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Thread: Ranged Builds 5th edition
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2018-01-03, 08:21 AM (ISO 8601)
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Re: Are ranged builds finally broken in in 5th?
Last edited by AvatarVecna; 2018-01-03 at 08:23 AM.
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2018-01-03, 08:31 AM (ISO 8601)
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2018-01-03, 08:45 AM (ISO 8601)
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Re: Are ranged builds finally broken in in 5th?
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
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2018-01-03, 08:55 AM (ISO 8601)
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Re: Are ranged builds finally broken in in 5th?
Minor gripe, saying "DM's plot" changes the meaning a bit. The DM shouldn't have a "plot", plot is story, player agency doesn't leave room for story. Player action should change the situations the DM had planned. It's just that when that change is binning the central conflict because one player wants to fulfill a personal power fantasy and has built their character to force the matter, that's bad.
That's one of the big differences between TRPG and CRPG. A Computer roleplaying game is a single player activity, it can be an individual power fantasy, because it's designed to entertain an individual. A Tabletop roleplaying game is a group activity, it has to entertain a number of people, and in the vast majority of cases people are not entertained by playing out the role of a CRPG main character's flunky.Last edited by War_lord; 2018-01-03 at 09:24 AM.
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2018-01-03, 09:31 AM (ISO 8601)
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2018-01-03, 10:33 AM (ISO 8601)
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Re: Are ranged builds finally broken in in 5th?
Last edited by AvatarVecna; 2018-01-03 at 10:34 AM.
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
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2018-01-03, 11:45 AM (ISO 8601)
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Re: Are ranged builds finally broken in in 5th?
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I like the "Champion", but given your taste for "crunch", I suggest the Battlemaster, or if you want to be more "Green Lantern-like", check out the Arcane Archer in Xanathar's Guide to Everything.
The older Unearthed Arcana version
PDF is here
and the revised version
PDF is here
The "marksman/sniper/archer" build request is a well trod road, so here's some previous threads:
http://www.enworld.org/forum/showthr...t-archer-build
http://www.giantitp.com/forums/showt...at-hit-hard-5e
http://www.giantitp.com/forums/showt...-to-hit-Sniper
http://www.giantitp.com/forums/showt...per-Build-Help
http://www.giantitp.com/forums/showt...iable-or-trash
http://www.giantitp.com/forums/showt...7-Archer-Build
http://www.giantitp.com/forums/showt...cher-character
http://www.giantitp.com/forums/showt...ltimate-Archer
http://www.giantitp.com/forums/showt...n-archer-build
http://www.giantitp.com/forums/showt...-Archer-for-me
http://www.giantitp.com/forums/showt...PC-help-please
http://www.giantitp.com/forums/showt...ldritch-Archer
http://www.giantitp.com/forums/showt...ior-for-archer
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2018-01-03, 09:29 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Some of the top reasons to take the Fighter are Extra Attacks 1/2/3, and 7 advancements for statistical increases or feats.
Martial Archetypes range in terms of effectiveness. Most grant limited abilities and they actually work against the Fighter's extra attacks as they only work one attack per turn. Thats not to say theyre useless. Several of them can increase accuracy and damage, it just doesnt syngerize.
The Sharpshooter is the most focused around shooting. It doesnt gain Superiority dice, but it gains things much more essential to a shooting build. Steady Aim adds a damage boost that scales based on your level and it actually works with Extra Attacks. So say add +12 damage to 4 attacks on a single turn, 8 with Action Surge. Crossbows and Crossbow Master become almost obsolete unlesss you really, really want that extra Hand Crossbow shot when not using Steady Aim.
Ah, that perks me up.
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2018-01-03, 09:54 PM (ISO 8601)
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Re: Ranged Builds 5th edition
How many titles does this thread need?
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2018-01-03, 10:27 PM (ISO 8601)
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2018-01-04, 05:21 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Any room for improvement on character design?
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2018-01-04, 05:38 AM (ISO 8601)
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2018-01-04, 06:12 AM (ISO 8601)
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Re: Awesome Archer Builds plus arguments
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Flip through the pages of (especially)
Xanathar's Guide to Everything,
Volo's Guide to Monsters
and,
The Sword Coast Adventurer's Guide.
That's it for "splat".
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2018-01-04, 07:51 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Well for ranged Builds the Fighter's Sharpshooter seems best.
Rogue doesn't quite have a combat type. Still stuck with close range Hand Crossbow or Throwing daggers by default to get Sneak Attack. Scout can theoretically get multiple Sneaks in a turn at high level.
Blaster type magic users don't seem to work in 5th.Last edited by Chaosticket; 2018-01-04 at 07:56 AM.
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2018-01-04, 08:00 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Blaster casters are best when they have to kill a lot of small enemies
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2018-01-04, 08:19 AM (ISO 8601)
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Re: Ranged Builds 5th edition
"Sharpshooter" is a Feat that may be taken by any class at fourth level (if the option to have Feats is used) not just Fighters. Most but not all DM's let PC's get Feats, and sometimes just getting +2 in DEX (or another stat) is the more "optimal" option.
I'm guessing you meant "Archery Fighting Style", instead of "Sharpshooter", which may be taken at First Level by Fighters (or at 10th level by "Champion" Fighters, if they didn't get Archery at First-level).
Rangers may take the Archery Fighting Style at second level.
Other classes (including Paladins which have some of the Fighters "Fighting Style's as options) do not get the Archery Fighting Style unless they "dip" one level of Fighter, or two levels of Ranger (if the DM allows multi-classing, most do).
