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  1. - Top - End - #1
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Sea of Stars - OOC

    Sea of Stars - OOC

    I intend to go not only farther than any man has been before me, but as far as I think it possible for man to go.
    - Captain James Cook

    Welcome to the game! I'm going to organise this episodically, in a way, with every endeavour forming the basis of an 'episode.'

    IC thread

    Spoiler: Episode List
    Show
    Episode 1: 'Dust and Echoes'
    Episode 2: 'Conquistador'
    Episode 3: 'A Wrench in the Cogs'
    Episode 4: 'Hollowed Ground'


    Activity:
    • Expected rate of posting is at least once per day.
    • If you donít post in 48 hours, I will autopilot your character.
    • If you donít post in a week, I reserve the right to kill off your character.

    Going on hiatus with prior warning is absolutely fine: the above rules apply to unexpected disappearances. Drop me a notification before youíre going away/losing your internet access/what have you, and Iíll happily play your character as an NPC until you can return.

    Rolls:
    • Make all rolls using the forum dice roller, either in a spoiler-box in the relevant IC post, or in a separate post in this thread.
    • Some rolls (mainly ones at which you should not know whether you have succeeded or failed, and Perils of the Warp/Psychic Phenomena) I will make in secret.
    • As a time-saving device, I will roll all initiatives at the start of an encounter, allowing you to get straight to your actions rather than waiting about for each other.


    Combat:
    When in combat, do not wait to post in sequence of initiative: post whenever you are free to post. If your actions depend on someone ahead of you in the initiative order, you can leave conditional instructions OOC. I will conduct my rolling for each combat round in this thread, and post an IC summary that signifies the end of the current round & the start of the next.

    Assorted Notes:
    Spoiler
    Show
    - All-out Attacks and Guarded Attacks can be made in conjunction with a Swift Attack or Lightning Attack, each remaining a Full Action and allowing the attacker to use their full number of attacks. The +20% from an AOA only applies to the first attack made; the -10% from a Guarded Attack applies to both attacks.
    - Psychic Powers which require some sort of roll to hit can be dodged. If they don't need a roll, they cannot be dodged.
    - XP spent on background packages and whatnot counts towards ranking up. It's not supposed to, I know, but I've never bothered and it's always worked fine.
    - Extended Repairs: Every week, make a Tech-Use test. On a successful test, regain 1d5 Hull Integrity. This cannot regain more than 50% of the ship's total hull integrity, or 25% for any ship of Light Cruiser class or larger. Once the maximum value has been restored, the ship must put in to a suitable world for proper repairs and resupply before it can enact extended repairs again.
    - Crew Improvements: The +5 to Crew Rating from Best Craftsmanship crew improvements stacks. This represents additional training, etc. and is how you raise your crew rating post ship creation.
    - Hiring bodyguards/small-scale NPCs (Not Crew): Normal scale rules apply. Base stats are 30. For every +10 in stats, -10 on the Acquisition test. Max -30 for 60 stat guys. NPCs come with some basic equipment based on where you hired them from.


    Spoilers
    A spoiler titled 'X Only' is intended only for the eyes of the player playing the character X. Please don't read 'em if they're not intended for you - you could spoil some surprises.

    Please put your character sheet in your first post in this thread Ė either formatted into the post itself, or via a link. It helps me to find them if theyíre all in one place.

    Spoiler: Warrant Path
    Show
    In case I need it, the group's warrant path is: Age of Apostasy > Struggling > Administratum > Angevin Crusade > Missionaria > Unknown


    Kaptin Keen's sheet, for ease of access
    Blarghy's sheet
    Last edited by Destro_Yersul; 2019-05-30 at 08:02 PM.
    I do LP's sometimes! I'm currently on hiatus for college purposes.

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Ongoing

    Sea of Stars Rogue Trader - Ongoing

  2. - Top - End - #2
    Titan in the Playground
     
    Destro_Yersul's Avatar

    Join Date
    Aug 2006
    Location
    sector ZZ9 plural-z alpha
    Gender
    Male

    Default Re: Sea of Stars - OOC

    Ships and Profit:

    The Terminus Endeavour: 575/5000AP

    Group Profit Factor: 42

    Spoiler: The Manticore's Sting, Meritech Shrike-class Raider
    Show

    Name:Manticore's Sting
    Speed: 10
    Manoeuvrability: +25
    Detection: +20
    Turret Rating: 2
    Space: 35/35
    Power: 44/45
    Hull Integrity: 26/30, 16 armour
    Crew: 97/102 (Rating 30)
    Morale: 95/99

    Spoiler: Essential Components
    Show
    Jovian Pattern class 2 Drive
    Miloslav G-616.b warp drive
    Emergency Gellar Field
    Repulsor Shield (1 void shield)
    Combat Bridge
    GC Vitae Pattern Life Sustainer
    Pressed-Crew quarters
    W-240 Passive Detection Arrays

    Spoiler: Weapons
    Show

    GC Sunsear Laser Battery
    Jovian Missile Battery

    Spoiler: Supplemental Components
    Show
    GC Arboretum
    Observation Dome
    Medicae Deck
    Astropathic Choir Chambers
    Tenebro-Maze
    Variable Figurehead
    Empyrean Mantle


    Reaver of the Unbeholden Reaches:
    Long term repairs fix 1d10+5 Hull Integrity
    +10 on Silent Running
    -10 on Social Interaction tests with anyone who knows what ship you're from

    Special:
    +5 BS to all attacks with Ship's weapons
    Gellar Field activates automatically on 3+ if ship enters warp unexpectedly.
    No penalty for going through celestial phenomena comprised of small particles.
    +10 on Tech-Use tests to repair as long as the Bridge is undamaged
    No penalty on Detection actions while Silent Running
    All tests to detect this vessel while Silent Running are two degrees more difficult
    Warp travel in half the time! Honestly this won't matter.
    +10 to Command when defending v Boarding Actions, Hit and Run
    +10 to Astro-telepathy, +5VU range on Astropath psychic powers
    You choose what gets critical hits, not the DM
    Double time at void without crew/morale loss
    +20 to medicae, treat 3xIB without penalty

    Achievement Point Bonuses:
    Exploration: +50
    Criminal: +50


    Spoiler: The Talon, Iconoclast-class Destroyer
    Show

    Name:Talon
    Speed: 10
    Manoeuvrability: +30
    Detection: +20
    Turret Rating: 1
    Space: 32/32
    Power: 45/49
    Hull Integrity: 7/28, 14 armour
    Crew: 100/100 (Rating 30)
    Morale: 96/96

    Spoiler: Essential Components
    Show
    Jovian Pattern Class 2 Drive
    Strelov 1 Warp Engine
    Belecane-pattern 90.r Gellar Field
    Voss Pattern "Glimmer" Void Shields
    Exploration Bridge
    Vitae Pattern Life Sustainer
    Pressed-crew Quarters
    M-201.b Auger Array

    Spoiler: Weapons
    Show
    Mars Pattern Macrocannons x2

    Spoiler: Supplemental Components
    Show
    Laboratorium
    Librarium Vault
    Broadband Hymn-Casters
    Augmented Retro-Thrusters
    Biocoral Energy Relays


    Complications:
    Curious - The ship likes to poke its nose into dark corners. It's good at finding those dark corners, but never quite wants to leave well enough alone. (+5 detection, -10 on tests to Disengage or otherwise run away)
    Shrouded Past - Nobody is quite sure where this vessel came from. It's changed hands many times, and anything that might indicate where it was built is either missing or intentionally removed. The ship's logs, however, have a lot of... interesting information in them, for those who know how to look. (-2 max Morale. Characters aboard the ship gain +10 on Forbidden Lore tests)

    Special:
    +2 Hull integrity regained following successful long-term repairs
    +10 on warp navigation, but -20 on warp travel encounters
    +5 on Active Augury
    +20 on artifact identification/repair and single-item crafting tests
    +10 on Investigation skill tests
    Hymn-Casters (+10 intimidate, enemy ships must make -10 Tech Use test to use vox. Both apply within 30VU and only when system is active)
    Void shields must roll every time they cancel a hit; on 3 or less, the hit is not cancelled.
    Biocoral: Coral relays add +4 power, but if the component is ever damaged, another randomly chosen component that is not the Bridge/Drives becomes Unpowered.

