ISO 8601)
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- Jul 2017
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Re: Fix the Storm Herald
It's a d6 that requires a saving throw and uses up a bonus action. The underwater breathing is very situational, and one of my players is playing a water genasi anyway, so that's covered. The free prone is nice, but 14th level is a long ways away, and this campaign probably won't go for that long.
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2017-12-14, 10:10 PM (ISO 8601)
- Join Date
- Nov 2015
Re: Fix the Storm Herald
I don't think it's that bad myself, but I don't personally feel the need to play absolutely 110% optimized at all times. The issue that some people have is that it costs your bonus action, which is generally best used for polearm master with GWM for a huge amount of damage. It's kind of a shame that desert just flat out lost damage from UA on top of the action economy nerf, but it's still honestly fine.
Spoiler: bad tactics
I look at the lich and smirk a bit, as I bring myself back to my feet
"What are you smiling about?" it says
"hehe, it looks like you've made... a grave mistake :D"
the bard, actively bleeding out on the ground *ba-dum-tss*
"Ha! Nice try. Telling a bad joke to try to make your opponent drop their guard. Oldest trick in the book. Trust me, I was there."
*barbarian falling, sword in hands, from the top of the castle wall directly above the lich*
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2017-12-14, 10:28 PM (ISO 8601)
- Join Date
- Dec 2016
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- Back home
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Re: Fix the Storm Herald
Compared to any other barbarian subclass, it's inferior. Compared to a fighter or melee ranger it's fine.
We'll just compare it to zealot for example.
Zealot grants:
A)More extra damage at level 3 with no action economy cost and a better damage type
B)Free resurrection (a nice "ribbon" that might really see play). Probably of superior to equal value when compared to the exploration utilities of the storm herald (desert in particular is lame, arctic in particular is good), but it will depend on the campaign.
C)Advantage on one save per rage. I'd say this is about on par with elemental resistance. It's more general but less powerful in specific fights.
D)Gains a feature that lets them fight until their rage ends no matter how much damage they take at the same time that the storm herald gets their knock things prone ability.