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2018-03-13, 08:23 PM (ISO 8601)
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- Jan 2014
Re: Eberron Lore Questions and Answers!
Well... yes, I do. For instance, we have canon, things which are technically canon, but were written by someone who didn't know anything about the setting, and so should be glossed over (see Forge of War), things which are very-definitely-not-canon-in-case-WotC's-lawyers-are-reading-this, such as Keith Baker's blog, and actual official non-canon, like the novels.
It isn't as if the Quori had much time to build infrastructure during the invasion. There's no reason to suppose that they couldn't have simply taken over the temple and begun using it.
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2018-03-15, 01:23 AM (ISO 8601)
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Re: Eberron Lore Questions and Answers!
Is there anything in the lore about the Quori intending to use the Warforged as empty vessels?
Is it possible Xulo could be a weapon created by the Giants to give sentience to the enemy Warforged?"Ishkhaqwi ai durugnul!"
- FallenSavior
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2018-03-15, 08:31 AM (ISO 8601)
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- Oct 2017
Re: Eberron Lore Questions and Answers!
I do not recall where I read about it, but I seem to remember something about warforged were not the empty vessels. It was the Docents they would use that would carry the Quori spirit. The Warforged were always meant to be mindless shells, completely controlled by the Quori spirits contained in the Docents. But, again, I do not recall where I read about that.
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2018-03-15, 10:18 AM (ISO 8601)
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- Jul 2016
Re: Eberron Lore Questions and Answers!
So, the whole warforged origin I think is intentionally vague with the intention that what's in the books on it could be an incorrect interpretation by NPCs, lies by other NPCs, or exactly what happened. Like what caused the Day of Mourning.
In Secrets of Xen'drik on page 155 an intelligent Docent named Shira suggests exactly that the docents were meant to hold Quori minds and warforged were to hold the docents. On top of that, the Quori were trying to peacefully escape before the giants started a war. But the section on it has a bunch of open ended questions, like: Is she telling the truth, or playing games of her own?
Shira can speak Quori, can let a warforged dream by opening a way to Dal Quor, and will become inactive as it is then caught up in the plane, so Shira is most likely an actual Quori. Whether the docents and warforged were designed for that (and whether those Quori were good aligned) is the open ended part.
I personally like the idea of it being accurate and I think the non-canon Dreaming Dark novels goes with part of that interpretation.Last edited by Omnificer; 2018-03-15 at 10:26 AM.
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2018-03-15, 10:26 AM (ISO 8601)
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- Aug 2009
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2018-03-15, 11:12 AM (ISO 8601)
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- Jul 2016
Re: Eberron Lore Questions and Answers!
Yes. The goal of the Dreaming Dark is to prevent "the turning of the age" which I think can be considered a large enough shift in the status quo of the material plane that Dal Quor and anything living in it gets completely reformed.
This would effectively kill all of the Quori so that's why they impose such a rigid, but stable, way of life in Riedra, to keep the status quo.
The previous turning of the age wiped out the Quori that fought the giants. If Shira the docent is telling the truth, she's the only survivor because she's the only Quori successfully installed into a docent and if she ever goes back to Dal Quor she's a goner.
So, assuming Shira's telling the truth then there's a lot of possibility for the current Quori to be eager to pick up where the old Quori left off.
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2018-03-15, 12:44 PM (ISO 8601)
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- Nov 2012
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Re: Eberron Lore Questions and Answers!
I think the main advantage of Dragonmak items is that they are easier, faster and cheaper to make. You don't need a caster level or just a low caster level, you don't need a lump of gold the size of he moon, and you don't need to expend loads of xp. You just need to gather dragonshards of the right type and size, and follow the intructions...
I don't think they ever released rules for dragonshard crafting, probably because they felt that would make dragonmarked characters just too powerful...
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2018-03-15, 12:52 PM (ISO 8601)
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- Dec 2015
Re: Eberron Lore Questions and Answers!
I know no one really wants to start this argument again, but isn't is absolutely goddamn absurd to say "we're not going to do X because it would make the people who are supposed to dominate the setting too good"? If the point is that people with Dragonmarks are better than you, refusing to release rules because they would make people with dragonmarks better than you is probably the most direct possible conflict between setting and rules.
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2018-03-15, 12:53 PM (ISO 8601)
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- Dec 2017
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- Karrnath
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Re: Eberron Lore Questions and Answers!
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2018-03-15, 01:05 PM (ISO 8601)
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- Feb 2006
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Re: Eberron Lore Questions and Answers!
There's also the case of the Kalashtar, who have a fragment of a few old-school pre-Dark Quori sharing each of their skulls.
IIRC from SoS there's a thing about how if all Kalashtar of a given tradition die out, then that tradition's old-school Quori reincarnates as a new, evil Quori.
