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  1. - Top - End - #151
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic's eyes go wide with a mix of avarice and historical intrigue.
    "I think that's the chariot Akhentepi rode into combat. It should be worth a great deal to a museum and would be a great exhibition for people to see."

    She eyes the chest from the doorway but waits for the others to give her the all clear.

  2. - Top - End - #152
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai's smile returned as they entered this room. Before she took in the chariots condition, she checked the shields in each corner only to find them to be torch holders. I have an odd feeling. Near every room has this setup, a quartet of objects in the rooms corners which for all purposes seem to be torch holders. It seems simple enough. The tomb is dark. Humans wouldn't be able to see in here without light. But every room? Anai taps her chin before whirling around and examining the chariot. It is in exquisite shape for its age. It'll be tough to remove it without further damaging it however....

    Finally she turned on chest in the corner of the room. She examined it thoroughly before approaching it proper. If anything would be trapped in a tomb, it be chests and sarcophagi.

    Spoiler: Perception for TRAPS
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    (1d20+6)[23]
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  3. - Top - End - #153
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    Default Re: NT's Mummy's Mask: The Half Dead City

    After Ilepy safely disarmed the trap, they poured over the contents of the trap. While the rest of them focused on the vials, Anai gingerly flipped through the two books, using a piece of cloth so her bare fingers wouldn't mare their surfaces. The enthusiasm that had tempered as they explored the tomb built once more, a squealing sound emanating constantly from her breast. These are an amazing discovery! A first hand account of military campaigns of Osirion between 2340 and 2450 AR! And a biography of Akhentepi! Oh the Ministry will be thrilled! Anai beamed with energy, barely able to contain it as she safely stowed the books in her pack, wrapped in cloth. The potions can be useful. At the very least, they aren't unique treasures such as these. They should be no different than what brewers make today.

    Anai bounces to her feet, brushing off sand and dust from her trousers. Alright! Lets keep going! We're making great progress, lets not lose it! As she continued on through the next door.
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  4. - Top - End - #154
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    Default Re: NT's Mummy's Mask: The Half Dead City

    As Anai turns to go through the hallway leading to the east, she catches a glint of gold from the wall. Four funerary masks hang on one wall of this short hallway, staring down as if in judgment at anyone standing in the corridor.
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  5. - Top - End - #155
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai relaxed after her examination. These seem to be decorative masks, representing Pharasma, Abadar.... this one and Anubis. They are gilded but don't pose any danger. Lets keep going. We'll determine what to do with all these artifacts when we're finished.
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  6. - Top - End - #156
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    Default Re: NT's Mummy's Mask: The Half Dead City

    "Oh, that one's Sekhmet. An Osirian war god." Vic says after a glance. She adds the shields to her mental list of possible relics to reclaim.

  7. - Top - End - #157
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    Default Re: NT's Mummy's Mask: The Half Dead City

    "As fascinating as this is, we should probably get going" Boru adds, slightly impatient at the holdup.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  8. - Top - End - #158
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    Default Re: NT's Mummy's Mask: The Half Dead City

    The hall quickly opens up to a 20x20 room. A table displaying a three-dimensional diorama occupies much of the north side of this room. Three shields with different designs are displayed upon a rack against the east wall, while various weapons hang from another rack along the south wall. Arrayed around the room are five small chests and a clay urn.
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  9. - Top - End - #159
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    Default Re: NT's Mummy's Mask: The Half Dead City

    A small squeak escapes from Anai as she stumbles into the room. She first examines the table and the model in great detail. Several times she reaches out to touch the diorama only to stop just before touching it. She took in its every detail, the craftsmanship, the materials and painting. She then moved onto the rack of shields and weapons examining them in turn as well. This room is incredible! We can see Wati as it was during his life. Lets examine the chests first though. We've already encountered one trapped chest.

