New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 9 of 50 FirstFirst 1234567891011121314151617181934 ... LastLast
Results 241 to 270 of 1477
  1. - Top - End - #241
    Ogre in the Playground
     
    SamuraiGuy

    Join Date
    Oct 2012

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    I feel like something against the spirit of the game happens at every GT.
    That's true, but now that more and more of these top games are being streamed, it's visible to the general community while a lot of the drama used to just be insular to the group of players. It's to the point where Tryndamere (of Riot Games fame) was Tweeting about it, which is about as much exposure as a game like 40k can really get.

    But yeah, people get cutthroat quite a bit at GTs and Majors. Like I said, not surprising, but also pretty

  2. - Top - End - #242
    Barbarian in the Playground
     
    Voidhawk's Avatar

    Join Date
    Jun 2007
    Location
    Oxford, England
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    8th Ed. is designed to be competitive,
    That's funnier than the preceding joke!

    Seriously though Cheese, you used to play Magic the Gathering. The MtG Comprehensive Rules (aka "How the Game Actually Works") is currently 226 pages of dense text, with its own formal language for stating how things should proceed in any given case. It has an (outsourced) Judging Program which helps train players into judges, so that they can settle disputes over them. That's what a game "designed to be competitive" looks like, and it still has edge cases and player issues.

    40k has what, 50 pages of typo-laden rules (half of which is pictures) and a pile of randomly updated FAQs? All of which frequently contradict themselves and use confusing language. 8th is the first edition to even properly differentiate between Player Turns and Battle Rounds!
    Looking back on sanity from the other side, and laughing really loudly

    "In the whole of oWOD, there are only five normal people not somehow tied to the great supernatural conspiracy, and three of them were Elvis."
    Quote Originally Posted by The Tygre View Post
    If Ravenloft has taught me anything, darkness only makes the stars shine brighter.
    Bowl of Petunias avatar by Rincewind

  3. - Top - End - #243
    Banned
     
    LansXero's Avatar

    Join Date
    Jun 2010
    Location
    Lima, Peru
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Thats the issue with wanting to make a casual-friendly game competitive. Chapter Aproved was a good oportunity for GW to come up with its own tournament rules packet, streamline and define things for the cheese / loophole minded and provide an official framework within which to work. Alas, what we got instead was paid errata. Which I wouldnt mind, if we could get it in app form, not just dead tree form. As much hate as battlescribe gets, I couldnt imagine playing by flipping books back and forth or resorting to spreadsheets. Sure, its no Warroom, but its what we got.

  4. - Top - End - #244
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Voidhawk View Post
    Magic the Gathering [...] is currently 226 pages of dense text, with its own formal language for stating how things should proceed in any given case.
    How old is the DCI, again?
    'Cause 8th Ed. is currently 7 months old, and still getting rules.

    8th is the first edition to even properly differentiate between Player Turns and Battle Rounds!
    I know! Isn't it great!?

    Quote Originally Posted by LansXero View Post
    Chapter Aproved was a good oportunity for GW to come up with its own tournament rules packet, streamline and define things for the cheese / loophole minded and provide an official framework within which to work.
    Which is what the ITC is currently (trying) to do for GW, just as the DCI does for Wizards.

    ION;
    Not sure how I feel about Sergeant helmets on the Deathwatch.

    Spoiler
    Show


    I'm currently working on a Deathwatch Ancient, using one winged angel of death from the Empire Freeguild General kit.

    IO,ON;
    So Rogal Dorn's model is completely static and 100% boring. 'Defender of Terra' my arse. Wake me up when someone converts him into Ezekiel's stance.
    EDIT: It's already been pointed out that Dorn looks like Ted Danson. I am okay with this.
    (As opposed to Guilliman looking like Joffrey, lol)
    Last edited by Cheesegear; 2018-01-31 at 08:59 AM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  5. - Top - End - #245
    Ogre in the Playground
     
    9mm's Avatar

    Join Date
    Jun 2009

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    I refuse to accept the lack of facial hair on that Dorn model.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  6. - Top - End - #246
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2011
    Location
    Australia

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by 9mm View Post
    I refuse to accept the lack of facial hair on that Dorn model.
    Spoiler
    Show


    Weird, doesn't look like he's meant to have facial hair...

  7. - Top - End - #247
    Banned
     
    LansXero's Avatar

    Join Date
    Jun 2010
    Location
    Lima, Peru
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    How old is the DCI, again?
    'Cause 8th Ed. is currently 7 months old, and still getting rules.

    Which is what the ITC is currently (trying) to do for GW, just as the DCI does for Wizards.
    Wait, what? No no, the rules are made and set and mantained by Wizards themselves. Even the WPN guys who manage us stores are Wizards employees. Judges are volunteers certified by a 3rd party, but they dont make the rules or even get to overturn them when they are muddled.

    The argument about time is bogus as well; 8th was in development for however long, and should've had the competitive scene in mind from the get go, because the errata and ambiguity comes from the very building blocks of the system not being clear (like the interaction between faction keywords and stratagems, or 'objective secure' being patched in, or flyers, or...). While 8th does many things right, its apparent disregard of the competitive side of the game is worrying, specially for LGS like mine. No, people wont shell out 2 - 3k US$ 'for fun' or 'for the joy of painting', plenty of cheaper stuff for that; they do because of the game, and its rules, and the joy of playing each other.

  8. - Top - End - #248
    Troll in the Playground
     
    Brookshw's Avatar

    Join Date
    Apr 2013

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LansXero View Post
    .

    The argument about time is bogus as well; 8th was in development for however long, and should've had the competitive scene in mind from the get go, because the errata and ambiguity comes from the very building blocks of the system not being clear (like the interaction between faction keywords and stratagems, or 'objective secure' being patched in, or flyers, or...). While 8th does many things right, its apparent disregard of the competitive side of the game is worrying, specially for LGS like mine. No, people wont shell out 2 - 3k US$ 'for fun' or 'for the joy of painting', plenty of cheaper stuff for that; they do because of the game, and its rules, and the joy of playing each other.
    I suppose there's also the issue that scoring isn't consistent with the rules given, as I recall secondary objectives are in effect for many tournaments including LVO, and that such scoring benefits certain armies more, or more in earlier rounds (also allowing players that get an early lead to milk the clock).
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
    Avatar courtesy of Linklele

  9. - Top - End - #249
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LansXero View Post
    The argument about time is bogus as well; 8th was in development for however long, and should've had the competitive scene in mind from the get go, because the errata and ambiguity comes from the very building blocks of the system not being clear (like the interaction between faction keywords and stratagems, or 'objective secure' being patched in, or flyers, or...). While 8th does many things right, its apparent disregard of the competitive side of the game is worrying, specially for LGS like mine. No, people wont shell out 2 - 3k US$ 'for fun' or 'for the joy of painting', plenty of cheaper stuff for that; they do because of the game, and its rules, and the joy of playing each other.
    They sorta did have it in mind. I mean when Age of Sigmar booted up it didn't have the competitive scene in mind at all with it's no point values or anything. But I think 8th was made with the casual scene in mind first and foremost. It's trying to do both, and not badly in my opinion, but because it's focus is on the casual side of things, it's not worried about initial balance and depends on 'patches' to keep things competitive.

    I will say that I think 8th is the most competitive Warhammer has ever been.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  10. - Top - End - #250
    Titan in the Playground
     
    LCP's Avatar

    Join Date
    Nov 2009
    Location
    UK

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Which is a bit like saying this brick is the most aerodynamic that bricks have ever been.
    Spoiler: My Games
    Show

    WFRP 2E - Tales of Perilous Adventure
    The Hour After Midnight
    The Lord of Lost Heart
    Ill Met By Morrslieb

