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    Halfling in the Playground
     
    hellgrammite's Avatar

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    Default Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    Wanted to get peoples' feedback on Vhok that I whipped up this morning. I ported over as much as I could from Hellgrate Keep Dungeon Crawl. I might include him as a higher level threat in an underdark campaign. Too powerful? Too weak? His Scepter is what makes him a serious threat (and an excellent prize that would help a group of PCs stop epic level threats like demon princes after fighting him.)

    Last edited by hellgrammite; 2018-01-02 at 12:49 PM.

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    Halfling in the Playground
     
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    Default Re: Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    Hoping that image link works now.

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    JNAProductions's Avatar

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    Default Re: Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    Quote Originally Posted by hellgrammite View Post
    Hoping that image link works now.
    It does indeed work.

    Overall, looks like a decent monster. Didn't run the CR math on it, because I'm lazy, but I will if you'd like me to.
    I have a LOT of Homebrew and a Patreon for it

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    Halfling in the Playground
     
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    Default Re: Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    Quote Originally Posted by JNAProductions View Post
    It does indeed work.

    Overall, looks like a decent monster. Didn't run the CR math on it, because I'm lazy, but I will if you'd like me to.
    That would be great. Thanks

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    Default Re: Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    HP-157.
    Effective HP-157+90 (Legendary Resistances)=247
    AC-20.
    Effective AC-20+2 (saves)+2 (Magic Resistance)+1 (Parry)=25
    Base DCR-13
    Adjusted DCR for AC-16

    DPR-(9+7)*2+(7+11)=50
    Hit Bonus-+11 on average.
    Save DCs-17 on average.
    Base OCR-7
    Adjusted OCR-9

    16+9=25, 25/2=12.5, round up because he has spells and whatnot, CR=13.

    In other words... For a CR 18 monster, this guy is gonna go down like a chump.

    My advice? Up his HP significantly. Give him a bonus action to do something cool. Let him make a few more attacks (although admittedly, at-will Cause Fear is pretty good.)

    Oh, and one thing I noticed-the whip poisons for one minute. It should allow a new save every turn.
    I have a LOT of Homebrew and a Patreon for it

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    Bugbear in the Playground
     
    Goblin

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    Default Re: Kaanyr Vhok - the Master of Hellgate Keep (2nd edition conversion)

    Quote Originally Posted by JNAProductions View Post
    HP-157.
    Effective HP-157+90 (Legendary Resistances)=247
    AC-20.
    Effective AC-20+2 (saves)+2 (Magic Resistance)+1 (Parry)=25
    Base DCR-13
    Adjusted DCR for AC-16

    DPR-(9+7)*2+(7+11)=50
    Hit Bonus-+11 on average.
    Save DCs-17 on average.
    Base OCR-7
    Adjusted OCR-9

    16+9=25, 25/2=12.5, round up because he has spells and whatnot, CR=13.

    In other words... For a CR 18 monster, this guy is gonna go down like a chump.

    My advice? Up his HP significantly. Give him a bonus action to do something cool. Let him make a few more attacks (although admittedly, at-will Cause Fear is pretty good.)

    Oh, and one thing I noticed-the whip poisons for one minute. It should allow a new save every turn.
    This math is largely spot on but if I remember correctly shouldn’t the DPR include three extra weapon attacks to account for the legendary actions?

    Also, much like the whip’s poison the battleaxe’s instant decapitation on crit definitely needs a saving throw attached to it.
    My homebrew: A list of 5e homebrew magitech augments found here, a homebrew race of devil-toads here, and the Professional, an all mundane support class. Criticism is much appreciated!

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