New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 15 of 15
  1. - Top - End - #1
    Troll in the Playground
    Join Date
    Sep 2015
    Location
    Gondor, Middle Earth
    Gender
    Male

    Default Names for Wizard Groups

    So for some worldbuilding for the RPG I'm making with my brother (who is known here as Green Elf), part of the world's past and one of the central parts of the history and even a messiah figure for one of the religions is a time when wizards ruled the entirety of the world. The nobility, including the upper class members of the military, were taught magic, and it was used to lord over the mundane folk. There aren't really any exceptions, since in this world magic is inherently corrupting and evil. I was thinking that a part of it, there would be different groups within the societal structure that would focus on different magic for different functions.

    So far I have this

    High Wizards: Kings and Lords only, would focus mainly on learning powerful rituals that would take long amounts of time to cast. They only join battle of any kind when it needs a quick finish, and when they do, they are in a safe location and surrounded by soldiers.

    Battlemages: Social equivalent of knights. They focus on combat based spells that are quick to cast. They are assembled into orders like knights.

    Nightblades: Secret police and spies. They focus on mind control, illusion, and scrying magic to uproot insurgencies and target dissidents.

    Any other ideas? I can provide any other lore if needed.
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
    Quote Originally Posted by Quibbilcious View Post
    I lost my artistic license after getting stuck in a poetry jam.
    Avatar made by Professor Gnoll

  2. - Top - End - #2
    Bugbear in the Playground
     
    SamuraiGuy

    Join Date
    Mar 2016
    Location
    The Frozen North
    Gender
    Male

    Default Re: Names for Wizard Groups

    Ordo Vigiles: Order of the watchmen, the city firefighters should contain wizards as cities had the bad tendency to burn down

    Witch hunters/ mage hunters: To hunt down renegade mages and criminals

    Dread Knights: The magical cavaliers

    The Magisters: the bureaucratic elite
    Optimizing vs Roleplay
    If the worlds greatest optimizer makes a character and hands it to the worlds greatest roleplayer who roleplays the character. What will happen? Will the Universe implode?

    Roleplaying vs Fun
    If roleplaying is no fun then stop doing it. Unless of course you are roleplaying at gunpoint then you should roleplay like your life depended on it.

  3. - Top - End - #3
    Halfling in the Playground
     
    Griffon

    Join Date
    Mar 2016
    Location
    Land of Heat and Brush
    Gender
    Male

    Default Re: Names for Wizard Groups

    The Mages Association, or.

    The Alliance of Magicians... they demand to be taken seriously.

  4. - Top - End - #4
    Ogre in the Playground
    Join Date
    Nov 2009
    Gender
    Male

    Default Re: Names for Wizard Groups

    Warlocks - Renegade wizards who have left or been exiled from the traditional power structure for one reason or another. When warlocks band together for one reason or another, it is called a "coven."
    It always amazes me how often people on forums would rather accuse you of misreading their posts with malice than re-explain their ideas with clarity.

  5. - Top - End - #5
    Barbarian in the Playground
     
    Planetar

    Join Date
    Jun 2016

    Default Re: Names for Wizard Groups

    Row Walkers - They are in charge of agriculture and rural peasantry. May not sound terribly intimidating however bear in mind the following. They lord over the most vulnerable of the citizens as a farmhouse has minimal defenses. They are in charge in the most remote of locations which one will notice is normally where artifacts of power are recovered from. They control the nation's food supply. As most of their time is spent in isolation it is where the courts often send the most anti-social and cruel of the mages.

    They tend to specialize in travel spells, curses, weather control, and some specialize in servant creation.
    Firm opponent of the one true path

  6. - Top - End - #6
    Ogre in the Playground
     
    NinjaGuy

    Join Date
    Jul 2013

    Default Re: Names for Wizard Groups

    Oracles - divination magic, but only able to forecast the future, and limited in range to their local geography. Typically there's only a handful overall, and are part of local government for planning purposes. A major city might have 5 - the average town will have one.

