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  1. - Top - End - #31
    Titan in the Playground
     
    Ninja_Prawn's Avatar

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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Asdythepriest View Post
    We're tossing around the idea of homebrewing a new sorcerer class where this type of thing covers your entire spell list. You're unable to cast any "normal" spells. They all have to be variations like this. It wouldn't work for a campaign (at least we don't think it would) but it would be lots of fun for a one-shot.
    In a similar vein, we'll be including The Mispelled Spellbook, which gives you a similar power, as an artifact magic item in our Fey Folio (available to Patrons soon). This is something we've been planning for over a year, so it was a nice coincidence that this thread just popped up.
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  2. - Top - End - #32
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    Beholder

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    Default Re: 5e Changing one letter in a spell name

    [QUOTE=

    But change one letter and you are a cod.[/QUOTE]

    I can't quote wright yet, but... dang it.
    I walked into that one didn't I.
    I'm still proud of "Antilife Hell." Along with things like "Mall of thorns."

    Because I somehow found it a good choice too go through every single Cleric spell.
    Seriously, have fun with "Antilife Hell."

  3. - Top - End - #33
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    BlackDragon

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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by jqavins View Post
    Why worthless? Emeralds are berryls.
    I just thought it would be more interesting to try and find a use for them, rather than having a spell that makes free money. I don't even know if Goodberryl would work, since it misspells beryl.

  4. - Top - End - #34
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    HalflingPirate

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    Default Re: 5e Changing one letter in a spell name

    Telepork: Moves pigs around
    Blade Wart: Puts wierd looking knobs on weaponry
    Crown of Sadness: Makes the wearer experience the pain of being a noble sovereign who's failed their subjects
    Symbal: Great for the marching band
    Phantasmal Farce: an illusory comedy
    Ream: Summons a stack of printer paper
    Blade Carrier: A guy to carry your weapons
    Heel: you figure it out
    Conjure Valley
    Lice Storm->Rice Storm->Mice Storm
    Gaseous Ford-Summons a Truck made of mist
    Crying- For when you're fighting a Rahkshasa with a spellcaster
    Dog Cloud-A cloud of wet dog smell.
    More Earth- One is good, two must be better!
    Demiplant-It's almost a plant, but not quite. Maybe it's an algae?
    Crone- Creates a new body for you to inhabit when you die, but it's an old woman
    Incendiary Clod- He may be thick, but that's no excuse for those political views!
    Wash: It may be a 9th level spell, but it will get out any stain!
    Rope Track: Only works with a very lightweight train, but that's OK, because they haven't been invented yet!
    Last edited by Potato_Priest; 2018-01-27 at 06:59 PM.
    Quote Originally Posted by No brains View Post
    See, I remember the days of roleplaying before organisms could even see, let alone use see as a metaphor for comprehension. We could barely comprehend that we could comprehend things. Imagining we were something else was a huge leap forward and really passed the time in between absorbing nutrients.

    Biggest play I ever made: "I want to eat something over there." Anticipated the trope of "being able to move" that you see in all stories these days.

  5. - Top - End - #35
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    Default Re: 5e Changing one letter in a spell name

    Protection From Food and Evil.
    Detect Good and Devil.
    Purify Good and Drink. <- This sounds so redundant.
    Purify Flood and Drink.
    Remove Curse -> Remove Purse.


    For the Paladin:

    Find Steed -> Find Steel.
    Find Greater Steed -> Find Greater Steel.
    Thunderous Smite -> Thunderous Smith.
    Banishing Smite -> Banishing Smith.
    Searing Smite -> Searing Smith.
    Blinding Smite -> Blinding Smith.
    Staggering Smite -> Staggering Smith.
    Branding Smite -> Branding Smith.
    Wrathful Smite -> Wrathful Smith.

