The Order of the Stick: Utterly Dwarfed
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  1. - Top - End - #31
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    Default Re: Sea of Stars - OOC

    Quote Originally Posted by rax View Post
    Another question for you, Destro. On p. 34 of the RT rulebook, there's a suggestion that items of Common availability and Common craftsmanship should be freely available to PCs. I've always used this rule myself. I like the way it reflects the resources that even impoverished Rogue Traders are supposed to have at their disposal. Are we using the rule in this game?
    Yeah, anything that easy to find, I don't think I should make you test for. At least not on Footfall. Maybe out in the middle of nowhere you'd have to test, but it would be more to see if the populace actually has one for sale than if you can afford it. I don't think anyone has rolled for anything that common yet, though.

    Quote Originally Posted by PotatoGolem View Post
    5 Hellguns to do real damage
    Commerce: [roll2] vs 72
    Acquisition: [roll3] vs 44+commerce (34 +20 (squad)-10 (rare))
    Result: 6 DoS is +12, so failed by 1
    One of the uses of Fate Points is for adding +10 to a test. The book says you have to do this before you roll, or at least, it does in the RT book. I predominantly GM Dark Heresy, where it doesn't say that, and so typically ignore that restriction. Partially because it really sucks to miss a test by a couple of points, and partly because I feel like snatching victory from defeat is a perfectly valid use of fate points.

    This is probably also a good time to make it clear that because PbP doesn't have game sessions, fate point regeneration has to be done differently. What I usually do is have FP refresh once per in-game day. At midnight, if that's ever relevant.

    Lastly, update will be coming in tonight. That's Monday tonight, after I get home, because I work odd hours and timezones don't help.
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  2. - Top - End - #32
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    Default Re: Sea of Stars - OOC

    Excellent! Then the Emperor in His infinite love has provided us with hellguns, that we may better slaughter the alien, the mutant, and the heretic.

  3. - Top - End - #33
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    Default Re: Sea of Stars - OOC

    I just remembered that I never decided on a final pre-game acquisition. I've therefore taken Good quality Ętheric Wave-Spars from Hostile Acquisitions.
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  4. - Top - End - #34
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    Default Re: Sea of Stars - OOC

    not yet at least
    Last edited by Leon; 2018-03-05 at 10:28 PM.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
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  5. - Top - End - #35
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    Default Re: Sea of Stars - OOC

    I interpreted Ravia's plugging into the auspex and scanning the Fist as a focused augury. I went ahead and rolled for you, and got two degrees of success. Prepare for the full infodump.

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    The Fist is, as mentioned, an Endeavour class light cruiser. 2 degrees gets you everything essential, all the guns, and any supplemental combat components. Here's the list:

    Essential
    Jovian 8.2 drive, Strelov 2 warp drive, standard gellar fields, standard void shields, Exploration bridge, Clemency pattern life sustainer, standard Voidsmen quarters and an R-50 Multi-band auspex

    Weapons/Combat
    Prow: Voss pattern torpedo tubes, Bombardment cannons
    Port/Starboard: Stygies macrocannons
    Power ram


    Main update will come after Macharius decides where to meet Jonell
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  6. - Top - End - #36
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    Default Re: Sea of Stars - OOC

    Cool. I have my PC back and shouk be right for a while till i need to take it back in a couple of weeks and get the HDD put in as im using only a SSD for cost cutting atm
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

  7. - Top - End - #37
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    Default Re: Sea of Stars - OOC

    In the interest of keeping things moving, and since nobody was voicing major objections to meeting Jonell on his ship, I've proceeded to write my update as though Macharius agreed to that.
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  8. - Top - End - #38
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    Default Re: Sea of Stars - OOC

    Psyniscience to detect nearby Psykers: (d100)[98] vs 33

    Ouch
    Last edited by Kobold-Bard; 2018-03-10 at 09:33 AM.
    Zenithbold-Bard by Lord Raziere | Backer #121 of the Giantitp Kickstarter | My homebrew
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  9. - Top - End - #39
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    Default Re: Sea of Stars - OOC

    Yes, sorry- been super busy at work the last couple days. I'll write an IC post soon

  10. - Top - End - #40
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    Default Re: Sea of Stars - OOC

    I've been waiting a bit to hear from Macharius, but I'll do an update post tomorrow regardless.
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  11. - Top - End - #41
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    Default Re: Sea of Stars - OOC

    Sorry guys! I'll post tomorrow morning

  12. - Top - End - #42
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    Default Re: Sea of Stars - OOC

    Well gang, what do you think? Shares in the colonies or trade rights? Shares ties us in more with Jonell and against Quinn. Trade rights is more neutral. Both, I assume, give PF.

