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Thread: Return to Return to Hoth
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2018-02-13, 08:18 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
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2018-02-13, 08:28 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Jarrod Kelvin
Non-Action: Gain 1 movement point from FORWARD MOMENTUM. Move to F5. Feel oddly refreshed.
Jax Actions 1 & 2: MOVE to gain 6 movement points. Move to H10
R5 Astromech Actions 1 & 2: MOVE to gain 6 movement points. Move to G9
Jarrod Non-Action: Suffer 2 STRAIN to move to H7.
Jarrod Action 1: MOVE to gain 4 movement points. Move to K9.
Jarrod Action 2: Claim the CRATE
End of Jarrod's Activation: Recover 1 DAMAGE & generate 1 DAMAGE TOKEN (BALANCED APPROACH)
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2018-02-13, 08:33 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Jarrod has stumbled onto the Senator's Supply Chest
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2018-02-13, 08:40 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Jarrod snatches quickly at the GRAPPLING HOOK and fires it in the direction of the ladder, taking his newfound credits with him to I12.
SENATOR FERALO gains 2 movement points. He moves to T3.Last edited by Lord_Gareth; 2018-02-13 at 08:42 PM.
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2018-02-13, 08:53 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Probe Droids approach, and one of them fires on Jarrod.
(BYY)(3d6)[2][3][5](10)
(B)(1d6)[6](6)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 09:00 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Round End
• Imperial player gains 4 Threat.
A TIE Reaper swoops overhead, its ramp open as two heavy metal objects drop down and roll toward you, unfolding as they do.
Nothing about this will be any good at all.
• Deploying Elite Sentry Droids for 9 Threat.
Round 3 BeginsNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 09:19 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Ko-Tun Feralo
Action 1: MOVE to gain 4 movement points. Activate INCH-BY-INCH during her move. DROKKATA gains 1 movement point and moves to U3. KO-TUN ends her movement at S6.
Action 2: ATTACK the adjacent JET TROOPER. Expend 1 DAMAGE TOKEN.
ATTACK: BG - (2d6)[3][4](7) +1 DAMAGE
DEFENSE: B - (1d6)[3](3)
SENATOR FERALO gains 2 movement points. He moves to S5 (adjacent to KO-TUN)
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2018-02-13, 09:20 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Surge for +2 DAMAGE.
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2018-02-13, 09:40 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Jet Troopers attack Drokkatta.
(BBG)(3d6)[4][4][6](14)
(B)(1d6)[2](2)
(BBG)(3d6)[1][5][3](9)
(B)(1d6)[1](1)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 09:41 PM (ISO 8601)
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- Apr 2008
Re: Return to Return to Hoth
I'll throw in Show of Force since I forgot.
(G)(1d6)[1](1)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 09:44 PM (ISO 8601)
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- Apr 2008
Re: Return to Return to Hoth
Well I suppose I deserved that.
Rebel Turn
Drokkatta is at 1 fewer damage if Wookiee Loyalty was up, I expect, though I feel like Gaarkhan used it.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 10:06 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Posting for Obs 'cause he's a phone at work.
Drokkatta
Non-Action: Use the EMERGENCY INJECTOR on herself, recovering 2 damage.
Action 1: MOVE to gain 4 movement points. Move to R7. During the move, exhaust LEAVE NO ONE BEHIND to move GAARKHAN to T5.
Action 2: Drawing line of sight from the corner, ATTACK the JET TROOPER at O4. Expend 1 DAMAGE TOKEN.
ATTACK: BG - (2d6)[5][2](7)
DEFENSE: B - (1d6)[6](6)
Surges & maybe a reroll next post. However:
SENATOR FERALO gains 2 movement points. He moves to S7 (adjacent to Ko-tun & Drokkatta)
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2018-02-13, 10:09 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
4 DAMAGE 1 SURGE vs. 1 EVADE is a dead man.
Non-Action: Suffer 1 STRAIN to move to Q6. SENATOR FERALO is still adjacent to KO-TUN.
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2018-02-13, 10:12 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Right, WOOKIE ROAR
STRENGTH: BGG - (3d6)[6][5][6](17)
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2018-02-13, 10:13 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
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2018-02-13, 10:20 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Droideka time.
Charged Shot vs. Drokkatta.
(GGY)(3d6)[5][1][4](10)
(B)(1d6)[5](5) +b
Targeting Computer
2nd green: (1d6)[4](4)
Spoiler: Rerolls
(1d6)[2](2)Last edited by afroakuma; 2018-02-13 at 10:21 PM.