    Achievement Point Bonuses:
    Exploration: +50


    Spoiler: The Fury Incandescent, Turbulent-class Frigate
    Show

    Name:Fury Incandescent
    Speed: 8
    Manoeuvrability: +21
    Detection: +25
    Turret Rating: 1
    Space: 38/42
    Power: 39/49
    Hull Integrity: 28/40, 20 armour
    Crew: 87/100 (Rating 40)
    Morale: 73/99

    Spoiler: Essential Components
    Show
    Lathe Class 2b drive
    Strelov 1 warp drive
    Single Shield array
    Gellar Field
    Armoured Command Bridge
    Vitae pattern life sustainer
    Pressed crew quarters
    Deep void augurs

    Spoiler: Weapons
    Show

    Stygies Macrocannons
    Pyros Melta-cannons

    Spoiler: Supplemental Components
    Show
    Brig


    Complications:
    Martial Hubris - +5 to BS tests with the ship's weapons, -15 on Pilot tests to escape combat
    Turbulent Past - -20 on social skills with Underworld, +20 with Adeptus Arbites

    Special:
    -5 on Command tests made aboard
    +5 to Intimidate Extended Action
    Bridge ignores critical hits, damaged/unpowered on 4+

    Achievement Point Bonuses:
    Anything involving transporting prisoners +25


    Spoiler: The Terminus Omni Agraphum, Jupiter-class Light Battlecruiser
    Show

    Name: Terminus Omni Agraphum
    Speed: 7
    Manoeuvrability: +15
    Detection: +21
    Turret Rating: 2
    Space: 50/75
    Power: 80/10
    Hull Integrity: 0/66, 19 armour
    Crew: 0/98
    Morale: 0/90

    Spoiler: Essential Components
    Show
    +++ERROR: PLASMA DRIVES DESTROYED+++
    Miloslav H-616.b warp engine +++DAMAGED+++
    Warpsbane Hull
    Repulsor Shield Array (2 void shields) +++DEPRESSURISED+++
    Fleet Flag Bridge +++UNPOWERED+++
    +++ERROR: LIFE SUSTAINERS DESTROYED+++
    Cold Quarters
    Auto-stabilised Logis-targeter +++DAMAGED+++

    Spoiler: Weapons
    Show

    Port 1: Hecutor-Pattern Plasma Broadside
    Port 2: Hecutor-Pattern Plasma Battery
    Starboard 1: Hecutor-Pattern Plasma Broadside +++DAMAGED+++
    Starboard 2: +++ERROR: DECKS DESTROYED+++
    Prow: BC Godsbane Lance +++DAMAGED+++ (-1 space, +1 strength)

    Spoiler: Supplemental Components
    Show

    Auxiliary Plasma Banks
    Field Bracing +++DAMAGED+++
    Munitorium +++DAMAGED+++
    Teleportarium +++UNPOWERED, DEPRESSURISED+++
    Tenebro-Maze +++DEPRESSURISED+++
    +++ERROR: MULTIPLE DECKS LOST. COMPONENTS DESTROYED+++


    Complications:
    Unknown

    Special:
    -The Jupiter-class Light Battlecruiser may equip Battlecruiser components, but if equipped with battlecruiser Lances in its prow slot, it may not fire the weapon outside the Fore arc. Smaller lances work as normal.
    -May not equip armoured prow or armour plating components
    -More frequent warp travel encounters (but roll twice and group picks)
    +10 on Warp navigation
    +5 BS to fire ship weapons
    -May hit and run without piloting test. +20 on Command rolls using Teleportarium to attack thusly.
    +10 to all Maneuver actions
    +10 to command for anyone on bridge, +5 on navigation/pilot for this ship and allies near it
    -5 to enemy boarding actions/hit and run vs this vessel
    No penalty to Maneuvre when travelling through celestial phenomena
    Once/day, reduce one source of Crew pop loss to 0

    Note: If something hit by Plasma guns gets 1 or 2 on crit chart, two components are effected instead of just one.

    Achievement Point Bonuses:
    Exploration: +25


    Dramatis Personae:

    Spoiler
    Show
    Crew
    Master Williams: Macharius' personal valet.
    The Praetorians: Macharius' bodyguards, the best men the dynasty has to offer.
    - Almagor
    - Murphy

    (The Manticore's Sting)
    Commodore Gilead: Commander of the armed forces, including the contingent of marines used for boarding actions.
    Father Demetrius: A pious man, known for carrying around a massive leatherbound copy of the Litanies of Faith. Often leads shipboard sermons.
    Father Ornstein: The ship's surly confessor. A talented linguist and scholar of dead languages. Helped translate the map found on Jonell's planet.
    Jensen: Head Gaoler. Generally unflappable.

    (The Talon)
    Scipia: Navigator Secundus. A blunt, straightforward sort of woman. Doesn't seem bothered by the recent change in ownership of the Talon.

    (The Fury Incandescent)
    Elena Dassel: Gunnery officer, formerly of the Righteous Crusader under Wrath Umboldt. Friend of Hannabel.
    Hector: An old sourpuss, the grizzled former commander of the ship's marines. Short white beard, grim demeanour. Enjoys telling old war stories.
    Montus: A minor tech-heretic, who fixes little problems around the ship.

    Allies
    Lord Captain Kade Jonell: An old soldier of a Rogue Trader with an enormous mustache. Originally from Cantus. Very focused on colonising the expanse. An installation with at least one piece of archeotech inside was recently unearthed on one of his colony worlds. Strongly dislikes Captain Quinn, who has been targetting his colonies.
    - Ms. Devereaux: A thin, severe woman who serves as Jonell's seneschal.
    - Ambrose: Jonell's bodyguard. Taciturn and untalkative unless you get him onto a military tactic. Wears matte black stormtrooper carapace and carries a ripper pistol. Also from Cantus.
    - lieutenant Colburn: The stocky, bearded military leader of Jonell's colony.

    Unaligned
    Admiral Josephus Beckenmatt: Imperial Navy Officer, in the Calixis Sector command. Old friend of Macharius from the Navy academy.
    Dr. Elias Riechert: An old colleague of Anika's from the Hetaireia Lexica. Known to do consulting work with the Holy Ordos.
    Rickard Torgan: Captain of Torgan's Pride, the salvage ship rescued by the party. Owes Macharius a favour for the rescue.

    Magos Zurin: A somewhat absent-minded Magos Biologis, specialising in xenology and xenobotany. His research lab was attacked by pirates, and most of his expeditionary force wiped out.
    - Genetor Sigmund Venture: Second in command to Zurin. Studied under Magos Vogel.
    - Genetor Tarvek Ska: A traditionalist and researcher
    - Engineseer Virgil: Font of practical knowledge. Aspires to be a transmechanic.
    - Lex-Adept Indris: Zurin's personal assistant. Collates data, mostly.

    Grig, of Clan Ch'tep: A kroot shaper, leader of a small kindred

    Tobias Hawke: Information broker, rather cavalier. Hired by Macharius to help them find a drive for the Terminus.

    Enemies
    Tristan Quinn: A Rogue Trader of piratical nature. Claims-jumping, smuggling, dirty deeds done dirt cheap. Not especially popular, has a feud with Captain Jonell.
    - The Aggressor: One of Quinn's frigates. Was in charge of the blockade broken by Ravia's Rak'gol deception.
    - Erik Tarsus (deceased): First Officer aboard the Talon, before it was captured by Macharius. Executed for piracy, amongst other crimes.

    Captain Misson: A famous pirate captain, who maintains a hidden colony somewhere in the Expanse. Macharius raided one of his subordinate Captain's base of operations and stole a space station.


    Spoiler: Misc NPC stat things
    Show
    All Marines of the Manticore's Sting are armed with Merovech assault lasguns (Basic, 50m, 1/-/5, 1d10+3E, Pen 0, Clip 120, Rld 2 Full, Reliable, Variable Settings. Monospear in Close Combat)
    with Voss 'Nightfire' Flamers as their special weapons. (Basic, 20m, S/-/-, 1d10+5E, Pen 2, Clip 3, Rld 2 Full, Flame, Toxic)

    The Absalom Praetorians: 50's in all stats and Light Carapace Armour. Autoguns/Hellguns.
    Murphy has terrible luck
    Almagor has a Power Sword, and is a god among men
    Last edited by Destro_Yersul; 2019-10-14 at 07:17 AM.
    I do LP's sometimes! I'm currently on hiatus for college purposes.