    Personally, I'm thinking shares- a powerful ally is good to have, and we're already taking aggressive action against Quinn.

  13. - Top - End - #43
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    Default Re: Sea of Stars - OOC

    shares sounds fine
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

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  15. - Top - End - #45
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    Flumph

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    Default Re: Sea of Stars - OOC

    IC, Hannabel would vote for trade rights. Shares tie us to the colony/colonies, and she doesn't like to be tied down. OOC, I don't mind either way.

  16. - Top - End - #46
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    Default Re: Sea of Stars - OOC

    Looks like Shares is going to take the day, then. If you like we can abstract you guys talking about it, and one of you can just tell Jonell, or you can RP it out. Either way, we're getting close to ready to move on to the part where you do the job. Anything else to get out of the way first?
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  17. - Top - End - #47
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    Default Re: Sea of Stars - OOC

    Hannabel is the suspicious type, so she'd like to know if Quinn has given any public justification for his blockade? He may not need to, but he is interfering directly in the affairs of another Rogue Trader, so it would at least be good politics to have an excuse for his actions. And if we know his purported reason for the blockade, then that might prove useful if we find ourselves having to negotiate safe passage.

    Additionally, does Jonell know the exact number of ships involved in the blockade, and does he know if Quinn himself is there? If he is, does anyone know what ship he has?

  18. - Top - End - #48
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    Default Re: Sea of Stars - OOC

    Quote Originally Posted by rax View Post
    Additionally, does Jonell know the exact number of ships involved in the blockade, and does he know if Quinn himself is there? If he is, does anyone know what ship he has?
    I'd like to hear about that as well.

    The inquiry test about Quinn said he was unpopular, so he may not have cared that much about giving a justification for the blockade. Still worth checking.

    Anika is in favour of shares because she has no obvious reason to distrust Jonell and because having allies seems like a good idea.

    She is more interested in looking at Jonell's artifacts, but we can do that offscreen.

  19. - Top - End - #49
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    Default Re: Sea of Stars - OOC

    Yeah I'd like to know more about what we're getting into. Anything he knows about Quinn and his forces would help.

    I'm writing a reply post ATM as to the shares.

  20. - Top - End - #50
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    Default Re: Sea of Stars - OOC

    There, bit more information for you about what you'll be facing.

    Let me know how you want to approach the colony, and I'll do an update with that.
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  21. - Top - End - #51
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    Default Re: Sea of Stars - OOC

    Presumably we go in quietly and try to scout them first without being noticed.

    Can we plan for anything before we arrive?

  22. - Top - End - #52
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    Default Re: Sea of Stars - OOC

    You can plan now based on what you know. You'll also have an opportunity for a little 'on the fly' planning, since ships typically drop out of warp on the edge of the system and fly the rest of the way sublight. You've got long range scanners and the ability to use them in Silent Running.
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  23. - Top - End - #53
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    Default Re: Sea of Stars - OOC

    I'm never sure how far fetched these sorts of plans are.

    I was imagining pretending to be one of Jonell's supplies ships to draw the blockade out of position, then sneak to the planet by another route. Unless we can rely on Ravia's Tech-Use to aim for the same effect.

  24. - Top - End - #54
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    Default Re: Sea of Stars - OOC

    Because a fake supply ship might not be as much of a lure, wondering if I can come up with alternatives.

    Rolling to know details about a ship in the Expanse that has enough of a scary reputation that the blockade might think it's under attack by something bigger than us. So do I know enough to have a go at faking a pirate or a xenos ship in the system.

    Both vs. Int 53

    Forbidden Lore (Pirates)
    [roll0]

    Forbidden Lore (Xenos)
    [roll1]

  25. - Top - End - #55
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    Default Re: Sea of Stars - OOC

    Pirates
    (1d100)[48]

    Xenos
    (1d100)[2]

  26. - Top - End - #56
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    Default Re: Sea of Stars - OOC

    I'm going to be away for the rest of the week and Easter weekend
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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  27. - Top - End - #57
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    Default Re: Sea of Stars - OOC

    To answer an IC question here; Mines exist, but your ship needs a minelayer bay to deploy a minefield. Single mines wouldn't be very effective unless they were brought on board, because void shields.

