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  1. - Top - End - #1
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Swse Character optimization questions

    As the title; I was wondering what the optimization floor was in this game. I understand the basic mechanics (I've been playing off and on again since 2009) of the game but for some reason I don't seem to get the optimization part down as my characters seem to get killed every game. Except my first character; but the GM was going easy on me. I can post my current character if someone needs me to.

    Edit: What I meant to say was what kind of capabilities are considered good and and what are bad... Sorry I meant to clarify myself but accidently erased it.
    Last edited by Awakeninfinity; 2018-03-19 at 10:38 AM.

  2. - Top - End - #2
    Troll in the Playground
     
    RangerGuy

    Join Date
    Nov 2007

    Default Re: Swse Character optimization questions

    Quote Originally Posted by Awakeninfinity View Post
    As the title; I was wondering what the optimization floor was in this game.
    High.

    10 chars

  3. - Top - End - #3
    Dwarf in the Playground
     
    SwashbucklerGuy

    Join Date
    Jan 2012
    Location
    Moogle cave above Narshe
    Gender
    Male

    Default Re: Swse Character optimization questions

    There is a high amount of optimization for this system. It really comes down to two things. How optimized do you wanna be, and what are you looking to be?
    GMing
    Spoiler
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    Savage Worlds: Sky Blazers
    Star Wars Saga Edition: Heart of Corellia, Dawn of Shadows


    Playing
    Spoiler
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    Pathfinder: Illoria

  4. - Top - End - #4
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Swse Character optimization questions

    I have a character for a KotOR game; here

    Spoiler: Tyara
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    Female Cathar Sct 1/Jedi 3/ Sol 3/ JK 2

    Hp:120
    Fort: 30 Ref: 30 Will: 25 Threshold: 30

    STR 14 INT 12
    DEX 22 WIS 18
    CON 18 CHA 17

    Lightsaber +16 (2d8+23)
    Czerka Adventurer +14 (2d10+4)
    Heavy Blaster +16 (3d8+9)

    Armor: Attuned Medium Jedi Armor +3 (+7) Armor bonus; +5 Fort; +6 Max Dex (EVA 10 hours)

    Talents: Armor Attunement; Armored Defense; Improved Armored Defense; Lightsaber Deflection (x2); Ataru

    Feats: WP: Simple; pistols; Rifles;
    Shake it off;
    Force Sensitivity;
    Force Training;
    Force Training;
    Skill Focus: Use the Force

    Bonus Feats: WP: Lightsaber;
    AP: Light;
    Weapon Finesse;
    AP: Medium (house ruled as a Soldier bonus feat by GM)

    Skills: Endurance+ 13;Knowledge (Bureaucracy) +10; Stealth+20 ( +5 equipment bonus); Use the Force+ 17; unremembered skill+?

    Force Techniques : Improved Cloak

    Force Suite:
    Move Object
    Negate Energy
    Saber Swarm
    Battlestrike
    Makashi Riposte x2
    Shien Deflection
    Cloak
    Intercept
    I have one more power that I can't think off-hand




    I am intending to go into Niman and then quickly grab DWM 1,2, and 3 utilizing 2 Bonus Feats(Jedi 4 and Soldier 4; 3rd will be my Twelfth level feat) for Jar-kai. I was hoping to then grab Shoto Master from Jedi Academy Training manual to practically have a +6 deflection bonus every round except on my turn. But I also want to go into Jedi Shadow and be able to use Dark Rage without it giving me Dark side points. I realized with my last character that there was little point in having both block and deflect and wear armor so I don't think I will do both in the future.

    The optimization level is very high.

  5. - Top - End - #5
    Troll in the Playground
     
    RangerGuy

    Join Date
    Nov 2007

    Default Re: Swse Character optimization questions

    Quote Originally Posted by Awakeninfinity View Post
    Edit: What I meant to say was what kind of capabilities are considered good and and what are bad... Sorry I meant to clarify myself but accidently erased it.
    Presuming 1) Old Republic means more melee opponents 2) your table is optimized, there are several things to look for. Optimizing for high attack/defenses/damage/UtF is good, however truly optimized builds can do that and bring more in form of a synergy defining the build. Builds can roughly be divided in two, level 1-12, and level 13-20 where synergies get really advanced.

    Veering off-topic for a moment, whether you use Destiny Points and the Force Unleashed has some influence on choices.

    Another thing that you've probably noticed already, making your opponents (or preventing on your allies) flat-footed is a staple of optimized combat. That also ties in the balance between Reflex and Block.

    Back to builds, here's a level 10 build originally created as a mini-boss, but open for any frontliner that will be targeted in melee (lvl 10 stats below, sorry for the gap):




    What this build does is to combine Counterpunch, AoO boosters, and Halt in order to shutdown melee opponents. A singular, straightforward synergy.

