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    Titan in the Playground
     
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    Default Episode II: The Gathering Storm OOC Thread 2

    Ooc thread 1: http://www.giantitp.com/forums/showt...ring-Storm-OOC

    Welcome to the OOC thread. Please post your character sheet below along with a physical description, and claim your color (returning players have seniority on color if they want to keep their old one).

    IC Thread: IC Thread
    IC Thread 2: http://www.giantitp.com/forums/showt...0#post21168630
    IC Thread 3: http://www.giantitp.com/forums/showt...6#post23796026
    PC:
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    Player Character Race Role Sheet
    Hyperbolic sine Gial Hoxz Mon Calamari Slicer Sheet
    RandomLunatic Shyar Yusanis Zygerrian Leg-breaker Sheet
    Hazuki Kikari Cathar Force User Sheet
    AvatarVecna Jhriss Tridwii Mrlssi Face, Connections Sheet
    whoiam Zavi Zhigid Yakora Force User Sheet


    NPC
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    Roy Korthi, the human administrator of Titan 1, he is employed by Ferrmore Mining Corp to keep the place running smoothly.
    Garm Marash, Besalisk head of security for Titan 1.

    Esan Folpar, Vice-President of manufacturing for Dawnstar Pharmaceutical, he arranged the party to pick up unprotected unprocessed bacta from Dawnstar facilities, for delivery to Fircal. He was identified and there is now a bounty out for his arrest.

    Kayla Denob is the attractive Zeltron handler for the players. A ranking member of the Syndicate, she was briefly detained and tortured by Garuda the Hutt's cronies before being rescued by the party.

    Gerkor Gruckle is a perrenial thorn in the side of the party and has tangled with them on several occasions. The gungan is an ace pilot and member of the Steely Needles mercenary group. He is missing an eye and has had it replaced with a mechanical or cybernetic prosthetic.

    Jon Korobell is a member of the Kalatar Mining Corp, based on Titan 1.

    Pagar is a little Jawa fence who occupies various locations on Titan 1, rarely staying in one place for long. He occasionally will have deals as various supplies on the station become saturated or scarce.

    Benral Dasol is the Kalatar administrator of Fircal, a mining colony in the Kalatar sphere of influence. The party helped solve a problem for him: Krytobats (small crystalline creatures) had grown more aggressive and were attacking miners. The party investigated and found they were being bred by Akisu Korobai in order to create raw materials for creating a lightsaber crystal. Korobai, a former Jedi Sentinel whose mind had been damaged during the One Sith war, fought the party and fled in defeat, and the krytobats were destroyed, earning a reward and appreciation from Dasol.

    Akisu Korobai is a near human former Jedi sentinel suffering from some kind of mental trauma. The party encountered him on Fircal but he escaped. The party then encountered him again, after Korobai had apparently saved a group of miners by encasing them and himself in carbonite. When he awoke, he fought his way out of the medical bay on Titan 1 before escaping again. Afterwards the party was contacted by the Jedi and informed that Korobai's mind was damaged by Darth Krayt, and he now suffering from paranoid delusions.

    20191010: Jalan Torr is a human and was commander of the Galactic Triumvirate Imperial task force sent to enforce a cessation of hostilities between the two factions. He was beset by insufficient resources for the task, and made several questionable decisions as part of his command. The players stole 6 advanced prototype a-wings on loan from the Galactic Alliance on his watch, which led to his resignation.

    20191010: Inspector Nale Marek is a human deputy inspector formerly under Jalan Torr. After the debacle on Yaris, Torr resigned his command and Marek took over, along with significant resources to pacify the system. Originally hailing form Corelia, he has tangled with the Syndicate in the past but so far the criminal organization has managed to stay one step ahead of him. While he suspected the players of some kind of plot, he did not have sufficient evidence to move against them, but now that he is in charge, he may have mobilized his intelligence units to root out the agents who stole the prototype a-wings.

    Lusk Jornya (Quarren) is Kayla's boss in the Syndicate. A relatively senior member of the organization, he controls all of the Syndicate criminal activities in the sector. When he is in system, he can usually be found somewhere in the Lucky 7's casino on Titan 1.

    Krandaar is Kayla's companion and muscle on Titan 1. The two are quite close and it's possible he owes her a life-debt. The wookie is freakishly strong and his preferred weapon is a vibroblade, which is usually strapped across his back.

    Wizbam is a Mrlssi with diplomatic immunity who ran a weapons smuggling and independent upgrade shop out of Titan 1. The GT and Kalatar raided his shop and confiscated his goods, after which he conceived of the heist of the a-wings as revenge. He doesnít take or give credits, dealing only in favors and barter.