    All great for getting your weapons repaired/forged!
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  6. - Top - End - #36
    Bugbear in the Playground
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    Default Re: 5e Changing one letter in a spell name

    Spoiler: NOT PG, YOU SAY?
    Show

    Arcane C*ck
    Dongstrider
    Dominate Breast
    Ream
    Hump
    Floating D*ck
    Asswall
    F*g Cloud
    Privates Sanctum
    True Peeing
    Grope Trick
    Mate Hand
    Ass Heal
    Water Wank
    Wind Wank
    Plane Sh*t
    Piss without Trace

    and of course, after using some of these,
    you'll need:
    Locate Pants
    Last edited by sengmeng; 2018-01-28 at 03:16 PM.

  7. - Top - End - #37
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    ClericGirl

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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by sengmeng View Post
    Spoiler: NOT PG, YOU SAY?
    Show

    Arcane C*ck
    Dongstrider
    Dominate Breast
    Ream
    Hump
    Floating D*ck
    Asswall
    F*g Cloud
    Privates Sanctum
    True Peeing
    Grope Trick
    Mate Hand
    Ass Heal
    Water Wank
    Wind Wank
    Plane Sh*t
    Piss without Trace

    and of course, after using some of these,
    you'll need:
    Locate Pants
    These are gold.

  8. - Top - End - #38
    Orc in the Playground
     
    BlackDragon

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    Default Re: 5e Changing one letter in a spell name

    Also not PG: Potato Priest's Telepork could have a completely different function if you have a willing partner within five miles.

  9. - Top - End - #39
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Ninja_Prawn View Post
    Sea invisibility: makes you invisible, as long as you are in the sea.
    Or it makes the sea itself invisible...lots of fun, especially if it works on smaller bodies of water.


    Bestow Curse: Give someone a bunch of mangy mongrels (literal or figurative).
    Create or Destroy Mater: Depending on your DM's typo policy, it's either incredibly useful or only works on awakened pickup trucks.
    Create Undead: Useful for when you can't be bothered to fight the darn things.
    Darkskin: I dunno how often you would need blackface, but I thought the thought was weirdly amusing.
    Detect Manic: The grammar's a bit clumsy, but it's a decent psychiatry tool.
    Deincarnate, Devivify: For when you need something to be less extant or alive.
    Divine World: Maybe keep this ring away from missionaries.
    Enthrill: Whee!
    Flight: A cantrip to replace a 3rd-level spell.
    Funseen Servant: You have to look at it, but it brings life to any party.
    Geas: Could be useless or awesome, depending on the kind.
    Grant Insect: Useful for last-minute birthday presents...unless they have to be mundane insects and not, I dunno, bullet ants or giant centipedes or whatever.
    Gust of Wand: Hopefully, the wands are still enchanted.
    CHarm Person: For when the original spell goes wrong.
    Illusory Script: Good for pretending a guild owes you money.
    Legend Lori: Only useful if you know someone named Lori.
    Mage Hang: That's one way to kill a wizard.
    Magic Mouth: They're nocturnal, but
    Massege: Comfortable, if the tyop doesn't twist it too badly.
    Moonbean: If nothing else, you could probably use it to buy a cow.
    Pass Without TRace: It probably has some use. Especially if you get in trouble for using Darkskin...
    Planar Finding: It might let you find a plane (not useful), or it might be a cross-planar spell for finding things (useful).
    Plant Growth: Does what it sounds like. Requires two castings for a full pair.
    Plane Shift: Your DM could interpret this multiple ways, but most would be useful.
    Plate Shift: This would be even more so...unless it only applied to tableware.
    Raise, Dead: Not sure what you could use this for that animate dead or the original spell couldn't, aside from theatrics.
    SPeak with Animals/Plants/Etc: Good for summoning a mountain.
    Sanding: For the magical carpenters.
    Shutter: For windows.
    Tharm: Obscure words will get you far.
    STorm of Vengeance: When you need a proper smiting, accept no substitutes.
    Vicious Mockery: Summon a heckler.
    Quote Originally Posted by The Blade Wolf View Post
    Ah, thank you very much GreatWyrmGold, you obviously live up to that name with your intelligence and wisdom with that post.
    Quotes, more

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  10. - Top - End - #40
    Bugbear in the Playground
     
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by GreatWyrmGold View Post
    Create or Destroy Mater: Depending on your DM's typo policy, it's either incredibly useful or only works on awakened pickup trucks.
    The Create form is for the benefit of orphans, and the Destroy form is for a specialized murder. Create or Destroy Pater likewise.