The only beings who were supposed to literally dominate the setting were the Overlords, and that ended a while back.
Dragonmarked Houses are supposed to be powerful enough that kings can't tell trivially them what to do, but neither can they trivially control kings.
They're a big deal, but they're not the only deal in town.I want you to PEACH me as hard as you can.
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2018-03-15, 03:47 PM (ISO 8601)
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- Jan 2014
Re: Eberron Lore Questions and Answers!
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2018-03-15, 04:29 PM (ISO 8601)
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- Feb 2006
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Re: Eberron Lore Questions and Answers!
Yes, that's the reason given in SoS.
Originally Posted by SoS
It was consistent with the SoX docent Shira being pre-Dark thanks to finding a hiding place, and it seems pretty congruent that the current Dark Quori created the Inspired as a last-ditch way to hide from the turning of the age, but that SoS does directly support your memory.I want you to PEACH me as hard as you can.
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2018-03-16, 04:33 AM (ISO 8601)
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- Feb 2008
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- Israel
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Re: Eberron Lore Questions and Answers!
Hey all. Despite my nickname, and being an Eberron fan, I'm far less informed on the actual written material in it than many on this thread seems to be (I quite liked the sound of the name Kol Korran, and so went with it. I ave no idea how to change, and have grown to like it in time). I have read but some of the books, and so this thread makes an excellent place to ask questions!
I have been having an idea for a campaign (I even started writing a campaign planning log for it, but writing that is just not feasible with the free time I have on my hand). The campaign take place in the region now known as Droaam, but a few years before the lycanthropic purge... I'm mostly interested in a few matters:
1- The races of the region:
There is precious little info about them in the ECS, and little elsewhere (So far as I've found). I'm mostly interested if there is anything interesting written about the following in Eberron: Gnolls, ogres, centaurs, harpies. Mostly in terms of past, origins, culture, interactions and so on.
2- The Daelkyr- Dhakkan war:
The info I've found is only in broad strokes. Yet the region of Droaam is dpeicted in several places as a major conflict zone. Is there any info more focused on the war, or the effects of the war in the region?
3- The Great Crag:
Other than it being the court of the hags, and that there are many secrets/ treasures/ thing to be found in it, any more info on it? History? Origin? Any special features?
4- Byeshk, and the Byeshk Mountains:
Is there any explanation of WHY this metal bypasses abberations' DR? Any info on the mountains other than harpy flights in it? In short- except for it's name and direct application, any explanation as to it's history and setting importance?
5- The Empire of Dhakkan:
Again, I found only little info on what it was actually like. I read the "Doom of Kings" trilogy, which added interesting touches. Any info on "the six kings?", or regions? Government? Specific achievements? culture?
Thanks in advance,
Kol.Last edited by Kol Korran; 2018-03-16 at 04:34 AM.
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2018-03-16, 05:33 AM (ISO 8601)
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- Aug 2009
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2018-03-16, 01:53 PM (ISO 8601)
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- Feb 2007
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- Chicago
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2018-03-16, 01:58 PM (ISO 8601)
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- Jan 2014
Re: Eberron Lore Questions and Answers!
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2018-03-16, 02:47 PM (ISO 8601)
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- Oct 2016
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Re: Eberron Lore Questions and Answers!
It is unknown who the aggressors in the conflict were. The quori may have been engaged in a militaristic land-grab, or they might have been trying to escape from a burning building while the giants butchered them. We only know that by the end both sides were all aboard the genocide express.
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2018-03-16, 06:46 PM (ISO 8601)
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- Jan 2014
Re: Eberron Lore Questions and Answers!
That is essentially what I meant. I was simply using the name the chap above is likely most familiar with. You should note, though, that it's entirely possible that they were attempting to save themselves from some horror by brutally destroying and replacing giant civilisation. The two aren't mutually exclusive.
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2018-03-16, 06:52 PM (ISO 8601)
- Join Date
- May 2010
Re: Eberron Lore Questions and Answers!
One rarely explored possibility for Xulo is that it might actually be something new. While I'm sure the Quori were at some point an inspiration for Xulo's creation, I could also see one of the ancient magicians of the giant empire saying "Say now, what if... and bear with me here... what if magic items could become aware?"
Or alternatively, what if Xulo was an accidental invention? A giant trying to figure out how to bind elementals, so that elemental spirits could more easily "give life" to other magic items by imparting their elemental nature. We know that gnomish elemental binding could have been stolen from the Sulatar, who in turn apparently know it because of giants.
