1. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

50% chance to affect (1-50 success): (1d100)[51]
Fort.: (1d20+10)[30]
If 50% chance succeeds --> Will: (1d20+18)[31]

2. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

How many will be single digits?

(4d6b3)[10]
(4d6b3)[15]
(4d6b3)[16]
(4d6b3)[11]
(4d6b3)[8]
(4d6b3)[4]

(4d6b3)[8]
(4d6b3)[15]
(4d6b3)[14]
(4d6b3)[12]
(4d6b3)[12]
(4d6b3)[13]

(4d6b3)[10]
(4d6b3)[13]
(4d6b3)[11]
(4d6b3)[13]
(4d6b3)[13]
(4d6b3)[14]

(2d6+3)[12]

Test

4. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Lets see em backgrounds.
(50d12)[2][6][12][11][7][2][6][4][10][11][10][8][2][12][7][2][12][10][12][7][2][7][8][2][5][11][3][4][6][12][4][8][5][4][7][12][5][12][4][3][10][1][10][12][1][4][1][12][2][12](342)

Spoiler

Karil
(4d6b3)[11]
(4d6b3)[16]
(4d6b3)[15]
(4d6b3)[10]
(4d6b3)[15]
(4d6b3)[14]

Spoiler

(4d6b3)[11]
(4d6b3)[16]
(4d6b3)[12]
(4d6b3)[14]
(4d6b3)[9]
(4d6b3)[12]

7. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Rocks Fall, Everyone Dies

(1d12)[7]
(1d12)[5]
(1d12)[7]

8. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Trying my luck.

(4d6b3)[13]

(2d10)[8]
(2d10)[8]
(2d10)[11]
(2d10)[11]
(2d10)[3]
(2d10)[10]
(2d10)[11]
(2d10)[9]
(2d10)[11]
(2d10)[15]

(2d10)[12]

(1d5)[5]
(1d10)[5]
(1d5)[5]

(1d100)[98]

(2d10)[7]
(2d10)[8]
(2d10)[20]
(2d10)[15]
(2d10)[6]
(2d10)[12]
(2d10)[15]
(2d10)[11]
(2d10)[12]

11. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Corruption Points: (1d5)[2]

12. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Scum Income: (1d10)[6], (1d10)[7]

13. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

More income: (2d10)[13]

(4d6B3)[14]
(4d6B3)[9]
(4d6B3)[16]
(4d6B3)[4]
(4d6B3)[13]
(4d6B3)[9]

(4d6B3)[12]
(4d6B3)[12]
(4d6B3)[13]
(4d6B3)[14]
(4d6B3)[14]
(4d6B3)[18]

(4d6b3)[11]
(4d6b3)[11]
(4d6b3)[9]
(4d6b3)[18]
(4d6b3)[13]
(4d6b3)[12]

(4d6b3)[13]
(4d6b3)[11]
(4d6b3)[9]
(4d6b3)[10]
(4d6b3)[12]
(4d6b3)[10]

16. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

(3d20)[14][4][16](34)
(3d20+5)[6][8][11](25)

17. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

testing again:
(5d2+3)[2][1][2][1][1](7)
(5d4+5)[1][3][1][4][1](10)

18. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Number of random encounters (48d20)[16][11][18][3][10][12][7][20][6][2][2][6][12][1][15][12][17][14][6][20][12][2][7][14][6][3][16][8][2][3][15][18][14][13][1][3][4][8][2][10][9][3][16][1][3][10][12][20](445)

19. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Random Encounter Results

[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]
[roll]1d12+1d8[/roll]

20. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

(1d6)[1]

(2d10)[12]

human statistics

21. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Stats:
[roll]4d6b3[/]
[roll]4d6b3[/]
[roll]4d6b3[/]
[roll]4d6b3[/]
[roll]4d6b3[/]
[roll]4d6b3[/]

22. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Stats with hopefully correct code this time: :J
(4d6b3)[14]
(4d6b3)[13]
(4d6b3)[12]
(4d6b3)[11]
(4d6b3)[15]
(4d6b3)[14]

23. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Rolling for second use of resonance:

Perception [8] vs. (2d6)[5][6](11)
Check digit: (1d6)[6]

24. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Blood Pool roll for VtR

(1d10)[9]

25. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Just testing:

(1d20+3)[22]

(1d8+1)[8]
(1d8+1)[9]

Spoiler
(4d6b3)[13]
(4d6b3)[18]
(4d6b3)[11]
(4d6b3)[16]
(4d6b3)[10]
(4d6b3)[11]
(4d6b3)[16]

28. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Spoiler: Test
Test Roll: (1d20+1)[10]

29. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Spoiler: formatting test
(1d20)[16]
(1d20)[8]
- (1d20)[17]
test - (1d20)[4]
another test - (1d20)[11]
[roll=test ()]1d20[/roll]
[roll=test (again)]1d20[/roll]
[roll=()]1d20[/roll]
test - something else - (1d20)[3]
test, not test - (1d20)[6]
test; just like this - (1d20)[11]

* post roll count doesn't match database

30. ## Re: Dice Roller Test Thread V: The Polyhedron Strikes Back

Originally Posted by theasl
So, I discovered recently that if you add a parameter in the roll tag, it displays before the roll (i.e. [ roll=one ]1d1[ /roll ] -> one - (1d1)[1]). However, it seems to break when the parameter includes parentheses. For example: [roll=()]1d1[/roll] should turn into () - (1d1)[1] but doesn't - however it still successfully rolls and outputs when you add the corresponding roll tag (in this case [ roll1 ]). This is of course low priority, but I thought I'd just report it and see if there's a quick fix. Thanks
(10 char limit)

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