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    Bugbear in the Playground
     
    the_brazenburn's Avatar

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    Default A Song of Dice and Fire: Statistics for Game of Thrones Characters

    My favorite books of all time have been the Song of Ice and Fire saga, and I've always wanted them adapted to D&D. Inspired by Zonugal's stats for Marvel superheroes and Star Wars characters, I've made the stats myself, and share them with you here. Let me know which one you want me to do next.

    Disclaimer: I have never watched the show, only read the books. If you disagree with my interpretation of a character's class, alignment, or any such thing, please alert me below in a calm and civil manner. Also let me know if there is something wrong with the stats, or if you really like this.

    Spoiler: Jon Snow: Spelless Beastmaster Ranger 7 with Champion features
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    Jon Snow
    Medium humanoid (human), neutral good

    Speed: 30 feet
    Passive Perception 15
    Languages: Common, Wildling, White Walker
    Saves: Strength +6, Dex +4
    Skills: Athletics +6, Survival, Perception, Insight, Animal Handling +5, Acrobatics, Sleight of Hand, Stealth +2

    STR 16 (+3), DEX 13 (+1), CON 15 (+2), INT 11(+0), WIS 14 (+2), CHA 11 (+0)
    AC 17 (scale, shield)
    HP 52 (7d10+14)
    CR 5

    Primeval Awareness: Once per day, Jon Snow can sense whether aberrations, celestials, dragons, elementals, fiends, fey, or undead are present within 1 mile of him.

    Improved Critical: Jon Snow’s weapon attacks score critical hits on a 19 or 20.

    Actions:
    Multiattack: Jon Snow makes two attacks with Longclaw or two attacks with his longbow.
    Longclaw (+1 Longsword): +7 to hit, 10 (1d8+6) slashing damage, or 9 (1d10+4) slashing damage if wielded with two hands.
    Longbow: +4 to hit, 5 (1d8+1) piercing damage.

    Jon Snow has Ghost, a direwolf that he can command to take an action as a bonus action on his turn.

    Spoiler: Arya Stark: Assassin Rogue 5/Hexblade Warlock 2
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    Arya Stark
    Medium humanoid (human), chaotic neutral

    Speed: 30 feet
    Senses: Darkvision 120 feet, Passive Perception 15
    Languages: Common, Braavosi, Thieves’ Cant
    Saves: Dexterity +7, Intelligence +4
    Skills: Acrobatics, Stealth +10, Sleight of Hand +7, Insight, Perception, Deception +5

    STR 11 (+0), DEX 18 (+4), CON 10 (+0), INT 12 (+1), WIS 14 (+2), CHA 15 (+2)
    AC 14
    HP 31 (7d8)
    CR 5

    Sneak Attack: If Arya hits an opponent who is adjacent to an ally of Arya’s or has advantage on the attack roll, she deals an additional 10 (3d6) damage.

    Assassinate: Arya has advantage on attack rolls against any opponent who hasn’t taken an action yet in combat. In addition, any hit she scores against surprised opponents is a critical hit.

    Spellcasting:
    Arya is a 2nd level spellcaster (+5 to spell attacks, save DC 13). She knows the following spells from the warlock list.
    At will: Disguise Self, Blade Ward, True Strike
    1st level (2 slots): Shield, Wrathful Smite, Hex

    Actions:
    Needle (+1 Rapier): +7 to hit, 8 (1d8+4) piercing damage.

    Bonus Actions:
    Cunning Action: Arya can take use her bonus action to take the Dash, Disengage, or Hide action.

    Baleful Curse: Once per day, Arya can place a curse on an opponent within 30 feet, which lasts for 1 minute. While cursed, Arya gains +3 to damage rolls against the target, and any attack roll against the target is a critical hit on a 19 or 20. If the target dies, Arya regains 4 hit points.

    Reactions:
    Uncanny Dodge: If Arya is hit by an attack, she can use her reaction to half the attack’s damage.

    Spoiler: Eddard Stark: Champion Fighter 8
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    Eddard Stark
    Medium humanoid (human), lawful good

    Speed: 30 feet
    Passive Perception 15
    Languages: Common, High Valyrian, Rhoynar
    Saves: Str +7, Con +6
    Skills: Athletics +6, Perception, Persuasion +5, Acrobatics, Sleight of Hand, Stealth +3, History +2

    STR 17 (+3), DEX 12 (+1), CON 16 (+3), INT 9 (-1), WIS 14 (+2), CHA 14 (+2)
    AC 17 (chain mail)
    HP 68 (8d10+24)
    CR 7

    Improved Critical: Eddard’s weapon attacks score critical hits on a 19 or 20.

    Second Wind: Once per day, Eddard can use a bonus action to draw healing energy from his stamina, regaining 13 (1d10+8) hit points.

    Action Surge: Once per day, Eddard can take an extra action on his turn.

    Actions:
    Multiattack: Eddard makes two attacks with Ice.
    Ice (+2 Greatsword): +9 to hit, 13 (2d6+6) slashing damage.