    Dark Heresy 1E - Wake of the Byzantium
    Episodes: I, II, III, IV, V

    WFRP 2E - The Bloody Crown
    Threads: I, II, III, IV, V, VI, VII, VIII, IX, X

  11. - Top - End - #251
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LCP View Post
    Which is a bit like saying this brick is the most aerodynamic that bricks have ever been.
    A bit, yeah.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  12. - Top - End - #252
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LCP View Post
    Which is a bit like saying this brick is the most aerodynamic that bricks have ever been.
    I'm saving an 'aerodynamic brick' reference for the next thread title.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  13. - Top - End - #253
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2011
    Location
    Australia

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by LCP View Post
    Which is a bit like saying this brick is the most aerodynamic that bricks have ever been.
    Quote Originally Posted by Cheesegear View Post
    I'm saving an 'aerodynamic brick' reference for the next thread title.
    But Stormravens aren't even that good anymore! (jokingnotjoking).

  14. - Top - End - #254
    Ogre in the Playground
     
    OldWizardGuy

    Join Date
    Apr 2011
    Location
    Australia

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Cheesegear View Post
    So Rogal Dorn's model is completely static and 100% boring. 'Defender of Terra' my arse. Wake me up when someone converts him into Ezekiel's stance.
    EDIT: It's already been pointed out that Dorn looks like Ted Danson. I am okay with this.
    (As opposed to Guilliman looking like Joffrey, lol)
    Why settle for Ezekiel when you've already got John Cleese? Not a million miles off from your deathwatch scheme either...

  15. - Top - End - #255
    Barbarian in the Playground
     
    Voidhawk's Avatar

    Join Date
    Jun 2007
    Location
    Oxford, England
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Forum Explorer View Post
    But I think 8th was made with the casual scene in mind first and foremost. It's trying to do both, and not badly in my opinion, but because it's focus is on the casual side of things, it's not worried about initial balance and depends on 'patches' to keep things competitive.
    The issue is that attitude is ass-backwards and doesn't work.

    It's doable (though tricky) to take a complex ruleset and boil it down to the bare bones needed to play, and then only introduce the intricacies to new players later. It's basically impossible to start with a spluge of ideas and "this is how it works in my head", and somehow pull a hard ruleset up out of the muck.

    Taking the example of Magic the Gathering again: the MtG department for RnD has one guy who's job title is Rules Manager. His job is, more or less, to know the entire rules inside and out, and tell the rest of RnD how to phrase new cards so that they function within the structure. Whenever the designers decide to add a new mechanic to the game (eg, every set), he's the guy who adds the update to the Comprehensive Rules. And rarely, when the designers want to do something that the game doesn't allow he gets to say "No, the game can't do that.", or "we could make the game do that, but it would break a hundred other things and isn't worth it". And then they listen and don't do the thing.

    40k has no-one curating it, no final adjudicator or "how the game actually works" documentation, and a whole pile of "it works because we say it does".
    Looking back on sanity from the other side, and laughing really loudly

    "In the whole of oWOD, there are only five normal people not somehow tied to the great supernatural conspiracy, and three of them were Elvis."
    Quote Originally Posted by The Tygre View Post
    If Ravenloft has taught me anything, darkness only makes the stars shine brighter.
    Bowl of Petunias avatar by Rincewind

  16. - Top - End - #256
    Ogre in the Playground
     
    9mm's Avatar

    Join Date
    Jun 2009

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Voidhawk View Post
    rarely
    Oh you sweet summer child, according to Rosewater that is a daily occurrence in Tabak's life.

    While a Rules Manager would be nice, it works best in games where there is a set framework for the entire game, and not for games like 40k; for a Rules Manager to work we'd still need to be playing 4th edition or earlier.
    Rule of Cool former designer

    Games I'm playing: League of Legends, Mechwarrior Online

  17. - Top - End - #257
    Banned
     
    LansXero's Avatar

    Join Date
    Jun 2010
    Location
    Lima, Peru
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by 9mm View Post
    Oh you sweet summer child, according to Rosewater that is a daily occurrence in Tabak's life.