    "Low" wizards or Hedge Wizards - They have various names, but these magical individuals are the ones on the frontiers and in smaller towns. Their magic is primarily utility-based, with a handful of spells for the law-enforcement side of things. They may travel/patrol between small towns or villages, or stick to just one town. They include:
    • Wardens - specializes in mitigation of large events, such as natural disasters or important cross-jurisdictional matters. Think the FBI and FEMA rolled into one.
    • Marshals - those with the ability to take over an area for a common purpose for a brief period of time. Closest analog would be the National Guard and the, well, Marshal Service.
    • Executors - Versatile Special operations wizards who aren't often used, but have incredibly high authority when they are. Closest analog would be a SEAL Team.
    • Arbiters - These are the Diplomats, mediators, and arbitration. Able to make contracts magically binding,
    • Hieromancers - Catchall term for practioners of law magic, the name is more commonly used for those who process civil matters - lawyers, clerks, and regulators - rather than criminal matters

  7. - Top - End - #7
    Troll in the Playground
    Join Date
    Sep 2015
    Location
    Gondor, Middle Earth
    Gender
    Male

    Default Re: Names for Wizard Groups

    Even if this thread doesn't continue, I'd like to thank everyone for all the ideas you gave me.

    Thanks guys.
    I'm a Lawful Good Human Paladin
    Justice and honor are a heavy burden for the righteous. We carry this weight so that the weak may grow strong and the meek grow brave
    — The Acts of Iomedae, Pathfinder
    Quote Originally Posted by Quibbilcious View Post
    I lost my artistic license after getting stuck in a poetry jam.
    Avatar made by Professor Gnoll

  8. - Top - End - #8
    Ogre in the Playground
     
    Beholder

    Join Date
    Dec 2015

    Default Re: Names for Wizard Groups

    Tunnel Snakes: They rule small city-states by using utility, illusion, and enchantment spells.
    Quote Originally Posted by Honest Tiefling View Post
    Is this a good OJEBUWIP WHAT IN THE NINE ABYSSES, or a bad OJFBUEWIP WHAT IN THE NINE ABYSSES?
    Quote Originally Posted by Kid Jake View Post
    "Oh no, I'm bleeding out of my eyes...it's only now that I see that the delivery fee isn't a substitute for tipping your pizza guy!"
    Quote Originally Posted by Arguss View Post
    "No" means "yes".
    Quote Originally Posted by daremetoidareyo View Post
    My other idea was to be a troglodyte were-cockroach and just smell bad in people's squares.

  9. - Top - End - #9
    Titan in the Playground
     
    Nifft's Avatar

    Join Date
    Feb 2006
    Location
    NYC
    Gender
    Male

    Default Re: Names for Wizard Groups

    Portmanteau - "movement-word" - a mage skilled at teleportation and travel magic.

    Malaprop - "bad-support" - a mage skilled at hexing or neutralizing enemy gear, or one who has created many cursed items.

    Metaphor - "beyond-bearer" - a mage skilled at force effects, or one who uses magic to replace laborers & servants.

    Paragraph - "supernatural-visualist" - a mage skilled at visual illusions and illustrations.

  10. - Top - End - #10
    Barbarian in the Playground
    Join Date
    Mar 2017

    Default Re: Names for Wizard Groups

    Quote Originally Posted by 8BitNinja View Post
    Any other ideas? I can provide any other lore if needed.
    The most dreaded of all **drumroll** ... Tax Collectors.

    They know how much everyone owes.
    They will take it.
    And none will stop them.

    Spoiler
    Show
    Tax your dragons today!

  11. - Top - End - #11
    Pixie in the Playground
    Join Date
    Sep 2017

    Default Re: Names for Wizard Groups

    Grand Singers: Wizards that have woven their long incantations into powerful rythmic songs. Not really bards, more like people who sing in a choir and a nearby village blows up.

  12. - Top - End - #12
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

    Join Date
    Dec 2007
    Location
    San Antonio, Texas
    Gender
    Male

    Default Re: Names for Wizard Groups

    Watchful Order of Magists and Protectors
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  13. - Top - End - #13
    Troll in the Playground
    Join Date
    Dec 2013
    Location
    turkey
    Gender
    Male

    Default Re: Names for Wizard Groups

    How about esorerica for groups name. As they powered up by great old one.
    Quote Originally Posted by Dark Shadow View Post
    Threads are like cats. They go where they want, and never listen to what you want them to do.


  14. - Top - End - #14

    Default Re: Names for Wizard Groups

    The Transcendent Conclave.

  15. - Top - End - #15
    Orc in the Playground
     
    RedWizardGuy

    Join Date
    Feb 2016

    Default Re: Names for Wizard Groups

    Thaumaturges of the Seaboard.
    -
    What is dead may never die, but rises again, harder, stronger, in a later edition.
    -

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •