New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 6 of 9 FirstFirst 123456789 LastLast
Results 151 to 180 of 243
  1. - Top - End - #151
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    Enver grins.

    "Alright then, one amnesiac coming right up.

    And don't worry about the traps, I'm sure these three fellows can lead the way."

    He pulls some Onyx from a pouch and scatters it. The flesh sloughs off the three dead, and their gory skeletons shudder into motion. Then he turns his gaze on one of the terrified guards, who begins to quiver and babble as his mind is tampered with.

  2. - Top - End - #152
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: The Shattered World

    While they do that, Hisanori uses his wand to alter Yabki and Centric's features so they look like generic humans. Then he turns to look at the guard, and his get big. "My stars, look at that!" he says, indicating right behind them. When the guard looks away, he activates his dagger and cuts them with it, rewriting their memory. That guard didn't see Yabki, or Centric, he saw two people who looked totally different. And he didn't just stab him; he got that cut when Yabki shot him.
    Last edited by Citrakayah; 2018-03-17 at 05:11 PM.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  3. - Top - End - #153
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    "Ooh, I like the memory poison. Classy. Now, you two snakes! Wrap around these guys and make sure they can't move. Squeeze if they struggle and kill them if anybody attacks you. We'll be back shortly boys, don't lose your heads."

    Enver hovers excitedly a few feet above the ground, sword hefted. The other two snakes thrash and slither beneath him as his newly-animate skeletons move to open the door.

  4. - Top - End - #154
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    The skeletons open the door. It is reasonably well hidden, and though mindless, the information is retained by their bodies. There is no immediate ambush. Inside is a small space with a high ceiling that could hold perhaps ten people with relative comfort. It is now empty, though there are empty weapon racks on the walls. In addition, there are 4 holes in the roof of the room, about the size of a human head. The far exit has a raised portcullis. Beyond lies a corridor and what looks like a circular room. The room looks dimly lit, and you can hear faint sounds from within. The walls of the corridor are threadbare, simple stone, although you notice that they are fitted together in some kind of regular pattern of irregular shapes. Your skeletons are not stealthy, so they will likely be noticed should you have them enter.

    Spoiler: OOC
    Show
    The skeletons, unlike ones typical specimen, are equipped with masterwork studded leather armour and a total of 4 knives. In addition, their Dexterity bonus is higher, so their AC is 18, rather than the standard 16. Their melee rota is either 2 claws +2/+2 for 1d4+2, or dagger +2 for 1d4+2. They can also make a ranged attack at +3 for 1d4+2

    The formation of the wall is a curious magical buffer. Rather than being joined as a single entity, each man-sized stone is a discreet object, blocking the effects of several spells that might otherwise harm the fortress.

  5. - Top - End - #155
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    Enver whispers to the group and points upward.

    "Murder holes, we'll want to tread carefully. Everyone get close, I can make us all invisible so we can get the drop on the blokes in the next room."

    Once everybody is nearby he casts invisibility sphere on the group.

  6. - Top - End - #156
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: The Shattered World

    Hisanori waves his hands and casts detect thoughts, aiming the cone towards where they're about to go. His eyes cloud over as he focuses on his spell.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  7. - Top - End - #157
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: The Shattered World

    Yabki slips in close to Enver, her cannon at the ready as his invisibility sphere coats her as well. She moves quickly and quietly, weapon trained on above, ready to start shooting if nessercary

  8. - Top - End - #158
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    Those cloaked by the invisibility sphere advance down the short corridor. No death falls from the murderholes, though that might be because you are invisible. As you move on, the thoughts Hisanori detects from ahead become more distinct. Anticipation. Caution. Impending violence. These appear to be from four average minds lying in wait.

    Spoiler: OOC
    Show
    There is no further surprise round, as opening the door has alerted the defenders, or so you might conclude. If you come out of invisibility, you gain first turn (no need to roll initiative)

  9. - Top - End - #159
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    Enver concentrates for a moment and the world seems to slow down for the three adventurers. He whispers to Yabki, enjoying the heightened sensations his time-altering spell has wrought.

