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Thread: Return to Return to Hoth
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2018-02-23, 08:43 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Imperial Officer orders the AT-DP to move. You should already know where.
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2018-02-23, 08:51 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Jarrod
Forward Momentum trigger, gives a movement point to Jarrod, we will bank that for now
J4X ACTIONS: Slicer's Upgrade the terminal, moving to H14 in the process
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2018-02-23, 08:52 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
• The door to the Interrogation Chamber is now unlocked.
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2018-02-23, 08:58 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Jarrod will move over to C11 (using the 1 banked movement point in the process), punching the D11 trooper in the face.
Choosing not to spend damage token.
GY - (2d6)[4][4](8)
B - (1d6)[1](1)
Surges in next post
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2018-02-23, 09:00 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
2 damage, 2 surges vs 1 block
Surge for +2 damage, that will kill him. Use the other surge to restore 1 strain.
Balanced approach gives... nothing relevant
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2018-02-23, 09:16 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Round End
• Imperial player gains 4 Threat.
• Declining optional deployment.
Round 4 BeginsNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-23, 09:39 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Use 2 movement actions to reach A4.
Exhaust Leave No One Behind, move Ko-Tun to B8.
So much was done!
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2018-02-23, 09:53 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Stormtrooper fires on Jax.
(BG)(2d6)[2][1](3)
2nd to follow. If Jax is still up, vs. Jax, otherwise vs. Jarrod.
(BG)(2d6)[4][3](7)
(B)(1d6)[3](3)
Jax is no more. Stormtroopers fall back to H11 and J9.
Rebel TurnLast edited by afroakuma; 2018-02-23 at 09:54 PM.
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2018-02-23, 10:18 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Well, clearly we need to see whats in this room, cause THIS SURE LOOKS LIKE WE NEED TO ESCORT IT OUT.
Ko-Tun
Open the door, actions will continue afterwards.
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2018-02-23, 10:37 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
You open the door to see Benex sprawled out on an interrogation table, looking worn. A rumpled, scarred figure steps out of the shadows, leveling his gun on you. You aren't surprised - frankly, you were surprised not to run into the persistent bounty hunter again on Hoth, though perhaps now you know why.
The General interrogating Benex turns to you - you recognize this man from Hoth as well. "At least we meet," he says, smirking. "I am General Sorin. I'm afraid there is no way you can possibly -"
His taunt is cut off by a massive explosion. He ducks as the wall behind him blasts apart. You look outside to see the Phantom, weapons aimed squarely at where the wall used to be. Hera Syndulla's voice comes across your comms. "Your pilot's busy putting some TIEs through their paces," she says. "Leia said you could use a lift."
• The wall between the Interrogation Chamber and the Entryway (F6-G9) does not block movement, line of sight, adjacency, or counting spaces.
• Place the Rebel mission token on the yellow point.
• Deploy the reserved General Sorin adjacent to the yellow point.
• Deploy the reserved Dengar.
• The Rebel mission token is Benex. A hero on or adjacent to Benex's tile can retrieve Benex.
• If a hero is carrying Benex and all heroes are on the clearing, the heroes depart, ending the mission.
Turn continuesNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-23, 11:07 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Ko-Tun spends strain to Distribute Arms, giving herself and Jarrod a block token each, then shoots Sorin in the face.
BG - (2d6)[6][5](11)
B - (1d6)[6](6)
More in next post.
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2018-02-23, 11:11 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Personal Shield Generator
Sorin would like Ko-Tun to know that he won't be so easy to deal with.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-23, 11:17 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Three damage versus one evade. Ko-Tun exhausts Inch By Inch to move Jarrod to D12 and herself to B9.
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2018-02-23, 11:27 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Dengar sets his sights on Jarrod. No block token is being spent.
(GY)(2d6)[2][6](8) +s
(B)(1d6)[1](1)
A glancing shot does little damage when Jarrod Parrys it, but is enough to Stun Jarrod.
Rebel TurnLast edited by afroakuma; 2018-02-23 at 11:29 PM.
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2018-02-24, 02:55 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Drokkatta takes a second to catch her breath.
Take 2 actions to double rest, healing a total of 3 strain and 5 hp.
Deplete Emergency Injector on Gaarkhan
Drokkatta now carries 2 damage token, full up from the previous round.
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2018-02-25, 12:56 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Sorin orders the AT-DP to blast Ko-Tun with a Bombardment. I assume she uses a block token.
(BRY)(3d6)[3][3][3](9) +1
(B)(1d6)[1](1) +b
...not a single bloody surge. Alright, rerolling the yellow. I know Ko-Tun will reroll hers.
(Y)(1d6)[3](3)
(B)(1d6)[1](1)
...pppppants. Alright then, 5 damage to Ko-Tun.Last edited by afroakuma; 2018-02-25 at 12:58 AM.