    Spoiler: Barristan Selmy: Spelless Crown Paladin 10 with Champion Features
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    Ser Barristan Selmy
    Medium humanoid (human), lawful neutral

    Speed: 30 feet
    Passive Perception 11
    Languages: Common, Rhoynar
    Saves: Wis +5, Cha +6
    Skills: Athletics +7, Intimidation, Persuasion +6, Insight +5, Acrobatics, Sleight of Hand, Stealth +3

    STR 16 (+3), DEX 12 (+1), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 15 (+2)
    AC 17 (half plate, shield)
    HP 75 (10d10+20)
    CR 7

    Improved Critical: Selmy’s weapon attacks score critical hits on a 19 or 20.

    Divine Sense: Three times per day, Barristan can use a bonus action to sense the location of any celestial, fiend, or undead, in addition to any land that has been consecrated or desecrated, within 60 feet of him. He knows the type of that creature or land, but not its specific identity.

    Divine Aura: Selmy and any of his allies within 10 feet of him gain the following benefits:
    They gain a +2 bonus to saving throws (included in Selmy’s stat block), can’t be frightened, are immune to disease. In addition, each round, one of them, chosen by Selmy, regains 5 (1d6+2) hit points. Any enemies in the aura can’t move more than 30 feet away from you unless they make a Wisdom save. If an ally in the aura takes damage, Barristan can use his reaction to take the damage himself.

    Actions:
    Multiattack: Barristan makes two attacks with his longsword.
    Longsword: +7 to hit, 8 (1d8+4) slashing + 4 (1d8) radiant damage.

    Lay on Hands: Barristan restores hit points to a creature. He has a pool of 50 hit points, and can restore them in any combination. Selmy regains all spent hit points at the next dawn.

    Spoiler: Strong Belwas: Berserker Barbarian 8
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    Strong Belwas
    Medium humanoid (human), chaotic neutral

    Speed: 40 feet
    Passive Perception 10
    Languages: Common, Ghishan
    Saves: Str +8, Con +7
    Skills: Athletics +8, Intimidation, Performance, Acrobatics +6

    STR 18 (+4), DEX 14 (+2), CON 20 (+5), INT 8 (-1), WIS 10 (+0), CHA 14 (+2)
    AC 17 (natural armor, shield)
    HP 93 (9d12+35)
    CR 7

    Rage: Four times per day, Belwas can enter a rage that lasts for 1 minute. While raging, Belwas has advantage on initiative rolls, Strength checks and Strength saving throws, can’t be charmed, surprised or frightened, and has resistance to bludgeoning, piercing, and slashing damage. In addition, he can make an extra attack each turn as a bonus action and gains a +3 bonus to damage rolls (included in the attack). When his rage ends, Belwas gains one level of exhaustion.

    Reckless Attack: When Belwas attacks, he can choose to attack recklessly. If he does so, he gains advantage on the attack roll, but attack rolls against him have advantage until his next turn.

    Danger Sense: Belwas has advantage on Dexterity saves against effects that he can’t see.

    Brutal Critical: Belwas deals an additional 9 (2d8) damage on a critical hit, rather than the ordinary amount.

    Actions:
    Multiattack: Belwas makes three attacks with his arakh.
    Arakh: +8 to hit, 11 (1d8+7) slashing damage.

    Spoiler: Sandor Clegane: Champion Fighter 6
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    Sandor Clegane
    Medium humanoid (human), neutral

    Speed: 30 feet
    Passive Perception 16
    Languages: Common, Rhoynar
    Saves: Str +7, Con +6
    Skills: Athletics +7, Perception, Insight +6, Intimidation +2

    STR 18 (+4), DEX 14 (+2), CON 16 (+3), INT 10 (+0), WIS 16 (+3), CHA 8 (-1)
    AC 17 (chainmail, shield)
    HP 51 (6d10+18)
    CR 4

    Improved Critical: Clegane scores a critical hit on an attack roll of 19 or 20.

    Second Wind: Once per day, Clegane can use a bonus action to draw healing energy from his stamina, regaining 11 (1d10+6) hit points.

    Action Surge: Once per day, Clegane can take an extra action on his turn.

    Actions:
    Multiattack: Clegane makes two attacks with his longsword.
    Longsword: +6 to hit, 7 (1d8+3) slashing damage.

    Spoiler: Gregor Clegane: Brute Fighter 11
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    Gregor Clegane
    Medium humanoid (human), chaotic evil

    Speed: 30 feet
    Passive Perception 16
    Languages: Common, Rhoynar
    Saves: Str +12, Dex +3, Con +10, Int +3, Wis +5, Cha +4
    Skills: Athletics +9, Perception, Insight +6, Intimidation +5

    STR 20 (+5), DEX 10 (+0), CON 18 (+4), INT 10 (+0), WIS 14 (+2), CHA 12 (+1)
    AC 16 (chain mail)
    HP 104 (11d10+44)
    CR 8

    Second Wind: Once per day, Clegane can use a bonus action to draw healing energy from his stamina, regaining 11 (1d10+6) hit points.

    Action Surge: Once per day, Clegane can take an extra action on his turn.

    Indomitable: Once per day, Clegane can reroll a failed saving throw and must use the new roll.

    Actions:
    Multiattack: Clegane makes three attacks with his greatsword.
    Greatsword: +9 to hit, 15 (2d6+1d4+5) slashing damage.

