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    Pixie in the Playground
     
    DrowGuy

    Join Date
    Mar 2018
    Gender
    Male

    Default Homebrewed Spell: Runes of Radiance

    Hey everyone!

    I've been working with my DM to create a spell for the fire genasi cleric I'm playing in his campaign. We'd love to have some feedback on what y'all think in terms of power and balancing.

    Runes of Radiance

    7th-level evocation

    Casting Time: 1 action
    Range: Self
    Components: V, S, M (a set of rune stones worth at least 25gp)
    Duration: Instantaneous

    Runes appear in the air around you and begin to spin, creating a blindingly white fire storm. The storm is a cylinder with a 30-foot radius and reaches 20 feet into the air. Each enemy creature in the area must make a Dexterity saving throw. It takes 6d8 radiant damage on a failed save, or half as much damage on a successful one. Friendly creatures in the area of the spell regain hit points equal to 4d4 + your spellcasting ability modifier.
    At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d8 for each slot level above 7th.

  2. - Top - End - #2
    Barbarian in the Playground
     
    Princess's Avatar

    Join Date
    Nov 2010
    Location
    In another tower.
    Gender
    Female

    Default Re: Homebrewed Spell: Runes of Radiance

    Quote Originally Posted by JankShenanigans View Post
    Hey everyone!

    I've been working with my DM to create a spell for the fire genasi cleric I'm playing in his campaign. We'd love to have some feedback on what y'all think in terms of power and balancing.

    Runes of Radiance

    7th-level evocation

    Casting Time: 1 action
    Range: Self
    Components: V, S, M (a set of rune stones worth at least 25gp)
    Duration: Instantaneous

    Runes appear in the air around you and begin to spin, creating a blindingly white fire storm. The storm is a cylinder with a 30-foot radius and reaches 20 feet into the air. Each enemy creature in the area must make a Dexterity saving throw. It takes 6d8 radiant damage on a failed save, or half as much damage on a successful one. Friendly creatures in the area of the spell regain hit points equal to 4d4 + your spellcasting ability modifier.
    At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d8 for each slot level above 7th.
    This looks pretty well designed but it's probably better than most AoE or healing spells that just do one or the other at level 5, which makes me suspect either 7th level is too low, or the dice should be shifted downward a bit. But it's pretty darn close to right and thematically excellent, so I'd probably playtest it, as is, and pay attention for a few sessions to see if it feels too good or just right. I really like the idea behind this and the visual is great.
    Custom Avatar by Ceika
    Spoiler: Me as a Character... and Planeswalker
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    I Am A: True Neutral Human Wizard (4th Level)
    Ability Scores:
    Strength-13
    Dexterity-14
    Constitution-12
    Intelligence-17
    Wisdom-17
    Charisma-17
    But I'd definitely multi-class Druid with those stats.



    Spoiler: My D&D 5E Homebrews
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    Rolling for PC Stats = Always a stupid idea.

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