    Danko is the Muiridon shopkeeper, and owner and proprietor of Danko's droids, on Titan 1.

    Tienbaru Sadaki is Akisu Korobai's former master who had gone missing towards the end of the One Sith wars. He was also rescued along with Korobai, frozen in carbonite. He is missing an arm.

    BB Hobbes is Devaronian a fixer on Titan 1. He can provide information and set up meetings with difficult to contact individuals, for a price.

    Ho Jankins is a human singer on Titan 1, a member of a group called the Nightingales.

    Tereez Caer'bun is a Bothan spice supplier, and member of the Kessel Spice Cartel. The Syndicate deals with him to secure spice for smuggling.

    Jak Spinner, "Fat Lips Guy", and "Small Guy" are all senior members of the Syndicate, one level above Lusk, based on Coruscant.

    Garuda the Hutt is a boss of the Hutt criminal organization. He had a strong presence on Titan 1 until he was forced out by the party in retribution for kidnapping and torturing Kayla. The party missed their chance at taking out Garuda himself, unfortunately, and he is consolidating his power base on Nar Shadda.

    Gleeze Worta is the human spice manager for the Syndicate on Titan 1, who liaises with Tereez. He has a crooked nose.

    Dax Sunfell is human a weapons wholesaler the party helped out of a tight spot on Bespin.

    Veronica Ors is the human rookie security officer for Ferrmore on Titan 1. The party managed to save her life during the Kalatar boarding and annexation of the station.

    Tash Killian is a human swoop racer on Titan 1.

    Dr. Lynn Yarr is a medical doctor and employee of Ferrmore on Titan 1. She helped treat Akisu Korobai after he was rescued.

    Kando Guiyon is a Kel-Dor, and holds the position of deputy GT representative to Kalatar (muiridon). He is a mid level diplomat of the galactic triumvirate.

    General Denn Gregson is a Kalatar military genius, currently imprisoned on the Muiridon manufacturing colony of Brosen. The Kalatar are looking to spring him from prison and return him to service.

    Alun Phruka is a promising scientist and more importantly, the nephew of Admiral Jentur Phruka of the Muiridon, and he's confined to a resort on the Kalatar colony of Laun. The Muiridon are looking to recover him.

    Darth Maladi is a devaronian sith lord and devoted follower of Darth Krayt. She served as his spymaster, and is currently in hiding, aboard a mobile asteroid base. The party has tangled with her once in the past, while investigating a crashed ship in the asteroid field. She got the best of them by blowing them out of an airlock. She has a 50 million credit bounty on her head.

    20191010(deceased): Javi Darnon is a sullustan who was to purchase a Krayt dragon pearl from the Syndicate. He was Lusks friend, and was killed by Anfopor the kubaz broker.

    20181025: Darth Mallis, cloaked and masked figure who colluded with then governor Lam to instigate a muiridon coup on Yaris.

    20181122: faran bandu, a twi Ďlek spice miner investor and owner.

    Yaris VIPs:
    * Former Yaris Governor: Anton Lam - escaped prior to the rebellion of the muirdion against the kalatar government on Yaris. The party has incriminating evidence of his collaboration with the Sith and that the coup was partially planned by him. He has a wife and daughter (attending university) on Coruscant, along with numerous interests and properties on Kalatar colonies and in major core worlds.
    * Former Yaris Minister of Trade: Wandal Quint (killed by Shyar, tossed from an airspeeder by Shyar)
    * Former Yaris head of Urban Development: Haltor Grenn, helped with setting explosives as the players defended against a muiridon attack on foodstuffs on Yaris.
    * Former Yaris minister of health: Dr. Oran Kel, helped with healing the wounded after the muiridon attack on foodstuffs on Yaris.

    GT Personnel from the a-wing heist mission:

    Lieutenant Grif Urford, heavy attack - deceased, killed by Shyar and Gial when they stole the a-wings. Liked to drink. Gruff, had a reputation for fraternizing with the staff. Shyar took to his bed in order to gain additional access.

    lieutenant Andan Rath, logistics and support - early 60s, grey hair thinning. Nearing retirement, takes his job very seriously, thinks it is just as important or more important than the other squadrons.

    lieutenant commander Dax Londar, heavy attack - early 40ís fought on Nora Whiteís squadron for 4 years. Black hair, some grey by the temples. By the book flight commander. Harsh with discipline. Typical imperial racist.

    lieutenant junior grade - Jace Turner, escort. Fresh faced in his mid-20s, this is his first command. Eager to get ahead but the other wing commanders didn't really treat him seriously or engage with him outside of missions.

