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Thread: I need help

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    Pixie in the Playground
    Join Date
    Feb 2018

    Default I need help

    I need help on making things for my campaign setting, I got an idea for a thing, Templars (So Original) and I was wondering if it should be a Faction, Class or subclass and I will nees the help of working on a class

  2. - Top - End - #2
    Barbarian in the Playground
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    Default Re: I need help

    What game system are you using?

    Any reason a paladin doesn't suffice?

  3. - Top - End - #3
    Pixie in the Playground
    Join Date
    Feb 2018

    Default Re: I need help

    D&D 5e and I think paladins or fighters sound good

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    Troll in the Playground
     
    HalflingPirate

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    Default Re: I need help

    Quote Originally Posted by ParanoidAndriod View Post
    I need help on making things for my campaign setting, I got an idea for a thing, Templars (So Original) and I was wondering if it should be a Faction, Class or subclass and I will nees the help of working on a class
    The Purple Dragons of Cormyr are a D&D knightly order which exist in 3e canon. Their depiction might foster ideas for your campaign. They are both an organization in the setting and a prestige class.

    The Knights Templar were the Knights Of The Temple, which is not to start a history argument, but to use as an example. Your organization may have a religous origin like the Templars or a secular one like the Dragons. That origin, in both the above examples, gave the name to the organization. Does your knightly order have a pivotal origin story?

    If their origin was more mundane, such as arising from a temple guard unit, the name of what they guard might be important, such as The Tower Guard who guard... a tower. And its contents, of course.

    So, I will begin with an origin story: this order came about after a border temple of the central faith was destroyed in a war. Seven guardsmen and three clerics held their ground for twenty days, but the twenty-first day the temple was sacked and all of the defenders were tortured to death.

    Twenty-eight days after the attack the local king with his massed army destroyed the attacker which could have ended his rule before his mighty hosts could muster to defend the kingdom. Thus were formed the Knights Of The Sacrifice who in times of peace are humble temple guards, but assemble quickly in times of war to lead local militia in the defense of the kingdom.

    Adventuring members of this knighthood are undergoing their Seven Trials, a ritual period of personal discovery which ends when the knight has overcome seven symbolic trials of character and devotion.

    Paladins, Clerics, Fighters, and Rangers can become Knights of the Sacrifice.


    So, in giving my knights an origin story I have the basis to begin making decisions about my ultimate design. Each choice leads to the next. Keep it fluid, so that you can revise earlier choices. For instance, you may choose a uniform, but then want to have inter-temple friction. Well, that other temple has a different uniform.
    Last edited by brian 333; 2018-02-19 at 02:46 PM.

  5. - Top - End - #5
    Pixie in the Playground
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    Feb 2018

    Default Re: I need help

    Ok, I will make it a subclass for Paladins, but I will have to figure out the feats

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    Dwarf in the Playground
     
    Beholder

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    Paranoia land

    Default Re: I need help

    Purple Dragon Knights exist in 5e already, detailed in the SCAD (Sword Coast Adventurer's Guide), as a fighter subclass.
    You could use that?

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    Pixie in the Playground
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    Feb 2018

    Default Re: I need help

    I am making my things, I will learn to make stuff

  8. - Top - End - #8
    Barbarian in the Playground
     
    BlueKnightGuy

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    Sep 2016

    Default Re: I need help

    Class describes what a person can do: not why they do it.

    Unless your Templars have unique abilities not covered by 5e's classes, you don't need to make a new class. You just need to describe their role in the setting.

  9. - Top - End - #9
    Pixie in the Playground
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    Feb 2018

    Default Re: I need help

    Or make a subclass, I can do it if I want

  10. - Top - End - #10
    Titan in the Playground
     
    Grod_The_Giant's Avatar

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    Default Re: I need help

    What, exactly, does "templar" mean to you? Depending on the answer, it might be anything from a faction/background to a unique class.
    Hill Giant Games
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    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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    Pixie in the Playground
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    Default Re: I need help

    I think it means that someone will fight for for freedom, and never controlling anyone

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    Dwarf in the Playground
     
    MonkGuy

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    Default Re: I need help

    What exactly do you need help with?

  13. - Top - End - #13
    Pixie in the Playground
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    Default Re: I need help

    With making it

  14. - Top - End - #14
    Titan in the Playground
     
    Grod_The_Giant's Avatar

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    Default Re: I need help

    Quote Originally Posted by ParanoidAndriod View Post
    I think it means that someone will fight for for freedom, and never controlling anyone
    That's a motivation, not a mechanic. If you really want to represent that as more than an in-setting faction, perhaps a background?

    Knight Templar
    Skill Proficiencies: Insight, Persuasion
    Tool Proficiencies: One type of gaming set or musical instrument
    Languages: One of your choice

    Feature: Champion of Freedom
    You are known far and wide as a defender of the oppressed. Common folk will shelter you when needed, providing food, rest, and hiding you from the law as best they can.
    Hill Giant Games
    I make indie gaming books for you!
    Spoiler
    Show

    STaRS: A non-narrativeist, generic rules-light system.
    Grod's Guide to Greatness, 2e: A big book of player options for 5e.
    Grod's Grimoire of the Grotesque: An even bigger book of variant and expanded rules for 5e.
    Giants and Graveyards: My collected 3.5 class fixes and more.

    Quote Originally Posted by Grod_The_Giant View Post
    Grod's Law: You cannot and should not balance bad mechanics by making them annoying to use

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