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  1. - Top - End - #271
    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default Re: Return to Return to Hoth

    That is a dead snowtrooper.

    Bottom trooper to F11, attempt to shoot the officer.

    BG - (2d6)[4][6](10)
    W - (1d6)[3](3)

  2. - Top - End - #272
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    Gralamin's Avatar

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    Default Re: Return to Return to Hoth

    6 accuracy 3 damage, surge vs evade

    That is a dead officer (LoS was from top right corner to bottom right and top right of officer)
    Last edited by Gralamin; 2018-02-04 at 02:31 PM.

  3. - Top - End - #273
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    Round End

    The sound of a cave-in marks another Imperial breach point. Your position is increasingly tenuous.

    • Adding mission token to B12. Deployment point established.
    • Imperial player gains 3 Threat.
    • Deploying Elite Snowtroopers for 10 Threat.
    • Deploying Imperial Officer for 2 Threat.
    • Deploying Imperial Officer for 2 Threat.

    A crash resounds in the nearby corridor, and a lumbering, fur-covered creature with vicious claws comes into view. It would appear that the commotion of the battle has disturbed local wildlife.

    • Deploy the reserved Wampa to the red point.

    Round 5 Begins
    Last edited by afroakuma; 2018-02-04 at 03:07 PM.
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  4. - Top - End - #274
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Sep 2007

    Default Re: Return to Return to Hoth

    Echo Base Troopers

    Top Trooper moves to F3 and ATTACKS the PROBE DROID.

    ATTACK: BG - (2d6)[5][6](11)
    DEFENSE: B - (1d6)[2](2)

    BOTTOM TROOPER moves to B11 and ATTACKS the OFFICER at A12

    ATTACK: BG - (2d6)[5][1](6)
    DEFENSE: W - (1d6)[1](1)


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  5. - Top - End - #275
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Sep 2007

    Default Re: Return to Return to Hoth

    BOTTOM TROOPER shoulda been a RED DIE. Spend the SURGE on +1 DAMAGE, pending the OFFICER's COWER ability.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  6. - Top - End - #276
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    afroakuma's Avatar

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    Apr 2008

    Default Re: Return to Return to Hoth

    Cower

    (W)(1d6)[6](6)

    ...and the chicken lives to fight another day!
    Last edited by afroakuma; 2018-02-04 at 03:52 PM.
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  7. - Top - End - #277
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    The Wampa is hungry and smells something furry nearby.

    Drokkatta, you're lunch.

    (RR)(2d6)[2][4](6) +1
    (B)(1d6)[2](2)
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  8. - Top - End - #278
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Drokkatta takes 4 damage and is Stunned.

    Rebel Turn
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  9. - Top - End - #279
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    RedWizardGuy

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    Dec 2017

    Default Re: Return to Return to Hoth

    Ko-Tun shoots the Elite Snowtrooper at C12, then moves to F10.

    BG - (2d6)[5][2](7)
    B - (1d6)[3](3)

  10. - Top - End - #280
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    RedWizardGuy

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    Dec 2017

    Default Re: Return to Return to Hoth

    Three damage and two block, for net 1 damage. Using surge to heal 1 strain.

  11. - Top - End - #281
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    RedWizardGuy

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    Dec 2017

    Default Re: Return to Return to Hoth

    Was just informed Focused gives me another G die, so rolling that.

    G - (1d6)[4](4)

  12. - Top - End - #282
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    RedWizardGuy

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    Default Re: Return to Return to Hoth

    Okay, that gives me four damage v two block, net two damage. Spending the second surge on a damage token, which I use here for net three damage total.
    Last edited by Aerdan; 2018-02-04 at 08:13 PM.

  13. - Top - End - #283
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Quote Originally Posted by Aerdan View Post
    Spending the second surge on a damage token, which I use here for net three damage total.
    Can't use it on the attack that generates it, has to be declared at the outset of the attack.

    Lieutenant moves up to station by the terminal.

    Rebel Turn
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  14. - Top - End - #284
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    Dec 2017

    Default Re: Return to Return to Hoth

    Discard Bacta Infusion for Drokkatta to recover 3 Damage and remove the Stunned condition.

    Exhaust Leave No One Behind and move to D4.

    Action 1: Fire on Wampa

    Attack: BR - (2d6)[3][6](9)

    Defense: B - (1d6)[4](4)

    Second attack to be rolled after first's calculations.