    Commander Nora White - superiority, wing commander, the decorated wing commander of all starfighters in the GT task force in the Kalatar systems, she is extremely loyal and protective of her pilots. She saved the party's lives on several occasions, including risking court martial, only to have them stab her in the back by killing one of her lieutenants and stealing very valuable hardware. If she ever discovers the subterfuge, she would be a formidable adversary.

    lt. commander Myn Kamen, superiority - The only duros flight leader, he is quite charismatic but nearing retirement. He conducts himself professionally and insists others do the same. He also has many connections, both within and outside the GT.

    Jan Lashowe, a human GT mechanic Gial befriended on the a-wing heist mission.

    20191010: Manjeo Sarangi is the twiílek former associate of Kal Jenos, current cut loose from the organization. He lives on Zoccom with his wife and child, and is the uncle by marriage to Quest.
    [/table]


    Mission Specific:
    Spoiler
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    Background: The enigmatic technical wizard Wizbam has asked the crew to steal a new a-wing from the GT forces over Yaris in retaliation for the GT ordering Ferrmore's security team to raid his workshop. He has a man on the inside who can forge transfer orders to make it look like the crew is part of the new alliance task force being sent to reinforce Jalan Torr's Imperial peacekeepers and enforce a no-fly zone over Yaris. The crew has an opportunity to take advantage of the two GT crews having never worked with each other before to sneak aboard. Wizbam's payment is a single a-wing, and the crew's payment is whatever else they can sneak out of the GT.

    Because some of recent events, the identities you had prepared were scrapped and due to missing some of the original expected crew, substitutes were brought in from both the Syndicate and their partner for this job, Omega Squadron, a regional mercenary group. Their payment is also a single a-wing.

    Stage 1: Using false identities, embed yourselves into the GT task force. - complete

    Adjutant assignments:
    Wyn - Lieutenant Grif Urford, heavy attack.
    Jezika - lieutenant Andan Rath, logistics and support.
    M2-HB - lieutenant commander Dax Londar, heavy attack
    Gial - lieutenant junior grade - Jace Turner, escort
    Laaz - Commander Nora White - superiority, wing commander
    Shyar - lt. commander Myn Kamen, superiority

    Gained access to take imperial training programs.
    (1 week of free time spent grants a bonus feat, skill, or talent (with gm approval)).
    Gial has access to lt. Arinath Forina - head of fighter maintenance.
    Gial made a contact in starfighters programming
    Wyn made a contact in logistics.
    Week 1:
    Gial has found out Arinath Forina is somewhat resentful the new a-wings are getting so much attention. Gial also learns the new starfighters have their own maintenance crew.
    Wyn picked up persuasion
    Shyar picked up Pilot (randomlunatic to confirm)
    Shyar made a contact in the commando unit.
    Week 2:
    The group fought through an ambush on Yaris, and has traced potential leaks in the Kalatar Defence Forces. Rules of engagement are hampering GT efforts to maintain peace.
    Gial made friends with Jan Lashowe, a starfighter maintenance tech who was also caught in the ambush.
    The Kalatar government on Yaris collapsed, and governor Lam fled. The party was able to hold off the muiridon insurgents until air support arrived to evacuate the VIPs and food, averting a potential humanitarian crisis. Commander White was arrested for disobeying orders; she was instrumental in helping the party. The party also managed to save two governor bodyguards and 4 Yaris Defense Force soldiers, sgt Vy among them, by having them arrrested.
    Week 3: The GT and Kalatar leadership has abandoned Yaris, and the Muirdons are in the process of taking over. Wyn is MIA. White is cleared of wrongdoing. Gial has secured a spot on the a-wing maintenance team. Shyar as a TIE Advanced pilot. The team has discovered the modified a-wings utilize astromech droids to make hyperspace jump calculations. Gial and Shyar were able to throw Nale Marek off their trail, partially lucking out that Wyn was not required to go through a thorough medical examination. They also discovered that governor Lam was taking orders from the Sith, and the entire Yaris uprising appears to have been well planned, but this information has not been shared with anyone.
    Stage 2: Steal the a-wings and get away without being caught.
    - Reprogram hyperspace jumps?
    - Fake damage and repair orders?
    Stage 3: Deliver the payment to wizbam, and offload the stolen goods.