I mean, the giants seem to have had a hand in the development of the technologies that led to modern elemental binding, they're the ones who taught the elves magic (secrets which the elves used to not only engineer their own escape but to create the Undying Court), and their different cultures range from giving "lost atlantean tech" vibes to "holy secrets of fire held by the Drow" vibes to "powers that the Quori feared". Despite their current state, the ancient giants were *amazing* at magic. Xulo could've been about anything; while it's almost certain (in my mind, anyway) that Xulo is tied to the Quori somehow, I also sorta want him to just be something new or unexplained through other bits of lore.
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2018-03-16, 07:01 PM (ISO 8601)
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- Nov 2012
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Re: Eberron Lore Questions and Answers!
That's not what I am speaking about. I think Keith Baker implied that Dragonmarked Houses have ways around that and can create those Dragonmark items without need of high level magic (most of the canon common Dragonmarked items are at least CL 5th, and in Eberron even CL 5th is quite high... the typical Cannith Magewright is level 3, and their job is to create those magic items!).
You mention an Altar of Resurrection, which can be crafted using regular rules if you have caster level 13th... but the freaking Lord of Blades is CR 12 only!Last edited by Clistenes; 2018-03-16 at 07:09 PM.
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2018-03-17, 05:14 PM (ISO 8601)
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- Feb 2007
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Re: Eberron Lore Questions and Answers!
I'm thinking (for my game) I'm going to go with Xulo and Xulo's prototype creation forge as the Giants' unfinished/aborted attempt to reverse engineer what the Quori were doing with their Quorforged+docent tech. It will turn out that Xulo is a (unwillingly) bound Quori spirit forced to work on this project and has simply gone insane in the intervening millennia. This implies that Cannith unknowingly fused the Quorforged and Giantish prototype branches of the tech when they invented the modern Warforged.
"Ishkhaqwi ai durugnul!"
- FallenSavior
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2018-03-23, 07:15 PM (ISO 8601)
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- May 2010
Re: Eberron Lore Questions and Answers!
What are the limits of Ghallanda's Legally Protected Hospitality?
I'd just been glancing through the 4e ECG, and specifically looked at the portion on House Ghallanda because I've got some players in an unincorporated village in the eastern part of the blade desert that was more or less founded by Houses Vadalis and Ghallanda (and a number of "camp followers"). The ECG noted that they often build their outposts and taverns beyond the traditional limits of civilization (allegedly led by prophetic inclination about where business will someday be good), and that seemed good to me... but then I noticed a section on Ghallanda Hall in Sharn.
Specifically, it pointed out that Ghallanda Hall allegedly has more outlaws, traitors, scoundrels, mysterious strangers, and persons of interest per square foot than anywhere else in Khorvaire (and that this rumor just might be accurate). Furthmore, it describes all the many, many, many spy, police, and criminal agencies who would like to extricate those people from Ghallanda Hall, but between the legalities of the Treaty of Thronehold protecting them and Ghallanda's surprisingly well-trained veteran guards giving more immediate protection, it's just not possible to remove most of these fugitives from hospitality.
Intrigued, I glanced around and noted at the start of the section on Ghallanda that it says that all of the enclaves of Ghallanda are outside the legal reach of any nation. So, I guess the question is... well, just how far does this go?
I suppose it might be better rephrased as "what constitutes an enclave." I imagine if you're in the biggest bar in Fairhaven or in Ghallanda Hall or in a VIP suite in Gatherhold you're probably immune from any warrants or legally sanctioned arrests. On the other hand, I'm pretty sure that a known murderer couldn't just run into the nearest Golden Dragon, grab a flagon of Electric Bluebeer and shout "Sanctuary! Sanctuary! Sanctuary!" to let the police know that he was, in fact, suddenly a client and protected.
Ghallanda itself is a factor, of course; if you and they both know that their newest patron is The Mudstreet Mangler then it might be amazing PR for them to withhold hospitality and give the criminal over as a gift to the Sharn Watch. But still... I'm curious to know if there's anything listed about how ironclad this legal escape is, and how easy it is to attain.Last edited by Afgncaap5; 2018-03-23 at 07:17 PM.
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2018-03-23, 07:33 PM (ISO 8601)
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- Dec 2017
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Re: Eberron Lore Questions and Answers!
I do not know any of the RAW or official lore behind this; however this practice seems to have come from a common theme in fantasy. While indeed someone that asks for sanctuary is indeed allowed sanctuary if someone wished to speak to the person then it was up to the tavern keeper whether the other person was allowed to come in. No blood could be shed nor could the person in sanctuary be forced outside, but the patron requesting sanctuary was protected. Usually by either the tavern itself (from brawlers and other miscreants) or from the reputation of the owner of the tavern (in this case Ghallanda.)
The tavern owner always has choice of whether they give sanctuary or not. So while Ghallanda Hall may be a safe haven for all of sharn's thugs, that doesn't mean that the tavern owner is being forced to grant sanctuary.