    Spoiler: Shae
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    Shae
    Medium humanoid (human), neutral

    Speed: 30 feet
    Passive Perception 10
    Languages: Common
    Skills: Deception, Persuasion +3, Insight +2

    STR 10 (+0), DEX 10 (+0), CON 10 (+0), INT 10 (+0), WIS 10 (+0), CHA 12 (+1)
    AC 10
    HP 4 (1d8)
    CR 0

    Actions:
    Unarmed Strike: 1 bludgeoning damage

    Spoiler: Oberyn Martell: Kensai Monk 8/Assassin Rogue 3
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    Oberyn Martell
    Medium humanoid (human), chaotic neutral

    Speed: 45 feet
    Passive Perception 11
    Languages: Common, Dornish, High Valyrian
    Saves: Str +6, Dex +8
    Skills: Acrobatics +12, Persuasion +11, Stealth +8, Insight, History +5

    STR 12 (+2), DEX 18 (+4), CON 14 (+2), INT 12 (+1), WIS 12 (+1), CHA 16 (+3)
    AC 17
    HP 71 (11d8+22)
    CR 11

    Evasion: If Oberyn succeeds on a Dexterity saving throw and would take half damage, he instead takes no damage. If he fails, he only takes half damage.

    Dornish Skill: Oberyn has 8 skill points. He can use his skill points for the following benefits:
    Flurry of Blows: Oberyn can spend one skill point to make two extra attacks on his turn.
    Patient Defense: Oberyn can use one skill point to give attack rolls disadvantage against him for one round.
    Step of the Wind: Oberyn can spend one ki point to increase his speed by 45 feet for one round.
    Stunning Strike: Oberyn can spend one ki point to force an opponent that he hits to make a DC 15 Constitution save or be stunned for one round.
    Precise Strike: Oberyn can use one ki point to deal an additional 3 (1d6) damage on his attack.

    Sneak Attack: If Oberyn has advantage on his attack roll or attacks an opponent adjacent to an ally of his, he deals an extra 7 (2d6) damage.

    Assassinate: Oberyn has advantage against any enemy who hasn’t taken a turn in the combat yet. In addition, any hit against a surprised enemy is a critical hit.

    Actions:
    Multiattack: Oberyn makes three attacks with his spear.
    Spear: +8 to hit, 8 (1d8+4) piercing damage + 16 (3d10) poison damage.
    Still Mind: Oberyn causes one effect that is making him charmed or frightened.

    Reactions:
    Deflect Missiles: Oberyn reduces the damage taken from a ranged attack by 17 (1d10+12).
    Slow Fall: Oberyn reduces any falling damage he takes by 40.

    Spoiler: Daenerys Targaryen: Draconic Sorcerer 6
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    Daenerys Targaryen
    Medium humanoid (human), chaotic good

    Speed: 30 feet
    Passive Perception
    Languages: Common, High Valyrian, Draconic
    Saves: Con +2, Cha +2
    Skills: Persuasion +5, History +4, Insight, Animal Handling +3

    STR 8 (-1), DEX 13 (+1), CON 10 (+0), INT 14 (+2), WIS 12 (+1), CHA 17 (+3)
    AC 14
    HP 18 (4d6+4)
    CR 4

    Mother of Dragons (+6 to attacks, DC 14):
    At will: Fire Bolt, Prestidigitation, Dancing Lights, Message, Mage Hand
    1st (4): Burning Hands, Chromatic Orb, Magic Missile
    2nd (3): Scorching Ray, Dragon's Breath, Hold Person
    3rd (3) Fireball, Fly

    Blood and Fire: Daenerys has 6 dragon points, which she regains each dawn. Daenerys can spend the points in the following ways:
    Daenerys can spend 2 points to create a 1st level draconic slot, 3 for a 2nd level, or 5 for a 3rd.
    Daenerys can spend one dragon point after she rolls damage for a dragon effect to reroll 3 of the dice. She must use the new rolls.
    Daenerys can spend one dragon point to cause a dragon effect that only targets one person to target two.
    Daenerys can spend one dragon point to gain resistance to fire damage for 1 hour.

    Fire Affinity: Whenever Daenerys deals fire damage, it deals an additional 3 damage.

    Actions:
    Dagger: +4 to hit, 3 (1d4+1) piercing damage.

    Spoiler: Bran Stark: Great Old One Warlock 5 with Wisdom as a casting stat
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    Bran Stark
    Medium humanoid (human), neutral good

    Speed: 5 feet
    Senses: Passive Perception 15, Darkvision 120 feet
    Languages: Common, Rhoynar, Sylvan, Telepathy 30 feet
    Saves: Wis +7, Cha +5
    Skills:, Perception +7, History, Religion, Persuasion +5

    STR 11 (+0), DEX 9 (-1), CON 13 (+1), INT 15 (+2), WIS 18 (+4), CHA 14 (+2)
    AC 9
    HP 27 (5d8+5)
    CR 2

    Spellcasting:
    Bran is a 5th level spellcaster (+7 to spell attacks, save DC 15). He knows the following spells from the warlock list.
    At will: Speak with Animals, Detect Magic, Friends, Mage Hand, Minor Illusion
    3rd level (2 slots): Dissonant Whispers, Tasha’s Hideous Laughter, Detect Thoughts, Clairvoyance, Sending, Suggestion

    Actions:
    Club: +3 to hit, 2 (1d4) bludgeoning damage.

