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    Default Re: Rolling Vs. Point Buy: Stats & Discussion

    Quote Originally Posted by Roderack View Post
    The fact that in 5.0 as your character matures it automatically gains 10 attribute points, and through the right game items can get another more than another 12 and increase the limit on some stats to 24, clearly indicates that suppressing stats for long campaign games is just a bad idea. One offs are a whole different thing.
    Technically, in 5E you can roll 3s in all stats and eventually wind up with 30s in all stats. In fact there are two distinct methods: magical Manuals (craftable via Xanathar's rules in a fairly reasonable time and a fairly reasonable expense), and ASIs beyond 20th level taken in place of Epic Boons.

    Ultimate Iron Man challenge: take an array starting with 3s in every stat. Create a character starting at first level with zero gold, and roleplay in-character in line with your stats in a solo campaign, run by a killer DM who cheats outrageously, until you are 20th level with 30s in all stats, all Epic Boons, and all feats, without dying or even taking a single HP of damage.
    Last edited by MaxWilson; 2018-03-25 at 10:20 PM.

  2. - Top - End - #212
    Pixie in the Playground
    Join Date
    Mar 2011
    Gender
    Male

    Default Re: Rolling Vs. Point Buy: Stats & Discussion

    My previous discussion of the translation curve aside, over the years we've moved to other methods. Currently depending on the situation we roll either 4d6 or 5d6 re-rolling 1s only once and pick the best 3. Place as you desire. 1s are re-rolled before totaling.

    Here is a typical result (no racial adds) for 4d6 re-rolling 1s once.
    12 10 14 13 11 14
    14 13 10 10 15 13
    17 15 15 13 9 11
    16 14 17 12 7 14
    11 12 7 18 12 11
    10 12 13 10 16 13
    ———————————-
    80 76 76 79 70 76
    Attribute adds
    ———————————
    9 7 6 7 2 7

    Pretty playable

    Here is a typical result for 5d6 re-rolling ones once

    15 17 15 14 15 15
    13 17 14 17 17 15
    16 15 16 16 11 16
    15 17 17 13 13 15
    15 16 17 8 16 15
    16 11 14 15 10 16
    ____________________
    90 93 93 83 82 92
    Attribute adds
    ___________________
    13 14 15 10 9 14

    Pretty strong characters, but notice in the twelve sets of rolls there was one 18.

    Most of the time we use 4d6 re-rolling 1s, but in the end it really doesn't matter for a long campaign game. Also all of my players have played for decades, that is plural, meaning more than 20 years, thousands of hours of role playing. Why constrain the characters for players of that experience? Makes no sense. It's the play that counts.
    Last edited by Roderack; 2018-03-25 at 08:20 PM.
    Build a man a fire and keep him warm for a day. Set a man on fire and keep him warm for the rest of his life.

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