    Obscure words will get you far.
    Indeed.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  11. - Top - End - #41
    Barbarian in the Playground
     
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    Default Re: 5e Changing one letter in a spell name

    Mage armor-Make Armor, saving you several workweeks of time for the upper end stuff.
    Disguise Self-Disguise Elf, hey your party’s Elf might not be a spell caster,
    Bestow Curse-Bestow Purse, hey, we all need quick and easy storage
    Cure Light Wounds-Cure Wight Wounds, Everyone needs to be healed sometimes.
    Fireball-Firebail, by bailing on the fire, you avoid taking fire damage for one round! Wow!
    Lightning Bolt-Wightning bolt, Aaah their creating more wights, aaaah.
    Power Word Kill-Power word fill, Every bartenders best friend. At least, those who have ninth level spell slots!

  12. - Top - End - #42
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    Default Re: 5e Changing one letter in a spell name

    If you're using Power Word Fill on something as small as a mug, you're wasting it. A word that powerful could fill something much larger...say, the dungeon?

    Or you could Power Word Mill above their heads.
    Quote Originally Posted by The Blade Wolf View Post
    Ah, thank you very much GreatWyrmGold, you obviously live up to that name with your intelligence and wisdom with that post.
    Quotes, more

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  13. - Top - End - #43
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    BardGuy

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    Default Re: 5e Changing one letter in a spell name

    Power Sword <any of the Power Word spells>: creates a magical sword that does the effect of the spell against whoever it hits (or is near?).
    Power Word Skill: drastic bonus to skill checks after hearing the magical word of power

  14. - Top - End - #44
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by kinglinus1 View Post
    Lightning Bolt-Wightning bolt...
    Ah, those dazzling, bright teeth! (Yes, misspelled, I know.)

    Also, Power Wort [any of the above]: Creates a potion of the associated effect, but only after about two to four weeks of fermentation.

    Fileball: The caster chooses either a great wad of official and/or useful papers (mostly many years out of date) or a great pile of steel files - the shaping tools - of various sizes, shapes, and quality.

    Fineball: It's a very fine ball indeed. A highly polished, perfect sphere of the finest material(s) as chosen by the caster, or an extravagant yet elegant party.
    Last edited by jqavins; 2018-01-29 at 11:36 AM.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  15. - Top - End - #45
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    Default Re: 5e Changing one letter in a spell name

    Fun with Power Words.

    Power Word Stun to...
    • Power Word Sun
    • Power Word Stu
    • Power Word Stan
    • Power Word Shun
    • Power Word Stub
    • Power Word Stud
    • Power Word Stuff


    Power Word Pain to...
    • Power Word Rain
    • Power Word Cain
    • Power Word Pan
    • Power Word Gain
    • Power Word Pin
    • Power Word Pair
    • Power Word Paint
    • Power Word Lain
    • Power Word Vain


    Power Word Kill to...
    • Power Word Kilt
    • Power Word Bill
    • Power Word Fill
    • Power Word Gill
    • Power Word Hill
    • Power Word Mill
    • Power Word Dill
    • Power Word Will
    • Power Word Pill
    • Power Word Sill
    • Power Word Till
    • Power Word Kiln
    • Power Word Skill
    • Power Word Krill
    • Power Word Ill


    Power Word Heal to...
    • Power Word Heel
    • Power Word Heat
    • Power Word Hel
    • Power Word Hal
    • Power Word Feel
    • Power Word Meal
    • Power Word Deal
    • Power Word Seal
    • Power Word Veal
    • Power Word Real
    • Power Word Head
    • Power Word Keel
    • Power Word Neal
    • Power Word Peal
    • Power Word Teal
    • Power Word Hear
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  16. - Top - End - #46
    Orc in the Playground
     
    BlackDragon

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    Default Re: 5e Changing one letter in a spell name

    Fibreball - summons a ball of wool, or maybe asbestos, and triggers the allergies of foes.