    Bran has the direwolf Summer as a familiar. He can see through Summer’s eyes, and can forego his attack to allow Summer to make an extra attack.

    Spoiler: Tyrion Lannister: Non-Singing Lore Bard 7
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    Tyrion Lannister
    Small humanoid (human), chaotic good

    Speed: 25 feet
    Senses: Passive Perception 15
    Languages: Common, Rhoynar, High Valyrian
    Saves: Dex +2, Cha +6
    Skills: Persuasion, History +9, Investigation, Nature, Deception, Religion, Arcana +6, Perception +4

    STR 12 (+1), DEX 8 (-1), CON 14 (+2), INT 16 (+3), WIS 13 (+1), CHA 16 (+3)
    AC 10 (leather)
    HP 45 (7d8+14)
    CR 2

    Spellcasting:
    Tyrion is a 7th level spellcaster (+6 to spell attacks, save DC 14). He knows the following spells from the bard list.
    At will: Friends, Vicious Mockery, Blade Ward
    1st (4 slots): Charm Person, Comprehend Languages, Disguise Self, Heroism
    2nd (3 slots): Suggestion, Calm Emotions, Detect Thoughts
    3rd (3 slots): Nondetection, Tongues, Hypnotic Pattern
    4th (1 slot): Compulsion, Freedom of Movement

    Dwarf’s Inspiration: Three times per day, Tyrion can use a bonus action to choose one other person within 60 feet of him. Once in the next 10 minutes, that person can add a d8 to an attack roll, ability check, or saving throw that they make, if they are an ally of Tyrion’s. If not, they subtract a d8 from their next attack roll, ability check, or saving throw.

    Speech of Rest: Tyrion can spend 20 minutes making an inspirational speech. At the end of the speech, every allied creature that listens to it regains 3 (1d6) hit points.

    Actions:
    Handaxe: +4 to hit, 4 (1d6+1) slashing damage.
    Light Crossbow: +2 to hit, 3 (1d8-1) piercing damage.
    Countercharm: Tyrion warns his allies about the dangers of being charmed. For the next 30 minutes, Tyrion and any allied creatures within 30 feet of him have advantage on saving throws against being charmed.

    Spoiler: Jaime Lannister: Battlemaster Fighter 10
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    Jaime Lannister
    Medium humanoid (human), neutral

    Speed: 30 feet
    Senses: Passive Perception 14
    Languages: Common, Rhoynar
    Saves: Str +7, Con +7
    Skills: Athletics, Intimidation, Persuasion +6, Perception +4

    STR 16 (+3), DEX 16 (+3), CON 16 (+3), INT 13 (+1), WIS 10 (+0), CHA 14 (+2)
    AC 19 (half plate)
    HP 85 (10d10+30)
    CR 7

    Second Wind: Once per day, Jaime can use a bonus action to draw healing energy from his stamina, regaining 15 (1d10+10) hit points.

    Action Surge: Once per day, Jaime can take an extra action on his turn.

    Indomitable: Once per day, Jaime can reroll a failed saving throw and must use the new roll.


    Actions:
    Multiattack: Jaime makes two attack with his longsword or makes one attack and uses Commander’s Strike once.
    Longsword: +5 to hit, 15 (1d8+1d10+5) slashing damage.
    Commander’s Strike: An allied creature that can hear Jaime can immediately use its reaction to make an attack. If it hits, its damage increases by 5 (1d10).

    Reactions:
    Parry: if Jaime is hit by a melee weapon attack, he can choose to parry the blow, reducing the damage by 8 (1d10+3). If it deals no damage, the attack misses.

    Spoiler: Petyr "Littlefinger" Baelish: Mastermind Rogue 8
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    Petyr “Littlefinger” Baelish
    Medium humanoid (human), neutral evil

    Speed: 30 feet
    Senses: Passive Perception
    Languages: Common, Rhoynar, High Valyrian, Dornish, Braavosi
    Saves: Dex +4, Int +7
    Skills: Persuasion, Deception +9, Investigation, History +7, Intimidation +6, Insight +5

    STR 9 (-1), DEX 13 (+1), CON 11 (+0), INT 18 (+4), WIS 14 (+2), CHA 17 (+3)
    AC 13
    HP 36 (8d8)
    CR 2

    Sneak Attack: If Littlefinger hits an enemy who is 5 feet away from an ally, or if he has advantage on the attack roll, he deals an extra 14 (4d6) damage.

    Cunning Action: Littlefinger uses a bonus action to take the Dash, Hide, Help, or Disengage action. If he takes the Help action, he can affect an ally within 30 feet, rather than 5.

    Evasion: If Littlefinger is forced to make a Dexterity save against a spell or effect that deals half damage on a successful save, he instead takes no damage, or half damage on a failed save.

    Actions:
    +1 Dagger: +5 to hit, 4 (1d4+2) damage.

    Reactions:
    Uncanny Dodge: If Littlefinger is hit by an opponent he can see, he can halve the damage dealt to him.

    Spoiler: Melisandre: Divine Sorcerer 15
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    Melisandre
    Medium humanoid (human), lawful evil

    Speed: 30 feet
    Senses: Passive Perception 18
    Languages: Common, Celestial, High Valyrian, Pentoshi
    Saves: Con +6, Cha +9
    Skills: Deception, Insight +9, Religion, Arcana +8

    STR 9 (-1), DEX 11 (+0), CON 13 (+1), INT 16 (+3), WIS 17 (+3), CHA 18 (+4)
    AC 10
    HP 67 (15d6+15)
    CR 5

    Spellcasting (+9 to attacks, DC 17):
    At will: Fire Bolt, Prestidigitation, Dancing Lights, Message, Control Flames, Create Bonfire
    1st (4): Burning Hands, Bless, Cure Wounds, Divine Favor
    2nd (3): Prayer of Healing, Continual Flame
    3rd (3): Revivify, Clairvoyance
    4th (3): Divination, Conjure Shadow Demon
    5 (2): Immolation, Raise Dead
    6 (1): Investiture of Flame
    7 (1): Resurrection
    8 (1): Sunburst

    Eye of the Flame: Melisandre has 15 divine points, which she regains each dawn. Melisandre can spend the points in the following ways:
    Melisandre can spend 2 points to create a 1st level spell slot, 3 for a 2nd level, 5 for a 3rd, 6 for a 4th, or 7 for a 5th.
    Melisandre can spend one point after she casts a spell with a duration of one minute or longer to double its duration, up to a maximum of 24 hours.
    Melisandre can spend one point to cause a spell with only one target to target two targets at once.
    Melisandre can spend one point when she casts a spell with verbal or somatic components to cast it without them.
    When an ally within 5 feet of Melisandre rolls to determine the number of hit points a spell restores, she can spend one point to reroll any of them once. She can only use this once per round.

    Favored By the Gods: When Melisandre fails a saving throw or misses with an attack, she can repeat the roll. Once she has used this feature, she can’t use it again until the next dawn.

    Otherworldly Presence: When an opponent makes an attack against Melisandre, they must make a DC 17 saving throw or be frightened for one round. If they fail, they must repeat the save, and on a failure the attack that activated this ability automatically misses.

    Actions:
    Dagger: +5 to hit, 2 (1d4) damage.

    Spoiler: Khal Drogo: Horse (Elk) Barbarian 10
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    Khal Drogo
    Medium humanoid (human), chaotic neutral

    Speed: 40 feet
    Senses: Passive Perception 18
    Languages: Common, Dothraki
    Saves: Con +6, Cha +9
    Skills: Athletics +8, Intimidation +6, Animal Handling, Survival +4

    STR 18 (+4), DEX 13 (+1), CON 15 (+2), INT 9 (-1), WIS 11 (+0), CHA 14 (+2)
    AC 13
    HP 85 (10d12+20)
    CR 5

    Rage: Four times per day, Drogo can enter a rage that lasts for 1 minute. While raging, Drogo has advantage on initiative rolls, Strength checks and Strength saving throws, can’t be charmed, surprised or frightened, and has resistance to bludgeoning, piercing, and slashing damage. In addition, his movement speed increases to 45 feet and he deals an additional 3 damage on melee attacks (included in the stat).

    Reckless Attack: When Drogo attacks, he can choose to attack recklessly. If he does so, he gains advantage on the attack roll, but attack rolls against him have advantage until his next turn.

    Danger Sense: Drogo has advantage on Dexterity saves against effects that he can’t see.

    Brutal Critical: Drogo deals an additional 9 (2d8) damage on a critical hit, rather than the ordinary amount.

    Horse Whisperer: Drogo can cast the spells Beast Sense, Commune with Nature and Speak with Animals as rituals.

    Actions:
    Multiattack: Drogo makes two attacks with his arakh.
    Arakh: +8 to hit, 11 (1d8+7) damage.

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    Ettin in the Playground
     
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Based on how many times he has come back Beric Dondarrion will need to be Path of the Zealot Barbarian at least level 3 wielding a Flametounge sword.
    Pronouns he/him/his
    Spoiler: 5e Subclass Contest Wins
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    ● IV-Pinball Wizard
    ● VI-Luchador Bard
    ● XIII-Rogue, Tavern Wench
    ● XV-Monk, Way of the Shrine Guardian
    ● XVI-Cleric, Madness Domain
    ● XVIII-Fighter, Chef
    ● XXI-Artificer, Battling Bowman
    ● XXV-Ley Line Sorcerer

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by nickl_2000 View Post
    Based on how many times he has come back Beric Dondarrion will need to be Path of the Zealot Barbarian at least level 3 wielding a Flametounge sword.
    Actually going by the books that'd be the complete opposite. The entire point of ASoIF resurrection is that there's always a price to pay for it.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by Mikal View Post
    Actually going by the books that'd be the complete opposite. The entire point of ASoIF resurrection is that there's always a price to pay for it.
    There is always a price to pay for the person who is brought back to life. There is no price to pay for the person bringing them back to life though (not that I remember at least).
    Pronouns he/him/his
    Spoiler: 5e Subclass Contest Wins
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    ● IV-Pinball Wizard
    ● VI-Luchador Bard
    ● XIII-Rogue, Tavern Wench
    ● XV-Monk, Way of the Shrine Guardian
    ● XVI-Cleric, Madness Domain
    ● XVIII-Fighter, Chef
    ● XXI-Artificer, Battling Bowman
    ● XXV-Ley Line Sorcerer

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    Bugbear in the Playground
     
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by nickl_2000 View Post
    Based on how many times he has come back Beric Dondarrion will need to be Path of the Zealot Barbarian at least level 3 wielding a Flametounge sword.
    From what I can tell, Dondarrion has been resurrected by Thoros of Myr several times. He could be a Zealot, but I don't think so. The firesword is also the work of Thoros, probably a semi-permanent magic weapon spell.

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    Bugbear in the Playground
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by nickl_2000 View Post
    There is always a price to pay for the person who is brought back to life. There is no price to pay for the person bringing them back to life though (not that I remember at least).
    Actually, it took quite a bit out of Thoros of Myr as well, weakening him as he did it repeatedly IIRC.
    Plus when Beric gave it to Stoneheart he died from it.

    Either way, doesn't really fit the whole "resurrect for free" ability the zealot has.

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    Ogre in the Playground
     
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by the_brazenburn View Post
    Spoiler: Jon Snow: Spelless Ranger 7 with Champion features
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    Jon Snow
    Medium humanoid (human), neutral good

    Speed: 30 feet
    Passive Perception 15
    Languages: Common, Wildling, White Walker
    Skills: Athletics +6, Survival, Perception, Insight, Animal Handling +5, Acrobatics, Sleight of Hand, Stealth +2

    STR 16 (+3), DEX 13 (+1), CON 15 (+2), INT 11(+0), WIS 14 (+2), CHA 11 (+0)
    AC 17 (scale, shield)
    HP 52 (7d10+14)
    CR 5

    Primeval Awareness: Once per day, Jon Snow can sense whether aberrations, celestials, dragons, elementals, fiends, fey, or undead are present within 1 mile of him.

    Improved Critical: Jon Snow’s weapon attacks score critical hits on a 19 or 20.

    Colossus Slayer: If Jon Snow hits an opponent that has less than its hit point maximum with a weapon attack, it takes an additional 4 (1d8) damage.

    Steel Will: Jon Snow has advantage on saving throws against being frightened.

    Actions:
    Multiattack: Jon Snow makes two attacks with Longclaw or two attacks with his longbow.
    Longclaw (+1 Longsword): +7 to hit, 10 (1d8+6) slashing damage, or 9 (1d10+4) slashing damage if wielded with two hands.
    Longbow: +4 to hit, 5 (1d8+1) piercing damage.
    Looks good. My only [slight] criticism would be that I don't ever recall Snow using a shield. Maybe he did in the books. I never read them. But in the show, I don't think he ever did.

    I'd say Littlefinger would have to be a Mastermind Rogue. Tyrion Lannister, maybe a Halfling Bard? Not sure.
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    Quote Originally Posted by Mikal View Post
    Actually, it took quite a bit out of Thoros of Myr as well, weakening him as he did it repeatedly IIRC.
    Plus when Beric gave it to Stoneheart he died from it.

    Either way, doesn't really fit the whole "resurrect for free" ability the zealot has.
    Fair enough :)

    Quote Originally Posted by Oramac View Post
    Looks good. My only [slight] criticism would be that I don't ever recall Snow using a shield. Maybe he did in the books. I never read them. But in the show, I don't think he ever did.

    I'd say Littlefinger would have to be a Mastermind Rogue. Tyrion Lannister, maybe a Halfling Bard? Not sure.
    That seems decent for Tyrion in my mind, considering that one Tyrion's more famous lines from the show is (paraphrased) "It's what I do, I drink and I know stuff"
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by Oramac View Post
    Looks good. My only [slight] criticism would be that I don't ever recall Snow using a shield. Maybe he did in the books. I never read them. But in the show, I don't think he ever did.

    I'd say Littlefinger would have to be a Mastermind Rogue. Tyrion Lannister, maybe a Halfling Bard? Not sure.
    Honestly, I can't remember if Snow used a shield. I assumed he sometimes did, based on common logic and the tradition of the time, but it's not necessarily true.

    I agree with your analysis of Littlefinger and Tyrion, except that the Imp is technically a horribly deformed human, not a halfling. I might be willing to compromise on a dwarf, based on his use of an axe in the first book.

    Varys the Spider is an Inquisitive Rogue/ Whispers Bard for sure.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by nickl_2000 View Post
    Fair enough :)
    You bring up fair points too though, in that does change the Resurrection mechanic. it's just an opinion thing after all.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by the_brazenburn View Post
    So far, I've got Jon Snow, and I'll be working on Eddard Stark and Daenarys Targaryen next.
    Quite a way to go then!