    Quote Originally Posted by Haval View Post
    Because a fake supply ship might not be as much of a lure, wondering if I can come up with alternatives.

    Rolling to know details about a ship in the Expanse that has enough of a scary reputation that the blockade might think it's under attack by something bigger than us. So do I know enough to have a go at faking a pirate or a xenos ship in the system.

    Both vs. Int 53

    Forbidden Lore (Pirates)
    [roll0]

    Forbidden Lore (Xenos)
    [roll1]
    I forgot to answer this, sorry. You know a good handful of the more famous pirates, but most of the ones scary enough to run from have ships much larger than the Manticore's Sting. If you just want to fake an attack by them, you could manage that with some good acting and a few transmissions. Xenos you absolutely know enough to make a convincing fake, and you can think of any number of species which would cause anyone sane to head for the hills. Dark Eldar and Rak'gol come to mind.
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  28. - Top - End - #58
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    Default Re: Sea of Stars - OOC

    To keep things moving, how about we settle on a strategy OOC?

    I like the combination of lures and impersonation. For lures, I think we should try to get hold of two of them and drop them far apart - perhaps even on opposite sides of the planet. We should stay on silent running the whole time when dropping the lures, only showing ourselves once Quinn's ships have taken the bait and moved to investigate the lures. The lures themselves should either be nasty xenos to get them to run or move out to defend themselves, or perhaps one xenos lure and one lure simulating the Mailed Fist, just to add to the confusion. As far as xenos are concerned, a Rak'gol vessel seems easy to simulate and their reputation for mindless aggression should definitely force some sort of response.

    As for who we impersonate, I could go with posing as either a Navy or an Explorator ship. The Explorator ploy may allow us to just proceed directly to the planet, the Navy ploy likely requires us to stop and talk to Quinn's ships. In the latter case, I'm of the opinion that we should just keep them talking long enough for a surprise attack, then play it by ear.
    Last edited by rax; 2018-03-28 at 03:13 PM.

  29. - Top - End - #59
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    Default Re: Sea of Stars - OOC

    Quote Originally Posted by Destro_Yersul View Post
    I forgot to answer this, sorry. You know a good handful of the more famous pirates, but most of the ones scary enough to run from have ships much larger than the Manticore's Sting. If you just want to fake an attack by them, you could manage that with some good acting and a few transmissions. Xenos you absolutely know enough to make a convincing fake, and you can think of any number of species which would cause anyone sane to head for the hills. Dark Eldar and Rak'gol come to mind.
    Didn't expect that to work. A Rak'gol ship sounds like it would be easier to fake because the radiation drives are probably distinctive.

    Quote Originally Posted by rax View Post
    To keep things moving, how about we settle on a strategy OOC?

    I like the combination of lures and impersonation. For lures, I think we should try to get hold of two of them and drop them far apart - perhaps even on opposite sides of the planet. We should stay on silent running the whole time when dropping the lures, only showing ourselves once Quinn's ships have taken the bait and moved to investigate the lures. The lures themselves should either be nasty xenos to get them to run or move out to defend themselves, or perhaps one xenos lure and one lure simulating the Mailed Fist, just to add to the confusion. As far as xenos are concerned, a Rak'gol vessel seems easy to simulate and their reputation for mindless aggression should definitely force some sort of response.

    As for who we impersonate, I could go with posing as either a Navy or an Explorator ship. The Explorator ploy may allow us to just proceed directly to the planet, the Navy ploy likely requires us to stop and talk to Quinn's ships. In the latter case, I'm of the opinion that we should just keep them talking long enough for a surprise attack, then play it by ear.
    And I'm fine with this plan. If we get into trouble, we can always run away. Ooc I feel like the Mechanicus might have a problem with this, but Anika doesn't much care and I assume that Ravia is even less bothered.

  30. - Top - End - #60
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    Default Re: Sea of Stars - OOC

    Once a majority have agreed to that plan, or some other plan, I'll do an IC update.
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