    Current Map: Yaris Streets - https://docs.google.com/spreadsheets...f_Q/edit#gid=0
    Titan station :
    Spoiler
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    levels:
    Docking bays
    Ore processing
    Administration/Customs
    Security/Brig
    Shopping - hardware
    Shopping - personal
    Entertainment
    Living
    Medical
    Operations
    Engineering

    Rules:
    1. No military restricted weapons or explosives of any kind.
    2. No 4th degree (battle) droids.
    3. No transportation vehicles. This includes jetpacks, skiffs, speeders hoverboots, swoop bikes etc. Exceptions are available on a case-by-case basis for patrons with disabilities or gravitational requirements.

    Violations of the above rules may result in confiscation or destruction of the banned hardware.
    Titan 1 is neutral ground. Ferrmore reserves the right to detain or ban individuals and vehicles from the station if the above rules or Triumvirate laws are violated.
    Please note that use of deadly force by Ferrmore security personnel to subdue combattants is authorized, to protect the lives of innocents.

    Current Bounties: Corporate:
    Esan Folpar: 2,000 credits, alive

    Private:

    Government:


    House rules:
    Spoiler
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    For combat: Initiative only counts for the first round of combat to determine who acts before the NPCs. After that, players and NPCs will alternate turns. Everyone has 24 hrs to post after I make my post, and players can post in any order. If you can't post, I'll move for you (you can let me know basically what you want to do), or you can designate someone to take your turn for you. This way, we don't get bogged down waiting for one person to act. You move your own piece on the battle map.

    Vital transfer cannot heal damage caused by vital transfer. Any other healing options still work, including force trance.

    You get an attack as part of the fighting defensively standard action.

    Tie advanced have 4 laser cannons. All other stats remain the same.

    Fractional BAB is in effect.

    Destiny Points are not in use.

    Player killing is allowed on a case by case basis - all current players (not just those involved in the PK) must agree in each case.

    Dark side characters do not become npcs. There is no maximum number of dark side points you can accumulate, though there are ig responses to racking up an exceedingly high score.

    Dropping a held item is a free action, not swift.


    Healing options:
    Spoiler
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    If you're really injured, you can use second wind to heal 1/4 of your hps 1/day, even when you're out of combat.

    If you can find someone to give you long-term care for 8 hours, you can recover another 1x your level every day (that's an automatic 2x your level every day). They don't even need to be trained in treat injury.

    If someone is trained in treat injury and has a surgery kit, they can hit a DC 20 treat injury check in an hour to heal you (con modifier x level), but failing does damage threshold, so get a few people together so they can aid the surgeon until you get up in levels. As far as I know, this is unlimited use. If someone takes the Surgical Expertise feat, they can do it every 10 minutes.

    Also, this is where a force user (or two) could come in handy, since they can use vital transfer to heal others of damage, and force trance to heal themselves (level per hour).

    This doesn't count equipment you can use to heal yourself (like medical droids). It might be a good idea to invest in keeping yourselves patched up. A standard 2-1B medical droid costs 4,515 (with license) and has +13 treat injury, cybernetic surgery, and surgical expertise. That equals an automatic (con modifier x level) every 10 minutes. If you can't afford one, you could always steal one and reprogram it.
    Last edited by Thundercracker; 2019-10-10 at 08:16 PM.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  2. - Top - End - #2
    Titan in the Playground
     
    Thundercracker's Avatar

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Assets:
    personel, equipment, ships, contraband, etc. sale price of each.
    Credits.
    Overdue payments, contracts (#of delivery runs for example)

    Wayward Shadowhawk
    Weapons cache hidden in asteroid field
    Evidence of former Yaris governor collusion with Sith.

    Persistent bonuses:
    Reputation for activities, bonus/penalty for social situations.

    Spoiler
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    This is basically a little chart to keep track of how well known you are for your various activities.
    The value can act as a modifier in certain situations.
    Smuggling / arms dealing: 1.2 - 35%
    Piracy: 0.4 - 10%
    Bounty hunting/contracts: 0.7 - 10%
    Gambling/Vice: 0.2 - 10%
    Slicing/blackmail: 0.0 - 25%
    Heist: 5.0 - 10%


    Asset details:

    Wayward Shadowhawk:
    Spoiler
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    Colossal space transport
    defense: Ref 19, Fort 27, +15 armor
    hp 120, DR 15, SR30, threshold 77
    Speed: Fly 12 squares (max velocity 800 km/h), Fly 3 squares (starship scale)
    Fighting space 12x12, or 1 square (starship scale), total cover
    base attack +0, Grp: +37
    abilities: str 42, dex 18, int 14
    crew 3 (normal), passengers 6
    cargo 145 tons, consumables 2 months
    hyperdrive x2 (backup x12), navicomputer
    combat thrusters
    Smugglers compartments
    Masked transponder
    Weapons:
    1 large laser cannon (5d10x2)
    2 medium laser cannons (4d10x2)
    Droids: Standard 2-1B
    3x b2 battle droid.
    Onboard Equipment: hover sled


    Weapons cache:
    Spoiler
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    5 boxes (iirc): "Each box contains 12 sets of cooling sleeves and energy cyclers; critical components for heavy turbolasers. The remainder of the parts to put together a heavy turbolaser are relatively easy to obtain, being the power cables, high density composite durasteel, industrial strength capacitors, etc... all items which could be used for other purposes and which are not restricted by the sanctions imposed by the GT. More than two thirds of the cost of a heavy turbolaser is tied up in the energy cyclers and cooling sleeves.

    Each box also contains six of what Gial determines to be specialized targeting chips, and six sets of state of the art capacitors. The targeting chips will allow the turbolasers to more effectively track enemy ships, and the extra capacitors will augment the turbolasers' firepower. With a decent amount of technical knowhow, a mechanic would be able to install one or the other onto a heavy turbolaser."


    Former Governor Anton Lam blackmail data:
    Spoiler
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    Gial is able to decrypt the files he took from then governor Lamís server after about four hours of work. There are hours of communications taking place over more than a year, between the governor and a cloaked and masked figure who initially called himself mr vonn, but who, after coercing the governor to Ďbe wise, and become richí by implicitly threatening his wife and daughter (attending university on coruscant), revealed himself as a darth mallis.

    The conversations are damning as they are chilling as the governor follows Vonnís advice and consolidates power, skimming off the profits of Yaris colony, and then continuing to follow the shady and borderline illegal business advice and instructions (and growing ever more wealthy in the process). Later, there are discussions of weapons shipments, credit transfers, intelligence, assassinations, and managing of moles and leaks to the media on both sides of the muiridon / Kalatar conflict on Yaris. It appears the governor had initially taken the advice of the Sith in order to gain nearly absolute control of the colony, then sold out his post and responsibilities before fleeing the hostilities, which had escalated faster than he had anticipated. Itís also clear governor Lam had contacts within the muiridon resistance on Yaris, but there is no clue at least initially on the tapes of who that might be. Itís also clear that the Sith has been pulling strings on Yaris for at least a year, possibly longer, and the uprising there was clearly orchestrated by at least some remnants of Kraytís forces.


    Kal Jenosí vault: a 5í Tall durasteel vault with combination lock.
    Last edited by Thundercracker; 2019-10-13 at 10:28 PM.

  3. - Top - End - #3
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Rebuild our crew
    "A bunch of people have either fled Titan 1 because they were Muiridon, or have been arrested by the GT because (GT Inspector) Torr (head of the GT task force in the region), and especially Nale Marek (one of his deputies) is a pain in my rear. The only line of business that's currently running full steam is the spice running, headed up by Gleeze Worta. The other lines: gambling/vice, piracy, bounties, slicing/blackmail, and heists all need to be built back up."

    Buyer tried to screw us over
    "We had a problem with a stolen Krayt Dragon Pearl. The heist went off okay, but the buyer we had lined up, a Sullustan by the name of Javi Darnon, turned out to be bad fruit. He killed our man and took the credits and the pearl. This one is my fault; I had him pegged as a solid buyer but it looks like I was wrong. It's rare but it happens. Could be someone has leverage on him. Either way, we need to find him and make an example of him because this sort of thing is bad for business. If we can get the pearl and the credits back, even better."
    Update: the party found Javi and the buyer were both killed by a rival broker, Anfopor, a kubaz who had secured the Sith as a buyer for the pearl. The party recovered the pearl from the Sith after the exchange, and sold it to a Kel Dor Jedi Scholar, Py Ken, most likely without full knowledge of the Jedi Order.


    The Sarlacc Syndicate is trying to muscle in on our territory, and our name.
    "This group called the Sarlacc Syndicate, aside from being a rip off of our name, is mostly a bunch of jokers," Lusk said, "but with half our Kalatar crew in GT prison awaiting trial, they're moving in where we've been shut down. They're mostly protection, smuggling, and gambling on the colonies, but if we let them grow, they'll become a problem. The only real issue is the boss, a real piece of work human named Kal Jenos. Word is he froze someone's genitals and smashed them with a hammer a few weeks ago. Fun guy."
    Update: the party killed Kal Jenos and his right hand, and left his two lackeys in charge on Zoccom until a better replacement can be found.

