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  1. - Top - End - #91
    Ettin in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    That's fine. I wouldn't expect most people to take classes like Fighter anyway. It would be a weird choice, given the nature of the exercise, to not want at least a little magical ability.
    Actually, the PF Fighter (Weapon Master) is a fast track to power, at least when it comes to the most common utility spells, being able to access them long before even a Wizard can. Now at 3rd level, Fly and DimDoor should be available, no mean feat.

    But: While the 80s were cool and I love Shadowrun, I simply cannot imagine running around in a trenchcoat to hide a Katana and bullet proof vest, or going further and getting a riot shield and helmet, or sitting in my basement to fiddle with a gun and hand-craft the ammo, stuff you need for the symbolic link...

  2. - Top - End - #92
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    ElfRangerGuy

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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Vizzerdrix View Post
    Oooooh. Ive always wanted to live in a mostly abandonded city where the bottom half of buildings are under water and it is warm and clear enough to see the streets and cars at the bottom. With small bridges and ramshackle boats used to go from one place to another.
    I'm thinking in the initial aftermath, things might be a little cloudy, but as the incredibly irresponsible industrialists say, the solution to pollution is dilution.

  3. - Top - End - #93
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    Everything is added on top of your real-life abilities. Any existing flaws you may have, have no effect on your D&D stats.
    Sorry, I'm actually more concerned in the opposite direction - how character sheet flaws affect us. What if IRL us already has the flaw? Does the condition get worse by combining them, or get set to the worse of the two? Or, craziest example, what if a blind man took murky eyed? (not me, so I wouldn't know that explicit answer, but it is perhaps easier to discuss than the subtle minutia of the actual case)

    Quote Originally Posted by Troacctid View Post
    You didn't know how xp works—or when or how or if you might level up further—when you make your initial decision. After experimenting with your new abilities, you found that xp costs require you to gain experience in the literal sense: by having meaningful life experiences that build character.
    Ok... Assuming I've had such experiences, and assuming I pick one I'd just as soon forget... And that I carefully document the experience and the process, and then "spend the XP" (being paranoid and documenting everything else that triggered an XP gain, too, if I can feel it affect my "sheet", or just guessing otherwise), what happens when I spend XP? Do some of these memories not seem as important any more, or even not seem familiar? Do my friends notice that I've changed? Or does it just affect my character sheet?

  4. - Top - End - #94
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    Default Re: You just gained a level in real life! What class would you take?

    Pathfinder, human wizard.

    Int: 15
    Wisdom: 12
    Constitution: 11
    Charisma: 10
    Dexterity: 9
    Strength: 8

    Ring as my arcane bond, transmutation or illusion as my specialist school, enchantment and necromancy as opposed schools.

    Feats to come later.

  5. - Top - End - #95
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Esprit15 View Post
    Factotum 20. Take at least one rank in every skill, learn as many languages as possible. Max out Knowledge (Physics) and Knowledge (Engineering), and maybe invest some ranks in other things that seem useful. By venerable I can still manage a 21 INT, which isn't too bad (just go for 20, since we aren't adding any items or such), 276 skill points to splash at that time. Let's guess there to be about 50 skills applicable to our world, between craft, knowledge, and profession being extensive and only learning a few of those. That leaves room for some skills to invest heavily in, a few to get synergies for (like Diplomacy), and then room to be a polyglot. Heck, let's max out Diplomacy, too, maybe get into politics later on after doing engineering and physics. After all, they say there aren't enough scientists in Congress, right? And let's not even get into what someone casting spells could do.

