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  1. - Top - End - #1471
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    gkathellar's Avatar

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Quote Originally Posted by Knaight View Post
    Bolding mine.

    You can only get one of these things - the bat'leth is a terrible weapon. As for being usable defensively, so are the vast majority of melee weapons, almost all of them much more so than the bat'leth. This isn't a thread for specific mechanics, but if those get a +0 AC bonus and simulating the AC benefit is helpful the bat'leth should probably get a penalty.
    The bat'leth was designed by a writer who had done "Tai Chi" and allegedly based it off of the movements of "Tai Chi." Maybe you already got this from the scare quotes, but as someone who's studied taiji with a lineage holder, and who has done taiji weapons work, I find this a teensy bit completely infuriating.

    It's an absolutely godawful idea for a weapon and there is no good way to use it.
    Quote Originally Posted by KKL
    D&D is its own momentum and does its own fantasy. It emulates itself in an incestuous mess.

  2. - Top - End - #1472
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Quote Originally Posted by gkathellar View Post
    The bat'leth was designed by a writer who had done "Tai Chi" and allegedly based it off of the movements of "Tai Chi." Maybe you already got this from the scare quotes, but as someone who's studied taiji with a lineage holder, and who has done taiji weapons work, I find this a teensy bit completely infuriating.
    So what I'm hearing is that if you have take someone who doesn't really know Tai Chi, have them practice Tai Chi movements that definitely aren't strikes, and then just stick one stick between both of their hands and sticking slightly outward you basically get the bat'leth fighting style. That sounds about right to me.

    Also, if I'm being as fair as I can to the weapon I will say that it comes out looking good compared to brass knuckles, at least if you completely ignore displayed usage. Sure, it's far worse than a sword (or even a decent knife), and the idea of bat'leth against spear is just hilarious, but at least it edges out something that definitely isn't a weapon of war or even a particularly good option for low intensity modern street fights.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

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  3. - Top - End - #1473
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    It's an example of what happens when you let artists design a weapon, under the premise that it must be different from weapons humans used and "look cool" -- while ignoring what makes a weapon work, how a humanoid body works, how weapons are actually used... and that if you have a melee weapon no human culture ever used, there's probably a lot of good reasons.
    It is one thing to suspend your disbelief. It is another thing entirely to hang it by the neck until dead.

    Verisimilitude -- n, the appearance or semblance of truth, likelihood, or probability.

    The concern is not realism in speculative fiction, but rather the sense that a setting or story could be real, fostered by internal consistency and coherence.

    The Worldbuilding Forum -- where realities are born.

  4. - Top - End - #1474
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    ElfPirate

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Shadiversity has a lot of intelligent things to say about the bathlet: https://www.youtube.com/watch?v=VsElSDXPgSA

    Spoiler, not a lot of good things though.

  5. - Top - End - #1475
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    Kobold

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Quote Originally Posted by Max_Killjoy View Post
    It's an example of what happens when you let artists design a weapon, under the premise that it must be different from weapons humans used and "look cool" -- while ignoring what makes a weapon work, how a humanoid body works, how weapons are actually used... and that if you have a melee weapon no human culture ever used, there's probably a lot of good reasons.
    You know, that makes me wonder: is there a conceivable body configuration that would make it a good idea? Like, forget how Star Trek has mostly humanoid aliens - is there a theoretical arrangement of body mechanics that would make it a winner? I'm thinking about how it looks a bit like an ant's mandibles - would it make any more sense for a species, say, where the only gripping appendages are flush with the body rather than having long arms?

  6. - Top - End - #1476
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    RedWizardGuy

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    I feel like a creature with short gripping appendages would need reach even more when it comes to melee weapons. Perhaps something with tentacles, something whose limbs aren't capable of holding a guard stance, but could exert a lot of whipping force on the weapon with the grips as a fulcrum?

  7. - Top - End - #1477
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    I'm not sure a creature with short limbs would have a reason to use handheld weapons at all, as opposed to just strapping a bunch of blades and spikes to themselves. Gripping appendages in general are pretty important and fragile, so if you're not actually getting a combat advantage out of using them, isn't it better not to?

