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  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Mar 2012

    frown Looking for Comprehensive Monster Rules Redesign "Monsters with Roles"

    The monster design rules have always bothered me because they are designed around their species and not akin to what sort of "Role" they would take in combat or heck even ECOLOGY.

    At first, I thought I found something worthwhile with "The Genius Guide to Talented Monsters" for Pathfinder (Which also appears to be similar to what ended up being implimented for Starfinder), however examining the Maths made me realise that the monster "Classes" ended up being nearly identical and even at times counter-intuitive. The "Arcane Spellcaster" class for instance would end up having the exact same AC as a "Soldier" class and had higher Touch AC to boot (Not to mention comparable or even at times BETTER saves!)!
    I have been searching forever for good monsters as classes Rules for monster design, not just for combat, but also to just feel more sensical (To Differentiate a Trap Spider from a Big Smashy one for instance).

    Im at the end of my rope here, anybody got any suggestions? Any system for 3E works just give me something, ANYTHING!
    Last edited by Scowling Dragon; 2018-01-14 at 10:23 PM.
    Quote Originally Posted by Fawkes View Post
    Quote Originally Posted by Fralex View Post
    A little condescending
    That pretty much sums up the Scowling Dragon experience.

  2. - Top - End - #2
    Bugbear in the Playground
     
    MonkGuy

    Join Date
    Mar 2017

    Default Re: Looking for Comprehensive Monster Rules Redesign "Monsters with Roles"

    It has been a long time since I have home brewed a monster, but have you read the 3.5 monster manual's take on making new monsters?
    3.5 Cast - A GitP member made, third edition podcast
    D&D 3.5 Discord Chat, Come one come all
    The Master Specialist Handbook
    Truly Complete List of 3.5e Base Classes
    Spoiler: quotes
    Show
    Quote Originally Posted by Venger View Post
    are you asking us to do research into a setting you wrote yourself?
    Quote Originally Posted by Ashtagon View Post
    DMG 3.5e page 41:
    "If a player behaves in a way you don't want them to behave, talk to them about it. If they continue, stop playing with them. "
    By RAW, you have to stop playing with the guy.

  3. - Top - End - #3
    Ettin in the Playground
    Join Date
    Mar 2012

    Default Re: Looking for Comprehensive Monster Rules Redesign "Monsters with Roles"

    Quote Originally Posted by Mike Miller View Post
    It has been a long time since I have home brewed a monster, but have you read the 3.5 monster manual's take on making new monsters?
    Not yet, but if its general guidelines and a friendly shrug Il punch the Monster manual in the face.
    Quote Originally Posted by Fawkes View Post
    Quote Originally Posted by Fralex View Post
    A little condescending
    That pretty much sums up the Scowling Dragon experience.

  4. - Top - End - #4
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Jun 2012

    Default Re: Looking for Comprehensive Monster Rules Redesign "Monsters with Roles"

    It's about 8 pages of general guidelines.

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