    STR 9 -6 =3
    DEX 12 -6 =6
    CON 10 -6 =4
    INT 13 +4 +3 =20
    WIS 8 +1 +3 =12
    CHA 11 +3 =14

    1) Skill Focus (Knowledge: Physics)
    H) Skill Focus (Knowledge: Engineering)
    3) Negotiator
    6) Leadership
    9) Skill Focus (Diplomacy)
    And the rest is just Font of Inspiration. You know, for that time every day where you both need a +56 to Diplomacy and a +51 to Knowledge checks in STEM. If the world is more violent, add in Knowledge Devotion and Travel Devotion, too.
    Quote Originally Posted by Esprit15 View Post
    Taking more Factotum. Gotta continue my plans to win at the world, after all!
    Level 3 of Factotum here I come! Brain Over Brawn giving me that little edge out in physical activities. Taking Negotiator as mentioned to start improving my social skills.
    Last edited by Esprit15; 2018-01-06 at 04:47 PM.
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  6. - Top - End - #96
    Firbolg in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Still curious how lots of things play out. Say I'm proficient in, oh, I dunno, firearms IRL. I take a class like, say, Crusader with a BAB bonus. Do I...

    Notice that I am better with firearms? Apparently, my sheet stats (str, dex, etc) don't carry over, how about things like BAB?

    Do I notice that a can now draw a weapon trivially easily while moving?

    Do I randomly hit seemingly impossible targets 5% of the time, and randomly miss the broad side of a barn 5% of the time?

    Do I now know how to hit people without risk of killing them (hooray subdual damage)?

    Do my various strikes and stance (and troll blood) actually heal my injuries, or only my sheet HP?

    More later.

  7. - Top - End - #97
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    ClericGirl

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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Red Fel View Post
    1 By "conclusively established," I of course mean, "I said so, and at least one person ultimately agreed."
    If memory serves, I agreed that that was what you were claiming - or more specifically, that if you were indeed claiming to be the most intelligent person to ever have lived then 26 would be an acceptable representation.

    The validity of the underlying claim was, if I recall, between you and your mother.

    Quote Originally Posted by Celestia View Post
    Fair point. Those are things than can be taught, but are they? When I was in school, all I was taught were facts and figures.
    Mine included the Socratic method, geometry by construction, formal logic, debate, civics, statistics, experimental design, the method of loci, essay composition, creative writing, literally analysis, Classical Latin and Greek, music theory, French, and a thesis with verbal defense.

    That was, to be clear, my secondary school/high school education - it does not reflect anything I pursued as part of my graduate or undergraduate studies at University.

    Much of that was, admittedly, extracurricular: debate was debate club, experimental design and statistics were learned by participating in science club and fairs well after they created to be required in 5th grade. Latin and Greek were independent study facilitated by the French teacher.

    You can graduate from secondary school, or even University, by going with rote memorization: you will generally have options, however, to learn far more if you wish.
    Last edited by Hecuba; 2018-01-06 at 09:27 PM.

  8. - Top - End - #98
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Quertus View Post
    Sorry, I'm actually more concerned in the opposite direction - how character sheet flaws affect us. What if IRL us already has the flaw? Does the condition get worse by combining them, or get set to the worse of the two? Or, craziest example, what if a blind man took murky eyed? (not me, so I wouldn't know that explicit answer, but it is perhaps easier to discuss than the subtle minutia of the actual case)
    Like everything else, they apply on top of your real-life abilities. In most cases, I would expect the condition to get worse in combination, but I suppose it depends on the flaw.

    A blind man with the Murky-Eyed flaw would have even worse vision if possible.

    Quote Originally Posted by Quertus View Post
    Ok... Assuming I've had such experiences, and assuming I pick one I'd just as soon forget... And that I carefully document the experience and the process, and then "spend the XP" (being paranoid and documenting everything else that triggered an XP gain, too, if I can feel it affect my "sheet", or just guessing otherwise), what happens when I spend XP? Do some of these memories not seem as important any more, or even not seem familiar? Do my friends notice that I've changed? Or does it just affect my character sheet?
    The only thing you lose is the ability to spend that xp on any other xp costs. Think of it as a battery that you can charge by living your life. Spending the xp uses up the battery's charge, but you still have those life experiences.

    Quote Originally Posted by Quertus View Post
    Still curious how lots of things play out. Say I'm proficient in, oh, I dunno, firearms IRL. I take a class like, say, Crusader with a BAB bonus. Do I...

    Notice that I am better with firearms? Apparently, my sheet stats (str, dex, etc) don't carry over, how about things like BAB?

    Do I notice that a can now draw a weapon trivially easily while moving?

