The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #301
    Ogre in the Playground
     
    Inspectre's Avatar

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    Default Re: The Crimson Echo OOC

    That is correct - post order if your turn order, since you can essentially delay until someone else's turn to let them go first anyway.
    Rather than wait for them to post first though, if you want to specifically go after someone, just make a mention of it in your post.
    Like "I wait for Miz to drop Yargin, and then Withdraw, running away screaming from the Mighty Giggles"
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  2. - Top - End - #302
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    Default Re: The Crimson Echo OOC

    That hallway looks like a nasty choke point. Since Yargin is probably down, I don't think Dalen can get into range to cast on anyone this turn anyways, much less without blocking other party members. I'll just move inside and ready an action to daze anyone who comes into view, I guess.

    Edit: unless K8 puts Giggles into my line of sight; not sure if I'm reading the map correctly there. If I can get both Thug 4 and Giggles with Create Pit from that vantage, I think I'll go for it.
    Last edited by Darvin; 2018-06-05 at 01:26 PM.

  3. - Top - End - #303
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by Darvin View Post
    That hallway looks like a nasty choke point. Since Yargin is probably down, I don't think Dalen can get into range to cast on anyone this turn anyways, much less without blocking other party members. I'll just move inside and ready an action to daze anyone who comes into view, I guess.

    Iíll have a suggestion when I can post (move the other dead or sleeping guys inside), though I donít know that Dalen can physically do so with a 8 Str.
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  4. - Top - End - #304
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    Default Re: The Crimson Echo OOC

    The rules for pushing and dragging are very generous. Even 8 strength can handle 400 lbs.

  5. - Top - End - #305
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by Darvin View Post
    The rules for pushing and dragging are very generous. Even 8 strength can handle 400 lbs.

    Even better.


    edit: hey, neat, lots of healing type goodness. I think I've done negative 8 points of damage to the bad guys, but then, I'm only a monster on the inside. *snif*
    Last edited by Stelio Kontos; 2018-06-05 at 02:31 PM.
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  6. - Top - End - #306
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    PiccadillyPi's Avatar

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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by Darvin View Post
    That hallway looks like a nasty choke point. Since Yargin is probably down, I don't think Dalen can get into range to cast on anyone this turn anyways, much less without blocking other party members. I'll just move inside and ready an action to daze anyone who comes into view, I guess.

    Edit: unless K8 puts Giggles into my line of sight; not sure if I'm reading the map correctly there. If I can get both Thug 4 and Giggles with Create Pit from that vantage, I think I'll go for it.
    K8 should do the job. The stairwell is not enclosed, and I am going to assume the railing is rope. Not a whole lot blocking your view apart from Aliani's tushy.
    = ~ Piccadilly Pineapple

  7. - Top - End - #307
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    Default Re: The Crimson Echo OOC

    Just to be clear, just because I can push or drag them doesn't mean I can do it quickly. It would be 5 ft per round. We're talking 6 rounds to get these guys inside, so forgive me if Dalen won't be following Aliani's instructions here.

  8. - Top - End - #308
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Always and of course! At some point heíll probably get annoyed with you not listening, but then again maybe Iíll ask for something smart before that happens. :)

    (Youíre also the only one back there to deal with the sleeping guys, should you choose to do so; they arenít out forever after all.)
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  9. - Top - End - #309
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by PiccadillyPi View Post
    K8 should do the job. The stairwell is not enclosed, and I am going to assume the railing is rope. Not a whole lot blocking your view apart from Aliani's tushy.
    Which, let us not neglect to point out, is spectacular.
    Currently DMing: Ruins of Azlant IC OOC

  10. - Top - End - #310
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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by Stelio Kontos View Post
    (Youíre also the only one back there to deal with the sleeping guys, should you choose to do so; they arenít out forever after all.)
    Three minutes, or 30 combat rounds. More than long enough for our purposes. If we need longer I can expend some quicksilver at the time of casting to up it to 4 minutes, but I didn't feel that was needed in this case.
    Last edited by Darvin; 2018-06-05 at 05:45 PM.

  11. - Top - End - #311
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    Default Re: The Crimson Echo OOC

    Welp, Giggles and the thug fail their reflex saves, not that it is a surprise.
    You guys have 4 rounds to do whatever you want until Dalen's pit expires, although do note that you are at risk of falling into the pit yourselves if you end your turns on any adjacent squares.
    You should still be able to throw things into the pit if you wish without having to go right up to the edge, since it's only 10' deep.

    So - feel free to post 4 rounds of actions if you wish - neither Giggles nor the thug manage to crawl out of the pit during the 4 rounds that it is in existence.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  12. - Top - End - #312
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    Default Re: The Crimson Echo OOC

    I think I'm going to have to face facts that I am a terrible doctor.

  13. - Top - End - #313
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    Default Re: The Crimson Echo OOC

    Miz can certainly continue playing doctor with Yargin if she so desires over the next several rounds, until she manages at DC 15 Heal check to stabilize him.
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  14. - Top - End - #314
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Is taking 10 an option? I ask partly as a reminder and partly because I intended something similar on the redshirts.
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  15. - Top - End - #315
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    I probably ought to Spellcraft for the Create Pit that Dalen cast. Maybe I have some idea of how long it would be, dunno. It's not on the cleric spell list. (I'm mentally awarding myself knowing what the sleep spells were, and knowing it's in the range of a minutes; I still don't know exactly how long it would be though, and there's a big difference between 1 minute and 3...)

    so anyway, (1d20+5)[6]

    edit: lol me. Obviously it's a naturally occurring sinkhole.
    Last edited by Stelio Kontos; 2018-06-06 at 04:03 PM.
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  16. - Top - End - #316
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    Default Re: The Crimson Echo OOC

    Got a critical hit with my alchemist's fire, so I'm rolling the crit damage here: (1d6)[3]

    Another 1d6 next round if Giggles doesn't extinguish himself.

    Really should have remembered to pick up more of this stuff now that I've got some spending money. Alchemist Fire is really good at these levels if you have the gold to blow on it. Oh well, next shopping trip
    Last edited by Darvin; 2018-06-06 at 05:11 PM.

  17. - Top - End - #317
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    Default Re: The Crimson Echo OOC

    Pretty sure you need to confirm that critical hit first.

    I'll take care of the confirmation roll for you just to keep things moving, if you don't mind: (1d20+3)[11] vs. Giggles Touch.
    That'll just (barely) do 'er! Fry half-orc, fry!


    Also, for splash weapons the target if hit only takes the direct hit damage, not the direct hit + splash (otherwise Alchemists would be insane given their splash damage is the minimum of a direct hit!)

    From the rules - "A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target."

    I can see how the use of "all creatures within 5 feet of the target" could be interpreted to include the target itself as well, but I believe the intent is for target & "all creatures within 5 feet" to be two separate things.

    Edit: Also, while technically you are under no direct threat with Giggles and Thug #4 at the bottom of a pit, I'm going to say that you are technically still in combat, and thus "rushed or hurried" and cannot Take 10 on Heal checks as a result.
    Once Giggles is dealt with, then I'd say you can Take 10 again.
    Not sure how I feel about that but I'd rather not set a precedent of "as soon as the bad guys are CC'd, you can do whatever you want".

    Also, it's your turns again, as Giggles makes the least-effective threat ever.
    Last edited by Inspectre; 2018-06-06 at 06:50 PM.
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  18. - Top - End - #318
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    Default Re: The Crimson Echo OOC

    Hey quick question here, does anyone have a take on how the throw anything feat would play with say throwing a Kukri? Can it be thrown at all in this case? Would it instead be an improvised weapon? Would the poison on the weapon still come into effect?

  19. - Top - End - #319
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    Default Re: The Crimson Echo OOC

    When I was writing, I totally forgot Aliani was talking to me. That's okay, though. Rolling 28 feels better than saving a life.

