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  1. - Top - End - #61
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    Default Re: Sea of Stars - OOC

    Aye to rax's plan, though I'm keen to investigate the find rather than just drop supplies and run like hell before they realise the bait was just bait.
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  2. - Top - End - #62
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    Default Re: Sea of Stars - OOC

    I'm not sure about the second lure. Won't that seem a little unbelievable that the Fist, the Mechanicus, and the Rak'gol all arrive at once?

  3. - Top - End - #63
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    Maybe, maybe not.

    The lures can be set up so that the "Rak'gol" turn up first. A while later, "the Fist" turns up, broadcasting noise to make it sound like it came in hot pursuit of the Rak'gol. That gives "the Fist" a semi-plausible reason to be there, but predicting the response of Quinn's ships is difficult. Do they attack "the Fist", hunker down over the colony, or try for an alliance of convenience? Or do they become paralysed with indecision?

    As I said though, if we make two lures we could also make them both "Rak'gol" - that should really scare Quinn's guys. Our presence in the system will be an odd coincidence no matter what, but then the Mechanicus and their exact capabilities are a bit of a mystery in the 40k universe, so us turning up just as things are getting scary could probably be accepted as one of those things that "just happen".

    However, if you feel two lures is pushing it, then one is fine with me. After all - you are the Lord Commander.

  4. - Top - End - #64
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    Default Re: Sea of Stars - OOC

    If you're going to go with one, do you want the Fist, or Rak'gol?
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  5. - Top - End - #65
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    Quote Originally Posted by Kobold-Bard View Post
    Aye to rax's plan, though I'm keen to investigate the find rather than just drop supplies and run like hell before they realise the bait was just bait.
    Same. I should say I meant more that we should avoid a fair fight whenever possible. So run away to get out of sensor range then come at them from behind. Fight like the Eldar in BFG basically, to the extent that it's possible in Rogue Trader.

    Quote Originally Posted by PotatoGolem View Post
    I'm not sure about the second lure. Won't that seem a little unbelievable that the Fist, the Mechanicus, and the Rak'gol all arrive at once?
    I'd hope that they'd have to least check to see if the Rak'gol were real. And we can set the lures up as if they were connected as Rax said.

    If we have to choose, faking xenos is more entertaining, but the Fist seems like it would be easier to fake so I'd go with that.

  6. - Top - End - #66
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    Quote Originally Posted by Destro_Yersul View Post
    If you're going to go with one, do you want the Fist, or Rak'gol?
    I believe the Rak'gol aren't known to negotiate, so they're an immediate threat that would force some kind of action - hopefully an investigation, as Haval said.

    The Fist and Jonell are probably better known quantities, so Quinn's ships might decide to stick together (=bad for us) to make the most of their advantages in numbers and speed. They could also try negotiating, which could reveal our ruse quite quickly once they figure out that there's no one receiving...

    So right now, I'm leaning towards the xenos.

  7. - Top - End - #67
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    Default Re: Sea of Stars - OOC

    Ok, in the interest of moving along, I'm going to go with the Rak'gol-flavoured lure plan, since that one seems to have the most vocal support.

    EDIT: Post is up.
    Last edited by Destro_Yersul; 2018-04-02 at 04:54 AM.
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  8. - Top - End - #68
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    Default Re: Sea of Stars - OOC

    Just checking to see if I'm getting the system geography right. The position of the planets is counted from the sun outwards, correct? So the first planet from the sun is the "lifeless ball of rock", followed by the colony world, and then the gas giant with its moons?

  9. - Top - End - #69
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    Default Re: Sea of Stars - OOC

    That's correct. The gas giant is furthest from the sun, and closest to you in its orbit.
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  10. - Top - End - #70
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    Quote Originally Posted by Destro_Yersul View Post
    The first planet was another idea, but would involve circling back once they had set the bait.
    So I take it this means that it's on the other side of the star from the colony at the moment? So dropping the lure there might get the blockade ships further away. Although is the cost of that that there's a better chance we'll be detected and blow the whole plan.

  11. - Top - End - #71
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    Default Re: Sea of Stars - OOC

    im back from being away. will have a IC up later today
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  12. - Top - End - #72
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    Quote Originally Posted by Haval View Post
    So I take it this means that it's on the other side of the star from the colony at the moment? So dropping the lure there might get the blockade ships further away. Although is the cost of that that there's a better chance we'll be detected and blow the whole plan.
    Well that, or it could just mean that we would have to pass by the colony on the way to dropping the lure, then head back to the colony if we're to announce ourselves as an Explorator ship demanding to investigate the planet.