    Do I randomly hit seemingly impossible targets 5% of the time, and randomly miss the broad side of a barn 5% of the time?

    Do I now know how to hit people without risk of killing them (hooray subdual damage)?

    Do my various strikes and stance (and troll blood) actually heal my injuries, or only my sheet HP?

    More later.
    Real life still doesn't actually play by D&D rules, even if you have D&D stats, so you shouldn't think too hard about the math and stuff, because a lot of the underlying mechanics (like the use of the d20) aren't in play. But the things those mechanics represent are still there, so, for example, you will notice that your aim improves slightly as your BAB goes up.

    And as for healing—hit points are an abstract mechanic, but as a rule of thumb, you can generally count on an effect to have an effect like what a D&D character would experience in-universe. So for the Martial Spirit stance: "This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies' health." For Crusader's Strike: "This power washes over you as your weapon finds its mark, mending your wounds and giving you the strength to fight on."

  9. - Top - End - #99
    Ogre in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by LuminousWarrior View Post
    Just being able to use Stabilize as an orison would make me a coveted doctor.
    Exactly right.

    You could be saving four or five lives a day. What other powers matter, compared to that?

  10. - Top - End - #100
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    Default Re: You just gained a level in real life! What class would you take?

    This seems cool and the perfect nerdy thing that these forums would do every year.

    But I wonder why some people are going with 3. 5 when it seems obvious that Pathfinder is the superior option? Outside of maybe: Druids, Archivists, and StP Erudites there isn't really a lot of reason to go DnD 3.5 over Pathfinder. Although the spell selection or feat selection might be more limited, the classes themselves are way stronger.

    Can I just write Pathfinder Psion and then go along with my life on this? I swear I'll update with more specifics in due time! But I'm not entirely sure exactly what kind of Psion to be.

    Interesting note: If we choose Pathfinder, do we get to get our Favored Class Bonus too?

  11. - Top - End - #101
    Firbolg in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    Like everything else, they apply on top of your real-life abilities. In most cases, I would expect the condition to get worse in combination, but I suppose it depends on the flaw.

    A blind man with the Murky-Eyed flaw would have even worse vision if possible.


    The only thing you lose is the ability to spend that xp on any other xp costs. Think of it as a battery that you can charge by living your life. Spending the xp uses up the battery's charge, but you still have those life experiences.


    Real life still doesn't actually play by D&D rules, even if you have D&D stats, so you shouldn't think too hard about the math and stuff, because a lot of the underlying mechanics (like the use of the d20) aren't in play. But the things those mechanics represent are still there, so, for example, you will notice that your aim improves slightly as your BAB goes up.

    And as for healing—hit points are an abstract mechanic, but as a rule of thumb, you can generally count on an effect to have an effect like what a D&D character would experience in-universe. So for the Martial Spirit stance: "This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies' health." For Crusader's Strike: "This power washes over you as your weapon finds its mark, mending your wounds and giving you the strength to fight on."
    So I'm actually good on XP, but ****ed on flaws. And sheet abilities matter. Got it. My very flawed self has had plenty of time to be sculpted better.

    Just to be sure, since you care so much about fluff, refluffed things did not work, right?

    Now, for more hard-core experimentation.

    I'll lock in one spell with the best spell in the game: Prestidigitation. Because nothing is better for experiments, IMO.

    D&D teleportation effects require certain planar geography to exist in order to be effective. So I attempt to use Prestidigitation to teleport a small object from one hand to another - a listed example of what the big P can do. Does it work?

    I attempt to use Prestidigitation for effects which are clearly in line with its power level, but which have never been explicitly published. Do any of them work?
    Last edited by Quertus; 2018-01-07 at 11:34 AM.

  12. - Top - End - #102
    Ettin in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Quertus View Post
    Do any of them work?
    Remember Elminster visiting Ed Greenwood from time to time?
    For Pathfinder, our Earth is only another planet on the Prime and it´s even canon that you can and have to go visit it, including alternate versions (Did you know that Rasputin was an Oracle and Paris is full of Ghouls?)