  17. - Top - End - #47
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    Default Re: 5e Changing one letter in a spell name

    OK, I'll choose one from each group and use them together:
    Quote Originally Posted by Crisis21 View Post
    • Power Word Stud
    • Power Word Pair
    • Power Word Skill
    • Power Word Feel
    Now that's a party!
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  18. - Top - End - #48
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Ninja_Prawn View Post
    .
    Fish: summons a fish.
    But is it a BIGGER fish?

    Quote Originally Posted by Crisis21 View Post
    Shocking Gasp. *GAAAAASSSSPPPP!!!*
    Lol
    Awesome avatar (Kothar, paladin of Tlacua) by Linkele!

    Quote Originally Posted by William Shakespeare, King Lear, IV.i.46
    'Tis the time's plague, when madmen lead the blind.
    My Nexus characters

  19. - Top - End - #49
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    MonkGuy

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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by sengmeng View Post
    Spoiler: NOT PG, YOU SAY?
    Show

    Arcane C*ck
    Dongstrider
    Dominate Breast
    Ream
    Hump
    Floating D*ck
    Asswall
    F*g Cloud
    Privates Sanctum
    True Peeing
    Grope Trick
    Mate Hand
    Ass Heal
    Water Wank
    Wind Wank
    Plane Sh*t
    Piss without Trace

    and of course, after using some of these,
    you'll need:
    Locate Pants
    Piss Without Trace!! 😆

    Chunderwave: weaponised vomiting.

    Troll the Dead: contact the other side - and annoy the hell out of them.

    Faerie Hire: summon a helpful fey spirit - pay it three gold an hour.

    Chromatic Corb: Summon a popular British left-wing politician who emits multi-coloured light.
    Last edited by HidesHisEyes; 2018-02-06 at 02:50 PM.

  20. - Top - End - #50
    Bugbear in the Playground
     
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    Default Re: 5e Changing one letter in a spell name

    Asdythepriest, can "one letter" ever be fudged to a digraph? I was thinking Pass Without Face, but that's changing 'Tr' to 'F'. And I don't know what it would do, but it sounds funny.
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  21. - Top - End - #51
    Bugbear in the Playground
     
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by jqavins View Post
    Asdythepriest, can "one letter" ever be fudged to a digraph? I was thinking Pass Without Face, but that's changing 'Tr' to 'F'. And I don't know what it would do, but it sounds funny.
    All the best DMs let details like that slide in favor of Rule of Funny.
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  22. - Top - End - #52
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    Default Re: 5e Changing one letter in a spell name

    Pass without Race - Either anyone wanting to go faster than you must make a will save to even try, or no one you go by can tell whether you are human, elf, halfling, or what.

    Pass without Brace - Even though you would otherwise require a leg brace, cast, or the like, this spell allows you to walk normally without it. (Don't leave your brace behind when the spell's duration ends.)
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  23. - Top - End - #53
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by jqavins View Post
    Pass without Race - Either anyone wanting to go faster than you must make a will save to even try, or no one you go by can tell whether you are human, elf, halfling, or what.

    Pass without Brace - Even though you would otherwise require a leg brace, cast, or the like, this spell allows you to walk normally without it. (Don't leave your brace behind when the spell's duration ends.)
    Pass Without Grace - You become unnaturally clumsy while traveling.

    Pass Without Track - Like Pass Without Trace, but it only hides your footprints. Does funny things if cast on a train.