    "Teleport us among them, Hisanori and I get some serious bloodshed in before they react. Or I could just charge at them like a mad yak, but teleportation is some seriously trippy fun. Let's do that."

  10. - Top - End - #160
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: The Shattered World

    With a small, quick not, Yabki concentrates, grabbing Hisanori, Ebrum and Enver's arms before with a soft 'pop', they vanish, appearing on the far side of the next room, facing towards their would-be ambushers. As soon as Enver and Hisanori move, so does Yabki, away from the thugs, moving swiftly along the edge of the room to find a new angle to attack while they are busy with the pair.

    Spoiler: OOC
    Show
    Warping as Standard Action, 1 SP, so 19 left, then move action to cover/the side
    Last edited by Genth; 2018-03-21 at 03:57 AM.

  11. - Top - End - #161
    Ettin in the Playground
     
    bcool999's Avatar

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: The Shattered World

    Ebrum

    Noticing the two auras by the door they came in, Ebrum grins and holds up a hand to the party to wait a moment. Out of his bag, Ebrum pulls an innocuous device, and after a moment fiddling with it, places it on the ground nearby and holds another device in his hand with a red button on top. He gives one last look to his companions to ensure their readiness before drawing his weapon and triggering his device. Instantly, the device explodes sending out a 15ft cone of fire, shrapnel and, strangely enough, foam.

    Spoiler: OOC
    Show
    Getting this party started, the device takes a dc 32 perception to spot after Ebrum plants it. Adding together the Demolitions, alchemy and mechanical insights from technician, I can create a detonator that works in a 15ft cone, is triggered remotely, and sprays out alchemic foam in the area of effect which reveals invisible creatures for 9 minutes, a Full round action is required to wipe off the foam otherwise. Invisible creatures also leave footprints within that area. The explosion deals (9d6)[33] Damage half Fire and half Bludgeoning/Slashing/Piercing but a DC 17 reflex save can reduce it by a half.
    I get an AoO against one of them thanks to my Opportunist feat from the trap sphere.
    AoO: (1d20+12)[22] vs touch because firearm. Damage: (1d8+5)[13] Damage
    No miss chance because there is no save against the foam.
    Avatar by MeanMrsMustard

  12. - Top - End - #162
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    The two figure have just about enough time to notice the device set on the ground before Ebrum detonates it. He snaps into visibility, and is briefly framed by the explosion that leaves two figures standing on either side of the doorway, now covered in slightly burnt foam. They gather their wits fast and charge the only visible enemy. One of them feints Ebrum, allowing the other to land a solid blow past his guard. The other enemies take no action yet, though you know that they are present. Their invisibility also ends, revealing black-clad foes with hoods and masks.

    Spoiler: OOC
    Show
    Enemy 1: Taken 46 damage, injured, Charges Ebrum, inflicted a critical. (2d4+12)[14] Crit damage (7d6)[26] Sneak Attack and Deadly Thrust
    Enemy 2: Taken no damage, moves against Ebrum, uses Feint (5+15 vs DC 20), meaning that you lose Dex bonus to AC until their next round.
    Enemy 3: Invisible
    Enemy 4: Invisible

    Ebrum is presently under: Greater Feint (loses Dex bonus to AC), Debilitating Strike (-2 AC, or -4 against this Rogue), and Find the Gap from all enemy combatants (so they treat his AC as two lower).

  13. - Top - End - #163
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: The Shattered World

    Yabki is already moving by the time the visible pair charge for Ebrum, feet taking her up the side of the rooms wall, to allow her unobstructed line of sight to both of them. With a gentle 'tuff-tuff', a pair of ice-white vortexes burst from her cannon, aimed for the two. She continues, running down the wall again as the shots reach their targets

    Spoiler: OOC
    Show

    Moves up, along and down the wall, attacks with deadly aim barrage (not MF one) and cold blast in the middle of her movement, gets MF back
    Attack 1 (1d20+16)[31] vs Touch | (2d6+15)[25] Cold
    Attack 2 (1d20+16)[22] vs Touch | (2d6+15)[22] Cold

    If hit, they need to make a DC18 fort save or be staggered

  14. - Top - End - #164
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    Enver floats lazily and invisibly through the air, thinking his options through. Though tempted to simply let his sword sing, he decides on a rather more entertaining option. He first flies downward to take a position right behind the two rogues attacking Ebrum, then conjures a huge dinosaur from shadow. It swings its mighty tail, slamming into the rogue who had made the feint.

