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  1. - Top - End - #61
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Flash circles around and comes out in the servants' quarters. Something out of place on one of the beds immediately draws his attention.

    Spoiler: Omen: Mask
    Show
    A somber mask to hide your intentions. Once during your turn, you can attempt a Sanity roll to either put the mask on, or take it off. On a roll of 4 or higher, whether you’re wearing the mask changes; on a roll of 3 or higher, the mask’s state is unchanged that turn. If you put the mask on, move your Knowledge two places to the left and your Sanity two places to the right; if you take the mask off, reverse this.

    Make a Haunt roll now by rolling 6d3-6; if you roll a 5 or lower, the Haunt begins.


    Spoiler: Upper Floor
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    Spoiler: Ground Floor North
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    Spoiler: Ground Floor South
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    Spoiler: Basement
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  2. - Top - End - #62
    Ogre in the Playground
     
    DruidGirl

    Join Date
    May 2007
    Location
    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Reinhardt will move one space to the East. He worries slightly as the floor creaks below him. He never trusted squeaky old houses. They gave him bad vibes.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  3. - Top - End - #63
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Something seems to be blocking the door closed. Father Rhinehardt pushes harder and it opens; on the other side is a gymnasium. What was blocking the door shut turns out to be a large leatherbound book.

    Spoiler: Gymnasium
    Show
    Once per game, when you end turn in this room, you move your Speed one place to the left. This happens for Father Rhinehardt now.


    Spoiler: Omen: The Book
    Show
    Book – Move your Knowledge two places to the left now. This will be reversed if you lose the Book.

    Make a Haunt roll by rolling 6d3-6; if you roll a 6 or lower, the Haunt begins.


    Spoiler: Upper Floor
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    Spoiler: Ground Floor North
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    Spoiler: Ground Floor South
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    Spoiler: Basement
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  4. - Top - End - #64
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    I got a 5, thus the Haunt begins.

  5. - Top - End - #65
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Flash is the Traitor, the game is paused for 48 hours, and QTs will be PMd shortly.
    Last edited by Kish; 2018-02-21 at 08:29 AM.

  6. - Top - End - #66
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Spoiler: Upper Floor
    Show

    Spoiler: Ground Floor North
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    Spoiler: Ground Floor South
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    Spoiler: Basement
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    The first Hero Turn begins now.

  7. - Top - End - #67
    Ogre in the Playground
     
    DruidGirl

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    May 2007
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    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Reinhardt calmly enters the servant's quarters and looks at Flash. He's not angry or anything, in fact he is relatively clam. He looks at the statue, then finally to Flash. Flash, I don't presume to understand your reasons for doing this, but frankly I forgive what you are trying to do to me. He pulls out The Book. But I can't forgive what you are trying to do to Missy and the others. He turns to the statue ignoring Flash and places the book in its outstretched hands. Goodbye Flash. I'm sorry. I don't know where it went wrong.

    Is that an action or can I continue moving/attacking?
    Last edited by Deathslayer7; 2018-02-23 at 04:34 PM.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  8. - Top - End - #68
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    The statue transforms into a statue of a powerful wizard.

    Father Rhinehardt can still act, though (rule reminder) it will take him 2 movement to move out of the room Flash is in.

  9. - Top - End - #69
    Ogre in the Playground
     
    DruidGirl

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    May 2007
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    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Rinehardt turns back to Flash, and points at him. ATTACK HIM NOW! he shouts to the statue....... nothing happens. Except that Father Reinhardt uses the momentary distraction to charge Flash and throws a punch at him.

    Might Attack roll of 6
    Last edited by Deathslayer7; 2018-02-23 at 04:46 PM.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  10. - Top - End - #70
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Got a 3 on defense, so Flash would take 3 damage to Speed.

  11. - Top - End - #71
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Rhinehardt quickly realizes he's made a mistake. Punching Flash is like punching stone.

    (Rhinehardt won the fight, but it does him no good--and yes, that does mean he can't steal something from Flash, either.)

  12. - Top - End - #72
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    (I'm not going to be around tomorrow morning; 12 hours from when I post this, any Hero player should go ahead and move for any Hero who hasn't resolved their turn by then. When I get online tomorrow I'll post as much more officially.)

  13. - Top - End - #73
    Ogre in the Playground
     
    GrayDeath's Avatar

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    May 2007
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    In the Heart of Europe
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    Default Re: Return to Betrayal at House on the Hill, Group 2

    As they would need to prevent Flash from leaving, but she is too far away, Heather moves to the closest unused doorway, intent on inding more accessoires, ahem artifacts, to help them survive.

    And hopes for the best...
    Last edited by GrayDeath; 2018-02-25 at 09:29 AM.
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”

    01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110

    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

  14. - Top - End - #74
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    The room Heather enters stands out as a place where something terrible happened recently, involving lots of blood.

    Just outside one of the larger puddles is a somehow still-lit candle.

    Spoiler: Item: Candle
    Show
    It makes the shadows move—at least, you hope it’s what's doing that. Whenever you draw an event card, roll one additional die (maximum of 8) for that event’s trait rolls. If you have the Bell, Book, and Candle, move all your traits two places to the left; this is reversed if you lose any of them.


    Spoiler: Upper Floor
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    Spoiler: Ground Floor North
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    Spoiler: Ground Floor South
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    Spoiler: Basement
    Show


    Any Hero can now act for Missy and finish Rhinehardt's turn.

    General request: If you have more movement or actions you could take, but you don't wish to use them, please state that you're ending your turn.

  15. - Top - End - #75
    Ogre in the Playground
     
    GrayDeath's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Then I`ll act for Missy.

    She tries the same Heather did, go for the closes new room towards the stairs and hope for the best.
    In case this does not end her Turn, she moves towards the stairs, bot for now does not go up.

    Sadly we are all far to spread out to get FLash ... caged in.
    A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”

    01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110

    Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”

  16. - Top - End - #76
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Missy needs to roll to leave the Pentagram Chamber and the Junk Room. Is she going north or south from the Junk Room?
    Quote Originally Posted by Kish View Post
    Spoiler: Junk Room
    Show
    When you leave this room, you need to make a Might roll; on a 2 or lower, move your Speed one place to the right.

    Spoiler: Pentagram Chamber
    Show
    When exiting this room, make a Knowledge roll. On a 3 or lower, move your Sanity one place to the right.

  17. - Top - End - #77
    Troll in the Playground
     
    Lex-Kat's Avatar

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    Dec 2006
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    In the shadows
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    Female

    Default Re: Return to Betrayal at House on the Hill, Group 2

    (I'm back! Sorry I disappeared.)

    {Oh. GrayDeath is playing Missy now? I can leave, if you wish.}

    Missy had been staring far too long at the crystal ball, afraid to move. But with the sudden realization that Flash had become the Traitor, Missy suddenly awakens. She grabs a hold of the crystal ball, and runs out of the Pentagram Chamber.

    Knowledge Roll= 3 (to Escape Pentagram Chamber)

    Playing hopscotch, she easily hops around the dangers of the Junk room as well,

    Might Roll= 5 (To again escape the Junk Room)

    and makes her way back to the abandoned room, where she turns left, and goes up the stairs to the foyer.

    (That's 6 or less Speed use, right?)

    Spoiler: What's my motivation?
    Show
    Age: 9
    Height: 4'2"
    Weight: 62 lbs.
    Hobbies: Swimming, Medicine
    Birthday: February 14th
    Missy can’t remember wanting to be anything except for a doctor. Her favorite gift ever in the whole wide world was her first doctor’s kit. She practices ‘medicine’ on anyone who will let her. She even cuts up dead frogs and stuff she finds in her yard. But sometimes that gets bad, and she dreams of dead frogs hip-hopping into her bed at night and smothering her. Then she screams.

    Missy knows Peter (and his gross bug collection) from school. She knows Father Rhinehardt from Sunday school (he talks funny and smells like chocolate). Missy lives in the same neighbourhood as Brandon. He delivers her family’s paper, but she doesn’t really know him. (She thinks he’s cute, though.)

    Missy’s greatest fear is of dead things coming back to life and hunting her.

    To find the Character Board.
    Last edited by Lex-Kat; 2018-02-25 at 11:52 AM.

    Lexington III, my Brute. Inner Circle. ! Melody


  18. - Top - End - #78
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    That's four move; Missy can move up to two more spaces.

  19. - Top - End - #79
    Troll in the Playground
     
    Lex-Kat's Avatar

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    Dec 2006
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    In the shadows
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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Then Missy will use the rest to get as close to the Servant's Quarters as she can.

    Lexington III, my Brute. Inner Circle. ! Melody


  20. - Top - End - #80
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    She can get into the Servants' Quarters.

    (Edited in response to your edit: If 48 hours go from the start of a Hero Turn, any Hero player can move for any Heroes who haven't moved. That's in the game's stated rules.)

    Is Father Rhinehardt ending turn there?

    (As per the just-cited rule, any Hero player can answer that question now.)

  21. - Top - End - #81
    Ogre in the Playground
     
    DruidGirl

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    May 2007
    Location
    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Reinhardt will move into the upper landing and end his turn there.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  22. - Top - End - #82
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Spoiler: Upper Floor
    Show

    Spoiler: Ground Floor North
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    Spoiler: Ground Floor South
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    Spoiler: Basement
    Show


    The Monster Turn begins now.

    Flash finds the presence of the wizard statue strangely weakening. (Despite his invulnerability, his Knowledge is shifted one place to the right.)

  23. - Top - End - #83
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Flash moves past Missy and follows after Father Rhinehardt and swings at him with his axe.

    (But probably misses since I rolled a 2.)

  24. - Top - End - #84
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Rhinehardt needs to make a Might roll to defend himself from Flash.

  25. - Top - End - #85
    Ogre in the Playground
     
    DruidGirl

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    May 2007
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    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Reinhardt dodges the axe and swiftly moves out of the way running around the stairs to keep Flash away from him.

    Might roll of 5
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  26. - Top - End - #86
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Does Flash do anything more or does his turn end there?

  27. - Top - End - #87
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Oh sorry, yeah he ends his turn there.

  28. - Top - End - #88
    Colossus in the Playground
     
    Kish's Avatar

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    Nov 2004

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Spoiler: Upper Floor
    Show

    Spoiler: Ground Floor North
    Show

    Spoiler: Ground Floor South
    Show

    Spoiler: Basement
    Show


    The Hero Turn begins now.

  29. - Top - End - #89
    Ogre in the Playground
     
    DruidGirl

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    May 2007
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    Sin City

    Default Re: Return to Betrayal at House on the Hill, Group 2

    Father Reinhardt calmly leans against the wall and pulls out a pipe. He continues to lean against the wall and watch Flash as he prepares the pipe, dropping ash on the floor as he cleans it. He opens a new tin can and stuffs new tobacco inside it. Then he lights it on fire in haling deeply and puffing out smoke. "Want some?" He asks holding it out gingerly.

    No plans to act or move unless someone else comes into this room. Flash excluded. If that happens then I plan to move out of the room.
    Not wearing your seat belt? See you soon!
    Thanks to Kwarkpudding for this excellent avatar.

    Quote Originally Posted by Lady Tialait View Post
    This is perhaps the most amazing idea I have heard in eons. Thank you kind slayer of Death.

  30. - Top - End - #90
    Titan in the Playground
     
    Ramsus's Avatar

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    Default Re: Return to Betrayal at House on the Hill, Group 2

    Flash doesn't even bat an eyelash, takes it, inhales, coughs a few times, and hands it back like nothing much the matter is going on right now at all.

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