Results 91 to 120 of 212
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2018-01-06, 05:10 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
Re: You just gained a level in real life! What class would you take?
Actually, the PF Fighter (Weapon Master) is a fast track to power, at least when it comes to the most common utility spells, being able to access them long before even a Wizard can. Now at 3rd level, Fly and DimDoor should be available, no mean feat.
But: While the 80s were cool and I love Shadowrun, I simply cannot imagine running around in a trenchcoat to hide a Katana and bullet proof vest, or going further and getting a riot shield and helmet, or sitting in my basement to fiddle with a gun and hand-craft the ammo, stuff you need for the symbolic link...
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2018-01-06, 09:25 AM (ISO 8601)
- Join Date
- Sep 2011
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2018-01-06, 04:12 PM (ISO 8601)
- Join Date
- Oct 2011
Re: You just gained a level in real life! What class would you take?
Sorry, I'm actually more concerned in the opposite direction - how character sheet flaws affect us. What if IRL us already has the flaw? Does the condition get worse by combining them, or get set to the worse of the two? Or, craziest example, what if a blind man took murky eyed? (not me, so I wouldn't know that explicit answer, but it is perhaps easier to discuss than the subtle minutia of the actual case)
Ok... Assuming I've had such experiences, and assuming I pick one I'd just as soon forget... And that I carefully document the experience and the process, and then "spend the XP" (being paranoid and documenting everything else that triggered an XP gain, too, if I can feel it affect my "sheet", or just guessing otherwise), what happens when I spend XP? Do some of these memories not seem as important any more, or even not seem familiar? Do my friends notice that I've changed? Or does it just affect my character sheet?
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2018-01-06, 04:39 PM (ISO 8601)
- Join Date
- Mar 2009
Re: You just gained a level in real life! What class would you take?
Pathfinder, human wizard.
Int: 15
Wisdom: 12
Constitution: 11
Charisma: 10
Dexterity: 9
Strength: 8
Ring as my arcane bond, transmutation or illusion as my specialist school, enchantment and necromancy as opposed schools.
Feats to come later.
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2018-01-06, 04:41 PM (ISO 8601)
- Join Date
- Jul 2011
- Location
- The Middle of Nowhere
- Gender
Re: You just gained a level in real life! What class would you take?
Last edited by Esprit15; 2018-01-06 at 04:47 PM.
Awesome avatar by Cuthalion
Spoiler: Old Avatars
By Ceika, Ceika, Linklel (Except for one that appears to be lost to time)
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2018-01-06, 07:03 PM (ISO 8601)
- Join Date
- Oct 2011
Re: You just gained a level in real life! What class would you take?
Still curious how lots of things play out. Say I'm proficient in, oh, I dunno, firearms IRL. I take a class like, say, Crusader with a BAB bonus. Do I...
Notice that I am better with firearms? Apparently, my sheet stats (str, dex, etc) don't carry over, how about things like BAB?
Do I notice that a can now draw a weapon trivially easily while moving?
Do I randomly hit seemingly impossible targets 5% of the time, and randomly miss the broad side of a barn 5% of the time?
Do I now know how to hit people without risk of killing them (hooray subdual damage)?
Do my various strikes and stance (and troll blood) actually heal my injuries, or only my sheet HP?
More later.
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2018-01-06, 07:48 PM (ISO 8601)
- Join Date
- Feb 2011
- Location
- Clockwork Nirvana
- Gender
Re: You just gained a level in real life! What class would you take?
If memory serves, I agreed that that was what you were claiming - or more specifically, that if you were indeed claiming to be the most intelligent person to ever have lived then 26 would be an acceptable representation.
The validity of the underlying claim was, if I recall, between you and your mother.
Mine included the Socratic method, geometry by construction, formal logic, debate, civics, statistics, experimental design, the method of loci, essay composition, creative writing, literally analysis, Classical Latin and Greek, music theory, French, and a thesis with verbal defense.
That was, to be clear, my secondary school/high school education - it does not reflect anything I pursued as part of my graduate or undergraduate studies at University.
Much of that was, admittedly, extracurricular: debate was debate club, experimental design and statistics were learned by participating in science club and fairs well after they created to be required in 5th grade. Latin and Greek were independent study facilitated by the French teacher.
