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2018-01-05, 09:03 PM (ISO 8601)
- Join Date
- May 2007
Zealot help - Pathfinder DSP Path of War
I'm planning a Zealot for an upcoming campaign. Right now, I'm considering a Halfling.
As a non-psionic race, does he need Wild Talent (or anything else) as a first level feat in order to have the ability to even take the class?
Any other things I should know as a PoW/Psionics newbie?Avatar of Vlad Taltos and Loiosh by Bradakhan
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2018-01-05, 10:13 PM (ISO 8601)
- Join Date
- Jun 2011
- Location
- Tennessee
- Gender
Re: Zealot help - Pathfinder DSP Path of War
No, you do not need to be previously psionic to take levels in a psionic class.
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2018-01-05, 10:25 PM (ISO 8601)
- Join Date
- May 2007
Re: Zealot help - Pathfinder DSP Path of War
As a follow-up, does being a psionic class get rid of the "Wild Talent" prerequisite for "Unlocked Talent"?
Avatar of Vlad Taltos and Loiosh by Bradakhan
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2018-01-05, 11:04 PM (ISO 8601)
- Join Date
- Sep 2017
Re: Zealot help - Pathfinder DSP Path of War
http://www.d20pfsrd.com/traits/race-traits/helpful/
http://www.d20pfsrd.com/traits/regio...munity-minded/
The helpful trait will boost your aid another bonus to 4 + zeal and community minded will make your morale bonuses, including zeal last 2 extra rounds.
http://www.d20pfsrd.com/feats/combat...hnique-combat/
Divine Fighting Technique (Way of the Shooting Star) will let you use your charisma in place of strength or dexterity in melee and range.
The Halfling favored class bonus lets you get 10 total convictions.
Zealots have the best maneuver recovery so you will want to expend maneuvers as fast as possible. Riven Hourglass and the Protection Mission offer action advantage.
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2018-01-05, 11:40 PM (ISO 8601)
- Join Date
- May 2007
Re: Zealot help - Pathfinder DSP Path of War
Not sure I have room for those traits due to making the character part fey to get Cha to AC.
Never saw that feat before. Looks awesome, but goes against my character idea. I'll keep it in mind for future characters.
Thanks for the great tips.Avatar of Vlad Taltos and Loiosh by Bradakhan
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2018-01-05, 11:44 PM (ISO 8601)
- Join Date
- May 2007
Re: Zealot help - Pathfinder DSP Path of War
Avatar of Vlad Taltos and Loiosh by Bradakhan
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2018-01-05, 11:58 PM (ISO 8601)
- Join Date
- Aug 2016
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2018-01-06, 12:20 AM (ISO 8601)
- Join Date
- May 2007
Re: Zealot help - Pathfinder DSP Path of War
Last edited by Barstro; 2018-01-06 at 12:48 AM.
Avatar of Vlad Taltos and Loiosh by Bradakhan
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2018-01-06, 01:08 AM (ISO 8601)
- Join Date
- Sep 2017
Re: Zealot help - Pathfinder DSP Path of War
The Additional Traits feat gets you two more traits. You can get a combat feat from Combat Conviction to compensate.
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2018-01-06, 02:09 AM (ISO 8601)
- Join Date
- Jun 2013
Re: Zealot help - Pathfinder DSP Path of War
Take a peek at the 200 page guide for Zealots in my signature
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2018-01-06, 03:16 AM (ISO 8601)
- Join Date
- Apr 2014
Re: Zealot help - Pathfinder DSP Path of War
You can also join the Lords of the Wheel martial tradition.
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2018-01-06, 09:11 AM (ISO 8601)
- Join Date
- Mar 2015
- Location
- Louisiana
- Gender
Re: Zealot help - Pathfinder DSP Path of War
The last Zealot I made I had the most fun playing out of all my builds. It used the archetype that gets Silver Crane and Black Seraph and I played the son of both a demon and an angel who was tired of the other planes meddling in the affairs of the world, so his journey was in part to stop both sides from being children and fighting.
Since spells, and moves only tell you what they do and not how they look, it offers a great deal of flexibility in how you want your attacks to look. This is important since this can greatly fluff a build out with no added expense. My Silver Crane AOE attacks where giant holy swords, while my Black Seraph attacks where spears that came up from under the ground.
The only reason I bring this up is to help broaden your mind as to what you can and cant do, and are not limited to just, 'I swing my sword at them' It helps a lot.
The next thing to note about Zealot is your Mission. Each one has very powerful options (some more powerful then others) and will define how you plan to play. Zealot is one of the best support classes in the game if you take a healing based martial art such as Silver Crane or Radiant Dawn (in playtest but considered done), you will find that it pairs almost too well with your Martyrdom feature.
Your primary actions will involve taking damage from party members that take a solid hit, so a high CON score with your CHA score will help a lot, and using aid another on your whole collective almost every round, so boosting that with feats and racial options is a must. The DM will need to play around with encounters to keep things balanced due to this, but its not too hard if he has some experience under his belt.
Lastly, your weapon will mesh well with your path options. Like said above, you can follow a martial tradition to swap 1 move out for a different one, but must follow their oath too. Every path has a martial tradition, and there are even some paths that allow a free swap out (Radiant Dawn, Fools Errand, Chimera Soul, and so forth). I bring this up since the paths reflect your playstyle. If you opt to stay in the back, use your move action to aid the group, and your attack action to use a ranged strike, a bow with Tempest Gale is a powerful option, allowing ranged combat moves to trip, disarm, grapple, and what not safely from range. If you focus on damage, a 2 handed weapon is a solid choice too - opting for perhaps Primal Fury or Scarlet Throne. Sleeping Goddess is one of your core disciplines, and its a really good one too. While many of the strikes are more debuff in nature (and perhaps even a little lack luster), the boosts and stances more then make up for it. Further more, every move you know of Sleeping Goddess grants 1 additional power point (other then the very first, this includes stances), and additional points equal to the highest level move you know (so if you are lv 7 and have a 4th lv sleeping goddess move, you get 4 additional points to your pool), meaning you have a very large power pool to play with to fuel your moves.
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2018-01-06, 03:06 PM (ISO 8601)
- Join Date
- Jun 2013
Re: Zealot help - Pathfinder DSP Path of War
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2018-01-06, 08:21 PM (ISO 8601)
- Join Date
- Mar 2015
- Location
- Louisiana
- Gender
Re: Zealot help - Pathfinder DSP Path of War
Sorry, my bad. You aid yourself or another, and everyone gets the zeal. However there are ways to aid everyone in your collective too. Im trying to recall them, but the only one off the top of my head is the Warlords 8th level ability. I think I recall something in the psychic content somewhere too, or perhaps it was a stance... Ill get back to ya on that one if I remember what it was/
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2018-01-08, 12:51 AM (ISO 8601)
- Join Date
- May 2007
Re: Zealot help - Pathfinder DSP Path of War
Thank you all for the tips.
I have started a new thread for my specific character, if anyone wants to chime in.
http://www.giantitp.com/forums/showt...0#post22732280
Pretty sure I'll be replying on this one too, for Zealot general questions.
Thanks again.Avatar of Vlad Taltos and Loiosh by Bradakhan