A common "build" is to get one level of Fighter, for the Fighting Style, and one level of Rogue.
When and if to "dip" are judgement calls.
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2018-01-04, 08:40 AM (ISO 8601)
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2018-01-04, 08:55 AM (ISO 8601)
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Re: Awesome Archer Builds plus arguments
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Whoops! I even linked to it upthread!
Also, I forgot to add:
@Chaosticket,
When you finish your complete build and decide to post it here, you should start with:
This is the best archer! try kill him!
- Meta-game is not allowed, you (Player) knows the character's build, but not your character. So your character needs to be able to know about villain information. Otherwise, your tactic will NOT be valid.
....it's kinda traditional.
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2018-01-04, 09:33 AM (ISO 8601)
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2018-01-04, 09:42 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Warlock seems like it can be a Ranged Combat Build in theory.
Signature cantrip Eldritch Blast gains additional attacks as you level and there are Invocations to increase its range, turn Charisma that damage, push enemies back and so on.
Its advancements are tricky as has fewer than the Rogue or Fighter and has more concerns with magic feats.
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2018-01-04, 09:58 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Warlock is a very good and consistent ranged damage dealers for the reason you pointed out. It advancements are less tricky than a martial character, actually, since you are only concerned with one main stat, CHA, and no mandatory feats. A popular warlock strategy is the multi-class warlock 2/sorcerer X, because eldritch blast gains additional attacks based on total character level, rather than class level, and sorcerer allows the player to use quicken meta-magic, in order to cast eldritch blast twice a turn.
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2018-01-04, 10:38 AM (ISO 8601)
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Re: Ranged Builds 5th edition
Yes, Warlocks are good at ranged combat. That's kinda their thing.
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2018-01-04, 12:12 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Warlock still needs Dexterity and Constitution for Initiative, AC, and Hit Points. Constitution is actually more important as it also governs Concentration checks and the Warlock doesnt have proficiency with Constitution saving throws. Added to a general build is that the Warlock is a Charisma Caster so its not really a dump stat like a Fighter would use it as.
Spell Sniper and Resilient are two high priority feats. Alert and Observant are still very useful.
Spoiler
Glass Cannon
warlock, human variant
Strength 8
dexterity 15+1
constitution 15
intelligence 8
wisdom 8
charisma 15+1
of 5+1 possible feats
level 1 racial feat, Spell Sniper or Resilience.
level 4, the other one not chosen
x2 +2 Charisma score increases
2 remaining, probably Alert and something else
Last edited by Chaosticket; 2018-01-04 at 12:12 PM.
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2018-01-04, 12:18 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Shortbows work with sneak attack and if you can get Longbow proficiency form Race they will too.
Rogues aren't really the guy that throws out a lot of attacks in a short time like movie Legolas, the are the guy who takes time to take one proper shot that will do lots of damage like a Sniper.
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2018-01-04, 12:23 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Chaosticket you have joined a very elite group. Those are deemed as “intentionally trolling” and I have decided to block your posts. You are not a victim. You are not honestly asking questions to learn if 5e is for you.
I find 5e good fun. You do not. No biggie. Why you stay here and act this way is clear.
Given your behavior I see why you are searching for a table of sycophants to glory in your awesome sauce god role.With one exception, I play AL games only nowdays.
I am the eternal Iconoclast.
Mountain Dwarfs Rock!
Song of Gorm Gulthyn
Blessed be the HAMMER my strength which teaches my hands to war, and my fingers to fight.
Otto von Bismarck Quotes
When you want to fool the world, tell the truth.
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2018-01-04, 12:24 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Just for reference, using the Sharpshooter UA at level 20 and a +3 crossbow, you could make 9 attacks on the first turn of combat at +11 to hit for 9d10+270=319.5 total damage.
A hexblade 2/sorcerer 18 using a simulacrum and quickening eldritch blast with both hex and hexblade's curse running at +11 to hit does 16d10+16d6+176=320 total damage.
See? Perfectly balanced /wow
Edit: blue textLast edited by Jack Bitters; 2018-01-04 at 12:35 PM.
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2018-01-04, 12:30 PM (ISO 8601)
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Re: Ranged Builds 5th edition
I have a LOT of Homebrew!
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Spoiler: Individual Avatar Pics
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2018-01-04, 12:38 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Does anyone actually play level 20 builds? D&D is not an MMO. If it was, all of the high-end loot would be permacamped by Simulacrum armies and you'd have to pay real money for the best pixels.
I'm more interested in builds that might actually see play. It's useful to compare a level 8 BM fighter with crossbow expert to a level 8 Blade-pact Warlock with an improve pact longbow, for instance, to see which you might rather play (consistent high damage vs burst, utility, and advantage shenanigans).Breaking BM: Revised - an updated look at the beast-mounted halfling ranger based on the Revised Ranger: Beast Conclave.
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2018-01-04, 12:43 PM (ISO 8601)
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2018-01-04, 12:59 PM (ISO 8601)
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Re: Ranged Builds 5th edition
Sorcerer cant learn Simulacrum, unless there is a method I dont know of.
Sorcerer is another Blaster type, but doesnt regain spells after a short rest like Warlock does and from level 1-19 has to Long rest for Sorcery points top.
Trading 2 sorcerers levels for Warlock means you lose 1 feat and short rest sorcery points. The points arent great as that is a capstone ability.
A SorcLock is a nice idea to do something like have a 600foot Eldritch Blast at level 5.