    While a Rules Manager would be nice, it works best in games where there is a set framework for the entire game, and not for games like 40k; for a Rules Manager to work we'd still need to be playing 4th edition or earlier.
    There is nothing inherent to 40k or miniature gaming that prevents this; not even legacy rules as 8th was a hard reset anyways so they could've built it from the ground up with an expandible engine in mind, not isolated ideas put together. Thats the issue, they chose not to build a ruleset, but a game that can be fan-fixed because 'casuals dont care enough anyways'. Yet its casuals who get the most confused, as competitive players can extrapolate from other games / fanmade rulesets and fix holes to both player's satisfaction; casuals have a harder time with that.

  18. - Top - End - #258
    Colossus in the Playground
     
    JNAProductions's Avatar

    Join Date
    Jul 2014
    Location
    Avatar By Astral Seal!

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    It's best to build from a tournament standpoint-if it's balanced and clear for tournament players, it's balanced and clear for casuals. The opposite is not true.
    I have a LOT of Homebrew!

    Spoiler: Former Avatars
    Show
    Spoiler: Avatar (Not In Use) By Linkele
    Show

    Spoiler: Individual Avatar Pics
    Show

  19. - Top - End - #259
    Barbarian in the Playground
     
    Voidhawk's Avatar

    Join Date
    Jun 2007
    Location
    Oxford, England
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by 9mm View Post
    Oh you sweet summer child, according to Rosewater that is a daily occurrence in Tabak's life.

    While a Rules Manager would be nice, it works best in games where there is a set framework for the entire game, and not for games like 40k; for a Rules Manager to work we'd still need to be playing 4th edition or earlier.
    Exactly: a set framework is what 40k lacks, and without one it will never have the necessary clarity for competitive play.

    Instead we get the mess we have, where tournaments are forced to issue their own arbitrary and often confusing rulings on a myriad of topics, and the most direct source we have is screenshots of emails from customer service!
    Looking back on sanity from the other side, and laughing really loudly

    "In the whole of oWOD, there are only five normal people not somehow tied to the great supernatural conspiracy, and three of them were Elvis."
    Quote Originally Posted by The Tygre View Post
    If Ravenloft has taught me anything, darkness only makes the stars shine brighter.
    Bowl of Petunias avatar by Rincewind

  20. - Top - End - #260
    Troll in the Playground
    Join Date
    Jul 2005
    Location
    WI, USA
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    It's almost like the game is an excuse to sell models or something.
    Past Avatars:
    Spoiler
    Show

    By Alterform


    Spoiler
    Show
    Lore: 7.

    Factors: 2.

    Wealth: 5

    Magic: 4

    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  21. - Top - End - #261
    Titan in the Playground
     
    Blackhawk748's Avatar

    Join Date
    Oct 2012
    Location
    Tharggy, on Tellene
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Drasius View Post
    Why settle for Ezekiel when you've already got John Cleese? Not a million miles off from your deathwatch scheme either...
    I loled to hard at this
    Quote Originally Posted by Guigarci View Post
    "Mr. Aochev, tear down this wall!" Ro'n Ad-Ri'Gan, Bard
    Tiefling Sorcerer by Linkele
    Spoiler: Homebrew stuff
    Show
    My Spell, My Weapon, Im a God

    My Post Apocalyptic Alternate Timeline setting: Amerhikan Wasteland


    My Historical Stuff channel

  22. - Top - End - #262
    Troll in the Playground
    Join Date
    Jul 2012
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Presumably when Dorn lost his hand in battle he would have claimed it was just a flesh wound.
    Sanity is nice to visit, but I wouldn't want to live there.