  13. - Top - End - #103
    Troll in the Playground
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Florian View Post
    Remember Elminster visiting Ed Greenwood from time to time?
    For Pathfinder, our Earth is only another planet on the Prime and it´s even canon that you can and have to go visit it, including alternate versions (Did you know that Rasputin was an Oracle and Paris is full of Ghouls?)
    and in starfinder its just few months to travel to earth if you deploy beacons regularly then around a week to visit earth then pop back to absalom to get a job
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  14. - Top - End - #104
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Quertus View Post
    So I'm actually good on XP, but ****ed on flaws. And sheet abilities matter. Got it. My very flawed self has had plenty of time to be sculpted better.

    Just to be sure, since you care so much about fluff, refluffed things did not work, right?
    Refluffing is generally under the purview of the DM, not the player, with minor exceptions. (I believe there's a note somewhere about players doing it for spells.) You are the player in this scenario.

    Quote Originally Posted by Quertus View Post
    Now, for more hard-core experimentation.

    I'll lock in one spell with the best spell in the game: Prestidigitation. Because nothing is better for experiments, IMO.

    D&D teleportation effects require certain planar geography to exist in order to be effective. So I attempt to use Prestidigitation to teleport a small object from one hand to another - a listed example of what the big P can do. Does it work?

    I attempt to use Prestidigitation for effects which are clearly in line with its power level, but which have never been explicitly published. Do any of them work?
    The spell does what the text says it does. Any use for it that's not described in the text fails. Repeated experimentation in an attempt to achieve new effects constitutes spell research, and could ultimately result in the invention of a new cantrip.

  15. - Top - End - #105
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    BardGuy

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    Default Re: You just gained a level in real life! What class would you take?

    Imma just gonna say that I will be over here being a h ttps://dnd-wiki.org/wiki/Pie_Mage_(3.5e_Class) and never need to buy food again!
    Last edited by Cestes; 2018-01-07 at 02:10 PM.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.

    Generation 21. Every time you see a generation, copy it into your Sig and add one. This is a social experiment

  16. - Top - End - #106
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Cestes View Post
    Imma just gonna say that I will be over here being a h ttps://dnd-wiki.org/wiki/Pie_Mage_(3.5e_Class) and never need to buy food again!
    /topic



    Side note- is the card magic variant for pf witch legal? I could get behind some card slinging action.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  17. - Top - End - #107
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Vizzerdrix View Post
    /topic



    Side note- is the card magic variant for pf witch legal? I could get behind some card slinging action.
    Only if you challenge somebody to a duel whenever you fight them, and a shadow game when the stakes are really serious.

    (Sorry, had to.)

  18. - Top - End - #108
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Mystic Muse View Post
    Only if you challenge somebody to a duel whenever you fight them, and a shadow game when the stakes are really serious.

    (Sorry, had to.)
    Its all good.
    ,,,,^..^,,,,


    Quote Originally Posted by Haldir View Post
    Edit- I understand it now, Fighters are like a status symbol. If you're well off enough to own a living Fighter, you must be pretty well off!

  19. - Top - End - #109
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    Default Re: You just gained a level in real life! What class would you take?

    Probably a synthesist summoner from Pathfinder.

  20. - Top - End - #110
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by JKTrickster View Post
    But I wonder why some people are going with 3. 5 when it seems obvious that Pathfinder is the superior option? Outside of maybe: Druids, Archivists, and StP Erudites there isn't really a lot of reason to go DnD 3.5 over Pathfinder. Although the spell selection or feat selection might be more limited, the classes themselves are way stronger.

    Can I just write Pathfinder Psion and then go along with my life on this? I swear I'll update with more specifics in due time! But I'm not entirely sure exactly what kind of Psion to be.

    Interesting note: If we choose Pathfinder, do we get to get our Favored Class Bonus too?
    Aside from you answering your own question, some people actually don't play PF and are thus unfamiliar with the material (and won't be bothered to start getting familiar with it just because of this one thread)
    Quote Originally Posted by MERC_1 View Post
    I find it very amusing that a very theoretical discussion of how to Optimize Bardic Music, turns into a discussion on how much worms you can eat in 7 minutes.