    I'd like to see Melisandre of Asshai statted up as a Light Cleric 1 / Shadow Sorcerer X. As one of very few genuine spellcasters in the setting, I think she'd be worth doing.
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    What about Arya Stark?

    Straight up Rogue Assassin?
    Does she need Warlock to get the Mask of Many Faces invocations?
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    I think straight assassin works for Arya. The face thing could be represented by Magic Initiate for disguise self.
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    Quote Originally Posted by Ninja_Prawn View Post
    I think straight assassin works for Arya. The face thing could be represented by Magic Initiate for disguise self.
    That would do the trick. Do you think she is all the way up to level 14 to have gotten Blindsense? She shows this when she is training in the temple and loses her eyes.
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Hard to say. I don't really remember that part very clearly - it's been years since I read A Dance with Dragons. Didn't she cheat the blind training by warging into cats, though?
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by nickl_2000 View Post
    What about Arya Stark?

    Straight up Rogue Assassin?
    Does she need Warlock to get the Mask of Many Faces invocations?
    Kensai Monk?
    Rogue:Assassin with a custom feat exclusive to members of the B/W house.

    Most of them would not be over level 4-8.
    Last edited by Zardnaar; 2018-02-06 at 03:17 PM.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    The unfortunate thing about this is that given the lack of true spellcasters (aside from Melisandre), most of these will have to be fairly typical martial classes, mostly Fighters. A few ideas:

    Jaime/Oberyn - Battlemaster Fighter
    Brienne/Barristan - Oath of Devotion Paladin (without the spells)
    Robert - Champion Fighter
    Gregor - Frenzy Barbarian
    Sandor - Champion Fighter?
    Robb and Eddard - Hunter Ranger
    Bran - Divination Wizard
    Bronn - Could see Ranger or Battlemaster

    The other problem is that a lot of the important characters have little or no demonstrated fighting ability (Varys, Littlefinger, Cersei, Catelyn, Daenerys, Tyrion to an extent). So while thematically a Rogue or Bard might fit Varys, for instance, the abilities won't really be close.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by white lancer View Post
    The unfortunate thing about this is that given the lack of true spellcasters (aside from Melisandre), most of these will have to be fairly typical martial classes, mostly Fighters. A few ideas:

    Jaime/Oberyn - Battlemaster Fighter
    Brienne/Barristan - Oath of Devotion Paladin (without the spells)
    Robert - Champion Fighter
    Gregor - Frenzy Barbarian
    Sandor - Champion Fighter?
    Robb and Eddard - Hunter Ranger
    Bran - Divination Wizard
    Bronn - Could see Ranger or Battlemaster

    The other problem is that a lot of the important characters have little or no demonstrated fighting ability (Varys, Littlefinger, Cersei, Catelyn, Daenerys, Tyrion to an extent). So while thematically a Rogue or Bard might fit Varys, for instance, the abilities won't really be close.
    I'd actually stat barristan as a swashbuckling rogue:
    He's very much so portrayed as 'skilled' as opposed to 'strong' which is more of a DEX build thing. He is a very dangerous man with or without his armor.
    His nickname, "Barristan the Bold" just screams swashbuckler to me.
    Moreso than Jaimie or the Hound, he's valued for his knowledge, skill and political acumen. He runs a complex PR campaign against the Smiling Knight.

    I'd stat him as a Swashbuckler in Medium armor with mediocre STR but decent INT and good CHA.

    Bran to me feels more like a GOOlock. Telepathy, mind control like effects...

    Actually I think most of the casters work better as warlocks. Forbidden knowledge, they only get a few spells that are nonetheless powerful...

    Side note: shouldn't Jon be a beastmaster?

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by strangebloke View Post
    Side note: shouldn't Jon be a beastmaster?
    Argh! I'm so stupid. I'll fix that right away.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by strangebloke View Post
    Bran to me feels more like a GOOlock. Telepathy, mind control like effects...

    Actually I think most of the casters work better as warlocks. Forbidden knowledge, they only get a few spells that are nonetheless powerful...
    Hmm. Bran and Jojen are an interesting issue. They're certainly not wizards, so diviner is out. The greensight seems to be something you're born with, but the flavour is somewhat Lovecraftian... I would say though that Bran's transformation under Bloodraven could be represented by a warlock pact. You very much got the impression that he was signing his life away when he first drank the weirwood paste.
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    I would build Arya, mechanically as

    Ranger 2 / Undying Warlock 2 / Assassin Rogue 3

    The first is taught to her by Syrio Forel: Dueling Fighting Style & Favored Enemy: Humanoids
    Invocations: Mask of Many Faces & Gaze of Two Minds (slightly modified to allow non-humanoids)

    That allows her to see through a cat, gives her the spare the dying cantrip (as part of the house of black and white, to be the "white" to contrast the "black" of Assassin training), and the ability to steal faces at will.
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    It seems like there's been a lot of demand for Arya, so I'll build her next and save Eddard for another day.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Yeah, the sooner you build Ned, the sooner people will start killing him again. Give the guy a break...
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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by strangebloke View Post
    I'd actually stat barristan as a swashbuckling rogue:
    He's very much so portrayed as 'skilled' as opposed to 'strong' which is more of a DEX build thing. He is a very dangerous man with or without his armor.
    His nickname, "Barristan the Bold" just screams swashbuckler to me.
    Moreso than Jaimie or the Hound, he's valued for his knowledge, skill and political acumen. He runs a complex PR campaign against the Smiling Knight.