  23. - Top - End - #263
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Sorry.. i cant imagine a Dorn without a massive stache.. or a dull monotome voice entoning "This is funny to me"
    (Blame If the Emperor Had a Text to Speach Device)
    thnx to Starwoof for the fine avatar

  24. - Top - End - #264
    Troll in the Playground
     
    Brookshw's Avatar

    Join Date
    Apr 2013

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    So a few friends and I have decided to do an apocalypse game towards the end of the month but we aren't experienced at apocalypse games so I'm hoping for suggestion and advice on how to go about this. So far I seem to be in charge of the game/scenario. What I'm thinking at so far:

    Spoiler
    Show
    Scope: we're looking at a 2 v. 2 game, roughly 10k nids vs. TBD, likely marines and possibly ad mech.

    Time: 7 hours including set up and breaks, discounting clean up. I'm leaning towards 30 min turns per side but don't know if that's really sufficient.

    Command points: I was thinking a flat 10 or 15 per player.

    Scoring: 3 objectives worth 2 pts each. Our side doesn't have anything larger than a single heirodule and I don't know if they're bringing any Superheavies, but if they do I was thinking 1 pt per kill (might give us more opportunity though so I'm hesitant). Each player has a warlord but each side nominates one of the warlords as their warmaster, warlords worth 1 pt, warmaster 2pts. I'm not sure how to score beyond that.

    Scenario: roughly, nids overrunning a planet, defenders fell back to their last star port, things look bleak but reinforcements are starting to make it through the hive fleet in orbit. We'd adopt firestorm and exterminatus rules, but I want to modify they, maybe firestorm only T1 & 2, option to use exterminatus or firestorm on turns 3+?

    Deployment: I'm thinking maybe each side places half their armies in reserve (superheavy/heirodule in reserve costs a command point). Reinforcments come in T2 as the swarm closes in and reinforcements come down.

    Strategems: I feel like we should have some apoc ish ones, maybe each side can bringing back infantry similar to eternal swarm?

    I assume we aren't going for formations. However is someone wants to split their army trait/doctrine they can do so by laying it out at the start.

    Relics: 2 per side, 1 command pt for 1, and only one, extra?

    No limit on repeat use of powers/strategems except for rerolls, rerolls limited to 2 per player turn and no double rerolling same die (naturally).

    Any suggestions, thoughts or guidance on the above, or running apocalypse in general, is welcome.
    Quote Originally Posted by jedipotter View Post
    Logic just does not fit in with the real world. And only the guilty throw fallacy's around.
    Quote Originally Posted by Vendin, probably
    As always, the planes prove to be awesomer than I expected.
    Avatar courtesy of Linklele

  25. - Top - End - #265
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Brookshw View Post
    so I'm hoping for suggestion and advice on how to go about this.
    Chapter Approved tells you, including Missions, and suggestions for how to change the existing Missions.

    Deployment: I'm thinking maybe each side places half their armies in reserve
    Are you playing 10K on a 6x4'? 'Cause there's no reason to do that.

    Strategems: I feel like we should have some apoc ish ones, maybe each side can bringing back infantry similar to eternal swarm?
    If you have a time limit on turns, wasting time with extra Reserves and extra units is only going to waste your time. Apocalypse already forces you into having Reserves, and only cramming in more simply loses you time in rolling dice.

    No limit on repeat use of powers/strategems except for rerolls, rerolls limited to 2 per player turn and no double rerolling same die (naturally).
    Apocalypse isn't Matched Play, which means that half of the 'competitive' rules don't apply.

    Any suggestions, thoughts or guidance on the above, or running apocalypse in general, is welcome.
    You're over-complicating it. Just follow Chapter Approved. Remember that Apocalypse isn't Matched Play, and everything that that means. Your armies can be Battle-forged if you want them to be, as in Apocalypse, there's actually nothing in the rules that says that your armies can't be. Of course, every army in the game has bonuses when it is (such as the ability to use Stratagems at all).

    If you've put a time limit on turns, and limited the number of players to <8, you've already solved most of the problems that arise when people play Apocalypse.

    If you have no <Titanic> units, then obviously you lose out on all those points, but, again, Chapter Approved gives you some solid examples of extra Objectives, and you can pick whichever ones you want.