  21. - Top - End - #111
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    Default Re: You just gained a level in real life! What class would you take?

    Most likely Cleric (3.5), not only do I get to know the whole spell list, I'd get the domain abilities as well, such as spontaneous Calm Emotions or heat resistance. Also, when the zombie apocalypse inevitably comes to pass, I'll stand a chance.

  22. - Top - End - #112
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    Refluffing is generally under the purview of the DM, not the player, with minor exceptions. (I believe there's a note somewhere about players doing it for spells.) You are the player in this scenario.
    Huh. IMO, it's usually the player coming up with a refluff top four their concept. Of course, then again, IMO, it's usually the player suggesting or inventing homebrew to fit their concept. Either way, doesn't work in this thread, fair enough.

    Quote Originally Posted by Troacctid View Post
    The spell does what the text says it does. Any use for it that's not described in the text fails. Repeated experimentation in an attempt to achieve new effects constitutes spell research, and could ultimately result in the invention of a new cantrip.
    I picked Prestidigitation because it is an inherently, explicitly open-ended spell. The way, say, Wish is. If my research suggests that I'll have to cast 1,000 wishes to "research" anything not explicitly called out in an example, well, it greatly reduces the value of Wish (unless I'm rolling in XP from life experiences, but even then...)

    On the plus side, I will likely investigate this research concept for many of my higher level slots.

    As I recall from previous threads, there's a "no early entry shenanigans" clause? So many of my Sculpt Self abilities are sealed off behind a "not before 20xx" barrier? Fair enough.

    Is there any RAW on what it would take to get a new Elan body? Or do I just keep trying to make a ritual to create a new immortal body, sacrificing virgins at midnight under the light of a new moon* until something happens?

    Combine the above two paragraphs, and I have similar questions about Rituals. I just have to experiment, and then I still have to wait until 20xx to perform rituals of a certain power level?

    This experimentation... makes Wizard potentially better (for me, at least) than Arcane Caster, due to unlimited spells known, give or take how ritual research compares to spell research. It depends on so many factors, including how well my spell research vs ritual research works, how much free time I have based on how much money skill checks let me make, whether I enjoy spell research as much as I do writing code, and either how confident I am that I can get access to non-evil taint and invent a non-evil Tainted Sorcerer vs how willing I am to go evil for the original Tainted Sorcerer and how confident I am that I will be able to qualify for it.

    However, even this assumes that I'm role-playing poorly. Because, if I don't know that I'll only go to level 20, I may just assume that I'll gain access to Eschew Materials (or Ignore Materials, whichever is epic) to cast resurrection without needing a 5k gp diamond.

    On the plus side, if I do become immortal, and get a new feat every year, there's a feat to let "limited spells known" spontaneous casters learn additional spells, right? So, even if I make all the wrong choices, for all the wrong reasons, I'll still be able to make Arcane Spellcaster work eventually, right?

    And, of course, if I start hearing news about miracle healers pooping up, well, that will change things, too. As would being abducted by government agencies "for my protection"...

    * or, you know, whatever my research & spellcraft suggest might work as a path to simple immortality (without becoming undead).
    Last edited by Quertus; 2018-01-07 at 10:44 PM.

  23. - Top - End - #113
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by JKTrickster View Post
    This seems cool and the perfect nerdy thing that these forums would do every year.

    But I wonder why some people are going with 3. 5 when it seems obvious that Pathfinder is the superior option? Outside of maybe: Druids, Archivists, and StP Erudites there isn't really a lot of reason to go DnD 3.5 over Pathfinder. Although the spell selection or feat selection might be more limited, the classes themselves are way stronger.

    Can I just write Pathfinder Psion and then go along with my life on this? I swear I'll update with more specifics in due time! But I'm not entirely sure exactly what kind of Psion to be.

    Interesting note: If we choose Pathfinder, do we get to get our Favored Class Bonus too?
    Quote Originally Posted by ben-zayb View Post
    Aside from you answering your own question, some people actually don't play PF and are thus unfamiliar with the material (and won't be bothered to start getting familiar with it just because of this one thread)
    Also, until fairly recently, there were things in D&D 3.5 which didn't have equivalents in Pathfinder, such as Incarnum. There still isn't a warlock equivalent, though that class which I keep advertising is in playtest.