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2018-02-25, 12:59 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Since Sorin can't hide from Gaarkhan if he decides to be Gaankhan the good General, I shall have him fire at Ko-Tun as well. I assume this one does not warrant a block token.
(BY)(2d6)[5][1](6)
(B)(1d6)[6](6)
...fish. Alright then, two more damage to Ko-Tun.
SchmebelsLast edited by afroakuma; 2018-02-25 at 01:00 AM.
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2018-02-25, 01:01 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Gaarkhan
At 1 strain, 9 damage
Charge (2 strain) to E6, attack Sorin's stupid face, expending Focus.
RGG - (2d6)[6][4](10)
B - (1d6)[6](6)
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2018-02-25, 01:02 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Missed a green die due to a typo. Missing green die:
G - (1d6)[6](6)
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2018-02-25, 01:03 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
7 damage kills the good General.
Well then uh. I didn't expect to get it one swing.
Considering my options, because I had expected to have to swing again....
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2018-02-25, 01:12 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Rest, recovering 3 strain, 2 damage. Combat Logistics from Ko-Tun for a damage token.
Wookie Fortitude gain a strain, recover 2 damage.
End state
Strain 2/5
Damage 5/14
Tokens 1 damage, 1 block.
Block token is being saved for the AT-DP.
Wookie Loyalty's MO is a bit more complex here, its job is to maximize the chance of requiring another big shot at me, or saving an ally adjacent to me. EG, I won't use it if I'm down to say, 3 health after the shot.
Whoops, not focused.Last edited by Gralamin; 2018-02-25 at 01:38 AM.
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2018-02-25, 01:42 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Okay, so a few things were screwed up, due to my brain mixing up what the Emergency Injector does.
So, resolving what is still valid:
First, I should start at 2 strain, not 1.
The initial attack roll that shouldn't have been focused, is still a completely valid roll. From Above
RG - (2d6)[6][4](10)
B - (1d6)[6](6)
That is still 5 damage, bringing Sorin down to 1.
Instead of resting with my second action, I just get to hit him in the face again.
RG - (2d6)[2][3](5)
B - (1d6)[5](5)
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2018-02-25, 01:46 AM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
4 damage vs 3 block, does the other 1 damage I needed, killing him.
Wookie Fortitude to recover 2 health.
End Status
Strain 5/5
Health 7 / 14
Block token is still reserved for the AT-DP.
Wookie Loyalty is again to be used only to try and force the AT-DP to hit me again, or if an ally needs it.
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2018-02-25, 08:49 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The AT-DP attacks Ko-Tun.
Explosive Munitions
Heavy Firepower
(BR)(2d6)[3][5](8) +4
(B)(1d6)[5](5) +b
Spoiler: Rerolls(1d6)[6](6)
(1d6)[4](4)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-25, 08:54 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
...welp
Despite the fact that Ko-Tun has been laminated with neutronium, that's still 9 damage to 4 block and she lacks any tool to make that go up.
High-Value Target
• Imperial player gains 4 Threat.
The AT-DP will set its sights on Gaarkhan.
(BRY)(3d6)[1][2][2](5) +1
(B)(1d6)[1](1) +b
Well that's no fun. Rerolling the blue, and I expect Gaarkhan will reroll his defense:
(mine)(1d6)[5](5)
(yours)(1d6)[1](1)Last edited by afroakuma; 2018-02-25 at 08:55 AM.
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2018-02-25, 09:01 AM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Rage
Gaarkhan uses Wookiee Loyalty to survive by the skin of his teeth.
Also, Gaarkhan has an ability called Rage that activates and he's Focused or whatever.
J-RodNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-25, 05:14 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Return to Return to Hoth
Jarrod Kelvin
Non-Action: Gain 1 movement point from FORWARD MOMENTUM. Banking this for now.
Action 1: DISCARD STUN.
Action 2: REST, recovering 4 STRAIN and 1 DAMAGE.
Non-Action: Move to E12.
Non-Action: Suffer 2 STRAIN to activate DROID MASTERY. Deploy JAX to F13/
End of Activation: Gain 1 MOVEMENT POINT from BALANCED APPROACH. Move to F12.
Jax readies and activates.
Jax Actions 1 & 2: Activate SLICER'S UPGRADES. Move to G14 and claim the CRATE.
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2018-02-25, 05:17 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Jax retrieves an Emergency Medpac from the supplies in the medical bay.
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2018-02-25, 05:23 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Officer advances, commanding the walker to retreat to cut off access to the clearing.
The Snowtrooper uses the opening to fire on Gaarkhan.
(BG)(2d6)[3][2](5)
(B)(1d6)[3](3)Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2018-02-25, 05:29 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Round End
Sorin retreats, calling for his troopers.
• Imperial player gains 4 Threat.
• Deploying Elite Stormtroopers for 9 Threat.
• Reinforcing Snowtroopers for 4 Threat.
Round 5 BeginsNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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