Results 91 to 120 of 1068
Thread: Return to Return to Hoth
-
2018-01-27, 12:33 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Hired Guns move to obstruct D10 and E10, and fire on Gaarkhan with their Savage Weaponry.
(GY)(2d6)[6][4](10)
(B)(1d6)[2](2)
(GY)(2d6)[4][3](7)
(B)(1d6)[4](4)
Gaarkhan takes a total of 7 damage.
Rage
Gaarkhan becomes Focused.
Rebel TurnLast edited by afroakuma; 2018-01-27 at 12:34 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 12:43 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
I am assuming that I have this right, Foes at H14 (officer), D10, E10 (Hired guns), C7, F9 (Hunters)
Jarrod
Strain 1/5
Damage 0/10
Forward Momentum for 1 movement
Move to G14 (2 move left)
2 Strain to put out J4X
J4X attack on officer B - (1d6)[1](1)
Defense W - (1d6)[2](2)
This will be followed up by an attack by Jarrod, likely, then more movement.
-
2018-01-27, 12:46 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
J4X deals 1 to the officer (pierce 1, 1 surge vs 1 block, surge for +1 damage)
Spoiler: Check in with Fro
<GralaminShieldheart> Okay, Jarrod attacking the officer, with J4x there and one damage marked from J4X
<afroakuma> he can have it.
Jarrod attacks with his new gauntlets
GR - (2d6)[3][4](7) +1 pierce
W - (1d6)[1](1)
-
2018-01-27, 12:48 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
I need to stop writing the wrong dice. R->Y.
Makes this 3 damage 1 surge vs nothing. Surge to recover 1 strain
(Strain at 2/5)
Finish move at G12 (2 more move)
J4X can move to... F11.
-
2018-01-27, 01:00 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Drokkatta
Double move, pick up the other explosive by her, making a strength check to see if she gets 1 more movement:
BGG - (3d6)[2][2][4](8)
Looking for B 1, 4 or G 1, 2, 4
-
2018-01-27, 01:08 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
7 movement left, so move to D11. Turns out that leaves 1 movement =/
Gain a damage token.
-
2018-01-27, 01:19 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Round End
• Imperial player gains 2 Threat.
• Declining optional deployment.
Round 2 BeginsNeed a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 01:43 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Echo Base Troopers
B14 to C11 (3 move), now adjacent to Hired gun, shoot him in his face:
GR - (2d6)[2][2](4)
W - (1d6)[6](6) -1 dodge
Other one will go afterwards
-
2018-01-27, 01:44 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Thats a dead Hired gun at D10 (3 damage, surge vs blank die). Surge can't be used for anything relevant. Pause for Parting Shot from D10.
-
2018-01-27, 01:47 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
That's coming for Gaarkhan.
(GY)(2d6)[1][4](5)
(B)(1d6)[3](3)
2 damage.Last edited by afroakuma; 2018-01-27 at 01:53 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 01:49 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Gaarkhan is now at 12/14 damage.
Trooper finishes by moving from C11 to D12.
Other Trooper to E12, Frontline, and... take the J4X pierce.
GR - (2d6)[5][6](11)
W - (1d6)[1](1) -1 dodge.
-
2018-01-27, 01:54 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Parting Shot
(GY)(2d6)[3][4](7)
(B)(1d6)[4](4)
Gaarkhan is Wounded.Last edited by afroakuma; 2018-01-27 at 01:55 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 02:02 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The Trandoshans, who after all hate Wookiees very much, attack Drokkatta.
(BG)(2d6)[2][2](4) +1
(B)(1d6)[5](5)
(BG)(2d6)[3][2](5) +1
(B)(1d6)[6](6)
Rebels' TurnsLast edited by afroakuma; 2018-01-27 at 02:05 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 02:13 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Ko-Tun moves to E8 and takes 1 strain to give Gaarkhan a Damage Token and herself a Block Token.
Last edited by Aerdan; 2018-01-27 at 02:17 PM.
-
2018-01-27, 02:22 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Gaarkhan
Rest will put me at 1 strain, then +1 from bleed
Strain move 1 to E10 (3/3 strain)
Checking in with Fro on attacking the Trando at F9 (With my damage token).