    As Troacctid has stated a dislike of 3rd party material for this exercise, however, I suppose I will have to come up with an alternative build... Shaman, with the Deep Shaman archetype, seems well suited to what I'm after.

    Spoiler: Deep Shaman statblock
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    Human
    Deep Shaman 2
    Str 9, Dex 10, Con 8, Int 11, Wis 15, Cha 12
    Spirit: Waves
    Spirit ability: Wave Strike (Su)
    Spirit animal: Trilobite
    Hexes: Deep Heart (Su)
    Feats: Combat Casting, Quick Preparation
    Human favored class bonus spells
    Orisons: Enhanced Diplomacy, Spark

    I turn the other cheek
    I'm dropping, I am one
    Into the hands of nameless lands
    To which you cannot run
    Last edited by KillingAScarab; 2018-01-08 at 02:44 AM. Reason: Deep Shaman rather than Water Elemental pact Avowed

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    cool Re: You just gained a level in real life! What class would you take?

    Spoiler: previously. . .
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    Transmuter wizard 1.
    Opposition schools: Divination, Enchantment
    Str 10, Dex 9, Con 11, Int 16, Wis 10, Cha 9 (age-adjusted)
    hp: 10
    Feats: Great Fortitude, Toughness

    Transmuter wizard 2! I’d also retrain an opposition school from divination to necromancy. Not sure what I was thinking there.
    Avatar by Qwernt

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    Default Re: You just gained a level in real life! What class would you take?

    Time to pick up that second level of Summoner...

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    NG Alternate Human Evolutionist Summoner 2
    Str 8 Con 10 Dex 12 Int 11 Wis 9 Cha 15

    Alternate Human Racial Traits: Comprehensive Education (All Knowledges as class skills, +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels [from Summoner that's all of them...so +1 to All Knowledges?{going the RAW reading that isn't how I first read it...}]), Focused Study (Skill Focus at 1st, 8th, and 16th; picking Diplomacy)
    Favored Class: Summoner (+1 SR to Eidolon)
    Speaks Common and Celestial

    Spoiler: Vitals
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    12 HP, Fort +0, Ref +1, Will +2, BAB 0, AC 12, Init +1
    5'8, 178 lb, blonde, blue-eyed (spectacled)
    Spoiler: Base Attacks
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    Quarterstaff: -3 vs AC, 1d6-1 bludg
    Light Crossbow: +2 vs AC, 1d8 pierce

    Spoiler: Gear
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    Hide Armor, Light Crossbow, Quarterstaff


    Spoiler: Skills
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    Linguistics: +4, Spellcraft: +4

    Spoiler: Feats
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    Noncombatant (-2 to melee attack rolls) Flaw: Resilient Eidolon - Eidolon sticks around (Summoner levels) rounds after you are knocked unconscious, fall asleep, or are killed, in case you don't get back up
    Vulnerable (-1 AC) Flaw: Vigilant Eidolon - While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious.
    Focused Study - Skill Focus(Diplomacy): +3 to Diplomacy checks (+5 total bonus)
    1st Level: Extra Evolution - +1 to EP Pool

    Spoiler: Spells
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    0: Detect Magic, Read Magic, Light, Mage Hand, Mending
    1: Life Conduit, Mage Armor, Snowball


    Spoiler: Class Features:
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    Spoiler: Life Link
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    Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.

    In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.

    Spoiler: Summon Monster (SP)
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    Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.

    Spoiler: Eidolon
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    Spoiler: Feature Wording
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    A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.

    A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.

    The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).