    My Youtube Channel

    The rest of my Sig:
    Spoiler
    Show
    Avatar by Vael

    My Games:
    The Great Divide Dark Heresy - Finished
    They All Uprose Dark Heresy - Finished
    Dead in the Water Dark Heresy - Finished
    House of Glass Dark Heresy - Deceased

    We All Fall Down Dark Heresy - Ongoing

    Sea of Stars Rogue Trader - Ongoing

  3. - Top - End - #3
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Aug 2014
    Gender
    Male

    Default Re: Sea of Stars - OOC

    Sweet! Character sheet link is below. Looking forward to getting started!

    https://drive.google.com/open?id=1Qe...U43cmuf2ZcEvVg

    Obviously built as a face/negotiator out of combat. In combat, mostly a support/squad buff role, although he's an OK melee combatant and will go the cool-but-impractical TWF route.

  4. - Top - End - #4
    Bugbear in the Playground
    Join Date
    May 2017

    Default Re: Sea of Stars - OOC

    Spoiler: Doctor Anika Vanhal
    Show

    Name: Doctor Anika Fazira Vanhal
    Age: Early 40s
    Career: Seneschal (Purser)

    WS: 32
    BS: 31 (Advance +5) 36
    S: 30
    T: 31 (New Horizons -3) (Advance +5) 33
    Ag: 34 (Advance +5) 39
    Int: 37 (Savant & New Horizons +6) (Advances +10) 53
    Per: 33 (Advance +10) 43
    Wp: 34 (Nobleborn -5) (Advance +5) 34
    Fel: 32 (Nobleborn +5) (Advances +10) 47

    Wounds: 11 (Sound Constitution 1)
    Fate: 3 (Used 3 after trauma roll)

    Insanity: 30 (2 + 5 for Yu'vath gribblies + 1 for the Ark + 3 for going outside in the Processional + 19 for Processional salvaging)
    Corruption: 18 corruption after the processional

    Spoiler: Origin Path
    Show

    Homeworld: Nobleborn
    Birthright: Savant
    Lure of the Void: New Horizons (Seeker of Truth) (100xp)
    Trials and Travails: Lost Worlds (Beyond the Pale) (100xp)
    Motivation: Renown
    Career: Seneschal
    Lineage: A Long and Glorious History (Prominent Ancestry) (200xp)


    Spoiler: Skills
    Show

    Trained
    Awareness +10 (Per)
    Barter (Fel)
    Charm (Fel)
    Commerce +20 (Fel)
    Common Lore (Koronus, Underworld) (Int)
    Deceive (Fel)
    Dodge (Ag)
    Evaluate (Int)
    Forbidden Lore (Archeotech, Heresy, Pirates, Xenos) (Int)
    Gamble (Int)
    Inquiry (Fel)
    Literacy (Int)
    Performer (Musician)
    Scholastic Lore (Archaic, Legend) (Int)
    Scrutiny (Per)
    Secret Tongue (Rogue Trader) (Int)
    Security (Ag)
    Silent Move (Ag)
    Speak Language (Eldar, Low Gothic, Traderís Cant, Fllurlokr) (Int)
    Tech-Use (Int)
    Trade (Archaeologist) (Int)

    Basic
    Carouse (T)
    Climb (S)
    Command (Fel)
    Concealment (Ag)
    Contortionist (Ag)
    Disguise (Fel)
    Intimidate (S)
    Logic (Int)
    Search (Per)
    Speak Language (High Gothic) (Int)
    Swim (S)


    Spoiler: Talents
    Show

    Basic Weapon Training (Universal)

    Enemy (Pirates)

    Melee Weapon (Primitive)

    Peer (Academics, Nobility, Military, Underworld)

    Resistance (Fear)

    Pistol Weapon Training (Universal)

    Talented (FL Xenos)


    Spoiler: Traits
    Show


    Etiquette: Nobles are schooled in how to comport themselves in all manner of formal situations. They gain a
    +10 bonus on Interaction Skill Tests when dealing with high authority and in formal situations.

    Legacy of Wealth: To be born an Imperial noble is to inherit a legacy of staggering wealth. Even a scorned scion enjoys access to resources beyond the wildest dreams of the toiling masses. This adds +1 to the groupís starting Profit Factor.

    Seeker of Lore: The Seneschal may spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic Test. Doing so means that the Test is resolved in the minimum time required. In addition, the Seneschal adds one bonus Degree of Success to any successful Commerce, Inquiry, or Evaluate Test.

    Supremely Connected: Nobles have extensive connections, and they know that dropping the ďrightĒ names into a conversation can open more doors than a fistful of Thrones. A starting noble born character begins play with the Peer (Nobility) Talent. Also, to reflect his familyís power base, he also gains one additional Peer from the following list: Academics, Adeptus Mechanicus, Administratum, Astropaths, Ecclesiarchy,
    Government, Mercantile, Military, or Underworld.

    Vendetta: Every noble house has its sworn enemies and rivals who would do it and its members harm. Even the protection of a Rogue Traderís mission merely forces those who wish you harm to be a bit more cautious and subtle in exacting their vengeance. As a result, starting noble born characters have powerful enemies, perhaps in the shape of a rival noble house or some other powerful group. The details of these enemies are left to the player and the Game Master to define, working together to create a formidable threat. Whilst they do not
    dog the characterís steps at every turn, these enemies aim to inconvenience, harm, or kill him whenever he crosses their path. The noble character, of course, is free to return the favour when itís expedient to do so.

    Immune to Fear (1) Due to all the Insanity gained from the Processional

    Purser: When replenishing Morale by spending Achievement Points (ROGUE TRADER page 226), the Purser only has to spend 25 Achievement Points, and may always make a Routine (+20) Barter Test instead of a Charm Test. (This test is always Routine, no matter how many times Morale is replenished in this manner.)



    Spoiler: Wargear
    Show

    Best Craftsmanship hellpistol, Common Craftsmanship boltgun. Xeno mesh armour. Autoquill, dataslate, micro-bead, multikey, two sets of robes, synskin, chrono, cameleoline cloak.

    Acquisitions
    Preysense Googles
    Lingua Vox-Servitor (Into the Storm 136) (Servo-Skull) (Treat all Speak Languages as basic skills) - Jacob
    Mono Sword (Common + Scarce, Good Craftsmanship)
    Amasec (Scarce)
    Pict Recorder (Common)
    Travel Survival Kit (Rare- Into the Storm 138) (Good Craft) (+20 to Survival tests)
    Auspex
    Wideawake (Trivial supply)
    Survival Suit
    Twist Pistol (Faith and Coin)

    Flechette Blaster (See beginning of Hollowed Ground - xenos merchant)

    Possibles
    New gun
    Sight for the bolter
    Inferno shells for the bolter (rare)
    Clip harness for climbing (Common)
    Survival Suit (Plentiful)
    Auspex (Scarce)
    Concealed Holster (Scarce Storm)
    Emergency Hab (Scarce Strm)
    Long Range Auspex (Very Rare)




    Spoiler: Advances
    Show

    Total XP: 10,600 spent / 10,650 total after episode 4
    XP to spend: 50

    Character Creation
    First 400xp spent on origin path
    Performer (Musician) (100)

    Rank 1
    Awareness (100)
    Charm (100)
    Sound Constitution (200)
    Dodge (100)
    Secret Tongue (Rogue Traders) (100)
    Security (100)
    Silent Move (100)

    +5 BS (250)
    +5 T (250)
    +5 Ag (250)
    +5 Int (100) +5 Int (250)
    +5 Per (100) +5 Per (250)
    +5 Wp (500)
    +5 Fel (100) +5 Fel (250)
    -3100

    Rank 2
    Commerce +10 (200)
    Melee Weapon (Prim) (100)
    Scrutiny (200)
    Trade (Archaeologist) (200)
    Gamble (200)
    Tech-Use (200)
    Common Lore (Koronus) (200)
    -1300

    Rank 3
    Awareness +10 (200)
    Commerce +20 (200)
    Speak Language (Eldar) (200)
    -600

    Special
    Forbidden Lore (Heresy) (200)
    Talented (FL Xenos) (200)
    Speak Language (Fllurlokr) (100)
    Resistance (Fear) (100)
    -600



    Spoiler: Background
    Show

    Messy version until I can do a better job

    Background
    Anika is the daughter of a mid-ranking noble family from the spire of Hive Tarsus on Scintilla. The Vanhals have a prestigious ancestry dating back to one of the lesser companions of Saint Drusus, and have a long history of military service in the Scintillan Fusilliers. Both her parents have minor administrative positions in the Lucid Court. Some of her brothers and sisters are serving in the Margin Crusade and the Spinward Front. Most notably, her grandfather was a Lord General before his retirement.

    By the standards of this family Anika was something of a disappointment growing up. She could fight, but was only ever considered average with a sword. Matters of military history, tactics and memorising the Tacita Imperialis bored her and she wasn't afraid to show it when she even showed up for her lessons. While she read extensively on other subjects, few were considered suitable by her parents. There was a brief attempt to marry her off to try to bring some honour to her family, but she managed to get out of it and in doing so created a vendetta with the other family that continues until this day. Finally, her parents gave up trying to force her. She would be sent to be educated at the Lexis Maxima in Hive Sibellus in order to make something of herself on her own terms. A small allowance would be provided for her in exchange for the promise that she would try her best not to embarass her family name too much.

    Anika's school operated under the umbrella of the Hetaireia Lexis, which was a nominally a body that operated independently from any oversight from the Sector government or the Adapta. This independence made it popular with some parts of the Calixian nobility, who saw a place like the Lexis Maxima as a finishing school for their children. The patronage of the nobility helped give the Hetaireia Lexis it's reputation for free-thinking and ocasionally being a breeding ground for dangerous ideas, and Anika fit right in, even eventually becoming a member of the faculty herself.

    She was officially a Doctor of History specialising in the time of the Angevain Crusade. The study of history attracted her in part because it undermined the pretensions of noble families like her own. Over a long enough time scale even the greatest families in the sector came from low origins, and the only difference between her famiy and the lowest of underhive scum was historical accident. Through research, she now strongly suspects that her own families claims to be descended from one of Saint Drusus' companions was made up by one of her ancestors a few centuries ago.

    While she was still obliged to teach occasionally, Anika's work as a student and eventually as staff gave her an excuse to get away from Scintilla for the first time. She travelled the civilised parts of the Calixis Sector for academic conferences, and increasingly began travelling to the fringe to do fieldwork in archives and archaeological digs. Here, her work began to stray into trying to better understand everything that was here before the Crusade, including humans living outside the Imperium's borders and xenos races such as the Yu'vath. She firmly believed that it was better to uncover as much as possible about what was here before the Imperium.

    Not even the Hetaireia Lexis would condone such interests, at least officially, as encouraging it was understood to attract the attention of the Inquisition. The school's reputation had long gained it the Inquisition's notice, where it was seen alternatively as a source of potential acolytes or of potential heretics that they might one day have to hunt down. Anika is unaware of whether her work was ever noticed or how it might have been judged if it was.

    Eventually Anika had been travelling farther afield into the fringes of the Calixis Sector or beyond it into wilderness space, and this led to her expedition to the Kadath system on the edge of the Periphery. She had heard a second hand account with accompanying picts from a Rogue Trader acquaintence of hers. The picts detailed a site of immense carved stone ruins on one of the system's planets. Perhaps these were the bones of some city once inhabited by a long-lost xenos species, but there was no signs of life or technology to be found and it was not clear what else the ruins might have been intended for.

    ...(Insert Beyond the Pale here

    The resulting expedition to study these ruins ended Anika's career and made her an outcast from her school.


    -expedition leads to recovering a load of alien writing from the main building at the centre of the city - Anika hopes to one day translate it

    -exploring a series of tunnels located below the city and waking up the creatures living down in the tunnels - who proceed to pick off many members of the expidition until they finally escape to the shuttles

    -Anika lost friends and colleages on the expedition and has ocasional nightmares about it to this day)....

    After returning from Kadath Anika lost her position at the Lexis Maxima, and was avoided by many of her old colleages out of a fear that the bad luck associated with the expedition would rub off on them. For her employers part, fear that news of what Anika and others had witnessed on Kadath would reach the Inquisition and it would reflect badly on those who had helped to fund it.

    Joined a Rogue Trader ship as it is the only way she can travel. Grateful for anyway that she can continue her work. Wants to see what is out there and be known as the one to write about it. Whether she can publish it and be known throughout the sector, or merely to be known amongst her old colleages, including those that rejected her after Kadath.

    Her previous life meant she has had alot of contact with people at alot of different levels of society, and so she is a natural Seneschal, even if she only considers the position a means to an end.

    Personality
    Although a dislike for many nobles has led to Anika trying to move away fron her upbringing, being born into a life of wealth and privilage has still left a mark on her. She long ago learned to talk or lie her way out of trouble, as it at least could make things easier, yet if she has no reason to hide how she really feels, or even if she doesn't care enough to try, she ocasionally reverts to being one of the arrogant noble class that she grew up with.

    Appearance
    Anika prefers not to dress formally for her role as a Seneschal to a Rogue Trader. Partly this is due to a lingering nobleborn ambivalence about working for someone else, which is particularly an ambivalence for working for someone like Macharius, who she has known for a long time and views as more or less an equal. Yet her attitude is also consistent with her previous career as an academic, where she viewed the obligations of her job as something to be avoided whenever they didn't interest her. Yet as a concession to her rank on the ship she does try to at least stay tidy, if only because it makes it easier to draw on the authority of her position when she has to deal with people in an official capacity.

    For most everyday business she dresses for practicality. Her black hair is cut short and she wears clothes that are worn for comfort first as it is never entirely predicatable what she might have to do aboard ship. Over the top of these is worn a grey and much-patched Imperial Guard greatcoat that shows no sign of rank or regiment. Inside the coat are many pockets including those that she has added to herself over the years. The pockets are full of such useful items as her dataslate, knives and hellpistol. Most of her more valuable gear including her robes of office are normally left in her quarters until she needs some underling to fetch them for her.




    Spoiler: To do list
    Show

    Felidae's pay
    Shopping
    State of the fishmen - Anika's guilt

    Captain Mission and his base


  5. - Top - End - #5
    Titan in the Playground
     
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    Default Re: Sea of Stars - OOC

    Spoiler: Pythonissam Astra - Character
    Show

    Appearance: Spindly would probably best describe Pytho. Spindly and pale due to the eternal smog cloud of the factory city blocking all but the faintest whisps of sunlight. His right eyeball remains, but was bleached purest white by his soul-binding. The other has been replaced by a prosthetic displaying a silver cross patee and ruby iris in his socket, a metal stripe curves elegantly along his hairline from below his left temple to the base of his skull where a cogitator array links him to his familiar. He has a ceramite plate on his shoulder, visible just above the collar of his robes, and a streak of baldness in his otherwise cropped blonde hair with technomantic sigils tattooed in green - souvenirs of his aborted Mechanicus preparations. His MIU ports are concealed beneath skulls of brushed chrome; one on each wrist and another below each ear, the green lines of sub-dermal circuit boards run up his arms and neck between them, in addition to down his spine.

    He wears a hodge-podge of different armours acquired by replacing damage parts with those from fallen combatants, including a personally-prized right arm in genuine Phanzanian white taken from the body of a Phanzan officer who had shared his rations with the psyker. Over this he wears robes of red and blue, with purity seals on his left breast and the all-seeing eye of the Adeptus Astra Telepathica at the centre of his chest. The Emperor's Tarot and several data slates are in large a belt pouch.

    His laspistol and sword are worn visibly. He carries a metal staff two heads taller than himself and adorned with further purity seals, bearing a totem pole of icons; the eye of the Adeptus Astra Telepathica, above that the icon of the Rogue Trader's heraldry, the skull in a spiked circle and cog-skull side by side above that, and topped by the Aquilla. He is usually accompanied by at least a dozen floating servo-skulls, including pict recorders, auspexes or combi-tools, laspistols and others. Dozens more float around the ship, quietly observing the crew going about their duties or occasionally tidying things up.