-
2018-01-27, 02:24 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Attack with my Damage token
RYG - (3d6)[4][6][3](13)
B - (1d6)[5](5)
At 1 damage
May claim that reroll from Auxiliary training
-
2018-01-27, 02:29 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
6 damage, 1 surge, vs 3 block
Pierce 1 from surge, that is 4 damage, leaving him at 1.
Reroll options are: Red (1/3 chance of getting the extra damage I need to kill him), Yellow (1/6 chance of getting the extra damage I need to kill him, 1/3 chance of not changing anything but letting me recover 1 strain, effectively healing me one). It's fairly likely that J4x or Jarrod may be able to finish him off, so not using the reroll. (It's more likely that Drok can use it).
Damage 1/14
Strain 3/3
Conditions Bleed
-
2018-01-27, 02:37 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Jarrod
Jarrod gets 1 movement from Forward Momentum, and takes a move action (5 movement total), moves to E10 (3 movement left)
J4X moves 1 up to E10, Attempts to get the 1 damage to kill the Trandoshan.
Attack: B - (1d6)[1](1) + pierce 1
Defense: B - (1d6)[2](2)
-
2018-01-27, 02:40 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Surge for 1 more damage, exactsies there.
J4x moves to E8 (done)
Jarrod moves D7, and hits the last trando in the face
Fro uses Prey upon Doubt here, we will suffer 1 strain. (4/5 strain)
GY - (2d6)[6][6](12)
B - (1d6)[2](2)
-
2018-01-27, 02:47 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Trando is at 1 left. Leaving only Drokkatta
Drokatta
Move two to C9, pick up a bomb, check to see if we end movement in C9, or at C8
BGG - (3d6)[2][3][2](7)
-
2018-01-27, 02:50 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Get +1 movement, now at C8. Shoot this guy in the face. Using the damage token.
BR - (2d6)[3][4](7) + 1 damage
B - (1d6)[4](4)
-
2018-01-27, 02:51 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
5 damage 1 surge, vs 2 block, and 1 hp.
Surge to recover 1 strain. (2 strain, 6 damage). Get another damage token.Last edited by Gralamin; 2018-01-27 at 02:51 PM.
-
2018-01-27, 03:06 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Round End
• Imperial player gains 2 Threat.
The chaos at the camp site has drawn some extremely unwanted attention, as an Imperial security walker strides over the base to challenge your assault.
• Deploying AT-DP for 9 Threat.
Round 3 BeginsLast edited by afroakuma; 2018-01-27 at 03:06 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 04:00 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Drokkatta does the only thing possible when faced with a massive walker armed with particularly big guns.
Runs for cover.
Movement:
C7->C6->D5->E4->F3->F2->E1
1 movement point left, but I can't get to this square in 6 moves, so..
-
2018-01-27, 04:25 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
The walker gives chase, firing on Drokkatta as it covers a critical choke-point.
(BRY)(3d6)[2][5][5](12) +1
(B)(1d6)[1](1)
Rebel TurnLast edited by afroakuma; 2018-01-27 at 04:30 PM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 05:04 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
Let's start with the easy choices.
Troopers
D12 -> E12 -> F11 -> E10 -> F9, shoot the AT-DP (No frontline available)
E12 -> F11 -> E10 -> F9 -> F8, shoot the AT-DP (frontline available, choosing not to use it)
BG - (2d6)[6][2](8) need 4 accuracy
B - (1d6)[4](4) + 1 block
BG - (2d6)[5][4](9) need 3 accuracy (auto succeed)
B - (1d6)[4](4) +1 block
-
2018-01-27, 05:06 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Return to Return to Hoth
2 damage and a surge vs 3 block, so nothing there.
3 block 1 surge vs 3 block, surge for 1 more damage.
1 damage net from echo base troopers.
-
2018-01-27, 05:44 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Return to Return to Hoth
Still Rebels.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2018-01-27, 05:48 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
Ko-Tun double-moves to F4, then throws the bomb she's carrying at G2.
R - (1d6)[4](4)
-
2018-01-27, 05:49 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Return to Return to Hoth
That's two damage to the door, then, and Ko-Tun uses the surge to recover the 1 strain expended earlier.
Last edited by Aerdan; 2018-01-27 at 05:50 PM.