    Spoiler: Perception
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    Searching for traps on the 5 chests. If you don't want 5 separate rolls just take the first.
    (1d20+6)[17]
    (1d20+6)[16]
    (1d20+6)[20]
    (1d20+6)[10]
    (1d20+6)[20]
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  10. - Top - End - #160
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic looks over the room from the doorway. When she sees Anai's flitting about the room hasn't set off any traps, she inspects the diorama.

    "Well, that's getting added to the journal."

    She does her best with one color of ink to get the details of the diorama jotted down.

  11. - Top - End - #161
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Yeah, about that not setting off traps says the GM ominously...

    As Anai flits over to the diorama, 3 of the clay dolls turn to face her, and with a high pitched shriek that might have been a war cry leap at her!

    Roll Initiative!
    Init Order: Boru, Dolls, Anai, Vic, Ilepy

    Battle Maps
    Last edited by NikolaTesla; 2018-05-07 at 09:47 PM.
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  12. - Top - End - #162
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru took a slight step back; he was a tad too close to use his spear effectively, but not quite far enough away that he would be out of position if they attacked Anai. He slams the nearest with his spear before taking defensive stance once more.
    Spoiler: OOC
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    Swift: Use Sentinel's Reserve; I have 6 temp HP (lasts 1 minute; have 3 more uses of this ability today).
    Free: 5-foot step back.
    Standard: Attack the closest of the figures with my spear. (1d20+5)[25] (1d10+1)[6]
    Move: Expend Martial Focus to use Patrol as a move action.
    Use one AoO to use Active Defense for +2 AC (have 4 other AoO's; will roll them in case they're needed.
    AoO1 (1d20+5)[9] (1d10+1)[10]
    AoO2 (1d20+5)[13] (1d10+1)[2]
    AoO3 (1d20+5)[20] (1d10+1)[11]
    AoO4 (1d20+5)[10] (1d10+1)[2])
    Will use an immediate to use Defend Other if needed.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  13. - Top - End - #163
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru's spear pokes one left-most doll in the head, knocking it over backwards. It springs right back up with little more than a dent in it's head though, and with it's companions leaps at Anai!

    5 Slams: 3 Slams

    (1d20+3)[5]
    (1d20+3)[18]
    (1d20+3)[18]

    Damages

    (1d3)[1]
    (1d3)[1]
    (1d3)[3]

    The first one misses entirely, tumbling down between Anai's feet with the clattering sound of hard clay on stone. The second one raises it's little clay spear to stab down into Anai's collarbone, but Boru manages to flick his spear a little uncomfortably close to her face to knock it up into the air. Unperturbed, it simply grabs on to the end of the pointy stick and launches itself at Boru, burying it's little clay stick superficially in his arm. Finally the last one had scrambled down the table leg, and weaving through Anai's feat jumps up and gut-punches Boru in the stomach, knocking the wind out him with much more force than can be believed from something half the size of a house-cat.

    Boru takes 4 damage, which is soaked up by his Temporary hp.

    The leap to make the punch left the last doll exposed though, and with and elbow to it's face to get some space, followed by a skillful flick of the spear, it's flung into the wall beneath a very nice looking khopesh and shatters into dozens of pieces.

    Everyone is clear to post their actions, Boru will just be treated as if he's at the bottom of the initiative order.

    * post roll count doesn't match database
    Last edited by NikolaTesla; 2018-05-08 at 06:42 PM.
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  14. - Top - End - #164
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    Default Re: NT's Mummy's Mask: The Half Dead City

    By Anbuis ears! Anai squawked in surprise even as Boru pushed her aside (again). I find it difficult to not fault the designers of this tomb. She reached her hip, pulling out a flail very similar to the one Anubis is typically depicted wielding, bringing it to bare at one of the miniature men. There defenses have been more annoying than hazardous thus far.

    Spoiler
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    (1d20+4)[16] Bludgeoning
    (1d6+6)[11]
    5 ft step back from the little bugger
    Last edited by MesiDoomstalker; 2018-05-08 at 08:29 PM.
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  15. - Top - End - #165
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Victoria slips between Boru and Ilepy to flank the doll next to Anai. Dropping her quarterstaff yet again, she reaches with a glowing hand to touch the doll.