    Garuda the Hutt is trying to re-enter the system
    "Seems Garuda the Hutt is done licking his wounds from the last time we tangled and I kicked him out of Titan 1 and wiped out his crew. A few of his ships have been spotted in system, most likely smuggling weapons or parts to Muiridon. We suspect they're into some slicing work as well; a few misplaced orders have popped up for a few businesses in system. We have a couple of options here: we can find out more of his operations and try to get the GT or the Kalatar government to either shut them down or confiscate a few shipments and drive them out, or we can try to lay a trap for Garuda here or hyperspace directly to Nar Shadda to finish him off once and for all. This one is personal (Garuda was responsible for kidnapping and torturing Kayla) so I can get you extra resources if you choose to head to Nar Shadda to try and take him out, if you're willing to go that far."

    Two Prison Breaks
    "The Muiridon and the Kalatar are both discreetly looking for hire mercenaries for a prison break. General Denn Gregson is a Kalatar military genius, currently imprisoned on the Muiridon manufacturing colony of Brosen. At the same time, Alun Phruka is a promising scientist and more importantly, the nephew of Admiral Jentur Phruka of the Muiridon, and he's confined to a resort on the Kalatar colony of Laun. Neither of these two groups wants to go to war while these two are locked up by the other side. We could curry favour with one or the other and give them an advantage in a conflict if or when it breaks out. Or we could try to make a war less likely by intercepting a breakout attempt, but that would mean dealing with the GT to get paid, and I'm not so sure we want to do that."

    New Pirate Group
    "Some new pirate group has been hijacking shipments from the GT, the Kalatar, the Muiridon, corporates, us, the Hutts, pretty much everyone. We can't trace who the buyers are so they're probably somewhere in the unknown regions. They use mostly sub-contractors at least three levels deep so we don't even know who the principle actors are. We need to find them, make contact, and send them a message, and kick them out of the system. Or, we could bring them into the Syndicate and expand our business past the outer rim, maybe. First things first, we need to find out who these contractors are working for."

    Anfopor:
    The kubaz killed a personal friend of Luskís in cold blood. Find him and bring him back, alive if possible. His last known whereabouts are on Coruscant but he may have gone to ground or fled the planet.
    Last edited by Thundercracker; 2019-10-10 at 08:03 PM.
    TC for short
    Malcolm Reynolds avatar by Strawberries

    "I like the sense of chaos this game provides. OOC, I like that I cannot know every available avenue, but that I can pursue whatever avenue I so choose. IC, I like that what I am doing has consequences. It's very very real." --Noedig

  4. - Top - End - #4
    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Since there's an hour left, Gial will conscript the two guards and whoever else isn't busy with something into digging and refilling holes to make the rebels think there are several more mines, starting from around 250m after the first proton mine. Also, I'd like to take three antipersonell mines (so that three for each nest are left, seems enough) and put them after a couple of fakes, to make the threat seem real.

    Also, not sure how everyone's relative timewise position is, but I'll try to make that check if someone asks Gial. Untrained, but maybe that's enough to get an idea. Physical Sciences (1d20+8)[13] Hmm. Rocks.
    Last edited by Hyperbolic sine; 2018-02-28 at 05:43 AM.
    To the optimist, the glass is half-full.
    To the pessimist, the glass is half-empty.
    To the engineer, the glass is twice as big as it needs to be.

    Might suffer occasional hiccups in posting rate. Apologies for the inconvenience.

  5. - Top - End - #5
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    DwarfBarbarianGuy

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    I'd make an argument for combat engineering being Knowledge(Tactics), but I don't think that helps us. I'll take 10 to get the max 10 for untrained knowledge either way.

    I'd also really like an answer on the PA, because I'd like to mobilize the party guest for extra labor force, and maybe volunteers. We're going to need a lot more than 4 prepared positions to stop these guys, since any one position is only good for two shots at best before the tank guns blow the hell out of you. You get one in the surprise round, and since you can quickdraw a tank pretty easy, you can get another in the 1st regular round, provided you can break contact as a swift+move action. If you're still around after that, most heavy tanks have a 5 or 6d10x2 main gun with burst or splash, so cover is useless. Shyar can take one hit, on average damage, and she's probably the only one who can.
    I am not crazy! I prefer "reality impaired".

