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Thread: Return to Return to Hoth
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2018-03-23, 08:27 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
5 more damage there, So is at 9, and stunned.
I'll strain move 1 away from him, to H9, so at least he can't get me next round
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2018-03-26, 09:21 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Imperial Officer interacts with the terminal to increase Threat, then moves back to watch the door.
Rebel TurnNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-03-26, 09:53 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Ko-Tun swipes a token off of Drokk and shoots the trando next to her with it.
RG - (2d6)[4][5](9) +d
B - (1d6)[6](6)
More in next post.
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2018-03-26, 09:58 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Five damage, one surge versus one evade, net five damage. That's a dead trando.
Ko-Tun exhausts Inch By Inch to move herself to H11 and Drokk to I10, then strain-moves to I11. Then she proceeds to shoot the stormtrooper at L10 with Drokk's other damage token.
RG - (2d6)[3][4](7) +d
B - (1d6)[3](3)
More in next post.
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2018-03-26, 10:00 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Four damage, one surge versus two block. Spend surge for +3 damage, so net five damage and that's a dead stormtrooper.
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2018-03-26, 10:33 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The E-Web Engineer moves up to the door. The Stormtroopers shoot through it.
vs. Jarrod
(BG)(2d6)[1][2](3)
(B)(1d6)[3](3) +b
(BG)(2d6)[1][4](5)
(B)(1d6)[4](4) +b
(BG)(2d6)[4][1](5)
(B)(1d6)[3](3) +b
1st blue (1d6)[6](6)
2nd blue (1d6)[6](6)
3rd green (1d6)[5](5)
The last one shoots Drokkatta.
(BG)(2d6)[3][5](8)
(B)(1d6)[3](3)
Spoiler: Squad Training(1d6)[2](2)Last edited by afroakuma; 2018-03-26 at 10:33 PM.
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2018-03-26, 10:40 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The HK Assassin Droids advance, and Sorin activates the terminal.
Round End
• Imperial player gains 6 Threat.
• Deploying Elite Sentry Droids for 10 Threat.
> Attaching Imperial Industry, Reactive Armor, and Automated Repairs
Round 3 BeginsNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2018-03-26, 11:04 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Jarrod frantically starts working on the door next to him.
Forward Momentum: JAX gains 1 movement point. He moves to H6
Jarrod Action 1: Test TECH against the DOOR adjacent to him.
TECH ROLL: BGY - (3d6)[2][3][4](9)
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2018-03-26, 11:06 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
LET'S DO THAT AGAIN
TECH ROLL 2: BGY - (3d6)[6][4][4](14)
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2018-03-26, 11:15 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
End of Jarrod's Activation: Gain 1 movement point (stay put). Recover 1 DAMAGE. Generate 1 DAMAGE TOKEN.
Jax moves to bravely defend his creator.
Jax Action 1: MOVE to gain 4 movement points. Move to I7 (3 left)
Jax Action 2: ATTACK the ROYAL GUARD at K9. Become FOCUSED.
ATTACK: BG - (2d6)[4][4](8) + Pierce 1
DEFENSE: B - (1d6)[4](4) + evade
Non-Action: Jax moves to G6.
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2018-03-27, 07:08 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Opening the yellow door triggers a shocking electric blast.
(Y)(1d6)[3](3)
Each adjacent Rebel takes damage equal to the damage results and Strain equal to the surge results. That means J4X is gone.
As that has invalidated Jax's actions, I have some lovely, Royal news for our Rebel friends.Last edited by afroakuma; 2018-03-27 at 07:15 PM.
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2018-03-27, 07:16 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Royal Guard unstuns and attacks Drokkatta. Other Royal Guard comes for Gaarkhan.
(RY)(2d6)[4][1](5)
(B)(1d6)[2](2)
(RY)(2d6)[3][2](5)
(B)(1d6)[6](6)
Stuns all around, I see.
Rebel TurnLast edited by afroakuma; 2018-03-27 at 07:23 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-03-27, 08:23 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Gaarkhan
Discard SUPPLY PACK to get rid of stun.
Attack the E-web engineer, spend damage token
RGG - (3d6)[5][4][3](12) Pierce 1 +1
B - (1d6)[4](4) +1 block
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2018-03-27, 08:26 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
7 damage, 1 surge, pierce 1 vs 3 block
Surge for +1 damage, bleed
6 damage, spend 1 strain to stun, so now its bleeding and stunned.
Try to finish it off, because that would still be good.
RG - (2d6)[5][2](7) Pierce 1
B - (1d6)[3](3) + 1 blockLast edited by Gralamin; 2018-03-27 at 08:32 PM.
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2018-03-27, 08:30 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
4 damage, surge, pierce 1 vs 3 block
Currently this kills the E-web (2 damage), apply another pierce via Focusing Beam to make it more likely (3 damage).
If I +1 damage and bleed, it doesn't change anything if Fro does decide to save it, so recover 1 strain.
4 strain.
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2018-03-27, 08:53 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Blue Squad attacks! One against Jarrod, two against Drokkatta.
(BG)(2d6)[4][1](5)
(B)(1d6)[2](2) +b
(BG)(2d6)[6][1](7)
(B)(1d6)[4](4)
(BG)(2d6)[3][2](5)
(B)(1d6)[5](5)
2nd green (1d6)[1](1)
Spoiler: Squad Training
(1d6)[2](2)
Oh look, they're performing like they do in the movies.
Rebel TurnLast edited by afroakuma; 2018-03-27 at 08:56 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-03-31, 02:45 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Drokkatta
Remove stun
LNOB to H10
Strain move to G10
We now have 5 accuracy to hit the HK droid at B8 (LoS from bottom left to right side of the HK Droid). We have 4 base
Structural exploitation for +1 accuracy.
BG - (2d6)[2][4](6) +2 damage, Pierce 1, +1 accuracy
B - (1d6)[3](3)
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2018-03-31, 02:47 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
4 damage, surge, pierce 1 vs 2 block
Surge to heal 1 strain here, because we can't get the kill due to the bad rolls. 3 damage to the HK droid.
Gain a damage token.Last edited by Gralamin; 2018-03-31 at 02:54 PM.