    Spoiler: Shadow Beast
    Show
    I make an illusionary ankylosaurus, DC 20 to disbelieve. if disbelieved it does 50% damage.
    attacked for 32 vs. AC, dealt 28 damage. DC 23 or stun for one round.
    Last edited by Paddywagon Man; 2018-03-21 at 03:29 PM.

  15. - Top - End - #165
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: The Shattered World

    Hisanori takes careful aim at once of the ones Yabki has already shot. A tiny orb materializes in his hand, and fires a ray of blue-white light at the target. It doesn't look like much, but it's precisely aimed, and if it hits it'll hurt.

    Spoiler: Rolls
    Show
    Rolled a 23 to hit in the Discord. Damage is 11 (initial 21 was had the base damage mistyped as d4 as opposed to d3).
    Last edited by Citrakayah; 2018-03-21 at 09:11 PM.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  16. - Top - End - #166
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    Seeing their ambush backfire, one the black-clad enemies withdraws to get help, while the other tosses another pair of daggers, aimed at Hisanori, who shot him,
    and Yabki, who he had attacked before.

    Spoiler: OOC
    Show
    I have factorin AC penalties as attack bonuses here. He has cover from the Dinosaur, so doesn't provoke. The one that runs provokes from the Dinosaur despite using Withdraw.
    (1d20+14)[22] attack vs Hisanori
    (1d4+6)[8] damage, point-blank shot
    (1d20+15)[30] attack vs Yabki
    (1d4+6)[9] damage, point-blank shot

  17. - Top - End - #167
    Ettin in the Playground
     
    bcool999's Avatar

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: The Shattered World

    Ebrum
    HP 64/90
    AC 30 (assuming no buffs or penalties are in play)


    Quickly reloading his weapon, Ebrum gives chase to the fleeing foe and brings his hammer to bear on him.

    Spoiler: OOC
    Show
    Swift Action: Reload warhammer musket.
    Move action: Get adjacent to the stunned foe.
    Standard action: Power Attack Vital Strike with Warhammer musket (1d20+11)[20] Damage: (2d8+16)[25]
    If attacked, use an AoO to use Shield Defence for a +4 to AC
    If an opponent attacks with a metal melee weapon but misses by 4 or less (30-34 after active defence) they must make a DC 17 strength check or be disarmed of their weapon.
    Avatar by MeanMrsMustard

  18. - Top - End - #168
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: The Shattered World

    Hisanori frowns. That should have been more effective. He decides to use a better spell, and after a couple words and some odd gestures, two rays of fire streak towards the man who was just so foolish as to attack him.

    Spoiler: OOC
    Show
    HP 52/60
    Spells: 8/5/7/5
    Scorching Ray 1: (1d20+8)[27], damage (4d6)[14]
    Scorching Ray 2: (1d20+8)[18], damage (4d6)[13]
    Last edited by Citrakayah; 2018-03-22 at 12:47 PM.
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  19. - Top - End - #169
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: The Shattered World

    HP=48/89

    Yabki lets out a yelp of pain as the daggers bury themselves into her flesh, one a deep but ultimately non-threatening slash to her side, but the other digging deep into her shoulder, blood spurting out. She lets out a hiss, eyes flashing gold for a moment. She raises her cannon, golden light flickering along its length and a crackling, sizzling bolt of lightning bursts out to strike the foe.