    The bat'leth is a random mashup of better things, and just physically, it's hard to imagine anything it would do well. You could rotate it around itself like a staff, but without any of the versatility or ability to move the axis of rotation on the spot that a staff manages. You could swing it with two hands like a sword, but it'd be slow and awkward because the entire thing is a counterweight to itself. You could sort of thrust with it, but all of those extra points and hooks aren't doing that any good, so it's just a big dumb sharp thing. And ... that's it. It's a Deer Horn Knife (itself already one of those gimmicky martial arts weapons of debatable usefulness), but huge and bulky and with three grips for some reason. It's a big silly anime sword with no reach and no structural advantages, and I'm pretty sure you could outfight someone using it with a rolled-up magazine. Klingons might as well run around with a giant pair of gardening shears.
    Last edited by gkathellar; 2018-07-16 at 01:56 PM.
    Quote Originally Posted by KKL
    D&D is its own momentum and does its own fantasy. It emulates itself in an incestuous mess.

  8. - Top - End - #1478
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    Brother Oni's Avatar

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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Sorry to interrupt this bashing of Star Trek weaponry, but it's page 50.

    New thread is up here.

  9. - Top - End - #1479
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Quote Originally Posted by gkathellar View Post
    The bat'leth is a random mashup of better things, and just physically, it's hard to imagine anything it would do well.
    I'm not sure how the bat'leth is described in-universe (was never a really Trekkie-fan, sorry), but is it possible that it exists BECAUSE it's such an awkward weapon?

    To explain, look at something like the German dueling shield: https://www.freelanceacademypress.co...ingshield.aspx
    It's a giant 2-handed shield with spikes and hooks and a big ridge down the center, and I'm pretty sure at least one of the webpages I read about it once said that it was used in judicial trial-by-combat because no one would ever practice enough with something like this to really get good, which would put the combatants on more even footing. So assuming that's true (and that's a big "if"), then maybe the bat'leth is in a similar vein and it's a weapon specifically designed to be more about show and less about lethality?

    Also, here are some videos showing dueling shields in action:
    https://www.youtube.com/watch?v=BnQbj8c5OLs
    https://www.youtube.com/watch?v=z9VG4ClQcJk
    both of them start out with a shield-and-weapon combo and the switch to two-handed shield use
    Last edited by Deepbluediver; 2018-07-17 at 10:45 PM.
    Quote Originally Posted by Rater202 View Post
    It's not called common because the sense is common, it's called common because it's about common things.
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  10. - Top - End - #1480
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    Default Re: Got a Real-World Weapon, Armor or Tactics Question? Mk. XXV

    Quote Originally Posted by Deepbluediver View Post
    I'm not sure how the bat'leth is described in-universe (was never a really Trekkie-fan, sorry), but is it possible that it exists BECAUSE it's such an awkward weapon?

    To explain, look at something like the German dueling shield: https://www.freelanceacademypress.co...ingshield.aspx
    It's a giant 2-handed shield with spikes and hooks and a big ridge down the center, and I'm pretty sure at least one of the webpages I read about it once said that it was used in judicial trial-by-combat because no one would ever practice enough with something like this to really get good, which would put the combatants on more even footing. So assuming that's true (and that's a big "if"), then maybe the bat'leth is in a similar vein and it's a weapon specifically designed to be more about show and less about lethality?

    Also, here are some videos showing dueling shields in action:
    https://www.youtube.com/watch?v=BnQbj8c5OLs
    https://www.youtube.com/watch?v=z9VG4ClQcJk
    both of them start out with a shield-and-weapon combo and the switch to two-handed shield use
    It would make sense for certain forms of ritualized combat (e.g. judicial duels) where everyone is using one or otherwise hampered - though this is admittedly more because you can justify basically anything for this context. It's portrayed as a weapon of war though, and an effective one at that, which is where it doesn't fit so well.
    I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.

    I'm not joking one bit. I would buy the hell out of that.
    -- ChubbyRain

    Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.

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