    Demeanour: Pleasant and quick-witted around those who can stand to converse with a psyker, scornful and just plaim mean to those who treat him as little better than a messenger servitor. Pious, equally devoted to the Emperor and the Omnissiah, who he sees as two distinct entities but that are encompassed by the overall concept of "God". Sees his psychic abilities as a gift of God, allowing him to perform Miracles in his name and would never use his powers to act against this belief.

    Distant around newcomers, quiet and almost shifty. In truth he will greet most people only after discreetly probing their minds to ensure an absence of hostile intent. Trusting of those he works with, but lacks boundaries and will occasionally read people's minds out of curiosity and respond telepathically in conversation to save time. Deeply hateful of mutants as unholy aberrations. He will not willingly enter the lower decks of the ship where those crewmen corrupted by the warp are penned in, and will not hesitate to execute any that make it into the main areas of the ship even on the Captain's orders.

    Backstory: Born on a Forge World, Pytho served on the Librarium Shelf, a continent sized archive of technical data and holy schematics. Though lacking physically his sharp mind showed promise and he was given the initial physical alterations in preparation of joining the Adeptus Mechanicus. When he noticed being able to predict what people would say, he reported himself to the authorities, confused and assuming it was another effect of the transformations. But after testing it was confirmed - he was a nascent psyker, too human to serve the Omnissiah and he was cloistered away to be tithed to the Imperium.

    Pytho has no memory of his time on the black ships as it was (mercifully) purged from his mind on Terra. But to this day he clutches tightly to a sheared bolt with a nut partially merged with it, both so black they almost seem to absorb light. He doesn't know what it attached to, but when he extends his mind, he can sense a tiny, unformed consciousness within; too small to get any information from, but unmistakably real (or so he thinks).

    Following his training and soul-binding on Terra, Pytho was sent to the Imperial Navy to serve in the ship's choir. During the retaking of the planet Sabastis, Pytho intercepted an astropathic message missed by his Choir-Master which indicated a mutiny was imminent. He reported the information up the chain of command and the munity was averted. In recognition of his quick, effective and most importantly sane action, Pytho was assigned as the personal astropathic aide to Commissar Equestrus Albertine, who was prosecuting the ground campaign. In honour of his service to the Imperum, he was also gifted a servo-skull, the first of many he would acquire in fascination of the tiny servants.

    Over the next several years Pytho proved himself an able astropath, even developing a friendship of sorts with his master; conducted entirely by thought so the men and women he oversaw did not question their Commissar's integrity. However Pytho also proved useful in a less traditional context; a skilled mind reader, he identified dissenters and aided interrogations of enemy prisoners.

    After a decade of successful Militarum campaigns and accumulating dozens of servo-skulls as badges of honour, the other shoe finally dropped. On Caraza Primus the Guard legions suffered monumental losses under the guns of a heretical uprising. Pytho duly informed Albertine of Master Sergeant Veriss' intention to defy orders and withdraw, and when he confronted Veriss the Emperor's justice was applied without hesitation. This it seems was the final straw for the guardsmen who broke ranks and lined the officers, including the Commissar up against a wall.

    Pytho however was spared. Over the long years his powers had grown from simply reading minds to manipulating them. As they came to claim the Commissar's pet psyker, each man and woman in turn found themselves unable to harm such a dear acquaintance and he was allowed to flee. As he departed he shared a final telepathic conversation with his friend of 20 years. But rather than some fond farewell, Equestrus Albertine did his final duty and gave the psyker his Traitoris Extremis clearance and told him how to apply it. Pytho complied and the bombardment that followed shook the planet to it's core.

    After this no Naval officer would allow Pytho to serve aboard his ship, fearing he was still spying for the Commissariat. The intent was to deposit him on the first Imperial relay station they came across, however fate (ie. the emperor as far as Pytho is concerned) intervened. The fleet encountered a Rogue Trader by the name of Absolom, well off but new to the space lanes. After the week-long trade skirmish the Navy was resupplied with fuel and torpedoes, and the Rogue Trader had a substantial profit, Naval intelligence and amongst his new crew an experienced and battle-hardened Astropath.

    Spoiler: Pythonissam Astra - Stats
    Show

    Name: Pythonissam Astra (Pytho informally, born [telepathically redacted])
    Home World: Forge World
    Birthright: Child of the Creed
    Lure of the Void: Zealot
    Trials and Travails: The Hand Of War
    Motivation: Endurance
    Career: Astropath Transcendant
    Lineage: Witch-Born
    Ship's Role: Astropathic Choir Master

    Characteristics
    Weapon Skill (WS) 20 2 -
    Ballistic Skill (BS) 33(+10*) 3(+1*) -
    Strength (S) 30 3 -
    Toughness (T) 31 3 -
    Agility (Ag) 41 4 -
    Intelligence (Int) 47 4 -
    Perception (Per) 34 3 -
    Willpower (WP) 58 5 **
    Fellowship (Fel) 41 4 -
    AP: Head 4 | Body 4 | R.Arm 4 | L.Arm 4 | R.Leg 4 | L.Leg 4 (+3T Bonus)
    Wounds: (7) [ ][ ][ ][ ][ ][ ]-[ ] | Status: Uninjured / Conscious / -
    Critical Damage: 0
    Fatigue: [ ][ ][ ] | Excess: 0
    Fate: 2 | Remaining: 2 | Burned: 0
    Movement: 4/8/12/24

    Psy Rating: 3
    Focus Power: Fettered 68 (73 Invocation) | Unfettered 73 | Push 78/83/88
    Telepathy
    Thought Sending: B, Opposed WP to reject, 10m/PR, send thoughts to chosen group/all, -20 without shared language
    Astral Telepathy
    Compel: TD, Opposed WP, 5m/PR, issue command doable in one round, target +20WP if command is suicidal
    Delude: TD, Opposed WP, 1m/PR, +30 interaction skills, they react positively to me
    Mind's Eye: TC, Unopposed WP, increase all TC powers range x10
    Mind Link: TC, Unopposed WP, 1km/PR, link up to 5 other minds without line of sight
    Mind Probe: TC, Opposed WP, 1m/PR, -20 and Fettered to do discreetly
    Sensory Deprivation: TD, Opposed WP, 10m/PR, target loses all senses for sustain+1d5 rounds, or 5 targets can't see/hear me (choose)

    Soul Ward
    The Emperor's Guidance: B, Unopposed Psyniscience, 10m/PR, +10 WP to allies
    Know Thy Place: Opposed WP, 10m/PR, stunned for 1+1/3 successes rounds, Fear (2) for encounter, 1/encounter/target

    Skills
    Trained: Awareness (Per), Ciphers (Astropath), Common Lore (AAT) (Per), Forbidden Lore (Psykers) (Int), Invocation +10 (WP), Literacy (Int), Psyniscience (Per), Tech Use +10* (Int), Scholastic Lore (Cryptology) (Int), Speak Language (High Gothic/Low Gothic) (Int)
    Untrained Basic: Charm -10 (Fel), Common Lore (Machine Cult/Tech), Intimidate (Fel) +10, Inquiry +10* (Fel), Logic +10* (Int)
    Untrained Advanced: Drive +10* (Ag), Pilot (Spacecraft+10)* (Ag)
    * - bonuses are from MIU and only apply to tests interacting with machine spirits

    Talents
    Hatred (Mutants): +10 WS vs. Mutants
    Heightened Senses (Sound): +10 to Tests of hearing
    Melee Weapon Training (Primitive)
    Pistol Weapon Training (Universal)
    Psy Rating 2
    Psy Rating 3
    Resistance (Psychic Techniques): +10 vs Psychic powers
    Rite of Sanctioning (Unnatural Decay): Plant life within 3d10m withers and dies
    Rival (Imperial Navy): -10 Fel with Imperial Navy
    Technical Knock: Un-jam any gun I'm touching as a half action
    Unshakeable Faith: Re-roll failed WP tests vs Fear

