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2018-02-18, 12:16 PM (ISO 8601)
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- Jul 2005
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- U.S.A.
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What system would work best for a Power Rangers game?
I ran a power rangers game once using a mish-mash of World of Darkness stuff, but it didn't really work out so well.
The rangers themselves could easily be statted up using any number of superhero systems, but the problem comes when I have to deal with the mecha combat.
In the show each ranger has at least one zord and most of them combine in some form or fashion to make one bigger robot (Or the zord turns into a robot mode). You can tell from the shows and movies that the idea of them combining is that each of them has a different job in the mech, like controlling the shields or moving a certain part of the body, but I haven't found any system yet that can handle multiples combining into one guy.
Any suggestions?
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2018-02-18, 01:38 PM (ISO 8601)
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- Mar 2013
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Re: What system would work best for a Power Rangers game?
Golden Book BRP. Has decent rules for super powers and martial arts, and a fun add-on for mecha of various sizes.
Play the world, not the rules. Numbers don't add up to a game - ideas do.
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2018-02-18, 06:46 PM (ISO 8601)
- Join Date
- Aug 2013
Re: What system would work best for a Power Rangers game?
Actually Power Rangers isn't the only cartoon where Mecha unite to form MegaMecha.
Is there a battlemech type RPG that does that?https://thaumasiagames.blogspot.com/
http://www.giantitp.com/forums/showt...-Dad-is-the-DM
Homebrew quick-fixes for Cleric, Druid: http://www.giantitp.com/forums/showthread.php?t=307326
Replacing the Cleric: The Theophilite packagehttp://www.giantitp.com/forums/showthread.php?t=318391
Fighter feats: http://www.giantitp.com/forums/showthread.php?t=310132
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2018-02-18, 07:12 PM (ISO 8601)
- Join Date
- Jul 2009
Re: What system would work best for a Power Rangers game?
I believe BESM has an actual Power Ranger class, that might be worth a look.
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2018-02-18, 07:39 PM (ISO 8601)
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- Aug 2008
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- Lake Jackson, TX
Re: What system would work best for a Power Rangers game?
Here ya go.
http://www.giantitp.com/forums/showt...ent-WIP-PEACH)
I've always wanted to play in a game that allowed it.
But I've never been able to get enough people interested that would take the time to learn about it.The beatings will continue until morale improves!
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2018-02-19, 02:58 PM (ISO 8601)
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- Apr 2007
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Re: What system would work best for a Power Rangers game?
There's also Battle Century G, which is more mecha-focused. I honestly don't know if it has rules for personal combat off the top of my head.
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2018-02-19, 03:32 PM (ISO 8601)
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- Dec 2004
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- Chicago!
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Re: What system would work best for a Power Rangers game?
Star Ace had a system where 1 player piloted the ship, another 2 handled repairs and the rest where the gunners. That doesn't really work for Power Rangers as their zords were melee fighters.
I suggest using seasons where the Rangers fight by being in sync with each other and control the zords with their movements. Like in Jungle fury, or mystic force. Have each Ranger roll for the attack, but use the best roll.
Or have each ranger apply their strength to the Zord. Like in Dino Charge, Chase was the best with a pistol His zord added a gun to the megazord so his stat for firearms would be used. Riley was the best swordsman and his zord added a sword. So use his stat for sword play. Koda was strongest so his zord added a shield and with that shield bash attacks.Last edited by archon_huskie; 2018-02-19 at 04:10 PM.
If you find yourself watching Power Rangers and wonder how some characters got their powers and zords back for an anniversary episode, just assume they were restored off screen. They have 20+ seasons of team geniuses to call on.
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2018-02-19, 03:36 PM (ISO 8601)
- Join Date
- Jun 2009
Re: What system would work best for a Power Rangers game?
one trick you could try is since the mechs never fight person sized foes just re fluff their stats
This has an added benefit that it means the monster dont need to be restated when grown just refluff
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2018-02-19, 09:53 PM (ISO 8601)
- Join Date
- Jul 2014
Re: What system would work best for a Power Rangers game?
I was going to say that, pretty much. Fate Accelerated would handle this EASILY.
Scale up to the zords? That just changes the nature of the conflict but the Forceful character will still be good at punching and lasers whether on foot or in a dinobot.
For the Megazord portions, they choose one person to make the Attack for the round, one to Defend, and the rest either Assist or create Aspects. Easy.
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2018-02-19, 11:47 PM (ISO 8601)
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- Nov 2015
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- Right behind you!
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Re: What system would work best for a Power Rangers game?
If you're into it - Fate can sort of handle most things. IF you like it. But if the OP was a fan of Fate - he'd probably already have used it.
Yes - it seems like the trick would be to build a Zord creation system where you use the best stat of each character for the combination one. I didn't watch the show much, but I think that their getting big was just the cue the Zord fight scene. I don't think there was any infantry/mecha conflict - so you don't need to worry about scaling rules or some such.Last edited by CharonsHelper; 2018-02-19 at 11:53 PM.
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2018-02-20, 12:02 AM (ISO 8601)
- Join Date
- Oct 2014
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- Tulips Cheese & Rock&Roll
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Re: What system would work best for a Power Rangers game?
With one sort of exception where a zord fought the entire enemy spaceship, which had landed and become a way bigger zord. It got stepped on quite a bit.
If sticking to the aesthetics of the show I think the idea of "use the same stats when scaled up, but have the zord combine everyone's best stats/rolls" would work well. It means that the scaled up fight is actually easier than the small fight, which it very much is in the show. To balance this out you could stress the extra risk. If the bad guy goes uncontrolled for a little while they could destroy much of the city.The Hindsight Awards, results: See the best movies of 1999!
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2018-02-20, 10:38 AM (ISO 8601)
- Join Date
- Mar 2016
Re: What system would work best for a Power Rangers game?
Savage Worlds with the Superpowers and Sci-fi companions $30 total.
Rangers work well as superheros with a gimmick, the Zords can just be walkers and the players have a mechanical reason to use them. Throw some super powers on the mega zord (gimmick hindrance) to make a colossal superhero that works off the team attack powers and walker rules.
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2018-02-20, 06:59 PM (ISO 8601)
- Join Date
- Jul 2014
Re: What system would work best for a Power Rangers game?
This presents a weird version of the world wherein we all inherently know of Fate and if we don't mention it, that must therefore mean we don't like it.
That is a weird worldview.
Since I have no evidence that he has used Fate, I'm gonna suggest it since it could work, not assume that because he didn't mention it that he doesn't want to use it. He might not have considered it.
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2018-02-21, 12:36 PM (ISO 8601)
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- Dec 2013
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Re: What system would work best for a Power Rangers game?
Mutants and Masterminds, surely?
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2018-02-21, 02:22 PM (ISO 8601)
- Join Date
- May 2010
Re: What system would work best for a Power Rangers game?
Tokyo Heroes is literally made for this. (And magical girls.) And it's short and free.
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