You can graduate from secondary school, or even University, by going with rote memorization: you will generally have options, however, to learn far more if you wish.Last edited by Hecuba; 2018-01-06 at 09:27 PM.
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2018-01-06, 09:24 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life! What class would you take?
Like everything else, they apply on top of your real-life abilities. In most cases, I would expect the condition to get worse in combination, but I suppose it depends on the flaw.
A blind man with the Murky-Eyed flaw would have even worse vision if possible.
The only thing you lose is the ability to spend that xp on any other xp costs. Think of it as a battery that you can charge by living your life. Spending the xp uses up the battery's charge, but you still have those life experiences.
Real life still doesn't actually play by D&D rules, even if you have D&D stats, so you shouldn't think too hard about the math and stuff, because a lot of the underlying mechanics (like the use of the d20) aren't in play. But the things those mechanics represent are still there, so, for example, you will notice that your aim improves slightly as your BAB goes up.
And as for healing—hit points are an abstract mechanic, but as a rule of thumb, you can generally count on an effect to have an effect like what a D&D character would experience in-universe. So for the Martial Spirit stance: "This healing represents the vigor, drive, and toughness you inspire in others. Your connection to the divine causes such inspiration to have a real, tangible effect on your allies' health." For Crusader's Strike: "This power washes over you as your weapon finds its mark, mending your wounds and giving you the strength to fight on."Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-01-07, 03:58 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
Re: You just gained a level in real life! What class would you take?
www.WorldOfPrime.com and Sword of the Bright Lady (Flintlock Fantasy!)
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2018-01-07, 11:33 AM (ISO 8601)
- Join Date
- Sep 2009
Re: You just gained a level in real life! What class would you take?
This seems cool and the perfect nerdy thing that these forums would do every year.
But I wonder why some people are going with 3. 5 when it seems obvious that Pathfinder is the superior option? Outside of maybe: Druids, Archivists, and StP Erudites there isn't really a lot of reason to go DnD 3.5 over Pathfinder. Although the spell selection or feat selection might be more limited, the classes themselves are way stronger.
Can I just write Pathfinder Psion and then go along with my life on this? I swear I'll update with more specifics in due time! But I'm not entirely sure exactly what kind of Psion to be.
Interesting note: If we choose Pathfinder, do we get to get our Favored Class Bonus too?
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2018-01-07, 11:33 AM (ISO 8601)
- Join Date
- Oct 2011
Re: You just gained a level in real life! What class would you take?
So I'm actually good on XP, but ****ed on flaws. And sheet abilities matter. Got it. My very flawed self has had plenty of time to be sculpted better.
Just to be sure, since you care so much about fluff, refluffed things did not work, right?
Now, for more hard-core experimentation.
I'll lock in one spell with the best spell in the game: Prestidigitation. Because nothing is better for experiments, IMO.
D&D teleportation effects require certain planar geography to exist in order to be effective. So I attempt to use Prestidigitation to teleport a small object from one hand to another - a listed example of what the big P can do. Does it work?
I attempt to use Prestidigitation for effects which are clearly in line with its power level, but which have never been explicitly published. Do any of them work?Last edited by Quertus; 2018-01-07 at 11:34 AM.
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2018-01-07, 11:44 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
Re: You just gained a level in real life! What class would you take?
Remember Elminster visiting Ed Greenwood from time to time?
For Pathfinder, our Earth is only another planet on the Prime and it´s even canon that you can and have to go visit it, including alternate versions (Did you know that Rasputin was an Oracle and Paris is full of Ghouls?)
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2018-01-07, 12:17 PM (ISO 8601)
- Join Date
- Dec 2013
- Location
- turkey
- Gender
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2018-01-07, 12:59 PM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life! What class would you take?
Refluffing is generally under the purview of the DM, not the player, with minor exceptions. (I believe there's a note somewhere about players doing it for spells.) You are the player in this scenario.
The spell does what the text says it does. Any use for it that's not described in the text fails. Repeated experimentation in an attempt to achieve new effects constitutes spell research, and could ultimately result in the invention of a new cantrip.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-01-07, 02:09 PM (ISO 8601)
- Join Date
- Nov 2017
- Location
- Florida
- Gender
Re: You just gained a level in real life! What class would you take?