    Spoiler: combat
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    Move action: move adjacent to the doll near Anai.
    Standard action: use D. Blast as a touch attack on the doll.

    D.Blast: (1d20+2)[9], (1d6+1)[5]

  16. - Top - End - #166
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Rather than try swatting the little things randomly, he takes a step back and takes a deep breath, ready for when they leave an opening.

    Spoiler: OOC
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    Standard: Setting up Patrol
    Use one AoO to use Active Defense for +2 AC (have 4 other AoO's; will roll them in case they're needed. Note that if they manage to get either adjacent or in my square, these are at a -2 penalty.
    AoO1 (1d20+5)[9] (1d10+1)[4]
    AoO2 (1d20+5)[8] (1d10+1)[5]
    AoO3 (1d20+5)[13] (1d10+1)[4]
    AoO4 (1d20+5)[10] (1d10+1)[4])
    Will use an immediate to use Defend Other if needed.
    Last edited by digiman619; 2018-05-09 at 04:06 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  17. - Top - End - #167
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Bot-Kagari actions (hope to see you back soon!)

    Move: 5ft step/draw weapon
    Swift: Spend arcane pool point to grant +1 enhancement bonus to khopesh (3 remaining).
    Standard: Attack!

    (1d20+4)[15]
    (1d8+4)[9]
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  18. - Top - End - #168
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Each of the members of the party swats at the little warrior dolls in vain as they duck and weave around swords, hands and spears. The onslaught from both sides drives them to the middle, and an unlucky Victoria finds herself to be the center of some very, very negative attention.

    4 Slams (2 each)

    (1d20+3)[22]
    (1d20+3)[9]

    (1d20+3)[16]
    (1d20+3)[17]

    Damage:

    (1d3)[2]
    (1d3)[1]

    (1d3)[3]
    (1d3)[2]

    One of them leaps up to send a blow to Vic's knee, but Boru steps in and takes a rather painful hit to the shin instead for 2 points of damage (no temp HP remaining). The other one scrabbles at his boots but is unable to really do anything.

    Map link for convenience
    Last edited by NikolaTesla; 2018-05-09 at 11:43 PM.
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  19. - Top - End - #169
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru calms himself; He can't really hit these guys at his feet, so he begins swirling his staff in a defensive stance.
    Spoiler: OOC
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    Total Defense Action brings my AC to 22. I also regain martial focus. No point making a move action as all it'll do is make me take AoOs. I will 5-foot step south, however.
    Last edited by digiman619; 2018-05-10 at 01:01 AM.
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  20. - Top - End - #170
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai tensed, about to shift forward to bring her flail to bear once more but paused. She saw how hard her friends and companion were struggling to even connect with these nuisances. She decided then, to call upon Anubis' even guiding hand. In a voice pure and level, she intoned a spell. Lord Anubis, grant me thine favor. A sublte wavering of light overlayed Anai, the simple magick taking hold over her fate and her hand.

    Spoiler
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    Divine Favor; for the next minute Anai gets +1 Luck bonus to Attack and Damage. Due to Fortune's Favored trait, these bonuses increase by +1 each, to +2 Attack/Damage.
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  21. - Top - End - #171
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic tries again to tag a doll with her glowing hand.

    Spoiler: Combat
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    Standard Action: Touch attack a doll.
    5ft Step to the west.

    D.blast: (1d20)[13], (1d6+1)[2]

  22. - Top - End - #172
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Bot-Kagari (last?) actions:

    step up and attack!
    (1d20+4)[23]
    (1d8+4)[6]

    Kagari manages to clip the first doll, breaking it's spear in half, but that doesn't seem to do much more than anger it.
    Last edited by NikolaTesla; 2018-05-12 at 08:03 PM.
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  23. - Top - End - #173
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Despite being little more than nuisance sized the warriors prove to be plenty dangerous to the full size party, and they take a step back to regroup. All except Ilepy, who manages to land a hit while the dolls are distracted by the butt of Boru's weapon as he fends them off.