    Spoiler: OOC
    Show
    VBG full-round Lightning blast (But not applying any blast shape to it), and Overcharging it to get +2 CL

    (1d20+18)[25] vs touch, (11d6+23)[55]

    And she is fatigued for (1d4)[4] rounds

  20. - Top - End - #170
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    You kill the two ambushers that attempt to escape. Your presence has certainly been noticed, but no-one seems to be charging down either corridor yet. Time to regain your breath.

  21. - Top - End - #171
    Bugbear in the Playground
     
    Lokyar's Avatar

    Join Date
    Mar 2013

    Default Re: The Shattered World

    With the immediate threats gone the wind around Centric calms back down as he withdraws the magic threaded through them. Placing a hand atop Yabki's head he channeled a bit of energy through it, diffusing into the smaller woman and slowly causing her wounds to knit themselves. Once regrouped he repeats the process for Ebrum, then scans the others quickly. Seeing only superficial wounds he returns his focus outward for signs of danger.

    1SP : Revitalize on Yabki (Fast Healing 1 for 6 minutes)
    1SP : Revitalize on Ebrum (Fast Healing 1 for 6 minutes)

    Listen for signs of movement in the aftermath.
    [roll]1d20+29[roll]

  22. - Top - End - #172
    Orc in the Playground
     
    Citrakayah's Avatar

    Join Date
    Oct 2014
    Gender
    Male

    Default Re: The Shattered World

    Hisanori casts silent table on a brick and hands it to Enver.

    Spoiler: OOC
    Show
    Spells: 8/4/7/5
    Terra Chronos -- A world where continents shift in the dreaming of ancient gods.

  23. - Top - End - #173
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    It takes about 11 seconds of waiting before Enver is thoroughly impatient.

    "Guys! I'm still invisible, I can go scout ahead while you guys wait and heal. I'm going... left. Definitely left, see ya. Unless... Ebrum! You got any more explosives? I could toss one up the murder holes, give the guys up there a shock. Oh, and make me quieter Hisanori. Do the brick thing."

    He flies back to the entrance and loads the rest of his undead menagerie into his bag, then doubles back to collect the enchanted brick from his comrade. Stuffing it into the skeleton's hand, he takes off down the left corridor.

    "Poke me if you see anything, skeleton. You have better eyes than I do."
    Last edited by Paddywagon Man; 2018-03-24 at 12:45 PM.

  24. - Top - End - #174
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    You fly ahead for a short while before you come into an intersection. A small, empty room, with stairs ahead and leading down, and to the right leading up.

    Upstairs, you pass into a large, crescent-shaped room from one end. You don't initially see anyone from the entrance. The room has a few overturned tables, and has the look of a social space to it. Comfortable furniture, lit with magical glowing orbs. Enver back down and checks the other direction.

    The area downstairs is more visibly occupied, once you move in a little. It looks like a chapel of some sort, with a few rows of pews facing a dais set with an altar. The room is irregular, though roughly rectangular in shape, with many alcoves set into the walls. These alcoves are occupied now by armoured figures posing as iron statues, a bit unconvincingly. Behind the altar, a fierce-looking half-orc eyes the entrance suspiciously. The altar belongs to Gorum, god of battle and strength.

    Enver picks one of the "Statues" and instructs it to run back to the rest of the party before giving the guy a traditional Gorum greeting, which he would certainly appreciate. Two stabs and a bite, coupled with a scathing if incoherent insult (that they can't hear because of Hisanori's spell) and a quick dash upstairs, he flies back to the room to alert the others.

    "The scouting was going great, but then I stabbed the first guy I saw" he says, grinning to reveal his blood-dripping teeth. They go well with the blood-dripping sword.
    Last edited by Kallimakus; 2018-03-24 at 04:42 PM.

  25. - Top - End - #175
    Troll in the Playground
     
    OrcBarbarianGuy

    Join Date
    Feb 2014

    Default Re: The Shattered World

    Her wounds slowly knitting, Yabki looks up to Enver with narrowed eyes. "Just the one, or is there a horde of angry morons chasing you up the stairs right now?"

