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Thread: Rule... situation.
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2018-02-07, 10:45 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- toulouse
- Gender
Re: Rule... situation.
that's how i roll when i dm, but judging by the carnage i unleash as a pc, that might not be the best call (650-ish d10 damage, before you ask).
frankly, were i in op's party, i'd dope slap the pair of players and tell them to give a moment of silence for the rules abuse. laughter would follow, because 57 bottles of gregian fire is awesomely over the top and i can't help but applaud the silliness. but the rules were not meant to handle such abuse in any system i know of.
i'm glad to know op's situation has resolved peacefully, but i'd gladly know of what turned out of it, since we've got a pc more loaded than a drunk freshman on spring break against somebody who's got a "negative plot" amount of ammo in comparison.
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2018-02-11, 04:14 PM (ISO 8601)
- Join Date
- Apr 2014
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2018-02-11, 04:45 PM (ISO 8601)
- Join Date
- Dec 2012
- Location
- toulouse
- Gender
Re: Rule... situation.
it was accidental, and involved exploding dice, a liberal exponential view of increasing kiloton yields, and a hell of a lot of "michael bay" factor. it was in no way representative of powergaming, optimization, or rules abuse. simply taking silliness and my destructive tendencies to its logical conclusion. nearly blew a hole in the plot (i think it was a 0.5 henderson).
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2018-02-11, 11:52 PM (ISO 8601)
- Join Date
- Oct 2010
- Location
- Dallas, TX
- Gender
Re: Rule... situation.
You had a player who was determined to kill his PC and somebody else's. There's very little you can do to prevent a player from destroying the game for another player other than keeping him out of the game.
If it were my game, those two characters are dead, the victim's player will create a new character for next week, and the player who wanted to destroy the game for somebody else wouldn't be invited back. The only way to protect your game from a player who wants to destroy it is to keep his hands off of it.
You can create a world with safeguards to keep the players from dying. But you can't prevent a player from working around your safeguards.
"You can't make nuthin' foolproof. The fools are too ingenious."
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2018-02-17, 10:00 AM (ISO 8601)
- Join Date
- Feb 2016
Re: Rule... situation.
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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