    In retaliation both Ilepy and Boru end up with a doll coming after them!

    vs Boru:

    (1d20+3)[9]
    (1d20+3)[4]

    (1d3)[3]
    (1d3)[2]

    vs Ilepy:

    (1d20+3)[9]
    (1d20+3)[16]

    (1d3)[2]
    (1d3)[3]

    Ilepy gets to make an attack of opportunity:

    (1d20+4)[13]
    (1d8+4)[10]

    The doll attacking Ilepy gets it's revenge, leaping up and slamming it's elbow into a gap in his armor. There's a clink of armor, and Illepy is pretty sure he also heard a rib crack.

    3 Points of damage for Ilepy!


    Boru makes good use of his defensive training to catch the the doll on the side, knocking it away from Ilepy but not doing any damage to it.

    Next Round!
    Last edited by NikolaTesla; 2018-05-12 at 08:35 PM.
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  24. - Top - End - #174
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Nicely done Illepy! Anai stepped forward, bringing her flail to bear. She felt the magic gently guiding her hand.

    Spoiler
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    (1d20+6)[11]+2 if flanking
    (1d8+8)[12]
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  25. - Top - End - #175
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic steps closer and tries to pin one doll between her and Boru.

    Spoiler: combat
    Show
    5ft step east, touch attack again on the one in Boru's space.

    (1d20+2)[14], (1d6+1)[3]

  26. - Top - End - #176
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru took a step back and tries to get the doll off of Illypys.
    Spoiler: OOC
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    5 ft step diagonally back.
    Standard to attack (1d20+5)[25] (1d10+1)[6]
    Quote Originally Posted by digiman619 View Post
    Quote Originally Posted by Cosi View Post
    In general, this is favorable to the casters.
    3.5 in a nutshell, ladies and gents.
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  27. - Top - End - #177
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Boru's swatting the doll let's Ilepy get some space, and she swings her sword low to the ground hoping to finish it off.

    FLANK ATTACK!

    (1d20+6)[7]
    (1d8+4)[6]

    She swings a little to low and catches her khopesh on an uneven spot on the ground. It breaks in half.

    Oops.
    Last edited by NikolaTesla; 2018-05-12 at 09:59 PM.
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  28. - Top - End - #178
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Though Boru manages to clip one of them again the dolls continue their onslaught. Ducking under the flying tip of Ilepy's blade one jumps up to hit Victoria, while the other one turns to attack Anai.

    vs Victoria:

    (1d20+3)[21]
    (1d20+3)[17]

    (1d3)[3]
    (1d3)[3]

    vs Anai:

    (1d20+3)[20]
    (1d20+3)[20]

    (1d3)[1]
    (1d3)[2]

    Victoria gets hit. Hard. The little doll brings both it's fists into her solar plexus, causing her to cough up blood. She takes 6 points of damage.

    Anai was almost clobbered as well, but Boru manages to push her out of the way, but takes a grazing hit to the jaw in the process. He takes 1 point of damage.

    Next Round!
    Last edited by NikolaTesla; 2018-05-12 at 10:23 PM.
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  29. - Top - End - #179
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Anai danced around Boru as he stepped in once more, counting another reason to thank him later. But Anai's thought process was interrupted by Vic's pained cries. She stepped forward, lunging for the tiny doll attempting to snatch it up before it could do more to Vic.

    Spoiler
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    (1d20+6)[15] vs CMD
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  30. - Top - End - #180
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    Default Re: NT's Mummy's Mask: The Half Dead City

    Vic says a few very unladylike words to the doll that hit her, and tries again to touch it with her glowing hand.

    Spoiler: combat
    Show
    D. Blast: (1d20)[19], (1d6+1)[4]

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