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  1. - Top - End - #31
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Mutants and Masterminds 3e Character Guide

    They're listed at the top of the post I linked to. The archetypes are a few posts down from that.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  2. - Top - End - #32
    Orc in the Playground
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    Nov 2016

    Default Re: Mutants and Masterminds 3e Character Guide

    Would you mind if I picked your brain on some specific concepts I'm thinking of and get a little advice as it's a lot to take in. I'm just learning the mechanics without the help of herolab. It's a bit daunting.

  3. - Top - End - #33
    Titan in the Playground
     
    Quellian-dyrae's Avatar

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    Default Re: Mutants and Masterminds 3e Character Guide

    Sure! Probably best to do by PM though.
    A role playing game is three things. It is an interactive story, a game of chance, and a process in critical thinking.

    If brevity is the soul of wit, I'm witty like a vampire!

    World of Aranth
    M&M 3e Character Guide

  4. - Top - End - #34
    Ogre in the Playground
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    Default Re: Mutants and Masterminds 3e Character Guide

    I just wanna thank you for this guide. I've been an M&M fan since 1st edition but having some framework and recommendations to work from makes character building SO much easier for me.

  5. - Top - End - #35
    Halfling in the Playground
     
    MonkGuy

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    Thumbs up Re: Mutants and Masterminds 3e Character Guide

    I thank you the OP for this very guide quite immensely. It's probably the first coherent general build guide on M&M 3E I ever found on a RPG forum of sufficient size/influence...

  6. - Top - End - #36
    Pixie in the Playground
     
    EvilClericGuy

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    Default Re: Mutants and Masterminds 3e Character Guide

    Quellian-dyrae, would it be OK if I shot a PM your way asking for some advice with building a power set? I've just got into a new game and while I know what kind of powers, I'd like to have, I'm still not 100% how to go about to maximize potential and minimize dead-ends.

  7. - Top - End - #37
    Troll in the Playground
     
    TekHed's Avatar

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    Detroit Megacity

    Default Re: Mutants and Masterminds 3e Character Guide

    Awesome guide!

    Though many of the glaring issues you've noted have managed to take the shine off the game. I went looking the other day for a suitable replacement super hero system and couldn't find any modern ones that fit the bill. The closest I was able to come up with are the old DC system and the Marvel FASERIP system, though I know the latter has its quirks too, like with the magic system being broken compared to other sources of power.
    Spoiler: My Characters:
    Show

    The Cruciform Shard in "Eyes of the Lich Queen" (Eberron)
    Koan, the Mountain Glacier in "Masters of the Nine Swords"
    Dynaman in "Legacy"

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