  26. - Top - End - #176
    Ettin in the Playground
     
    bcool999's Avatar

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: The Shattered World

    Ebrum

    Hearing that trouble is on the way, Ebrum moves to the hallway and starts setting traps. First he sets a snare whose only purpose is to light a grenade. Directly after that he sets up multiple snares to slow the enemies and bunch them up in the blast. Next a dart trap modified to launch an Acid flask to further soften the enemies. A few feet back from that stands Ebrum his shield expanded to block the hallway and his weapon loaded and ready.

    Spoiler: OOC
    Show
    Trap Results: Grenade trap (GT) lasts 18 rounds, Snare 1 (S1) (covers 10ft of space after the grenade) lasts 20 rounds, Snare 2 (S2) (Covers next 10ft of hallway) lasts 31 rounds, and the dart trap with Acid Flask (DAF) lasts 21 rounds. By the time Ebrum finishes setting them all up the duration remaining on the traps are GT: 14, S1:
    17, S2: 29, and DAF: 20.

    Ebrum also moves 10ft back from the Dart acid flask trap and takes cover using his shield (he can use it as a tower shield).
    Avatar by MeanMrsMustard

  27. - Top - End - #177
    Bugbear in the Playground
     
    Lokyar's Avatar

    Join Date
    Mar 2013

    Default Re: The Shattered World

    Centric shakes his head and considers reminding Enver of the adage of 'patience is a virtue', but dismisses the idea. He can't quite manage to mentally associate the man with a virtuous life.

    Instead he floats up onto the ceiling and prepares to lash out at any foes that present themselves, providing the time and breathing room Yabki needs to incinerate anything standing against them.

    Take up a position on the ceiling of the hallway leading to our position assuming the ceiling isn't too high, and if so then I'll just float at the edge of my AoO range(25').

    Combat patrol to give me that 25' reach.
    Last edited by Lokyar; 2018-03-25 at 11:15 PM.

  28. - Top - End - #178
    Barbarian in the Playground
     
    PirateGuy

    Join Date
    Apr 2017
    Location
    British Columbia
    Gender
    Male

    Default Re: The Shattered World

    "Hey guys, it was tactics. They have to come to us now, so we're the ambushers! Plus by the time I'd finished weighing the pros and cons of attacking him, I'd already done so and was halfway back."

    Following Centric's lead he takes his position floating upside-down directly above the entrance, sword ready.

  29. - Top - End - #179
    Ogre in the Playground
     
    PaladinGuy

    Join Date
    Dec 2014
    Location
    Finland
    Gender
    Male

    Default Re: The Shattered World

    The first armoured figure walks to the corridor, sixty feet away. The priest comes next, followed by three more armoured figures. They advance slowly, and loudly. The front figure is still dripping blood from multiple injuries. You're pretty sure it's the guy you just killed. Or at least brought to the brink. They are wary and alert. You see or hear nothing from the far side.

  30. - Top - End - #180
    Ettin in the Playground
     
    bcool999's Avatar

    Join Date
    Jun 2013
    Gender
    Male

    Default Re: The Shattered World

    Ebrum
    HP 74/90 (Fast healing 1 for 5 mins)
    AC 30 (34 with active defense if somehow they can attack through total cover)


    Seeing the first Armored foe leading the way, Ebrum curses about not having enough time to set up his toys. Nevertheless, Ebrum makes use of what he set up and deliberately triggers his own trap before stepping back and deploying his shield to provide total cover. "Incomin'" Ebrum shouts behind him at his allies.

    Spoiler: OOC
    Show
    Actions
    Standard: Set off trap starting the 1d3 round fuse (I feel like DM should roll for traps, damage is 5d6 fire and 5d6 bludgeoning).
    5ft. step back towards allies and away from enemies.
    Move action: Deploy Expanding Steel Shield to provide Total cover from enemies. (Note that spellcasters can't target me with spells through the shield like normal, basically treat this shield as a wall while this is up)
    Free action: Warn allies.
    Avatar by MeanMrsMustard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •