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Thread: 4th Ed: Tidbits from PAX
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2007-08-27, 01:05 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
It's also important to figure what "at will" in combat really means.
What's the longest combat, in rounds, that you've ever been in?
Longest one I can think of was about 12-15 rounds, and that included 3-4 rounds of cleanup.
I once ran a sorcerer who had a Ring of Wizardry I (whether or not this is RAW, we ruled it gave him twice as many 1st level spells), which allowed him to cast 12 level 1 spells/day. Essentially for one long encounter he was "at will" with magic missile.
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2007-08-27, 01:08 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
What I'm curious about is healing spells. If there are any per-encounter (or per-five minutes) healing spells, then most parties can totally heal up between the majority of encounters. It makes a big difference to the game whether or not hit points are a per-encounter or per-day resource.
That said, just because the 4e developers haven't mentioned this issue doesn't mean they haven't put some reasonably intelligent thought into it.
Edit:
Originally Posted by PsychoticBarberLast edited by Rex Blunder; 2007-08-27 at 01:10 PM.
Blunder's Law: Just because it can be fixed doesn't mean it's not broken.
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2007-08-27, 01:08 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
As a reality Vs game balance issue, I find it acceptable.
And are in favor of such even when offered the ability to more realistically represent how people really are?
That is to say, "per-day" mechanics are an entirely arbitrary designation.
"Defensive Roll 2/day", for instance, has always driven me nuts. Why can I only dodge twice a day?
It's not like I can't do it again if I tried. I may require a bit of rest to be able to work up the strength to do it again, but not eight hours of it. More like fifteen minutes.
...which, incidentally, is exactly how per-encounter works.
For instance, a rogue's internal monologue under per encounter might be: "Dodge! God, that's tiring. Dodge again! Okay, I need to take this guy out quick, because I'm running out of steam. Stab. Victory. Let me rest for a few minutes so I can get back out there."thief'srouge's dodging is in their AC and hit points; Dodge is an extra superhuman effort afforded to him/her through additional special training. Ordinary dodging is in fact something they do with every attack against them - "per blow" as it were.
Meanwhile, under a per-day system, it'd be closer to: "Dodge! God, that's tiring. Dodge again! Okay, I need to take this guy out quick, because I'm running out of steam. Stab. Victory. Let me rest for eight hours so we can continue on."
Let's compare this to sports players. Perhaps a basketball player.*snip*
This is remarkably similar to how a per-encounter mechanic works: you are capable of using your abilities as often as you please, but they will fatigue you. Once you are given a moment to catch your breath, you are good to go again and are capable of using all those tricks at your disposal once more.Last edited by nagora; 2007-08-27 at 01:21 PM. Reason: As->ask
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2007-08-27, 01:13 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
This is what drives me bananas. I understand both of these, but I think a lot of people don't look at the underlying cause. If the game is based around the fact that the rogue can only do this ability 2x/day, then the game assumes that there will be times when the rogue cannot use the ability.
So when the player of the rogue burns both of his "Dodge" abilities for the day and then informs the group that they should be resting because he no longer has the capability to dodge, he is trying to circumvent his vulnerabilities, which is bad gaming IMO. This forces the DM to come up with unrealistic reasons why a random encounter happens when the PCs are trying to rest. It would be the same type of bad gaming I would label someone who tries to take Flaw: Never Going to Come Up in Gameplay.
This was always my argument on psionics as well. Everyone seems to agree that when a psion goes nova, he is incredibly potent. Then they say things like "But the game is based around 4 encounters a day, so that psion will be useless in encounters 2, 3, and 4 if he novas in encounter 1." THEN they say things like "This is not fun, I'm useless in encounters 2, 3, and 4."
I guess to me the answer has always been "Well, duh." And I have never been motivated to try to, for the lack of a better word, idiot-proof the system.
Originally Posted by Dausuul
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2007-08-27, 01:15 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
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2007-08-27, 01:19 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
And what if they're holed up in a cave with a barricade with the trolls mounting attacks every couple of minutes. The Slapenhowitzer PC has not now been "running for hours" (which was not in my original scenario anyway) yet, because it's one long encounter s/he can only use the ability once in the time s/he used it four times the day before. Why?
The MU sitting quietly at the back of the cave hoping the fighters can hold the barricade untill she regains her spells through rest and meditation makes far more sense than any of this "per encounter" drivel.
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2007-08-27, 01:22 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
It doesn't. If you're attacked before you have a chance to get the full 15 minutes' rest (or 10, or 5, or whatever), your per-encounter abilities don't recharge.
At least, that's how I read what 4E is doing. And if WotC doesn't put in such a rule, it's the easiest thing in the world to house-rule it... which is not the case with per-day. Believe me, I've spent years trying to find good ways to house-rule the per-day mechanic out of existence.Last edited by Dausuul; 2007-08-27 at 01:22 PM.
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2007-08-27, 01:23 PM (ISO 8601)
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2007-08-27, 01:26 PM (ISO 8601)
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2007-08-27, 01:30 PM (ISO 8601)
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2007-08-27, 01:30 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Last edited by Tormsskull; 2007-08-27 at 01:31 PM.
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2007-08-27, 01:31 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
It doesn't, it's the time you had to rest before the attack that regains you your maneuvers. If you had really no time to rest, i.e. you were attack one or two rounds after you drop the last foe, than, indeed, your maneuvers will not be recovered.
The tome of battle, for instance, says you start combat with all your readied maneuvers. Later, however, it goes on to say that you need a full minute (or was it 5?) without attacking or being attack in order to be ready when the next encounter comes.
Dude, professional sports people get exhausted after one or two games because games go from one and a half to over 5 hours.
Any d&d character who fights for that long should be rolling some serious exhaustion checks.
Actual combat encounters rarely take more than a minute. Now ask a tennis player how many times per day he can send his fastest, strongest, and most curved ball. He probably won't bother to answer, 'cause he can pull it off every other point. You see, every point (or maybe two or three) is a short encounter.
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2007-08-27, 01:31 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Then the rule is not "per encounter at all", and is actually just "per day" with "day" shortened to whatever period satisfies the munchkins. The obvous endpoint of that route is "per desire".
At least, that's how I read what 4E is doing. And if WotC doesn't put in such a rule, it's the easiest thing in the world to house-rule it... which is not the case with per-day. Believe me, I've spent years trying to find good ways to house-rule the per-day mechanic out of existence.
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2007-08-27, 01:35 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Nagora seems to be confused on exactly what "Per encounter" is. After her (his?) example with the Orcs in Mordor, she has to understand that per encounter means whenever you get a bit of rest and aren't fighting. It's not that the sudden act of fighting (or running, or doding) gives your powers back, it's that they've come back on their own time.
"Four exclamation points; the true sign of a Mad Man." -Terry Pratchett
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2007-08-27, 01:40 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Nagora is a "he" as can be observed by simply looking at his profile next to every post.
The problem I have with 'per encounter' is when Encounters meld into one another. As discrete entities they are a fine mechanic, but few of my Adventure Sites seem to work like that in practice. I would have a hard time drawing a line between some of them and I would have to be fairly arbitrary about how I did it.
That said, this is obviously simpler than a 'Count Down' mechanic, so I can see why they're doing it. It's not going to be suitable for my games, so I suspect I will be House Ruling on a 'Count Down' mechanic should I ever have the opportunity to run a 4e Adventure where it comes up.Last edited by Matthew; 2007-08-27 at 01:57 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
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2007-08-27, 01:41 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
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2007-08-27, 01:46 PM (ISO 8601)
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2007-08-27, 01:48 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Well, if the rules say that it takes 5 minutes of peace in order to regain your abilities, than there's your answer. Because he hasn't been able to stop and breath steady yet.
You are saying that it makes no sense that you can hit an opponent with all your strength 4 times with 15 minutes intervals, while only being able to do it once if you are under constant pressure.
Try running 100 meters as fast as you can. Than again 15 minutes later, and 2 more times after that.
The next day try it once, than run a little slower for a couple of minutes, have 1 minute of rest, and then try dashing 100 meters again. Tell me if you see a difference in your performance.
Better yet. Dash once, than run and walk in intervals of 2 minutes each for a total of 1 hour. After that, dash again. It's the same situation: you dashed 4 times in the same hour without much trouble, you should be able to make two good dashes 1 hour apart even though you've been doing something else for that hour, right?