  6. - Top - End - #6
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Quote Originally Posted by RandomLunatic View Post
    I'd make an argument for combat engineering being Knowledge(Tactics), but I don't think that helps us. I'll take 10 to get the max 10 for untrained knowledge either way.

    I'd also really like an answer on the PA, because I'd like to mobilize the party guest for extra labor force, and maybe volunteers. We're going to need a lot more than 4 prepared positions to stop these guys, since any one position is only good for two shots at best before the tank guns blow the hell out of you. You get one in the surprise round, and since you can quickdraw a tank pretty easy, you can get another in the 1st regular round, provided you can break contact as a swift+move action. If you're still around after that, most heavy tanks have a 5 or 6d10x2 main gun with burst or splash, so cover is useless. Shyar can take one hit, on average damage, and she's probably the only one who can.
    PA?

    You can definitely ask the guests for help. Some will be willing to get their hands dirty. What did you want them to do, specifically?
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    Malcolm Reynolds avatar by Strawberries

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    PA=Public address system

    Mostly help with the labor intensive stuff. One contingent would help set up defenses by digging foxholes, rigging snare traps, clearing fields of fire, etc. Another would be tasked with removing food from the warehouses and moving it up to the mansion.

    If any have specialty skills, I'll try and incorporate it. Like civil engineering for landslides, or chemistry to brew more explosives, or a doctor to see to the sniper.

    I'll post IC in a few hours when I get home.

    Speaking of warehouses, how the hell does an entire sector's worth of food fit into three warehouses?
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Well, I could use some of the landscapers - getting some foxholes dug just outside explosives range near each of the heavy weapon nests, to give our gunners some cover as they retreat. Or, possibly, the chance to go to ground and shoot the column in the rear once they go after the next gunner.

    Also, sniper nests for the two snipers, since we've got the extra labour to do it.

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Ok so how I am seeing this going is as follows.

    Below warehouse #1 is the big torpedo mine, followed by a laser cannon nest and a bunch of fortified foxholes, embankments, etc, with mines and explosives essentially forming a defensive line you can fall back from, covered by nest #2 and a sniper perch, and a small minefield to slow down your pursuers.

    If youíre overrun, you can throw up smoke grenades and run to the second defensive line below warehouse #2, which is similar to the defenses below warehouse #1 with a small torpedo mine and nest #3 and a series of ditches and earthen fortifications forming a defensive line with retreat covered by nest #4 and another sniper perch.

    If the attackers break through that, itís a running firefight all the way back to the mansion (with one more torpedo mine between warehouse #2 and #3) where you make your last stand among the valuables the muiridons will most likely be unwilling to destroy. Or you grab the speeder and run the hell away leaving the Kalatar to their fate.

    I still need to know: how much detonite are you allocating where.

    If you want to convince and npc or two to wait until the attacking force passes by and shoot them from the rear, make a persuasion check as this is an extremely high risk, almost suicide mission.

    Did I miss anything?
    Last edited by Thundercracker; 2018-03-08 at 10:02 PM.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Oh yeah. We're on foot with no heavy weaponry, outnumbered 10:1 by a foe with armor support. Trying to dig in and fight those odds is suicide. We'll have to whittle them down first with shoot-'n-scoot ambushes.

    The ideal ambush location is 20-30 squares from the road, and within 6 squares of some feature that will shield you from fire from the road-a hilltop to duck behind, a rocky outcrop, or just a dense vision-blocking copse of trees. Secondary preference goes to sites 30-50 squares from the road and/or within two double moves or one run action of cover. These ambushes will only fire one or two shots before running for cover, so heavy fortification won't be needed. We are going to need a lot of these sites running up to around the second warehouse, I'm guessing. While all that's happening, Gial's hovering overhead out of weapons range in the airspeeder with either a set of electrobinoculars if we can find one or the extra targeting scope we have. If they send infantry up to chase us, we can set up a reverse-slope trap for them.

    Gial's also our exit strategy. Chuck a thermal detonator to clear swath of trees someplace not visible from the road, large enough to land, or at least hover close to the ground in, jump in, and fly away. The only reason Shyar's even considering this.

    The first line of fortifications will overlook the second torpedo mine. Hopefully, between ambushes and the mines, the tanks will finally be out of commission and we can stick around longer than 5 seconds without getting utterly annihilated.

    If we can't hold there, fall back with the same harassment routine until the second line, which is set up covering the position of the third torpedo mine.