  15. - Top - End - #285
    Dwarf in the Playground
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    Dec 2017

    Default Re: Return to Return to Hoth

    5 damage vs 2 block, net 3 damage.

    Action 2: Fire on the Wampa

    Attack: BR - (2d6)[4][3](7)

    Defense: B - (1d6)[4](4)

  16. - Top - End - #286
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    Default Re: Return to Return to Hoth

    3 damage, 1 surge vs 2 block.

    Spending the surge to heal 1 strain.

    Total 4 damage.

    6/15 HP, 3/4 strain

    Forgot about Damage tokens, again, so Drokkatta will have 2 tokens at the end of this turn.

  17. - Top - End - #287
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    The Echo Base Trooper gets shot.

    (BG)(2d6)[2][1](3)
    (B)(1d6)[4](4)
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  18. - Top - End - #288
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Gotta love Pierce 2. That's a dead trooper.

    The other two advance on the door frame to de-door it.

    Explosive Munitions
    Heavy Firepower

    (G)(1d6)[6](6) +3
    (B)(1d6)[3](3)

    (BG)(2d6)[4][5](9)
    (B)(1d6)[3](3)
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  19. - Top - End - #289
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    That's a mostly-dead door.

    Rebel Turn
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  20. - Top - End - #290
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    Gralamin's Avatar

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    Default Re: Return to Return to Hoth

    Gaarkhan

    Gaarkhan rests again, and moves over to H4.

  21. - Top - End - #291
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    I see what the plan is. Could work, too.

    The Ensign joins the Lieutenant at the terminal.

    Jarrod
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  22. - Top - End - #292
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: Return to Return to Hoth

    Jarrod Kelvin

    Non-Action: Gain 1 movement point from FORWARD MOMENTUM.

    Action 1: MOVE to gain 4 movement points. Move to H13

    Action 2: ATTACK the IMPERIAL OFFICER at H12 with the ARMORED GAUNTLET. Expend 1 DAMAGE TOKEN.

    ATTACK: GY - (2d6)[3][4](7)
    DEFENSE: W - (1d6)[5](5)
    Last edited by Lord_Gareth; 2018-02-05 at 09:35 PM.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  23. - Top - End - #293
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Cower

    (W)(1d6)[6](6)
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  24. - Top - End - #294
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: Return to Return to Hoth

    End of Jarrod's Activation: Recover 1 damage from BALANCED APPROACH.

    Jax Action 1: MOVE to gain 3 movement points. Move to G12

    Jax Action 2: ATTACK the FREAKING NINJA MAN at I12

    ATTACK: B - (1d6)[3](3)
    DEFENSE: W - (1d6)[6](6)


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  25. - Top - End - #295
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

    Round End

    Blasters sound through the icy barrier. It seems they aren't finished trying to break through...

    • Adding mission token to H1.
    • Imperial player gains 3 Threat.
    • Declining optional deployment.

    Back And Forth

    ...but the sound has given you an idea. You can do structural damage, too - and with a great deal less care. If you can shift some debris...

    • Increase Threat by 4
    • Each hero may interrupt to perform a move. Then, each hero on or adjacent to a space containing 2 or more neutral mission tokens may interact to perform a Strength test. If the test is successful, discard 1 neutral mission token from that space.
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  26. - Top - End - #296
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    Gralamin's Avatar

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    Default Re: Return to Return to Hoth

    Gaarkhan trigger
    Hi, my name is Gaarkhan, and I'm moving to H2. Oh look, a spawn point.

    BRG - (3d6)[4][4][6](14)

    I also have the ability to reroll a die via Survival Gear. This will be green if this doesn't work.

  27. - Top - End - #297
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: Return to Return to Hoth

    Jarrod declines the move interrupt.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  28. - Top - End - #298
    Dwarf in the Playground
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    Dec 2017

    Default Re: Return to Return to Hoth

    Drokkatta moves to A3. Why hello there Wampa, oh hey look a hole in the wall! Well, don't mind me..

    STR:
    BGG - (3d6)[5][5][3](13)

  29. - Top - End - #299
    Firbolg in the Playground
     
    Lord_Gareth's Avatar

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    Default Re: Return to Return to Hoth

    Ko-Tun declines the optional move


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
    My extended homebrew sig

  30. - Top - End - #300
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    afroakuma's Avatar

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    Default Re: Return to Return to Hoth

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