    Spoiler: Eidolon Form and Stats
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    Kye - Using Aboleth Model (Reach [Tentacle], 2x Tentacles), Basic Magic (stabilize) Multiattack feat

    Spoiler: Bond Senses
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    Spoiler: Feature Wording
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    Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.
    Last edited by JBPuffin; 2018-01-08 at 01:24 AM.
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    Quote Originally Posted by digiman619 View Post
    Spoiler: True Facts
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  26. - Top - End - #116
    Titan in the Playground
     
    Troacctid's Avatar

    Join Date
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    California
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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Quertus View Post
    Is there any RAW on what it would take to get a new Elan body? Or do I just keep trying to make a ritual to create a new immortal body, sacrificing virgins at midnight under the light of a new moon* until something happens?
    Not that I know of. Although off the top of my head, there is at least one prestige class (Shaper of Form) that allows you to change your race.

    Quote Originally Posted by Quertus View Post
    Combine the above two paragraphs, and I have similar questions about Rituals. I just have to experiment, and then I still have to wait until 20xx to perform rituals of a certain power level?
    Rituals? Isn't that a category of feat?

    Quote Originally Posted by Quertus View Post
    This experimentation... makes Wizard potentially better (for me, at least) than Arcane Caster, due to unlimited spells known, give or take how ritual research compares to spell research. It depends on so many factors, including how well my spell research vs ritual research works, how much free time I have based on how much money skill checks let me make, whether I enjoy spell research as much as I do writing code, and either how confident I am that I can get access to non-evil taint and invent a non-evil Tainted Sorcerer vs how willing I am to go evil for the original Tainted Sorcerer and how confident I am that I will be able to qualify for it.
    Researching original spells does cost 1000 gp per week (as per the DMG), which is not cheap.

  27. - Top - End - #117
    Pixie in the Playground
     
    PaladinGuy

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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    . Since you are an ordinary person, not a legendary hero, assume your ability scores use your choice of the nonelite array (13, 12, 11, 10, 9, 8) or the standard array (11, 11, 11, 10, 10, 10),
    (I'm a 3rd level Bardic Sage!)
    Hahaha! yeah... No. I always hated the standard arrays, but didn't know exactly. I finally figured out why be when I started looking at things like what is a light load and how long I could hold my breath, and if you consider each standard deviation of IQ from the norm equivalent to the +/-1 per, then it all made sense, those stats were so far below my actual abilities that it was just infuriating.

    Str 17
    Dex 8 -yes, I know at least this isn't 5e
    Con 16
    Int 17
    Wis 18
    Cha 18

    As for levels: first level human Rogue. Hope to see you in a year, ought to be taking a level of paladin.
    Last edited by MaesterOlorin; 2018-01-08 at 02:15 AM.

  28. - Top - End - #118
    Titan in the Playground
     
    Troacctid's Avatar

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    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by MaesterOlorin View Post
    Hahaha! yeah... No. I always hated the standard arrays, but didn't know exactly. I finally figured out why be when I started looking at things like what is a light load and how long I could hold my breath, and if you consider each standard deviation of IQ from the norm equivalent to the +/-1 per, then it all made sense, those stats were so far below my actual abilities that it was just infuriating.

    Str 17
    Dex 8 -yes, I know at least this isn't 5e
    Con 16
    Int 17
    Wis 18
    Cha 18

    As for levels: first level human Rogue. Hope to see you in a year.
    You use either the standard array or the nonelite array. Remember, any abilities you gain are on top of the abilities you already have. You don't lose any of your existing skills or abilities; however, any new abilities will key off of the stat array you choose.

  29. - Top - End - #119
    Ettin in the Playground
    Join Date
    Oct 2015
    Location
    Berlin
    Gender
    Male

    Default Re: You just gained a level in real life! What class would you take?

    Quote Originally Posted by Troacctid View Post
    Researching original spells does cost 1000 gp per week (as per the DMG), which is not cheap.
    Actually, how do we handle that (and WBL)? Looking at the cost of a standard Krügerrand, GP seem to be very expensive.

  30. - Top - End - #120
    Barbarian in the Playground
     
    RogueGuy

    Join Date
    Jul 2014

    Default Re: You just gained a level in real life! What class would you take?

    pathfinder Investigator, Empiricist archtype. I friggin love that class. I take cure light wounds, ant haul, endure elements, crafter's fortune, and Expiditious retreat for extracts, Deadly aim and point blank shot for feats.
    the first half of the meaning of life is that there isn't one.

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