Imma just gonna say that I will be over here being a h ttps://dnd-wiki.org/wiki/Pie_Mage_(3.5e_Class) and never need to buy food again!
Last edited by Cestes; 2018-01-07 at 02:10 PM.
78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Generation 21. Every time you see a generation, copy it into your Sig and add one. This is a social experiment
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2018-01-07, 02:16 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
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2018-01-07, 02:44 PM (ISO 8601)
- Join Date
- Mar 2009
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2018-01-07, 02:50 PM (ISO 8601)
- Join Date
- Aug 2009
- Gender
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2018-01-07, 04:16 PM (ISO 8601)
- Join Date
- Jul 2017
Re: You just gained a level in real life! What class would you take?
Probably a synthesist summoner from Pathfinder.
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2018-01-07, 05:34 PM (ISO 8601)
- Join Date
- May 2011
- Location
- material & internet plane
- Gender
Re: You just gained a level in real life! What class would you take?
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2018-01-07, 06:10 PM (ISO 8601)
- Join Date
- May 2017
- Location
- Your mom's bed.
- Gender
Re: You just gained a level in real life! What class would you take?
Most likely Cleric (3.5), not only do I get to know the whole spell list, I'd get the domain abilities as well, such as spontaneous Calm Emotions or heat resistance. Also, when the zombie apocalypse inevitably comes to pass, I'll stand a chance.
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2018-01-07, 07:23 PM (ISO 8601)
- Join Date
- Oct 2011
Re: You just gained a level in real life! What class would you take?
Huh. IMO, it's usually the player coming up with a refluff top four their concept. Of course, then again, IMO, it's usually the player suggesting or inventing homebrew to fit their concept. Either way, doesn't work in this thread, fair enough.
I picked Prestidigitation because it is an inherently, explicitly open-ended spell. The way, say, Wish is. If my research suggests that I'll have to cast 1,000 wishes to "research" anything not explicitly called out in an example, well, it greatly reduces the value of Wish (unless I'm rolling in XP from life experiences, but even then...)
On the plus side, I will likely investigate this research concept for many of my higher level slots.
As I recall from previous threads, there's a "no early entry shenanigans" clause? So many of my Sculpt Self abilities are sealed off behind a "not before 20xx" barrier? Fair enough.
Is there any RAW on what it would take to get a new Elan body? Or do I just keep trying to make a ritual to create a new immortal body, sacrificing virgins at midnight under the light of a new moon* until something happens?
Combine the above two paragraphs, and I have similar questions about Rituals. I just have to experiment, and then I still have to wait until 20xx to perform rituals of a certain power level?
This experimentation... makes Wizard potentially better (for me, at least) than Arcane Caster, due to unlimited spells known, give or take how ritual research compares to spell research. It depends on so many factors, including how well my spell research vs ritual research works, how much free time I have based on how much money skill checks let me make, whether I enjoy spell research as much as I do writing code, and either how confident I am that I can get access to non-evil taint and invent a non-evil Tainted Sorcerer vs how willing I am to go evil for the original Tainted Sorcerer and how confident I am that I will be able to qualify for it.
However, even this assumes that I'm role-playing poorly. Because, if I don't know that I'll only go to level 20, I may just assume that I'll gain access to Eschew Materials (or Ignore Materials, whichever is epic) to cast resurrection without needing a 5k gp diamond.
On the plus side, if I do become immortal, and get a new feat every year, there's a feat to let"limited spells known"spontaneous casters learn additional spells, right? So, even if I make all the wrong choices, for all the wrong reasons, I'll still be able to make Arcane Spellcaster work eventually, right?
And, of course, if I start hearing news about miracle healers pooping up, well, that will change things, too. As would being abducted by government agencies "for my protection"...
* or, you know, whatever my research & spellcraft suggest might work as a path to simple immortality (without becoming undead).Last edited by Quertus; 2018-01-07 at 10:44 PM.
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2018-01-07, 11:02 PM (ISO 8601)
- Join Date
- Sep 2011
Re: You just gained a level in real life! What class would you take?
Also, until fairly recently, there were things in D&D 3.5 which didn't have equivalents in Pathfinder, such as Incarnum. There still isn't a warlock equivalent, though that class which I keep advertising is in playtest.