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2018-02-13, 10:25 PM (ISO 8601)
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- Apr 2008
Re: Return to Return to Hoth
Charged Shot vs. Ko-Tun
(GGY)(3d6)[3][4][5](12)
(B)(1d6)[6](6) +b
Spoiler: Rerolls(1d6)[4](4)
(1d6)[2](2)
Rebels have declined their reroll, I certainly don't need mine.
Rebel TurnLast edited by afroakuma; 2018-02-13 at 10:29 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 10:40 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Jarrod Kelvin
Non-Action: Gain 1 movement point from FORWARD MOMENTUM. Move to I11
Action 1: Throw a SHOCK GRENADE at K8
GRENADE: Y - (1d6)[6](6)
Action 2: MOVE to gain 4 movement points. Move to I12 and spend 2 movement points to go up the ladder. End movement at T9
SENATOR FERALO gains 2 movement points. He moves to R8 (adjacent to Drokkatta).
Both droids MOVE twice, gaining 6 movement points. They scale the ladder & end their movement at V9, adjacent to the CRATE.Last edited by Lord_Gareth; 2018-02-13 at 10:47 PM.
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2018-02-13, 10:49 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Probe Droid A follows Jarrod up the ladder shaft, ending at S9.
GaarkhanNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 10:53 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Gaarkhan
Move to S5 (2 move left)
Charge to P6, attack the Clone trooper
RGG - (3d6)[4][5][3](12)
B - (1d6)[1](1)
2 movement left after attack
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2018-02-13, 10:54 PM (ISO 8601)
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- Apr 2008
Re: Return to Return to Hoth
Personal Shield Generators
Let's make you have to decide.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 10:57 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
6 damage, surge vs 4 block (1 rolled + 3 shield generators).
Surge for +1 damage and bleed.
Move to O6, waste 1 movement.
Senator moves to P6
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2018-02-13, 11:01 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
"Not so fast!" shouts a trooper waiting in ambush. "You Rebel scum aren't getting away that easily!" The shuttle is full of Imperial forces!
• Deploy reserved "Shuttle Guard" to the Getaway Shuttle.
• Each Imperial figure on the Penthouse gains a number of movement points equal to the Threat Level.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2018-02-13, 11:05 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
And now we play the shooting game.
Heavy Stormtrooper vs. Drokkatta.
(BR)(2d6)[3][3](6)
(B)(1d6)[6](6)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 11:34 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Next one vs. Ko-Tun
(BR)(2d6)[6][6](12)
(B)(1d6)[1](1)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2018-02-13, 11:36 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Probe Droid vs. Ko-Tun
(BYY)(3d6)[5][3][6](14)
(B)(1d6)[4](4)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-13, 11:39 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
And I'll have an Elite Stormtrooper climb the ladder and shoot Jax.
(BG)(2d6)[6][4](10)
Jax is scrap.
The Riot Troopers take the elevator.
Round End
• Imperial player gains 4 Threat.
• Declining optional deployment.
Round 4 BeginsLast edited by afroakuma; 2018-02-13 at 11:43 PM.
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2018-02-14, 12:03 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Ko-Tun
Activate inch-by-inch to move Drok to P5, and Ko-Tun to R7.
Move to O8. Rest, healing 4 HP, activate combat logistics for a damage token, and then generate a block token for Ko-Tun and Drok.
Senator moves to O7.Last edited by Gralamin; 2018-02-14 at 12:07 AM.
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2018-02-14, 07:56 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Jet Trooper attacks Ko-Tun. I assume she's using her block token as this is a 3-die attack.
(BBG)(3d6)[5][3][6](14)
(B)(1d6)[3](3) +b
Alright, I'm guessing she doesn't reroll that because a 1/6 chance of 2 damage is not worth a 1/6 chance of 6 damage.
Rebel TurnLast edited by afroakuma; 2018-02-14 at 08:02 AM.
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2018-02-14, 11:53 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Posting with permission from Observer.
Drokkatta
Non-Action: Exhaust LEAVE NO ONE BEHIND to give JARROD 2 movement points. JARROD moves to R7.
Non-Action: Suffer 2 STRAIN to move to N6 (next to GAARKHAN, in case I misread numbers again)
Action 1: ATTACK the HEAVY STORMTROOPER at N7. Expend 1 DAMAGE TOKEN.
ATTACK: BG - (2d6)[3][3](6)
DEFENSE: B - (1d6)[3](3)