  13. - Top - End - #73
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    Default Re: Sea of Stars - OOC

    Does anyone want to add anything to the Lure?
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  14. - Top - End - #74
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    Default Re: Sea of Stars - OOC

    We should probably have it slowly gain power, as if the cruiser is approaching slowly. That way they won't break position. Alternatively, move the lure itself closer, if we can do that. Once it reaches the colony, attach it to the Sting so they think rakgol are attacking the colony

  15. - Top - End - #75
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    Default Re: Sea of Stars - OOC

    Second some sort of maneuvering capability so that it can give the illusion of limited movement. Perhaps some radio traffic to make it seem like they're calling in reinforcements? Alternately something to indicate that they're crippled, to lure quinn's guys to investigating.

    We also need to consider our own next move. We probably have an opening to move to the colony, but it's risky, since we don't know how long it'll be before quinn's men start getting suspicious. This might still be our best shot at attacking with the element of surprise. OTOH, an engagement now would be against 3 to 1 odds...

  16. - Top - End - #76
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    Quote Originally Posted by rax View Post
    We also need to consider our own next move. We probably have an opening to move to the colony, but it's risky, since we don't know how long it'll be before quinn's men start getting suspicious. This might still be our best shot at attacking with the element of surprise. OTOH, an engagement now would be against 3 to 1 odds...
    Should we look for the other escort? If it's investigating the lure what are the chances we can jam their vox and then destroy them in isolation. Even if we don't attack them we can at least find out where it is.

    Alternatively, if it's not with the frigates, we can try to go after one of thm first to even out the odds.

  17. - Top - End - #77
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    Quote Originally Posted by Haval View Post
    Should we look for the other escort? If it's investigating the lure what are the chances we can jam their vox and then destroy them in isolation. Even if we don't attack them we can at least find out where it is.

    Alternatively, if it's not with the frigates, we can try to go after one of thm first to even out the odds.
    Finding out where the escort is and what it's doing is probably a good idea, since it could either be scouting or setting up an ambush (or both). If I'm reading our GM's post correctly, the escort switched to Silent Running, meaning we could probably find it with a successful Active Augury test.

    Active Augury is an unmodified Scrutiny + Detection test, which can be boosted by Macharius' Exceptional Leader bonus and the Aid the Machine Spirit action (a Tech-Use test). It would be helpful if someone other than Hannabel has Scrutiny as a trained skill, because Perception is one of her worse stats - she's just a couple of points ahead of the regular crew.

    Jamming the escort's communications is a Tech-Use test with a -10 modifier. Ravia should manage that just fine, especially with a boost from Macharius, assistance from someone else with Tech-Use trained, and/or a Fate Point.

    One sneaky alternative if we can locate the escort, and assuming it's actually heading out to scout the lure, would be to position ourselves near the lure, ambush and destroy it. That might look like the Rak'gol did the deed. But of course, that really depends on what the escort is up to and not being found out ourselves as we close to optimum attack range.

  18. - Top - End - #78
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    Quote Originally Posted by rax View Post
    If I'm reading our GM's post correctly, the escort switched to Silent Running, meaning we could probably find it with a successful Active Augury test.
    You are. The escort went to silent running, and all your characters know well what that looks like.
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  19. - Top - End - #79
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    Anika is slightly better then Hannabel at that, but not by much.

    Active Augary vs. Per 38 (+20 Ship's detection bonus) (+any other bonuses if Leon needs to join in)
    (1d100)[93]

  20. - Top - End - #80
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    Default Re: Sea of Stars - OOC

    And that needs a fate point
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  21. - Top - End - #81
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    Default Re: Sea of Stars - OOC

    That'll be a pass, if Macharius grants you his leadership bonus or if anyone assists.
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  22. - Top - End - #82
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    Quote Originally Posted by Destro_Yersul View Post
    That'll be a pass, if Macharius grants you his leadership bonus or if anyone assists.
    I have a Servo-Skull with Scrutiny 55 that can assist, if Macharius wants to save his Leadership bonus.
    Last edited by Kobold-Bard; 2018-04-06 at 12:54 AM.
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  23. - Top - End - #83
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    Default Re: Sea of Stars - OOC

    Hannabel can assist as well, if Destro doesn't rule that she's busy with her back seat piloting.