    Rules question:

    My assumption is that it's treated as an improvised thrown weapon with no penalty to attack. My concern is the oil and whether the crit is 19 or 15 due to the text on throwing melee weapons (CTR is 20 instead of normal).
    Last edited by PiccadillyPi; 2018-06-06 at 10:55 PM.
    = ~ Piccadilly Pineapple

  20. - Top - End - #320
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    Default Re: The Crimson Echo OOC

    I would say PiccadillyPi's view is basically correct.
    Kukri doesn't have a range listed as a ranged weapon, so it's an improvised throwing weapon.
    Crits on 20, 1d3+STR damage, -4 penalty to attack.
    Oil of Keen Edge will increase that to Crit on 19-20.
    Throw Anything Feat will remove the -4 penalty, and the additional -2 penalty for Size difference (since it's a Small light weapon).
    No cover penalty since you can look down into the pit from 10' away or so (note that you don't want to be adjacent to the pit otherwise you need to make a Reflex -2 save or fall in at the end of your turn).
    However, since Giggles is now fighting Thug #4, and Thug #4 is still up, there is a -4 penalty for shooting into melee.
    Last edited by Inspectre; 2018-06-07 at 05:08 AM.
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  21. - Top - End - #321
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    Default Re: The Crimson Echo OOC

    Quote Originally Posted by Inspectre View Post
    Pretty sure you need to confirm that critical hit first.
    Silly me. I jumped the gun when I saw the natural 20 ;-)

    Quote Originally Posted by Inspectre View Post
    Also, for splash weapons the target if hit only takes the direct hit damage, not the direct hit + splash (otherwise Alchemists would be insane given their splash damage is the minimum of a direct hit!)

    From the rules - "A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target."

    I can see how the use of "all creatures within 5 feet of the target" could be interpreted to include the target itself as well, but I believe the intent is for target & "all creatures within 5 feet" to be two separate things.
    Fair enough; it's just 1 point of damage here, but I can definitely see how that would be a problematic interpretation with regards to alchemist bombs.

  22. - Top - End - #322
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    Default Re: The Crimson Echo OOC

    YOUR TURN YET AGAIN!

    Last round Giggles is down in the pit.

    And then he, like the city, shall Rise.
    Last edited by Inspectre; 2018-06-07 at 07:13 PM.
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  23. - Top - End - #323
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    Default Re: The Crimson Echo OOC

    Iím traveling this weekend; if the other party members are able to kill Giggles Iíll try to heal check the other thug; if not Iíll take a swing at Giggles.
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  24. - Top - End - #324
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    Default Re: The Crimson Echo OOC

    Okay! Fight over, loot posted, and it's up to you guys to decide where to go and what to do now!
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  25. - Top - End - #325
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    Stelio Kontos's Avatar

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    Default Re: The Crimson Echo OOC

    Will heal thug, will not heal giggles or Yargin.

    Then will suggest we find Lamm with alacrity.

    (Edit: I forgot about the kids. Sigh. Of course itís about the kids, and totally not about vengeance and murder and XP.)
    Last edited by Stelio Kontos; 2018-06-09 at 10:40 AM.
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  26. - Top - End - #326
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    Default Re: The Crimson Echo OOC

    Have you check the children yet?

    I'll adjust my sheet to reflect the silver given to the kids once Inspectre lets me know how many attention mooching brats there are. After that, we can get back to killing and looting like any good party.
    = ~ Piccadilly Pineapple

  27. - Top - End - #327
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    Default Re: The Crimson Echo OOC

    Does Silas know how far down the water is?

    I'm wondering if I could dole out a jump attack as a FRA before possibly falling prone from any fall damage.
    = ~ Piccadilly Pineapple

  28. - Top - End - #328
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    Default Re: The Crimson Echo OOC

    FRA? But yeah, you could probably goomba stomp the guy down below in the rowboat.
    It's about 10' down, so 1d6 falling damage, unless you land in the water instead of the boat.
    But if you do that, then you've got the circling jigsaw shark to worry about instead . . .
    I didn't actually intend to kill EVERYONE. It just sort of happened.

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  29. - Top - End - #329
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    Default Re: The Crimson Echo OOC

    Sorry, 'Full Round Action'. I take shortcuts when I'm writing on my phone.
    = ~ Piccadilly Pineapple

  30. - Top - End - #330
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    Default Re: The Crimson Echo OOC

    Sounds like the group is taking the walkway around to the boat.
    I'll try to have the introductory post for the Fishery's climatic fight up by tonight.
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