    Traits
    Child of the Creed: +3 WP / -5 WS
    Credo Omnissiah: Gain Technical Knock Talent
    Endurance: +1 Wound
    Forge World: -5 WS / +5 Int / Treat Common Lore (Tech / Machine Cult) as Basic
    Fit For Purpose: +3 WP
    Psychic Powers: Astral Telepathy, Mind Link, Mind Probe
    See Without Eyes
    Soul-Bound To The Emperor: +20WP vs Daemons/Possession, roll 3d10 on Perils of the Warp & may replace one digit with third dice
    Stranger To The Cult: -10 Tests about Imperial Creed / -5 Fel with Ecclesiarchy in formal settings
    The Ashes of War: Gain Melee Weapon Training (Primitive) and Hatred (Mutants) Talents
    The Face of the Enemy: -10 Fel vs Mutants, will react violently at all times unless succeed at WP Test
    Zealot: +10 Intimidate / -10 Charm / Good Craftsmanship Bionic (MIU)

    Gear
    Charm (Bolt with nut jammed onto it)
    Guard Flak Armour (Common): +5AP vs Blast weapons
    Laspistol (Best): 30m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Reload Full, Reliable, Never jams
    Micro-Bead (Common)
    MIU (Good): +10 to commune with Machine Spirits & on Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill Tests
    Mono-Sword (Best): +10WS to hit, 1d10+1 R, Pen 2, Balanced (+10 WS to Parry)
    Psychic Familiar (Flying Beast) (Best): 1d10+1 R, Primitive
    Psy Focus: (Data Slate containing every known litany to the Omnissiah)
    Company (50-100) Servo-Skulls: (Pict recorder, auspex, vox, combi-tool, laspistol, etc.) (Common)
    Void Suit (Common)
    1 Remaining Acquisition

    Advancement
    Rank: 2 | Total XP: 8,000 | Unspent XP: 50
    Rank 1: Transubstantiational Initiate | 0 - 6,999XP
    4,500: Pre-spent in Char Gen - Misc.
    N/A: Rival (Imperial Navy)
    100: Willpower (Simple) - Characteristic
    100: Psychic Technique (Delude) - Talent [Lineage]
    100: Psychic Technique (Know Thy Place) - Talent
    150: Tech Use - Skill [Elite]
    200: Proven To Be Pure - Lineage
    200: Psychic Technique (Mind's Eye) - Talent
    250: Willpower (Intermediate) - Characteristic
    300: Improve MIU to Good Craftsmanship - Misc.
    300: Rite of Sanctioning - Talent
    750: Psychic Discipline (Soul Ward) - Talent

    Rank 2: Astropath 2 | 7,000 - 9,999
    100: Ciphers (Astropath) - Skill
    200: Psychic Talent (Compel) - Talent
    200: Psychic Technique (Sensory Deprivation) - Talent
    200: Total Recall - Talent
    300: Psy Rating 3 - Talent

    Spoiler: Familiar
    Show

    Name: Tueor
    Base: Flying Creature
    Description: Tueor is a a large sheet of intricate interlinked rings of steel, adamantium, crystal, platinum and a few more unusual alloys, neurons and nerves weaving through them like a web. It can fold and contort itself into a variety of shapes to fit where it pleases but is most often wrapped into a compact sphere when stationary. Visual sensors and micro-thrusters move up and down it's rings allowing it to see and whizz through the air in any direction. When the ship moves through void rather than the Warp, Tueor will often sleep fully unravelled and attached to the outside of the ship, preferring the icy depths of space to the cloying atmosphere within.

    Characteristics
    Weapon Skill (WS) 35 3
    Ballistic Skill (BS) - -
    Strength (S) 10 1
    Toughness (T) 20 2
    Agility (Ag) 40 4
    Intelligence (Int) 10 1
    Perception (Per) 35 3
    Willpower (WP) 20 2
    Fellowship (Fel) 15 1
    AP: Head 3 | Body 3 | R.Arm 3 | L.Arm 3 | R.Leg 3 | L.Leg 3 (+2T Bonus)
    Wounds: (5) [ ][ ][ ][ ]-[ ] | Status: Uninjured / Conscious / -
    Critical Damage: 0
    Fatigue: [ ][ ] | Excess: 0
    Movement: Land 2/4/6/12 | Flight: 4/8/12/24

    Skills
    Basic: Awareness (Per) +20, Concealment (Ag), Dodge (Ag), Search (Per)

    Talents
    Swift Attack: Attack twice/turn as a Full action

    Traits
    Bestial
    Control: Can issue commands at 25km, can use Familiar's senses at 25km,
    Flyer (8)
    Machine (3): Immune to vacuum, cold & mind control, don't breath, 3 AP and applies to fire damage
    Psyker: Can apply Self-range powers to Familiar, treat as a Psy Focus within 5m

    Temperaments
    Rolled: Inquisitive This creature is always investigating, which sometimes gets it into trouble. The Familiar gains Search as a Trained Skill
    Chosen: Wanderer This Familiar often ventures far abroad (sometimes without warning) and may operate at WP x5 km of it's master instead of the usual range.

    Distinctive Features
    Rolled: Tough This Familiar is tougher than it looks. It gains +10 Toughness
    Chosen: Mechanical The Familiar is partly or entirely mechanical and gains the Machine (3) trait

    Psychic Features
    Rolled: Lightning Rod The Familiar is designed to attract malignant Warp effects away from its master. As long as the Familiar is within its master's WP Bonus in metres, any Psychic Phenomena of Perils of the Warp generated by the master affect the Familiar instead
    Chosen: Psychic Reservoir The life force of the Familiar may be given to it's master. The Psyker may sustain up to two powers without suffering a penalty to the Psy Rating of those powers (he still suffers the normal penalties for sustaining three or more powers

    Spoiler: Servo-Skulls
    Show
    Characteristics
    Weapon Skill (WS) 15 1
    Ballistic Skill (BS) 15 1
    Strength (S) 10 1
    Toughness (T) 20 2
    Agility (Ag) 30 3
    Intelligence (Int) 15 1
    Perception (Per) 35 3
    Willpower (WP) 20 2
    Fellowship (Fel) - -
    AP: Head 2 (+2T Bonus)
    Wounds: (4) [ ][ ][ ][ ] | Status: Uninjured / Conscious / -
    Critical Damage: 0
    Fatigue: [ ][ ] | Excess: 0
    Movement: Land - | Flight: 3/6/9/18

    Skills
    Basic: Awareness (Per) +10, Concealment (Ag) +20, Dodge (Ag), Move Silently (Per) +10, Other Skill shown in list below +20

    Talents
    Fearless: Immune to Fear/Pinning, WP test to Disengage

    Traits
    Dark Sight: No penalty in dim/no lighting
    Machine (2): Immune to vacuum, cold & mind control, don't breath, 2 AP and applies to fire damage
    Flyer (6)
    Size (Puny)

    Functions & Associated Skill
    Pict Recorders
    - 15 Spectators (Awareness +20)
    - 10 Invigilators (Search +20)
    - 5 Constables (Shadowing +20)
    - 4 Guardians (Awareness +20)
    - 6 Oracles (1 Awareness, 1 Scrutiny, 3 Secret Tongue (Binary/Rogue Trader/Underdecks), 1 Speak Language(Mechna Lingua) +20)

    Pistols
    - 2 Laspistols with Red-Dot Sight (Search +20) 30m, S+10BS/-/-, 1d10+2 E, Pen 0, Clip 30, Reload Full, Reliable
    - 1 Autopistol with Red-Dot Sight (Search +20) 30m, S+10BS/-/6, 1d10+2 I, Pen 0, Clip 18, Reload Full
    - 1 Stub Automatic Pistol with Red-Dot Sight (Search +20) 30m, S+10/3/-, 1d10+3 I, Pen 0, Clip 9, Reload Full
    - 1 Shotgun Pistol (Search +20) 10m, S/-/-, 1d10+4 I, Pen0, Clip 1, Reload Full, Reliable, Scatter
    - 1 Hand Flamer (Search +20) 10m, S/-/-, 1d10+4 E, Pen 2, Clip 2, Reload 2 Full, Flame
    - 1 Bolt Pistol (Search +20) 30m, S/2/-, 1d10+5 X, Pen 4, Clip 8, Reload Full, Tearing
    - 1 Hellpistol (Search +20) 35m, S/2/-, 1d10+4 E, Pen 7, Clip 40, Reload 2 Full
    - 1 Void Rounds (links to another weapon skull to provide ammunition) (Search +20)
    - 1 Incendiary Shells (links to another weapon skull to provide ammunition) (Search +20)