As Troacctid has stated a dislike of 3rd party material for this exercise, however, I suppose I will have to come up with an alternative build... Shaman, with the Deep Shaman archetype, seems well suited to what I'm after.
Spoiler: Deep Shaman statblock
Human
Deep Shaman 2
Str 9, Dex 10, Con 8, Int 11, Wis 15, Cha 12
Spirit: Waves
Spirit ability: Wave Strike (Su)
Spirit animal: Trilobite
Hexes: Deep Heart (Su)
Feats: Combat Casting, Quick Preparation
Human favored class bonus spells
Orisons: Enhanced Diplomacy, Spark
I turn the other cheek
I'm dropping, I am one
Into the hands of nameless lands
To which you cannot runLast edited by KillingAScarab; 2018-01-08 at 02:44 AM. Reason: Deep Shaman rather than Water Elemental pact Avowed
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2018-01-08, 12:56 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Round Rock, TX
- Gender
Re: You just gained a level in real life! What class would you take?
Spoiler: previously. . .Transmuter wizard 1.
Opposition schools: Divination, Enchantment
Str 10, Dex 9, Con 11, Int 16, Wis 10, Cha 9 (age-adjusted)
hp: 10
Feats: Great Fortitude, Toughness
Transmuter wizard 2! I’d also retrain an opposition school from divination to necromancy. Not sure what I was thinking there.Avatar by Qwernt
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2018-01-08, 01:22 AM (ISO 8601)
- Join Date
- Mar 2013
Re: You just gained a level in real life! What class would you take?
Time to pick up that second level of Summoner...
Spoiler: 2018 BuildNG Alternate Human Evolutionist Summoner 2
Str 8 Con 10 Dex 12 Int 11 Wis 9 Cha 15
Alternate Human Racial Traits: Comprehensive Education (All Knowledges as class skills, +1 racial bonus on skill checks for each Knowledge skill that they gain as a class skill from their class levels [from Summoner that's all of them...so +1 to All Knowledges?{going the RAW reading that isn't how I first read it...}]), Focused Study (Skill Focus at 1st, 8th, and 16th; picking Diplomacy)
Favored Class: Summoner (+1 SR to Eidolon)
Speaks Common and Celestial
Spoiler: Vitals12 HP, Fort +0, Ref +1, Will +2, BAB 0, AC 12, Init +1
5'8, 178 lb, blonde, blue-eyed (spectacled)
Spoiler: Base AttacksQuarterstaff: -3 vs AC, 1d6-1 bludg
Light Crossbow: +2 vs AC, 1d8 pierce
Spoiler: GearHide Armor, Light Crossbow, Quarterstaff
Spoiler: SkillsLinguistics: +4, Spellcraft: +4
Spoiler: FeatsNoncombatant (-2 to melee attack rolls) Flaw: Resilient Eidolon - Eidolon sticks around (Summoner levels) rounds after you are knocked unconscious, fall asleep, or are killed, in case you don't get back up
Vulnerable (-1 AC) Flaw: Vigilant Eidolon - While your eidolon is within your reach, you gain a +4 bonus on Perception checks. If you have 10 or more ranks in Perception, this bonus increases to +8. This does not apply if your eidolon is helpless or unconscious.
Focused Study - Skill Focus(Diplomacy): +3 to Diplomacy checks (+5 total bonus)
1st Level: Extra Evolution - +1 to EP Pool
Spoiler: Spells0: Detect Magic, Read Magic, Light, Mage Hand, Mending
1: Life Conduit, Mage Armor, Snowball
Spoiler: Class Features:
Spoiler: Life LinkStarting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
In addition, the eidolon and the summoner must remain within 100 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 100 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by 50%. If the eidolon is more than 1,000 feet away but closer than 10,000 feet, its current and maximum hit point totals are reduced by 75%. If the eidolon is more than 10,000 feet away, it is immediately returned to its home plane. Current hit points lost in this way are not restored when the eidolon gets closer to its summoner, but its maximum hit point total does return to normal.
