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  1. - Top - End - #661
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    Snowtroopers fire on Drokkatta and Jarrod.

    (BG)(2d6)[2][2](4)
    (B)(1d6)[5](5)

    (BG)(2d6)[1][4](5)
    (B)(1d6)[5](5)

  2. - Top - End - #662
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    It would appear that the dice would very much like me to lose this one...

    I'm taking Jarrod's block token, though, since I believe he would have used it.

    Rebel Turn
    Last edited by afroakuma; Today at 06:42 PM.

  3. - Top - End - #663
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    Drokkatta

    Leave no one behind to move Drok 1, and strain move 2 to J7.

    Shoot G8 elite trooper in the face, using a damage token

    BG - (2d6)[5][1](6) +2 damage, +1 accuracy
    B - (1d6)[1](1)
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    Quote Originally Posted by Mark Hall View Post
    "We always run the games we want to play in."

  4. - Top - End - #664
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    Auxiliary training on the green die, because it can't do worse:

    G - (1d6)[6](6)
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    Quote Originally Posted by Mark Hall View Post
    "We always run the games we want to play in."

  5. - Top - End - #665
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    Net 6 damage vs 1 block, kills that guy.

    Assuming Fro doesn't shield generator - If fro would like to, we will cancel the remainder of the turn from this point.

    Wookie Roar

    BGG - (3d6)[2][1][2](5)
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    Quote Originally Posted by Mark Hall View Post
    "We always run the games we want to play in."

  6. - Top - End - #666
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    That makes Drokatta focused. Attack the guy at G7, using Bolt upgrade for a red die instead of a blue (100% chance of hitting at this accuracy)

    RGG - (3d6)[4][4][2](10)
    B - (1d6)[6](6)
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    Quote Originally Posted by Mark Hall View Post
    "We always run the games we want to play in."

  7. - Top - End - #667
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    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    4 damage 3 surge vs evade

    Blast won't do anything, the double surge blast here will (I shot the guy in the middle dead with the first attack)

    I think we are using the double surge ability here. Based on my reading (and a few threads I could fine), this should deal damage to both the defender (killing him) and the G9 trooper, is that correct?
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    Quote Originally Posted by Mark Hall View Post
    "We always run the games we want to play in."

  8. - Top - End - #668
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    Yes indeedy.

  9. - Top - End - #669
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Last Stand

    The remaining Elite Stormtrooper is now Focused and attacks Drokkatta.

    Explosive Munitions
    Heavy Firepower

    (BG)(2d6)[6][3](9) +3
    (B)(1d6)[6](6)

    Drokkatta enjoys a nice, refreshing 6 damage.

    Trooper moves to H10.

    Rebel Turn
    Last edited by afroakuma; Today at 10:51 PM.

  10. - Top - End - #670
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    Lord_Gareth's Avatar

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    Sep 2007

    Default Re: Return to Return to Hoth

    Jarrod Kelvin

    Non-Action: Gain 1 movement point from FORWARD MOMENTUM. Suffer 2 STRAIN to move to G10.

    Non-Action: Suffer 2 STRAIN to activate DROID MASTERY. Deploy JAX to H10.

    Action 1: Look the ELITE STORMTROOPER dead in the face and slap the control panel on the DOOR (open the DOOR).

    Pause for mission trigger.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  11. - Top - End - #671
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    You open the door to find Princess Leia ahead of you, already searching the base for information.

    "Took you long enough!" Leia says as you open the door. "After the disaster at Echo Base, Hera and I figured you'd need some help. I've found the controls, but there's another terminal somewhere in the base. Hurry up!"


    Deploy Leia Organa, Rebel Commander to any space adjacent to the terminal nearest the open door. The heroes control Leia Organa as an ally.
    Deploy the reserved Stormtrooper group to the Hall.
    The red deployment points are now active.

    Each time a door opens

    The Imperial player chooses 1 of the following. Limit once per option:
    > Increase Threat by 5.

    Turn continues

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