    Going back to your character it appears mostly focused on "statistical" optimization. Be mindful of the need to hold your lightsaber two-handed to gain the most of Ataru, and one-handed to gain the most of certain defensive effects. You have 11 more levels to incorporate "tactical" synergies. The latter can be in conjunction with other members of your team.

  6. - Top - End - #6
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Swse Character optimization questions

    Quote Originally Posted by emeraldstreak View Post
    Presuming 1) Old Republic means more melee opponents 2) your table is optimized,
    1) Ironically; I haven't fought even one melee yet. Despite it being about 3760 BBY
    2) I haven't looked at their sheets but I would probably bet that they are built in a manner of optimization similar to mine.

    Quote Originally Posted by emeraldstreak View Post
    Veering off-topic for a moment, whether you use Destiny Points and the Force Unleashed has some influence on choices.
    We do use Destiny points; but what about Force Unleashed? Are you talking about Unleashed abilities?

    Quote Originally Posted by emeraldstreak View Post
    Another thing that you've probably noticed already, making your opponents (or preventing on your allies) flat-footed is a staple of optimized combat. That also ties in the balance between Reflex and Block
    I noticed that I was starting to play a zero sum game with my GM; so I started on focusing on some sort of advantage I could easily leverage as needed. And you mean how Reflex+1 is effectively your minimum Block/Deflect DC; right?

    Quote Originally Posted by emeraldstreak View Post
    Going back to your character it appears mostly focused on "statistical" optimization. Be mindful of the need to hold your lightsaber two-handed to gain the most of Ataru, and one-handed to gain the most of certain defensive effects. You have 11 more levels to incorporate "tactical" synergies. The latter can be in conjunction with other members of your team.
    Looking at my character could you recommend one or two potential tactical synergies I could pull off in the future? I can only look at the books about an hour before we start playing.

  7. - Top - End - #7
    Troll in the Playground
     
    RangerGuy

    Join Date
    Nov 2007

    Default Re: Swse Character optimization questions

    If opponents are given Destiny Points, that raises the value of talents like Fortification. Force Unleashed had an even better Dark Rage version, might influence whether you go for Rage or not.

    You know your campaign/DM better than I do. I'm shocked an Old Republic game hasn't seen melee combat for ten levels, but its your game, not my game. So look for synergy that will work in your situation.

    There's some optimization in regard to armors/weapons. Look up these Mandalorian builds.

    As for Deflect/Block, their main issue is you can't use them when flatfooted.

  8. - Top - End - #8
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Swse Character optimization questions

    Quote Originally Posted by emeraldstreak View Post
    If opponents are given Destiny Points, that raises the value of talents like Fortification
    He rolls a lot of 20's so they might as well have Destiny points.

    Quote Originally Posted by emeraldstreak View Post
    I'm shocked an Old Republic game hasn't seen melee combat for ten levels
    I'm more confused about it; myself. My GM seems to expect me to charge in with my lightsaber when they can be two or more rounds away when the start auto-firing (even with SR 20 they still manage to crit me about once a round and drop my shield a level- so I don't see why he'd expect to charge to my death)

    Quote Originally Posted by emeraldstreak View Post
    There's some optimization in regard to armors/weapons. Look up these Mandalorian builds.
    I checked the adjacent links; umm I have a question: do you still GM SWSE?
    Last edited by Awakeninfinity; 2018-03-21 at 03:10 PM. Reason: Linguistical Error

  9. - Top - End - #9
    Troll in the Playground
     
    RangerGuy

    Join Date
    Nov 2007

    Default Re: Swse Character optimization questions

    Not anymore.

  10. - Top - End - #10
    Dwarf in the Playground
     
    RedKnightGirl

    Join Date
    Apr 2016

    Default Re: Swse Character optimization questions

    Quote Originally Posted by emeraldstreak View Post
    Not anymore.
    That's too bad, those were very descriptive examples; I felt like I was in a battle of the Mandolorian Wars. I especially liked the Light Phalanx build; how would it develop from that point?

  11. - Top - End - #11
    Troll in the Playground
     
    RangerGuy

    Join Date
    Nov 2007

    Default Re: Swse Character optimization questions

    Quote Originally Posted by Awakeninfinity View Post
    I especially liked the Light Phalanx build; how would it develop from that point?
    Mostly by becoming stealthy (improved stealth, hidden movement, total concealment), giving them a slight "Predator" spookiness. Also, they had the feats to carry actual heavy weapons instead of autofire-capable rifles. Meanwhile, the low-level version worked with 2x2 shotguns too.

    Higher level Mandalorians had "specialists" not seen before, like the Heavy Vanguard who were specialized in destroying Republic war machines (of which the Republic fielded many), and deadly Snipers. Here's the sniper build:



    PS. "stealth boy" = stealth field generator

    Summary: this build is accurate (desperate gambit if need be), damaging, and can inflict multiple steps down the condition track. It's also stealthy, mobile, and outranges most threats.
    Last edited by emeraldstreak; 2018-03-27 at 05:18 PM.

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