    Tools
    10 Voxcasters (Command +20)
    5 Medkits (Medicae +20)
    3 Combi-Tools (Tech Use +20)
    3 Auspex (Tech Use +20)
    3 Laud Hailers (Intimidate +20)
    1 Multikey (Security +20)
    1 Bypass Spike (Tech Use +20)
    1 Auto Quill (Literacy +20)
    1 Utility Array (Pilot (Spacecraft) +20)
    1 Utility Array (Drive (Ground Vehicle) +20)
    1 Utility Array (Navigation (Stellar) +20)
    1 Utility Array (Navigation (Warp) +20)
    1 Demolition Charge (Demolition +20)

    Gear
    2 Shock Collars (Wrangling +20)
    1 Lathe-Pattern Void Suit (Survival +20)
    1 Rebreather (Swim +20)

    Consumables
    2 Ration Packs (Trade (Cook) +20)
    2 Water (Survival +20)
    2 Recafs (Trade (Cook) +20)
    1 Ploin Juice - Non-alcoholic (Trade (Cook) +20)
    1 Ploin Juice - Alcoholic (Trade (Cook) +20)
    1 Lho Stick (Charm +20)
    1 Injector - Rhodopsis Juice (Chem Use +20)
    1 Injector - Slaught (Chem Use +20)
    1 Injector - Stimm (Chem Use +20)
    1 Injector - Tranq (Chem Use +20)
    1 Injector - Wideawake (Chem Use +20)
    Last edited by Kobold-Bard; 2018-02-25 at 12:53 AM.
    Zenithbold-Bard by Lord Raziere | Backer #121 of the Giantitp Kickstarter | My homebrew
    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

  6. - Top - End - #6
    Ogre in the Playground
     
    Flumph

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    Default Re: Sea of Stars - OOC

    Void Master Hannabel Shanx

    She mans the guns. All of them. And she loves the Manticore's Sting and (most of) it's crew. Think Jack Sparrow's relationship with the Black Pearl.

    She's got some decent interpersonal skills thanks to high Fel, and of course she can fly and drive. In personal combat, she'll favour two pistol weapons, but may expand into more areas later. If the game lasts, I'm looking at moving into Xenographer at rank 3 and probably Flight Marshal at 4.

    Re the posting rate, I'll aim to post once per day, but to be honest, I'm often reduced to posting once every 48 hours.

    And regarding our crew, should we try and work out some common history (before I nail down all of Hannabel's background in writing)? Here's Hannabel's origin path if anyone's interested in using the "intersections method" to find common ground:

    Home World: Hive World
    Birthright: Unnatural Origin (False-Man)
    Lure of the Void: Crusade (Call to War)
    Trials and Travails: Press-ganged
    Motivation: Devotion (Loyalty)
    Lineage: A Long and Glorious History (Dark Secret)

  7. - Top - End - #7
    Ettin in the Playground
     
    Leon's Avatar

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    Default Re: Sea of Stars - OOC

    Interim post. Cogitator failure last week has rendered me unable to be online for any discussion in the recent days, found a dataslate that i have used in the past and was able to finally log in but wont be able to post properly till i get mine back.

    Ravia Del'Karro, Magos Biologis

    Home World: Forgeworld
    Birthright: Tainted by the Warp
    Lure of the Void: Free Tinker
    Trials and Travails: Dark Voyage
    Motivation: Renown
    Lineage: Vile Insight

    Long term progression will be largely up to what we may come across but Genator will properly feature but if we so happened to come across some xenos psi artifacts i'd not be averse to Acolyte of Abraxis
    Last edited by Leon; 2018-02-27 at 02:42 AM.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

    Spoiler
    Show

    Current PC's
    Ravia Del'Karro


    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  8. - Top - End - #8
    Titan in the Playground
     
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    Default Re: Sea of Stars - OOC

    IC thread is now live, and the first post has been updated with a link. Sorry to hear about your computer troubles there, Leon. I've set the intro a little back from where I had planned, to give everyone a chance to do some posting and get a feel for the characters without leaving you too far behind.

    I think there's still a couple things I have to do regarding last minute acquisitions and things. I'll still do those, it's just that I work weekends and my time during them is limited. I'll have more time during the week, and should be able to get the last few details hammered out then. It won't affect the game overly much, in any case, since we're just in the intro bit of the first episode. In the meantime, introduce your characters, maybe mention a couple things you'd like to do in Footfall, and we'll get this show on the road.
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    Bugbear in the Playground
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    Default Re: Sea of Stars - OOC

    Changed my power sword acquisition to a good quality mono sword so I can actually use it without a penalty.

    Anika has a lot skills and has an ok Fel. Also has some experience at talking to criminals if it comes up. If she ever gets into a fair fight something has probably gone wrong.

    Quote Originally Posted by rax View Post
    And regarding our crew, should we try and work out some common history (before I nail down all of Hannabel's background in writing)? Here's Hannabel's origin path if anyone's interested in using the "intersections method" to find common ground:
    Origin Path
    Homeworld: Nobleborn
    Birthright: Savant
    Lure of the Void: New Horizons (Seeker of Truth)
    Trials and Travails: Lost Worlds (Beyond the Pale)
    Motivation: Renown
    Career: Seneschal
    Lineage: A Long and Glorious History (Prominent Ancestry)

    We already agreed that Anika knows Macharius in some capacity. I suppose as we both took Peer (Military) their families probably knew each other. She probably joined the ship from Scintilla at some point but has been around long enough to learn the basics of her job. She probably joined after Macharius took over the ship. I imagine they needed to recover crew that they lost.

    Iím not sure about other connections but if Hannabelís creator is a Scintillan noble then itís possible that Anika recognises her, or at least recognises her as a possible relation of her creator. I'll probably keep that ambiguous anyway.

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    Default Re: Sea of Stars - OOC

    Some rolls while I'm writing a post.

    Common Lore (Underworld) or Forbidden Lore (Pirates) (which ever might be the most helpful) to see if Captain Jonell has a reputation in those circles.
    vs. Int 53
    (1d100)[55]

    Retroactive Inquiry test to have gone to the Voidfarer's Rest (the Navy bar) on Port Wander to see if the Navy know anything about him.
    vs. Fel 47 (+10 if I can use Peer (Military) here)
    (1d100)[17]

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    Quote Originally Posted by Haval View Post
    Origin Path
    Homeworld: Nobleborn
    Birthright: Savant
    Lure of the Void: New Horizons (Seeker of Truth)
    Trials and Travails: Lost Worlds (Beyond the Pale)
    Motivation: Renown
    Career: Seneschal
    Lineage: A Long and Glorious History (Prominent Ancestry)

    ...

    Iím not sure about other connections but if Hannabelís creator is a Scintillan noble then itís possible that Anika recognises her, or at least recognises her as a possible relation of her creator. I'll probably keep that ambiguous anyway.
    Her "false-man" origins isn't something Hannabel advertises, and her creator/owner probably kept Hannabel's existence close to her chest as well. I'm thinking that Hannabel was a vanity project, intended to give her owner a "second life", and ultimately her owner was going to have her mind-wiped and her own personality/memories implanted. Or, more brutally, a full brain transplant.

    However, I think Hannabel may have been created using some of her owner's genetic material, so that she at least bears a resemblance to the noblewoman who commissioned her. So that's probably the easiest connection we can make - Anika is acquainted with Hannabel's creator and has noticed the resemblance. Hannabel, of course, will deny any such connection, and would be on her guard around Anika if she lets on that she sees the resemblance.

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    Quote Originally Posted by rax View Post
    Her "false-man" origins isn't something Hannabel advertises, and her creator/owner probably kept Hannabel's existence close to her chest as well. I'm thinking that Hannabel was a vanity project, intended to give her owner a "second life", and ultimately her owner was going to have her mind-wiped and her own personality/memories implanted. Or, more brutally, a full brain transplant.

    However, I think Hannabel may have been created using some of her owner's genetic material, so that she at least bears a resemblance to the noblewoman who commissioned her. So that's probably the easiest connection we can make - Anika is acquainted with Hannabel's creator and has noticed the resemblance. Hannabel, of course, will deny any such connection, and would be on her guard around Anika if she lets on that she sees the resemblance.
    Yeah. Anika has no reason to pry, but might make assumptions.