    As for the detonite, I want Mr. Civil Engineer on that. Find the earliest point on the road we can get a good landslide going. I may modify the plan around it.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Civil engineer says he thinks you can get a good landslide going at around the 2nd warehouse using 150 charges, all 200 to be sure, or around the 3rd warehouse using 100 charges, 150 to be sure.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Let's go for the the 2nd warehouse. Gial's used four charges already, but let's put the rest into making rocks fall and everybody dying. And then organize the first line to pick off anybody that didn't get the memo.

    Put the 2nd mine before that, it can be used as the signal for one of the shoot-and-scoot ambushes.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Quote Originally Posted by RandomLunatic View Post
    Let's go for the the 2nd warehouse. Gial's used four charges already, but let's put the rest into making rocks fall and everybody dying. And then organize the first line to pick off anybody that didn't get the memo.

    Put the 2nd mine before that, it can be used as the signal for one of the shoot-and-scoot ambushes.
    Gial has used 4 torpedoes, donít think heís used any of the detonite charges. I thought you were going to use some of the detonite to blow up the laser cannon nests after retreating. How much are you going to put into the landslide and and how many do you want to put elsewhere (and where)? If you use less than everything at the elevation near the 2nd warehouse, thereís a chance all you will get is a really loud boom and a lot of dust, but no landslide.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Yeah, I didn't use any detonite.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    The answer for 'how much will we use around the nests' was always 'whatever's left over once the others are done with it'. It's not a terribly vital part of my plan, but then, there's no point in saving it for later since we won't be able to take (much of) it with us, will we?

    RL can grab whatever's needed for the landslide.

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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Then use all the detonite for the landslide. They make crappy mines, doing half damage, especially when we have real mines available. Use a couple of the claymores to shore up the defensive lines, but most of them will be carried and placed as needed to deter pursuit.

    And can we get Gial to convert a couple more torpedoes? I want more mines, to dissuade them from blasting up the road faster than we can relocate on foot.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Yes he can make more. Let me know how many and what type and I will make the rolls.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    As soon as Whoiam gives the ok (because we already have only 4 torpedoes left to shoot) Gial will fetch the guard that helped him and make two more.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Quote Originally Posted by Hyperbolic sine View Post
    As soon as Whoiam gives the ok (because we already have only 4 torpedoes left to shoot) Gial will fetch the guard that helped him and make two more.
    You currently have used 4, and have 12 left to shoot.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    For some reason I was convinced it was 8 in total, not per launcher. Well then...we have something like an hour left, don't we? I'll spend up to 45 minutes making more single torpedo mines (stopping at 4, in case the rolls are particularly high).
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Mythweavers is down for maintenance, do you recall your mechanics skill?
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Yeah, it's +18 (though I suppose by now MW is up again).
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    With one of the bodyguardís help, Gial is able to rig up another 4 3 8d10x2 mines with 5 minutes to spare. Where are you going to put them?
    Last edited by Thundercracker; 2018-03-17 at 09:23 AM.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    I'd say we dump them all between the first two mines, though maybe we should put one between the second and the third to keep them on the edge after they break through the first defence line. Thoughts?
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Put one in the back. One mine every half klick should keep 'em on their toes.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Updated post #3 to reflect changes in the plan. Please review and let me know if I've missed anything.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    The heavy weapons will given to the redshirts YDF troops or house guards, assuming any of them know how to handle them. And I thought we had eight torpedoes left. 8 per launcher, and we converted 8 to mines.
    Last edited by RandomLunatic; 2018-03-21 at 10:37 PM.
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    Quote Originally Posted by RandomLunatic View Post
    The heavy weapons will given to the redshirts YDF troops or house guards, assuming any of them know how to handle them. And I thought we had eight torpedoes left. 8 per launcher, and we converted 8 to mines.
    You had 16 total. 4 went into the first batch of 3 mines (one of the mines is stronger) and 3 into the second batch of 3 mines, you have 9 remaining to shoot at people or vehicles ( my math was off).
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    So, escape route: I think Random wanted to clear a zone inside the woods for the airspeeder to land, but we used all the detonite. We need to find an alternative landing zone, or opt for not using it during the fight and hide it somewhere.

    Also, I think we can combine the landspeeder and one of the launchers into a lightly armoured unit, though I don't know if we have time to make it anything more advanced than "someone using the launcher while being carried". In any case, did we see something that could be used to assemble some sort of armoured cover on the speeder's rear?
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    Default Re: Episode II: The Gathering Storm OOC Thread 2

    The intent was to use thermal detonators to clear an LZ.
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