  24. - Top - End - #84
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    Quote Originally Posted by Kobold-Bard View Post
    I have a Servo-Skull with Scrutiny 55 that can assist, if Macharius wants to save his Leadership bonus.
    Exceptional Leadership works once per round, but the assist + bonus would grant an extra degree of success.
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  25. - Top - End - #85
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    Default Re: Sea of Stars - OOC

    Macharius will indeed provide supervision, leadership, inspiration, and a 10% bonus

    I like rax's plan of ambushing the escort at the lure. Makes our rak'gol seem very real if they destroy a ship
    Last edited by PotatoGolem; 2018-04-06 at 11:41 AM.

  26. - Top - End - #86
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    Default Re: Sea of Stars - OOC

    Jamming their comms is a Tech Use test, at -10. If you want to ambush them, feel free to take the first round of shooting. Hannabel is a good enough pilot to get you in range without needing to blow silent running. Shooting at them will, of course, drop your cover, so if you don't want the frigates to see you you'll need to find somewhere to hide from them.
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  27. - Top - End - #87
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    Default Re: Sea of Stars - OOC

    Ideally, I think Hannabel should do the shooting here. She has the highest BS, plus the ability to re-roll a miss from being a void master. With a little assistance, we should get an almost guaranteed hit and plenty of DoS to rack up damage and a critical hit.

    For instance:
    BS 55 +5 (Shrike-class bonus) +20 (surprise) +10 (close range, hopefully) +x (exceptional leader bonus, FP, other extended actions) = 90+ chance of hitting on the first shot.

    Combine fire from both batteries into a single salvo and we have good odds of crippling the escort in one round. We should certainly combine it with an attempt to jam their communications, however. Once we've hit the escort, we then move into the moons or behind the gas giant to hide again.

    While Hannabel is firing, someone else will have to pilot on the approach. If no one has the appropriate skill, then we'll have to rely on the regular crew:
    Ag 30 +25 (Man. bonus) +10 (Ordinary difficulty) +10 (Reaver background) +10 (Exceptional leader) +x (other extended actions) = 85+ chance of success.

    If we're using the ship roles from Into the Storm, someone taking up the mantle of bosun would add a further +5 to the crew's skill.

    All in all, I would suggest that everyone take a look in the rulebooks and see what extended actions they can take to help either the shooting, the piloting, or the jamming.

    @Destro_Yersul
    BTW, will you be using the full rules for crippling and destroying ships, or the simplified version in the sidebar where enough damage destroys NPC vessels outright?

  28. - Top - End - #88
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    Quote Originally Posted by rax View Post
    Once we've hit the escort, we then move into the moons or behind the gas giant to hide again.

    While Hannabel is firing, someone else will have to pilot on the approach. If no one has the appropriate skill, then we'll have to rely on the regular crew:
    Ag 30 +25 (Man. bonus) +10 (Ordinary difficulty) +10 (Reaver background) +10 (Exceptional leader) +x (other extended actions) = 85+ chance of success.

    If we're using the ship roles from Into the Storm, someone taking up the mantle of bosun would add a further +5 to the crew's skill.

    All in all, I would suggest that everyone take a look in the rulebooks and see what extended actions they can take to help either the shooting, the piloting, or the jamming.

    @Destro_Yersul
    BTW, will you be using the full rules for crippling and destroying ships, or the simplified version in the sidebar where enough damage destroys NPC vessels outright?
    Anika is not suited to be the Bosun. I lack all of the right skills. I was just going to go with bribery ('Decent Amasac for the gunnery crew who ends that ship.'- Charm test for 'Put Your Backs into It')

  29. - Top - End - #89
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    Default Re: Sea of Stars - OOC

    Yeah "telling people what to do" is basically Macharius' main skill. He can absolutely wreck boarders if necessary, but we're probably better off with Hannabel shooting than ramming and boarding. Hold Fast is willpower instead of Command for some reason, so he's not much for that.
    Last edited by PotatoGolem; 2018-04-10 at 10:27 PM.

  30. - Top - End - #90
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    Default Re: Sea of Stars - OOC

    I'll roll that charm test. If this works +5 to BS for the first weapon component
    vs. Fel 47
    (1d100)[6]

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