Spoiler: Summon Monster (SP)Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned. He can cast this spell as a standard action and the creatures remain for 1 minute per level (instead of 1 round per level). At 3rd level, and every 2 levels thereafter, the power of this ability increases by one spell level, allowing him to summon more powerful creatures (to a maximum of summon monster IX at 17th level). At 19th level, this ability can be used as gate or summon monster IX. If used as gate, the summoner must pay any required material components. A summoner cannot have more than one summon monster or gate spell active in this way at one time. If this ability is used again, any existing summon monster or gate immediately ends. These summon spells are considered to be part of his spell list for the purposes of spell trigger and spell completion items. In addition, he can expend uses of this ability to fufill the construction requirements of any magic item he creates, so long as he can use this ability to cast the required spell.
Spoiler: EidolonSpoiler: Feature WordingA summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature. An eidolon has the same alignment as the summoner that calls it and can speak all of his languages. Eidolons are treated as summoned creatures, except that they are not sent back to their home plane until reduced to a number of negative hit points equal to or greater than their Constitution score. In addition, due to its tie to its summoner, an eidolon can touch and attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures.
A summoner can summon his eidolon in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was dismissed or banished. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. The eidolon does not heal naturally. The eidolon remains until dismissed by the summoner (a standard action). If the eidolon is sent back to its home plane due to death, it cannot be summoned again until the following day. The eidolon cannot be sent back to its home plane by means of dispel magic, but spells such as dismissal and banishment work normally. If the summoner is unconscious, asleep, or killed, his eidolon is immediately banished. The eidolon takes a form shaped by the summoner’s desires. The eidolon’s Hit Dice, saving throws, skills, feats, and abilities are tied to the summoner’s class level and increase as the summoner gains levels. In addition, each eidolon receives a pool of evolution points, based on the summoner’s class level, that can be used to give the eidolon different abilities and powers. Whenever the summoner gains a level, he must decide how these points are spent, and they are set until he gains another level of summoner.
The eidolon’s physical appearance is up to the summoner, but it always appears as some sort of fantastical creature. This control is not fine enough to make the eidolon appear like a specific creature. The eidolon also bears a glowing rune that is identical to a rune that appears on the summoner’s forehead as long as the eidolon is summoned. While this rune can be hidden through mundane means, it cannot be concealed through magic that changes appearance, such as alter self or polymorph (although invisibility does conceal it as long as the spell lasts).
Spoiler: Eidolon Form and StatsKye - Using Aboleth Model (Reach [Tentacle], 2x Tentacles), Basic Magic (stabilize) Multiattack feat
Spoiler: Bond SensesSpoiler: Feature WordingStarting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.Last edited by JBPuffin; 2018-01-08 at 01:24 AM.
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2018-01-08, 01:49 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life! What class would you take?
Not that I know of. Although off the top of my head, there is at least one prestige class (Shaper of Form) that allows you to change your race.
Rituals? Isn't that a category of feat?
Researching original spells does cost 1000 gp per week (as per the DMG), which is not cheap.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-01-08, 02:00 AM (ISO 8601)
- Join Date
- Jan 2018
Re: You just gained a level in real life! What class would you take?
Hahaha! yeah... No. I always hated the standard arrays, but didn't know exactly. I finally figured out why be when I started looking at things like what is a light load and how long I could hold my breath, and if you consider each standard deviation of IQ from the norm equivalent to the +/-1 per, then it all made sense, those stats were so far below my actual abilities that it was just infuriating.
Str 17
Dex 8 -yes, I know at least this isn't 5e
Con 16
Int 17
Wis 18
Cha 18
As for levels: first level human Rogue. Hope to see you in a year, ought to be taking a level of paladin.Last edited by MaesterOlorin; 2018-01-08 at 02:15 AM.
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2018-01-08, 02:05 AM (ISO 8601)
- Join Date
- Jan 2014
- Location
- California
- Gender
Re: You just gained a level in real life! What class would you take?
Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2018-01-08, 03:07 AM (ISO 8601)
- Join Date
- Oct 2015
- Location
- Berlin
- Gender
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2018-01-08, 03:16 AM (ISO 8601)
- Join Date
- Jul 2014
Re: You just gained a level in real life! What class would you take?
pathfinder Investigator, Empiricist archtype. I friggin love that class. I take cure light wounds, ant haul, endure elements, crafter's fortune, and Expiditious retreat for extracts, Deadly aim and point blank shot for feats.
the first half of the meaning of life is that there isn't one.