So House Ghallanda will offer sanctuary and give sanctuary to any that deserve it, however if say a Deneith Warden requests access to someone given sanctuary then house ghallanda will most likely oblige. However if some random police officer from Sharn not at all connected asked for access he'd probably be laughed off.
Finally the person offered sanctuary is still responsible for paying for room/board and must abide by all the rules of the tavern in question else their sanctuary will quickly be revoked.
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2018-04-07, 05:57 PM (ISO 8601)
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- Oct 2016
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Re: Eberron Lore Questions and Answers!
Can anyone infodump me on Medusa? I know they've basically got an independent city-state within Droaam and a few interesting bits from Baker's blog(petrifying your wounded and elderly as a life-saving measure because it's reversible), but not much else. I don't even know if there are male medusa, or distinctly dimorphic maedar or if there are any males at all. Does cazhaak draal have an economy that makes sense? Does anyone know why that group came out of khyber, or became a group in the first place? What are all the other medusa doing, and what is their society - if they have one - about?
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2018-04-07, 11:48 PM (ISO 8601)
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- Jul 2016
Re: Eberron Lore Questions and Answers!
I assume you've read this info on Medusa, but you didn't mention it, so I'll link it anyways :The Medusas of Droaam Dragonshard
I think the info in the Dragonshard paints a compelling picture of their economy. Cazhaak Draal has a ton of treasure they can use, they provide mercenary forces, and they provide architecture services for the construction of the Droaam capital. Medusa with class levels in the city are often Sorcerers, rogues, or experts, which means they can provide magical and skilled services. The Medusas involved with Daask would also have a cut of the petrification abductions they perform.
As far as male Medusa, I don't think Eberron goes into the ecology of Medusa almost at all which I guess would default it to 3.5 D&D. The maedar you mentioned were in a Dragon Magazine and I think were converted to 3.5. The Dragon Magazine that discusses the Maedar also mentions that most Medusa mate with male humans. Medusa and human make a clutch of 2 to 6 medusa eggs. Maedar and Medusa makes 2 to 6 eggs that hatch into infant humans who usually don't survive meeting their mother, with a negligible amount being born Maedar. Pathfinder expands it a bit to them mating with anything that can mate with a human and the child is full Medusa.
As far as why they left Khyber, why they banded together, and what other Medusa in the world are doing, I don't think that's covered.
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2018-04-12, 02:06 PM (ISO 8601)
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- Nov 2007
Re: Eberron Lore Questions and Answers!
In a setting of amazing characters, I'd have to say that the medusa are easily one of the coolest things Keith's contributed to looking at things differently in DnD
Feel free to PM me if you want something PEACHed. I may not be one of the greats, but I'll do it if you ask.
"One of us is tender,
One of us is not,
One of us takes vengeance,
All four tied in a knot"
My homebrew
(U)sually in any game situation the biggest control freak will gravitate towards the job of being the GM anyway.
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2018-04-12, 02:28 PM (ISO 8601)
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- Oct 2016
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Re: Eberron Lore Questions and Answers!
Petrification abductions? Mind elaborating?
There's no way Medusa work like that in Eberron - cazhaak dral doesn't export human babies or maedar, and "need to bang humans" seems like it would be particularly noteworthy somewhere in the lore. How have medusa in khyber getting along all these centuries without humans anyway?
Damn straight.
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2018-04-12, 02:51 PM (ISO 8601)
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- Oct 2017
Re: Eberron Lore Questions and Answers!
In Sharn: City of Towers, I believe there is a male medusa working for the Daask, which seems to imply that male medusas do exist.
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2018-04-12, 02:58 PM (ISO 8601)
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- Oct 2016
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2018-04-13, 09:06 AM (ISO 8601)
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- Jul 2016
Re: Eberron Lore Questions and Answers!
I thought I had read that Daask will kindap people for ransom and use Medusa enforcers to petrify them. They'd break a piece off and send it along with the ransom demand, but I'm having trouble finding that so now I'm not sure.
Edit: Found it, Dungeon Magazine 194. It's called the Stone Loan. Daask loan sharks take family members as collateral and have Medusa enforcers petrify them. They send a piece back with each missed payment. They auction off unclaimed victims in Droaam.
There's no way Medusa work like that in Eberron - cazhaak dral doesn't export human babies or maedar, and "need to bang humans" seems like it would be particularly noteworthy somewhere in the lore. How have medusa in khyber getting along all these centuries without humans anyway?
Looking it up in the ECS book a male medusa named Carash is the ambassador to the Great Crag so their existence is pretty consistent and not the result of a typo.Last edited by Omnificer; 2018-04-13 at 09:32 AM.