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    Default Re: Sea of Stars - OOC

    There has been a setback since yesterday ~ ive just found out my HDD is gone (again) so it may be longer than expected before i get back in properly since i had not backed up recently im going to doing a lot of reset and recovery of stuff. upside is i will be able to post but it wont be fancy or such.
    Thankyou to NEOPhyte for the Techpriest Engiseer

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    Default Re: Sea of Stars - OOC

    I'll also try some knowledge while I prepare an IC post. Common lore (Rogue Traders) (1d100)[76] vs a base of 38 (depending how well-known the family is).

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    Quote Originally Posted by Haval View Post
    Some rolls while I'm writing a post.

    Common Lore (Underworld) or Forbidden Lore (Pirates) (which ever might be the most helpful) to see if Captain Jonell has a reputation in those circles.
    vs. Int 53
    [roll0]

    Retroactive Inquiry test to have gone to the Voidfarer's Rest (the Navy bar) on Port Wander to see if the Navy know anything about him.
    vs. Fel 47 (+10 if I can use Peer (Military) here)
    [roll1]
    You're pretty sure Captain Jonell is above-board. You can't remember ever hearing his name in relation to pirates, or criminal circles. Going to the Voidfarer's Rest and buying a round for the officers is much more productive than racking your brains. Turns out Jonell has a reputation as a colony-minded man. He's made and lost several fortunes planting speculative colonies around the Expanse. Some have done well, some have done significantly less well. Ocassionally, he's run afoul of other Rogue Traders staking claims to the same planets as him. His flagship, the Mailed Fist, is a decommissioned Endeavour-class light cruiser. Well-armed for its size, but fairly slow.

    Quote Originally Posted by PotatoGolem View Post
    I'll also try some knowledge while I prepare an IC post. Common lore (Rogue Traders) [roll0] vs a base of 38 (depending how well-known the family is).
    You've never met Jonell before. You know the family exists, but little else about them.
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    Default Re: Sea of Stars - OOC

    Well, my work situation just exploded, so no IC posting for me tonight. I'll try and get something up tomorrow evening, but if not, assume Hannabel lurks quietly on the gun decks for now.

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    Short post from me, just some description and exposition. You could be considered to be properly 'in' Footfall now, so just let me know what you want to do to prepare for your meeting, and I'll make it happen.
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    I'll toss in a Common Lore (Koronus Expanse) test to see if Hannabel knows anything interesting about Jonell's colonial ventures in the Expanse:

    Common Lore (Koronus Expanse) vs. Int 40: (1d100)[29]

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    Default Re: Sea of Stars - OOC

    You've heard a few things, here and there. Jonell tends to stick to the more explored areas of the expanse, picking planets for colonies that he either knows have good prospects, or ones he's happened upon that look very promising. For every colony that's failed, another has done well, subsidizing the failures with the successes and resulting in overall profits. Mostly the colonies he plants are mining operations, and he's got a few friends in the Mechanicus for that reason. If all of his operations panned out, he'd be very wealthy indeed. As is, he's gaining ground, but very slowly.
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    Default Re: Sea of Stars - OOC

    Actually let's do the other thing as well, although I don't want to get sidetracked too much.

    Looking to see if Jonnell has a residence on Footfall.
    Inquiry vs. Fel 47
    (1d100)[31]

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    Default Re: Sea of Stars - OOC

    Had a question get PMed to me, and since it applies to everyone I figured it made sense to answer here.

    Also, how do you want to run acquisition tests? Is it enough to say what we're looking for and roll, or do we need to RP the search in some manner? And when is it appropriate for us to begin looking for stuff we want to acquire - whenever we're in a likely place, or do you want to schedule "shopping time" in the game?
    Look for stuff whenever you want, though where you are depends how likely you are to find it. Somewhere like Footfall, you can find almost anything. If you want something, just roll the acquisition test in the thread. I'm going to make an exception, though, for stuff that is Unique or Near Unique in availability. That sort of thing will need to be tracked down and RPed.
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    Quote Originally Posted by Kobold-Bard View Post
    Pytho
    (assuming Anika shared that info).
    I'll pass on anything I learn about Jonell or Quinn.

    And Anika will ask around about Tristan Quinn.

    Inquiry vs. Fel 47
    +10 Peer (Underworld) or (Nobility) if it's relevent depending on who I'm talking to
    -10 for ship reputation
    (1d100)[14]

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    Default Re: Sea of Stars - OOC

    Acquisition test for 3-5 red-dot laser sights: (1d100)[89] vs. 53 (base acquisition mod +0, scale modifier +20, PF 33)

    Curses! Foiled again! (or at least once)
    Last edited by rax; 2018-03-03 at 01:01 PM.

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    Default Re: Sea of Stars - OOC

    What the heck, it's a marketplace. Lets give the dice roller another shot.

    Acquisition test for 3-5 motion predictors: (1d100)[82] vs. 43 (base acquisition mod -20, scale mod +20, PF 33, spend an FP for +10)

    Note to self. Dice roller hates you today...
    Last edited by rax; 2018-03-03 at 02:28 PM.

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    Ok, just checking before I move things along, has everyone done everything they wanted to do before the meeting?
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    Quote Originally Posted by Destro_Yersul View Post
    Ok, just checking before I move things along, has everyone done everything they wanted to do before the meeting?
    Just some acquisitions

    Pict Recorder
    PF 33 (Common +20), (Single +30)
    (1d100)[40]

    Travel Survival Kit
    PF 33 (Rare -10), (Single +30), (Good Craft -10)
    (1d100)[31]

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    Default Re: Sea of Stars - OOC

    Well, I really wanted to succeed at an acquisition test before the meeting, so... no? (But in all seriousness, yes. Hannabel is ready for the meeting).

    BTW, I wasn't sure if trying two acquisition tests in the same "scene" was pushing it. I mean, theoretically Footfall is a great place to go shopping, but just how many acquisition tests is a reasonable number in your opinion? Unlike a live game, it doesn't exactly slow the game down if I roll ten tests in a row the OOC thread. But it's probably against the intent of the system.
    Last edited by rax; 2018-03-04 at 05:41 PM.

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    Quote Originally Posted by Haval View Post
    Just some acquisitions

    Pict Recorder
    PF 33 (Common +20), (Single +30)
    [roll0]
    ...
    [roll1]
    Another question for you, Destro. On p. 34 of the RT rulebook, there's a suggestion that items of Common availability and Common craftsmanship should be freely available to PCs. I've always used this rule myself. I like the way it reflects the resources that even impoverished Rogue Traders are supposed to have at their disposal. Are we using the rule in this game?

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    Default Re: Sea of Stars - OOC

    Quote Originally Posted by rax View Post
    Another question for you, Destro. On p. 34 of the RT rulebook, there's a suggestion that items of Common availability and Common craftsmanship should be freely available to PCs. I've always used this rule myself. I like the way it reflects the resources that even impoverished Rogue Traders are supposed to have at their disposal. Are we using the rule in this game?
    Way back in the recruitment thread he said we could have items with no mechanical benefit for free. So I suppose it depends what you want the picter for.

    Also yeah I'm done. Only reason I left the ship was because I thought asking to use the 5VU range of the Astropathic Chambers to mind probe the entire city would probably be rejected. I spent all of Pytho's XP on powers, he's a bit useless for anything that doesn't involve messing with people's brains.
    Last edited by Kobold-Bard; 2018-03-04 at 06:04 PM.
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    Default Re: Sea of Stars - OOC

    Yeah, I'll do a bit of shopping to try to kit out my guards better and then I'm good to go.

    5 autoguns to lay down heavy suppression without damaging the ship
    Commerce: (1d100)[1] vs 72
    Acquisition: (1d100)[70] vs 64+commerce (34 +20 (squad)+10 (average))
    Result: 7 DoS is +14 PF, so success

    5 Hellguns to do real damage
    Commerce: (1d100)[11] vs 72
    Acquisition: (1d100)[67] vs 44+commerce (34 +20 (squad)-10 (rare))
    Result: 6 DoS is +12, so failed by 1

    5 Light Carapace to not look like IG grunts
    Commerce: (1d100)[67] vs 72
    Acquisition: (1d100)[59] vs 44+commerce (34 +20 (squad)-10 (rare))
    Result: failed
    Last edited by PotatoGolem; 2018-03-04 at 09:43 PM.

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