    The only thing that needs changing is how many Relics you get. I played 5K per player last week. I definitely feel that 1 Relic per 2000 Points shouldn't be out of the question.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  26. - Top - End - #266
    Titan in the Playground
     
    Forum Explorer's Avatar

    Join Date
    Feb 2008
    Location
    Canada
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Something else to consider is how many CP you each get. I like the idea of just assigning CP for Apocalypse games, and giving each player a flat 10 or maybe even 15 CP to play with.
    Spoiler: I'm a writer!
    Show
    Spoiler: Check out my fanfiction[URL="https://www.fanfiction.net/u/7493788/Forum-Explorer"
    Show
    here[/URL]
    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

    I Fell in Love with a Storm: MLP

    Procrastination: MLP



    Spoiler: Original Fiction
    Show
    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  27. - Top - End - #267
    Titan in the Playground
     
    Lizardfolk

    Join Date
    Jan 2008

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Quote Originally Posted by Forum Explorer View Post
    Something else to consider is how many CP you each get. I like the idea of just assigning CP for Apocalypse games, and giving each player a flat 10 or maybe even 15 CP to play with.
    If your army is Battle-forged*, you should be getting CPs anyway. I can have 10 CPs in a 2000 Point army with my eyes closed (BF +3, RG +3, Batt +3, Det +1). Once you've read Chapter Approved, and once you've figured out that Apocalypse in 8th Ed. (currently) uses Detachments, 10 CPs just seems tame.

    Had I realised that Apocalypse still uses Detachments last week, I wouldn't have given everyone a flat 10 in a 5K army.

    * However, in larger points, especially at the 'casual' level, it's uncommon for someone to have 2500+ Points of a single Super-Faction, especially if they've shafted themselves by playing Orks, Necrons or Tau, and don't have a Super-Faction.
    Last edited by Cheesegear; 2018-02-01 at 10:48 PM.
    Spoiler: My Mum Says I'm Cool
    Show
    Quote Originally Posted by Anuan View Post
    Cheesegear; Lovable Thesaurus ItP.
    Quote Originally Posted by Lycan 01 View Post
    Cheesegear, have I told you yet that you're awesome?
    Quote Originally Posted by MeatShield#236 View Post
    ALL HAIL LORD CHEESEGEAR! Cheese for the cheesegear!
    Quote Originally Posted by Shas'aia Toriia View Post
    Cheesegear is awesome

  28. - Top - End - #268
    Firbolg in the Playground
     
    Renegade Paladin's Avatar

    Join Date
    Oct 2006
    Location
    Indiana
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    I built a 300 Power Apocalypse list that had 21 command points thanks to all the detachments I shoved in there. +3 Battleforged, +9 Brigade, +3 Super-Heavy, +3 Battalion, +1 Spearhead, +2 Creed.
    Last edited by Renegade Paladin; 2018-02-01 at 10:57 PM.
    "Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein


  29. - Top - End - #269
    Barbarian in the Playground
     
    Voidhawk's Avatar

    Join Date
    Jun 2007
    Location
    Oxford, England
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Spoiler: Warhammer Community Video
    Show

    Hahahaha... wait WHAT?
    Spoiler
    Show
    So, GW is putting a Squat Mercenary in the new Necromunda. This sounds like (as with Celestine) them testing the waters to see how much of the constant messaging is actual interest, and how much is just memetic-foam.
    Looking back on sanity from the other side, and laughing really loudly

    "In the whole of oWOD, there are only five normal people not somehow tied to the great supernatural conspiracy, and three of them were Elvis."
    Quote Originally Posted by The Tygre View Post
    If Ravenloft has taught me anything, darkness only makes the stars shine brighter.
    Bowl of Petunias avatar by Rincewind

  30. - Top - End - #270
    Barbarian in the Playground
    Join Date
    Feb 2010
    Gender
    Male

    Default Re: Warhammer 40K Tabletop Thread XXXIII: Only in Nerf Does Duty End

    Amazing!

    and its 11:55 on that other clock ;)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •