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  1. - Top - End - #271
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Another infinite combo, using none of the cards from before.

    Naban, Dean of Iteration
    Naru Meha, Master Wizard
    Whisper, Blood Liturgist
    Siege-Gang Commander
    Gift of Growth

    Whisper, Neban, in play, Siege-Gang in your graveyard but a goblin token in play.
    Cast gift of Growth on Whisper, in response, cast Naru, copying it twice, both targeting whisper.
    Activate whisper, saccing a goblin token and Naru to return Siege-Gang, making three tokens.
    Let the first copy of Gift of Growth resolve. Activate Whisper, saccing Siege-Gang and a goblin to return Naru, copying Gift of Growth twice again.
    Let Gift of Growth resolve. Sac Naru to return Siege gang. Let Gift of Growth resolve. Sac Siege gang to return Naru, copy Gift of Growth. Rinse and repeat for infinite goblin tokens.

    The combo works even if Whisper starts tapped, so you can do it even if Neban or Naru starts in your graveyard.

    After making infinite goblins you can also recur any other creature from your graveyard by just reanimating and saccing it in place of Siege-Gang.
    Last edited by Ninjaman; 2018-04-28 at 03:38 AM.
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  2. - Top - End - #272
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    This set seems to have an abundance of combos.
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  3. - Top - End - #273
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Somewhat similar to the previous in that it uses Naru and repeated reanimation.

    Naru
    Primevals' Glorious Rebirth
    Thallid Omnivore
    Squee, the Immortal
    Skirk Prospector


    Thallid Omnivore, Skirk Prospector in play, Squee in play. Play Glorious Rebirth, repspond by playing Naru, copying it. Sac Squee for R, use that R to pay for Thallid Omnivore's ability, saccing Naru. Let the copy resolve returning Naru and Squee to play. Rinse and repeat.
    The result is an infinite/infinite Thallid Omnivore.


    If wizard had just printed a costless sac outlet you could play it instead of Squee, Skirk and Thallid, and just add in another legendary with an ETB
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  4. - Top - End - #274
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    You can use 2 Naru Meha, Master Wizard and Primeval's Glorious Rebirth to generate a loop which you can then fill in with some kind of legendary looping. Whisper, Blood Liturgist and Garna, the Bloodflame I'm pretty sure lets you just go completely infinite with anything you want.

    I've also got infinite mana with Song of Freyalise, Traxos, Scourge of Kroog, Helm of the Host to make 5 Kroog tokens, and 2 Guardians of Korlis.

    Here's a stupid one:

    Spoiler: Take Infinite Turns with Karn's Temporal Sundering
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    3 The Mirari Conjecture, one in hand, one with 1 lore counter on it, and one with 2 lore counters
    1 Karn's Temporal Sundering
    1 Unwind (or any other counter spell)
    1 Teshar, Ancestor's Apostle
    1 Tragic Poet
    A lot of mana sources, I believe at minimum 11 with 3 blue.

    1) Allow your copies of The Mirari Conjecture to tick up.
    2) Cast Karn's Temporal Sundering and copy it.
    3) Cast Unwind targeting the original Karn's Temporal Sundering. Make a copy targeting the original Karn's Temporal Sundering.
    4) Allow the copy of Unwind to resolve, countering Karn's Temporal Sundering. Allow the original to fail resolving and go to your graveyard.
    5) Allow your copy of Karn's Temporal Sundering to resolve and take an extra turn after this one.
    6) Sacrifice Tragic Poet to return The Mirari Conjecture to your hand.
    7) Cast The Mirari Conjecture. Using Teshar, return Tragic Poet to the battlefield. Using The Mirari Conjecture, return Unwind from your graveyard to your hand.
    8) At the beginning of your next turn, allow your copies of The Mirari Conjecture to tick up. Return Karn's Temporal Sundering from your graveyard to your hand.
    9) Repeat steps 2-9 to continue taking turns infinitely.
    10) Win through flying beats after bouncing every nonland permanent controlled by players other than you or by adding anything that actually makes this make you win (Cabal Paladin?)


    The real question I think is how many different ridiculous things are there?
    Last edited by tgva8889; 2018-04-28 at 04:35 AM.
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  5. - Top - End - #275
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Androgeus View Post
    This set seems to have an abundance of combos.
    Agreed. I count no less than five different infinite combos that share no cards with each other except the basic lands to cast everything.

    There are three powerful recursion engines, each of which goes infinite in a different way:
    Spoiler: Naru Meha
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    1) Primeval's Glorious Rebirth goes infinite pretty much automatically when copied with Naru Meha while you have another Naru Meha.

    Convert it to something useful either with more legends with ETB/death triggers, or with a third Naru Meha mass-copying any instant you can throw onto the stack.
    Spoiler: Mirari Conjecture
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    2) Mirari Conjecture, looped with Regrowth and repeatedly activated with Keldon Warcallers, using copies of Unwind for mana.
    Spoiler: Garna the Bloodflame
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    3) Garna the Bloodflame, using Marwyn+Gift of Growth for mana, Song of Freyalise and random green dorks for fixing, and Tragic Poet and Ghitu Chronicler to complete the loop.

    Per tgva8889, you can also recur Garna with Whisper, Blood Liturgist rather than another Garna. Either way, the difficulty is in getting enough colored mana to recast whatever you bounced.

    And the tight loops posted here:
    4) 0 cost Guardians of Koilos bouncing each other, triggering historic.
    Spoiler: Goblin Prospector
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    5) Squee self-recursion with Goblin Prospector (sac outlet and mana) and Teshar (effectively, more mana), again triggering historic
    Last edited by Bucky; 2018-04-28 at 01:15 PM.
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  6. - Top - End - #276
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Went 1-2 in a Dominaria draft today, playing Red/White/Artifacts (I have never played draft before and am not good at building decks so I'm happy to have won even one round ). Observation: Dominaria did not seem to be a blocking-light set, so I've decided to try this version of the Standard concept I was thinking about before:

    Spoiler: Reach Heaven Through Violence
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    Creatures:
    4 Burning-Fist Minotaur
    4 Earthshaker Khenra
    4 Siren Stormtamer
    4 Ghitu Lavarunner
    4 Adeliz, the Cinder Wind

    Spells:
    4 Renegade Tactics
    4 Lightning Strike
    4 Fervent Strike
    4 Run Amok
    4 Wizard's Lightning

    Lands:
    4 Highland Lake
    4 Island
    8 Mountain
    4 Sulfur Falls

    Sideboard:
    4 Essence Scatter
    4 Magma Spray
    3 Nimble Obstructionist
    4 Spell Pierce

    I suspect Renegade Tactics will prove more useful than Crash Through or Warlord's Fury due to being an instant I can trick people with, but I'll have to see.

  7. - Top - End - #277
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Best Naru Meha I've got is 2 Naru Meha, Primeval's Glorious Rebirth, Wizard's Lighting, and Naban, 5 card loop for infinite damage.

    I think you have to share some cards; I don't see how you get Guardians of Korlis combo, Song of Freyalise combo, and Squee combo in without doubling up on something like Jhoira's Familiar.
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  8. - Top - End - #278
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    That particular Naru Meha variant (infinite Wizard's Lightnings) was the one I'd canonized in my private records. You can instead do, e.g., infinite pump spells.

    More generally, you can amass a collection of spells on the stack that you can copy for free as long as you don't resolve the originals. This was the basis of the "type of combo I've never seen before", but Wizard's Lightning means you only need one spell to achieve infinite damage.

    Guardians combo was posted upthread. It uses Helm of the Host to get extra Jhoria's Familiar copies.

    Squee combo was also posted upthread:
    Spoiler
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    Teshar, Ancestor's Apostle
    Squee, the Immortal
    Goblin Warchief
    Skirk Prospector
    Cabal Paladin (converting to damage)
    Last edited by Bucky; 2018-04-29 at 01:00 AM.
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  9. - Top - End - #279
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Bucky View Post
    Squee combo was also posted upthread:
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    Teshar, Ancestor's Apostle
    Squee, the Immortal
    Goblin Warchief
    Skirk Prospector
    Cabal Paladin (converting to damage)
    Cabal's the worse converter for Squee combo. You can't return it with Teshar, unlike Diligent Excavator or Goblin Chainwhirler.
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  10. - Top - End - #280
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Ah, I forgot about Goblin Warchief giving you the extra mana you need to loop Squee and Prospector.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by tgva8889 View Post
    Best Naru Meha I've got is 2 Naru Meha, Primeval's Glorious Rebirth, Wizard's Lighting, and Naban, 5 card loop for infinite damage.
    I might be wrong, but wouldn't 2 Naru Meha, Primeval's glorious Rebirth, and Cabal Paladin do the trick?
    Edit: Never mind, it's on cast.

    Looked through the set. Can it really be that there isn't any payoff for infinite ETB/death triggers at all except for saprolings dying?
    Last edited by Ninjaman; 2018-04-29 at 03:37 PM.
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  12. - Top - End - #282
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    I mostly like the Teshar combo because Teshar is the only one of those cards that's especially good in limited (and even that's kind of arguable), which means if you get a Teshar and someone passes you a Squee (or vice versa) you can just go for it.
    Last edited by tgva8889; 2018-04-29 at 06:59 PM.
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  13. - Top - End - #283
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    I think the Mirari Conjecture infinite is the most likely to make it in Standard. Conjecture for Regrow for Conjecture is a solid endgame plan in its own right, and between those pieces they can recur the rest and take over the game even if one of the other pieces is missing.
    Last edited by Bucky; 2018-04-29 at 07:10 PM.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Given that The Mirari Conjecture is basically just an "I win" engine already, I don't expect people to be trying to go very infinite with it but it's certainly possible. You're probably winning without using the specific combo involving the Warcaller since that card is pretty miserable.

    In terms of infinite combos in Standard, once you open up other sets you get a lot more options. A free sac outlet in Yahenni opens up a few more things to do with Teshar than before, for example.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by tgva8889 View Post
    Given that The Mirari Conjecture is basically just an "I win" engine already, I don't expect people to be trying to go very infinite with it but it's certainly possible. You're probably winning without using the specific combo involving the Warcaller since that card is pretty miserable.