    I'd stat him as a Swashbuckler in Medium armor with mediocre STR but decent INT and good CHA.

    Bran to me feels more like a GOOlock. Telepathy, mind control like effects...
    Yeah, I agree on Bran, come to think of it. I actually thought a bit about Druid for him because his powers are nature-themed, but it fits flavorfully without actually fitting mechanically very well.

    Feels weird to give one of the most honorable people in the series the Rogue class--Sneak Attack just doesn't fit Barristan at all IMO. If we wanted to focus more on skill/Dex than on strength (which makes some sense, though I do feel like he'd be in heavy armor), you could make him a Battlemaster Fighter. The maneuvers really capture the feeling of a skilled fighter to me as opposed to the brute force of the Champion (hence the Battlemaster Jaime vs. Champion Hound in my original post).

    Come to think of it, though, the Swashbuckler seems to fit Bronn pretty well...

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    Quote Originally Posted by white lancer View Post
    Yeah, I agree on Bran, come to think of it. I actually thought a bit about Druid for him because his powers are nature-themed, but it fits flavorfully without actually fitting mechanically very well.

    Feels weird to give one of the most honorable people in the series the Rogue class--Sneak Attack just doesn't fit Barristan at all IMO. If we wanted to focus more on skill/Dex than on strength (which makes some sense, though I do feel like he'd be in heavy armor), you could make him a Battlemaster Fighter. The maneuvers really capture the feeling of a skilled fighter to me as opposed to the brute force of the Champion (hence the Battlemaster Jaime vs. Champion Hound in my original post).

    Come to think of it, though, the Swashbuckler seems to fit Bronn pretty well...
    I think Bran is a Nature cleric with a bunch of divination spells. I'll probably wait a while before making him; he seems a bit too complex.

    Barristan is probably a Crown paladin without spells. I can't picture him as a rogue at all.

    Bronn will probably end up a Champion/Swahbuckler. He relies equally on strength and dexterity, and I definitely think a multiclass fits his mechanics.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Foe Barristan, when fighting at the end of Dance with Dragons, he takes on a much younger and faster foe by letting his plate armor do most of the work for him, actively parrying with his longsword only the blows that would be effective against his armor. Heavy Armor Master feat or Defense Fighting Style makes sense to me.

    Probably a fighter imho. like a Battlemaster or Banneret. Oath of the Crown sans spells would certainly work too.

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    Default Re: A Song of Dice and Fire: Statistics for Game of Thrones Characters

    Quote Originally Posted by white lancer View Post
    Feels weird to give one of the most honorable people in the series the Rogue class--Sneak Attack just doesn't fit Barristan at all IMO.
    "Sneaking around" as well as disguises, on the other hand, is something he's surprisingly good at, in his backstory. He snuck into Darklyn Castle and rescued an imprisoned Aerys II. And in the "present day" he disguises himself as a squire for Strong Belwas (novel-verse).
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    Quote Originally Posted by Ninja_Prawn View Post
    I'd like to see Melisandre of Asshai statted up as a Light Cleric 1 / Shadow Sorcerer X. As one of very few genuine spellcasters in the setting, I think she'd be worth doing.
    I think Divine Soul Sorcerer would work. That way she can get both Conjure Shadow Demon (UA) and Raise dead.

    Quote Originally Posted by the_brazenburn View Post
    I think Bran is a Nature cleric with a bunch of divination spells. I'll probably wait a while before making him; he seems a bit too complex.
    The only class & Subclass who looks like that can get Dominate Person, Dominate Beast, AND Scrying is GOO Warlock. Gaze of Two Minds will also fit. I wish there was some way to get the Visions of the Past bonus (knowledge Cleric) on another blend, though...
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    Quote Originally Posted by nickl_2000 View Post
    Based on how many times he has come back Beric Dondarrion will need to be Path of the Zealot Barbarian at least level 3 wielding a Flametounge sword.
    Nope just a fighter.

    Thoross can cast Raise Dead as a ritual (in SoFandI this drains the recepient of 2 points of Con and Cha each time its cast taking a shard of both spirit and body) without resorting to any material components.

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    Quote Originally Posted by white lancer View Post
    Oberyn - Battlemaster Fighter
    Needs monk to be able to finesse a spear IMO.

    EDIT: oh man, 5e has 500 spells but not 50 melee weapons. I don't know if it would be the best fit for GoT. Not that GoT is about melee weapons...

    Quote Originally Posted by white lancer View Post
    The other problem is that a lot of the important characters have little or no demonstrated fighting ability (Varys, Littlefinger, Cersei, Catelyn, Daenerys, Tyrion to an extent). So while thematically a Rogue or Bard might fit Varys, for instance, the abilities won't really be close.
    Mastermind maybe?

    EDIT: I'd think Varys is certainly capable of assassination... Stealth, poison.... Now, I do agree that it would be nice to have a warlord in 5e, but I say that in every thread...
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