    Pass Without Trade - Great for getting through a market full of overenthusiastic merchants.
    Wind & Sound Elemental Eric Greenhilt avatar by Akrim.elf
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  24. - Top - End - #54
    Bugbear in the Playground
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    Default Re: 5e Changing one letter in a spell name

    Ass Without Trace handy for very specific tattoo removal.
    My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).

    Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).

    Nod, get treat.

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    BlackDragon

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    Default Re: 5e Changing one letter in a spell name

    Firebot - Summon a construct wreathed in flame.

    Firbolt - Conjure and launch a 15' fir tree as though it were a crossbow bolt.

    Fireblot - Remove writing and clean stains WITH FIRE.

    Wirebolt - Summon a metal line that you can wield as though it were a +1 whip. When it hits a creature, you may dismiss it to strike your target with a Lightning Bolt.

    Sirebolt - Never you mind what this launches. In fact, don't cast this one.

  26. - Top - End - #56
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    Beholder

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    Default Re: 5e Changing one letter in a spell name

    Are there any spells we can convert to Rickroll people with?

  27. - Top - End - #57
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Durazno View Post
    Fireblot - Remove writing and clean stains WITH FIRE.
    That one's an inversion of two letters, so not within the letter of the law as given in the OP. But come on, Mr. DM, you've gotta allow switching two letters. I mean, like, that was just an oversight in the first place, right?

    (Of course, it's also not a cleric or druid spell, but I was guilty of exactly the same thing, as well as a two letter change violation.)
    -- Joe
    “Shared pain is diminished. Shared joy is increased.”
    -- Spider Roninson
    And shared laughter is magical

    Always remember that anything posted on the internet is, in a practical if not a legal sense, in the public domain.
    You are completely welcome to use anything I post here, or I wouldn't post it.

  28. - Top - End - #58
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Durazno View Post
    Firebot - Summon a construct wreathed in flame.

    Firbolt - Conjure and launch a 15' fir tree as though it were a crossbow bolt.

    Fireblot - Remove writing and clean stains WITH FIRE.

    Wirebolt - Summon a metal line that you can wield as though it were a +1 whip. When it hits a creature, you may dismiss it to strike your target with a Lightning Bolt.

    Sirebolt - Never you mind what this launches. In fact, don't cast this one.
    Firebold - It's fire. That's bold.

    Firebowl - Useful against Firepins.

    Firebelt - Hope your pants aren't flammable.

    Tirebolt - Made by Firestone no less.

    Direbolt - Like a bolt, but bigger and meaner.

    Liarbolt - Original creator not responsible for overly enlarged noses.

    Firedolt - A dolt that's lit himself on fire.

    Firecolt - .....Ponyta?

    Filebolt - This is what you get when you teach lawyers spellcasting.

    Mirebolt - Swampish.

    Irebolt - Annoying.

    Firemolt - .....This sounds painful.
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  29. - Top - End - #59
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    Default Re: 5e Changing one letter in a spell name

    Quote Originally Posted by Crisis21 View Post
    Fun with Power Words.

    Power Word Stun to...

    Power Word Pain to...

    Power Word Kill to...

    Power Word Heal to...
    Not to mention all the variations with a power sword, power ward, power cord, lower word, power worm, power work, pooer word (doesn't really work, but dirty things get a pass), tower word, power lord, power world, prower word, plower word, sower word, power words (Stu on, Stu in? Yes, those are cheating because I'm adding two letters overall...) etc.

    The only one I'd like to use that's missing is shower word, because that particular diphtong is formed by two letters.
    Last edited by Lvl 2 Expert; 2018-02-13 at 04:20 AM.
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  30. - Top - End - #60
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    Default Re: 5e Changing one letter in a spell name

    Skimming the spell list and stretching beyond CoD spells...