    In terms of infinite combos in Standard, once you open up other sets you get a lot more options. A free sac outlet in Yahenni opens up a few more things to do with Teshar than before, for example.
    If you can get there, Combat Celebrant + Helm of the Host gives infinite combat phases.

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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Made a Slimefoot Brawl deck, if anyone can provide feedback: http://decks.deckedbuilder.com/d/201...y0RT85jXwywQ==

    The goal is to get lots of saprolings out and sack them for the aristocrat effect of Slimefoot. Barring that, swinging big with lots of dudes.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Someone have a suggestion for a good " Firesong and Sunspeaker " commander deck list?

    I found a few but they dont seem as powerful as my "Talrand the Sky Summoner " commander deck... or Am I mistaken?

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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Emmerlaus View Post
    Someone have a suggestion for a good " Firesong and Sunspeaker " commander deck list?

    I found a few but they dont seem as powerful as my "Talrand the Sky Summoner " commander deck... or Am I mistaken?
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Dhavaer View Post
    Here's what EDHREC has for them.
    Thanks!

    I wanted to make a " False Cure " deck (No matter the format) but it was hard to pull off.

    With this new commander though, I dont have to splash black (I dont really like black except for the fearies) and it looks so much fun to play (for me at least) XD
    Last edited by Emmerlaus; 2018-04-30 at 03:34 PM.

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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    I haven't been following MtG for a while now, but I'm kinda hyped for Dominaria lore-wise. What's the general feel of the set mechanically though? Does anything stand out to give it a distinctive playstyle?
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    It's generally really fun, from what I've seen. The archetypes aren't as hard and fast as the past couple formats, so you're not punished for not sticking with your first few picks in draft. You're more able to pivot because it isn't "on rails" so to speak. But it's still defined to the point that there ARE archetypes. Oh, and there's no bombs quite as ridiculous as Tetizmoc was in Rivals of Ixalan limited, though there are some cards that are very powerful. Like, if your opponent resolves a kicked Josu Vess, you're almost definitely losing that game. (But that's ten mana, three of which is black pips)
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Various commentators seem to have overlooked that the new Squee is the most reliable legendary sorcery enabler in the set.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    What, in Limited? He's quite useful, but you still need a minimum count of legendary creatures to play the sorceries with anything resembling reliability.

    He's probably more significant for powering up the B/R sac-for-value archetype.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    As it turns out, a random 2/1 that you can play over and over in the late game is actually just a reasonable playable and you should probably consider taking it. When I had played Squee at the prerelease I realized that he just traded with lots of things which is straight value. Also I needed him for my 2 Jaya's Immolating Infernos so there's that.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Squee is also:
    *One of the best ways to get extra value from Final Parting
    *A supercharger for your Urza's Tome and/or Thallid Soothsayer engine
    *Repeatable saproling juice for your Fungal Plots
    *Siege-Gang Commander's best friend
    Last edited by Bucky; 2018-05-04 at 11:43 PM.
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    I built my first standard deck today, testing is going decent. I feel like I want the fourth Arguel, it guarantees a card draw every turn which the deck needs, and I want an additional payoff card.

    http://deck.tk/1I325GCs

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    3 Divest
    2 Duress
    3 Arguel's Blood Fast
    4 Battle at the Bridge

    4 Kitesail Freebooter
    4 Dread Shade
    3 Josu Vess, Lich Knight
    4 Gifted Aetherborn
    3 Ravenous Chupacabra

    side:
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    2 walk the plank
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Some amount of Vraska's contempt's over the Never//Return might be advisable. Sure, it's one mana more, but being an instant is sometimes really, really important
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Svata View Post
    Some amount of Vraska's contempt's over the Never//Return might be advisable. Sure, it's one mana more, but being an instant is sometimes really, really important
    I see your point, it is a good idea in the long run. I'm just hesitant to buy a piece of removal where 2 of them cost the same as the rest of the deck combined (both in paper and online).

    I also think Karn would be good but would be multiple times the cost of the rest of the deck and is only circumstantially better then Blood Fast.

    I still think it is odd that Greed and Cabal Coffers got fixed reprints in the same set, and cost less then a buck each. With Battle at the Bridge and Gifted Aetherborn I often draw 6+ cards off of Blood Fast a game and remain at 20 health.

    Are there any good spell based finishers in black? UW is nearly impossible, I can't interact much beyond drawing threats to be fumigated.
    Last edited by Tvtyrant; 2018-05-07 at 10:46 PM.

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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Torment of Hailfire, maybe?
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    Default Re: Magic The Gathering Thread XXIII: Modern is Dead, Long Live Modern

    Quote Originally Posted by Svata View Post
    Torment of Hailfire, maybe?
    Oooh, that looks neat! I can stick a few in the side and swap a chubacabra or two out if the main for some, gives me an additional win con and should be good against aggro if cast for lower amounts quickly.

    Edit: I just realized there are dual lands in Standard due to bicycles. So cabal stronghold could be used with a splash.
    Last edited by Tvtyrant; 2018-05-08 at 01:33 AM.

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