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Thread: Necrotic damage
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2018-01-14, 08:01 AM (ISO 8601)
- Join Date
- Aug 2013
Necrotic damage
So last session, my players fought a Spectator who hit them with his Necrotic Ray eye.
I told them that necrotic damage couldn't be healed during the fight, and I'd look up the rest of the necrotic damage definition later. Later on, the PHB didn't tell me anything, rules-wise.
Looking around online, I found https://www.sageadvice.eu/2016/11/14...reduce-max-hp/ , which quotes a Jeremy Crawford tweet saying that no damage type does anything special.
So, unless the monster entry or the spell specifies, Necrotic damage doesn't do anything but regular damage? I feel like there's text about necrotic damage needing special means to heal, but maybe that's just a baseless assumption.https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
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2018-01-14, 08:05 AM (ISO 8601)
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- Dec 2016
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2018-01-14, 08:17 AM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
Re: Necrotic damage
I've found a lot of players who think the "can't regain hit points until the start of the next round" portion of Chill Touch is the necrotic damage, and try to apply it to anything necrotic. This might be the source of your confusion as well...
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2018-01-14, 08:19 AM (ISO 8601)
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Re: Necrotic damage
Yeah, damage types have no innate effects other than being a different type. Which is mostly irrelevant unless someone has resistance or is immune against it.
But, you're the DM. If it's not AL you're running, and you feel that innate damage effects need to be a thing, then go for it. Call it a houserule. But as such, it has to apply both ways. Also, if you do add something to one damage, it should be universal and all other damage types should have something uniquely different.Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
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2018-01-14, 08:23 AM (ISO 8601)
- Join Date
- May 2015
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- UK
Re: Necrotic damage
Going by the RAW, damage is damage is damage. Type doesn't really matter unless you have resistance or vulnerability.
The words you want to watch out for are 'Life Drain'. Any ability with that name is going to deal necrotic damage AND reduce maximum hit points so that you can't be fully healed.Lydia Seaspray by Oneris!
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2018-01-14, 08:58 AM (ISO 8601)
- Join Date
- Aug 2013
Re: Necrotic damage
Thanks, everyone. I don't NEED necrotic damage to do anything special. I'm not comfortable enough with 5E to start houseruling around without reason (I've already bought myself enough trouble by giving my players great stats). In session, I just said it can't be healed in combat, and I'd figure it out after combat. After combat, we broke session.
I think I heard or read something about necrotic damage being the 5E version of/ replacement for energy drain.
Sounds like that's Life Drain.Last edited by johnbragg; 2018-01-14 at 09:17 AM.
https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132
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2018-01-14, 09:28 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Necrotic damage
Say that those monsters had a special rule that negated healing necrotic damage they dealt while they were still alive
Overall, houseruling an entire new mechanic on a damage type might lead to some unforeseen consequences
Personally, I constantly house rule new Resistances and Vulnerabilities onto Monsters. This has minimal consequences (if any).
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2018-01-14, 12:12 PM (ISO 8601)
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- Jan 2005
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- Albuquerque, NM
Re: Necrotic damage
Me too Talamare...
Just thinking it through though, Fire (ignition ala Firebolt), Acid (continuing damage ala Melf's Acid Arrow), Cold (Slow, as per Frost Bolt), Necrotic (No healing, as per Chill Touch), Lightning (no Reactions, as per Shocking Grasp)... but Thunder? Deafened is kinda meh in the middle of combat... any better penalties? And Radiant.. this one has always tripped me up as damage type; if it's analogous to Positive Energy, it should heal anything not fiendish or undead... so it's not a straight analog. I can get behind it being radiation, so it causes burns like radiation, where necrotic deals necrotizing damage... But then, what would be the rider effect on Radiant? Also no healing? Makes sense, but is kinda meh to have two damage types have the same rider. Perhaps overhealing, like a cancer? That'd be "Fun" on a character, but against NPCs who won't live long enough for it to matter, it's damn near pointless...
I'd be interested in what others would think for a Radiant riderTrollbait extraordinaire
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2018-01-14, 12:18 PM (ISO 8601)
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- Jan 2017
Re: Necrotic damage
The battle cry of a true master is "RAW!!!"
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2018-01-14, 12:38 PM (ISO 8601)
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- Sep 2017
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Re: Necrotic damage
I am going to have echo the comment sentiment here. The PHB even straight up states that "Damage types have no rules of their own, but other rules, such as damage resistance, rely on the types." Necrotic damage does not inherently reduce a creature's hit point maximum but some features that deal necrotic damage do. For example, the wraith has an attack called "life drain" that does necrotic damage and reduces a creatures hit point maximum, but that is specific to the life drain attack not necrotic damage itself. If i remember correctly a couple of other undead ,such as the wight and specter, have that same feature. The blight spell though would not do that, even though it deals necrotic damage.
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2018-01-14, 01:23 PM (ISO 8601)
- Join Date
- Aug 2013
Re: Necrotic damage
https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132
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2018-01-14, 01:41 PM (ISO 8601)
- Join Date
- Sep 2017
- Location
- EST
Re: Necrotic damage
Just a reminder, if you are playing LMoP you all may end up fighting a banshee later on, and its corrupting touch deals necrotic damage but does not reduce a target’s hit point maximum. If you are with new players you may want to give them some foreshadowing about the banshee’s wail ability too. Instant drop to 0 HP is not exactly something you want to surprise your players with.
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I have designed a Gothic Horror TTRPG built for actual play performances. If you want to play some sessions using it or talk theory, read more about it here!
My D&D 5e Homebrew Content
The Necronomicon. An >30 Page Cthulhu Mythos Supplement
Faerie Vampyre Monsters. Won 1st place in the GitP Monster Design Contest: Shapeshifters.
Check here for my extended homebrew signature!