    Aida: Good for when you need a hireling. Or an opera.
    Arcane Dock: For when you need to tie your magical ship up somewhere.
    Arcane Eyy: You just know the Fonz would love this spell.
    Arcane Locke: Sometimes, you just need a good philosopher-wizard.
    Arms of Radar: Good for scanning the area for people to hug.
    Braiding Smite: Effective against enemies with animate hair. Or medusae.
    Calm EMotions: Remember when Scion stopped Leviathan's tidal waves? ...What do you mean, you don't know what I'm talking about?
    Cline: Another of those spells which only works if your DM happens to know a technical term.
    Conjure Boarrage: Angry pig FTW.
    Cotnap: Similar to the original, except with a bed.
    Crown of Stars: A space bird can have all sorts of uses.
    Dance Macabre: Thriller!
    Dominate Beast: Make sure to recast it often, or else you'll have a goddess who's pissed that you just controlled her.
    Drown of Madness: When you really need to immerse someone in the crazy.
    Druid Grave: That's one way to get a death spell!
    Fare Step: Perfect for charging tolls on footbridges!
    Feign Dearth: Pretend that you're suffering from a shortage.
    Firebald: Depending on if fire is a noun or a verb, it either conjures middle-aged men to throw at people or scorches off someone's hair.
    Glo[/b]v[/b]e of Invincibility: Good for working with dangerous chemicals.
    Heat Metal: Fancy.
    Hax: I call it!
    Healing Ward: Boring; probably just a field of healing or something. But it's probably more useful than burning somebody's hair off.
    Hollow: ...Did nobody think of this yet?
    Lust Devil: A 2nd-level spell to summon a lawful succubus, cheaper than summon minor demon and much cheaper than planar ally.
    Mage Armor: A specialized and unusually-potent form of charm person.
    Melt's Acid Arrow: Good for when you need to dissolve something. Or maybe it's a caustic sandwich.
    Mind Blank: Either stores mental energy, or keeps an eye on your finances.
    Mind Steed: Good for when you can't afford a groom.
    Misread: A potent debuff when cast on a wizard; a harmless prank on anyone else.
    Misty Stop: I'm not sure what this is, but I'm leaning towards either an anti-teleportation spell or a Pokémon joke.
    Moonbeam! Go all Majora's Mask on them. Sunbam! is similar, but hotter. (Note: It may help if you spell it with the exclamation mark.)
    Psychic Scream: Get out of here, psions! Shoo, shoo!
    Scatter: This is already a spell...but a high-level one.
    Shadow Clade: Erm...come to think of it, this probably wouldn't do anything if your DM isn't a bio major.
    Shadow of MOil: Or Shadow of Foil, or Shadow of Coil, or Shadow of Toil...there's a lot of fun to be had with this spell.
    SKill Empowerment: Sorry, this is as powerful as you're gonna get. It's all downhill from here.
    Silance: A lance made of silicon. Decent emergency weapon.
    Slur: An audio version of the classic illusion spell.
    Spearing Smite: For when you left your weapon at home but still need to smite someone.
    Steal Wind Strike: A very niche spell, but hilarious if you get a chance to use it.
    Transmute Rack: Perfect for when you need to dry some clothes. What did you think I was talking about?
    Wall of Land: A bit more solid than the original spell, and very useful at sea.
    Water Balk: Hydrophobia.
    Zeroism: A potent debuff spell.
    (whatever) Bola: Good for snaring people. And possibly setting them on fire.

    Also, how does this item interact with scrolls?
    1. Can you scribe scrolls with these spells on them? I'm sure you could sell these unique scrolls at quite a premium.
    2. Can you use the item on spells cast from scrolls? If so, you might have access to spells off your spell list.
    3. Can you do both? In that case...well, the options open up quite a lot. (Warning: Don't try this unless #1 and #2 have been approved.)
    Quote Originally Posted by The Blade Wolf View Post
    Ah, thank you very much GreatWyrmGold, you obviously live up to that name with your intelligence and wisdom with that post.
    Quotes, more

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