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Thread: Crafting stuff
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2018-03-19, 05:45 PM (ISO 8601)
- Join Date
- Sep 2014
Crafting stuff
HotDQ has an alchemical weapon that the kobolds make called the fire bomb/glue bomb. One of my players wants to make some. What would be the logistics of that? Provided he had the materials, how much time, gold, and what kind of a check should he make?
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2018-03-19, 05:58 PM (ISO 8601)
- Join Date
- Feb 2017
Re: Crafting stuff
Is the price of the weapon given? If not, I'd treat it like alchemist's fire.
There are more detailed rules for crafting and for the use of alchemist's kits in the Xanathar's.
IMO I would ask for a DC 20 check to discover the recipe, though. Repeatable every day of downtime they choose to spend on it, until they pass it.
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2018-03-20, 04:36 AM (ISO 8601)
- Join Date
- Mar 2018
- Location
- USA Colorado Denver
- Gender
Re: Crafting stuff
It should be something unusual for me! Because usually, I know about something this from familyessay.org research papers. I would like to see what will at the finish! Please, let me know!
Last edited by JodyScanlon; 2018-03-20 at 04:39 AM.
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2018-03-20, 06:21 AM (ISO 8601)
- Join Date
- Apr 2016
- Location
- krynn
- Gender
Re: Crafting stuff
rope, metal, gunpowder, and something sticky. it would probably take an hour per 2 bombs. this is a very real life explanation. also the metal should be in the shape of bombs and you should base it on a skill. the check should only determined how good the bombs is and only fail on a 1. but this is just my two cent and this is more realistic then d&d usually is in crafting
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2018-03-20, 06:57 AM (ISO 8601)
- Join Date
- Feb 2017
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2018-03-20, 08:45 AM (ISO 8601)
- Join Date
- Mar 2014
- Gender
Re: Crafting stuff
I'd say simple is better than complicated. I would just discern how many hours/days of work seems appropriate to be able to make one of them, then have the player roll a percentile die, maybe adding relevant modifiers. That roll is how much progress they made on making one in the alotted time.
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2018-03-20, 09:54 AM (ISO 8601)
- Join Date
- Feb 2017
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2018-03-20, 10:56 AM (ISO 8601)
- Join Date
- Aug 2017
Re: Crafting stuff
Volo's entry on Kobolds has some ideas and info on this. Not sure how much detail. But just use the downtime rules assuming the character has the alchemist's kit and proficiency with it.