¬¬If that makes sense to you, than what doesn't make sense about the warrior doing the same as the magic user? Only instead of hours of rest or meditation, he only needs a few minutes of rest.
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2007-08-27, 01:54 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
As an interesting aside:
Originally Posted by Rob Kuntz
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2007-08-27, 01:55 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
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2007-08-27, 02:03 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Well, firstly, the time difference is germane. As I said in a previous post, I see many of these abilities as being akin to a very fit athlete pulling out a special effort which comes close to their personal best. That rarely happens twice a day.
But, secondly, it seems that many here are reading the words "per encounter" as "per time period" - a totally different concept.
If this is actually what WotC are suggesting (and I know of no reason to think it is, in the face of the term they have used) then it's just a matter of taste what time period is chosen - a day, an hour whatever. There's no difference in substance and it is simply a case of bad nomenclature by WotC and I have no objection to it unless it further inflates the game towards PCs-as-superheroes.
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2007-08-27, 02:08 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
nagora as long as you plan on outdoing yourself in trying to come up with the most ridiculous definitions of "encounter" Ithink it's best to just ignore your opinion on "per encounter"-mechanics altogether...
edit: since some more posts appeared after I clicked on the reply button: the same goes for arguing nomenclature...if you refuse to acknowledge the "per encounter" concept used in ToB and the Factotum in Dungeonscape my conclusion applies aswell...Last edited by Foolosophy; 2007-08-27 at 02:11 PM.
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2007-08-27, 02:09 PM (ISO 8601)
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2007-08-27, 02:10 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
The athletes aren't doing their 'best' more often under this system... mind the main batch of information for this system is that wizards will still "run out of their mordenkainen's sword".
A professional athlete can be exhausted and not do their best for the day, sure. They are still an athlete however - they can still throw the ball, dribble down the court, and perform as a subpar player overall - but still perform as a player and still be better than the untrained.Avatar by Alarra
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2007-08-27, 02:12 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
en·coun·ter (ěn-koun'tər) Pronunciation Key
n.
1. A meeting, especially one that is unplanned, unexpected, or brief: a chance encounter in the park.
2. a. A hostile or adversarial confrontation; a contest: a tense naval encounter.
b. An often violent meeting; a clash.
Personally though, I'd say if you can't take 20, you're probably in an encounter.Last edited by Starsinger; 2007-08-27 at 02:12 PM.
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2007-08-27, 02:13 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
see ToB for my definition of "per encounter"-abilities as opposed to the DM planning term "encounter" used to help structure campaigns under the 3.5 ruleset. Your Ogre (Magi= example was pure bull and, in my not very humbe opinion, carefully constructed to find a way to criticise something that you haven't understood, yet. (Not that anyone can accurately tell how it is going to be, but others have been so sensible to look at past clues such as the Factotum or ToB)
Starsinger has dug up a nice definition.Last edited by Foolosophy; 2007-08-27 at 02:15 PM.
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2007-08-27, 02:15 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
I have to admit, I have never run an Online Game, all my experience as a Dungeon Master and Player has been face to face. I don't know whether I will be subscribing to Wizards (somehow, I doubt it, but you never know), but I would certainly be happy to have you as a Player if I do get the opportunity.
Incidently, I have been considering starting a Recruitment Thread for an AD&D Game in a couple of months (too many work commitments at the moment), which would probably feature a 'Dynamic Adventure Site' (a term I have only had to adopt/coin today after reading that article, having never really ran an Adventure Site with Discrete Encounters). If you'd be interested in joining that, I'll PM you when the Recruitment Thread goes up (all things going to plan).
Hmmn, I never really considered the potential of that Girdle for Gender Adventures until you just put the thought into my head.Last edited by Matthew; 2007-08-27 at 02:26 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-08-27, 02:17 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Absolutely. Just as the
thiefrogue who has used her Dodges up will still probably have more hit points and a better armour class than a normal person and be able to do many things they can't. She will simply not be quite able to pull that extra special effort out of the bag again for a while.
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Re: 4th Ed: Tidbits from PAX
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-08-27, 02:20 PM (ISO 8601)
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Re: 4th Ed: Tidbits from PAX
Last edited by nagora; 2007-08-27 at 02:27 PM.