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  1. - Top - End - #901
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    Default Re: [WFRP] The Bloody Crown OOC IX

    My memory is hazy but if I recall correctly the gist of it is that originally Swift Attack was its own thing and the Attacks stat interacted with combat in a different way. Then they changed Swift Attack to be the "use your Attacks stat" action and didn't really adjust the rest of the actions to compensate.

    R: 4E...
    I'm just hoping a system that is faster and rolls fewer dice. The amount of miss, dodge, parry we go through is a bit heavy for a PBP game.

    I agree though, 2E combat is very unbalanced. A lot of actions and weapons are clearly superior/inferior to one another and it makes combats repetitive.

  2. - Top - End - #902
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Anyway, let's roll some of them NPC dice.

    Asgeir goes for Astoria with a Guarded Swift Attack of his own:

    (1d100)[39], (1d10+4)[7]
    (1d100)[50], (1d10+4)[6]
    Two misses

    He then rolls parry and dodge against her hits; I accompany these rolls with crit rolls should they fail.

    Parry - (1d100)[77], Crit - (1d100)[31]
    Dodge - (1d100)[86], Crit - (1d100)[37]
    Two crits!

    Arne goes for Ludo with an All-Out Swift Attack while sad violin music plays:

    (1d100)[84], (1d10+4)[14]
    (1d100)[49], (1d10+4)[12]
    Dodge - (1d100)[6]
    One hit but it's dodged.

    Rorik just keeps doing what he does best
    (1d100)[41], (1d10+6)[10]
    (1d100)[75], (1d10+6)[16]
    (1d100)[80], (1d10+6)[13]
    One hit that I forgot to roll evasion for.

  3. - Top - End - #903
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Sieghard_Parry - (1d100)[89] - Sieghard takes 1 wound.

    My panel of green lights says everyone's online. I don't know if that's for real/if people can stick around but if you are, please go ahead and start rolling up more actions! I'll start writing up the update and if we can fit more than one round into it, great.

  4. - Top - End - #904
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    Default Re: [WFRP] The Bloody Crown OOC IX

    please oh please oh please oh please - aimed attack

    (1d100)[57] vs 38
    (1d10+3)[6]

    Feh.
    Last edited by LeSwordfish; 2018-07-12 at 02:46 PM.
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  5. - Top - End - #905
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Oh and crits on Asgeir. I missed that the first one is actually soaked by his armour, but the second one incapacitates his left arm until medical attention is received. He doesn't drop his shield (the crit makes a specific exception for shields) but since he can't use the arm I'd say his free parry is definitely lost.

  6. - Top - End - #906
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Quote Originally Posted by LCP View Post
    My panel of green lights says everyone's online. I don't know if that's for real/if people can stick around but if you are, please go ahead and start rolling up more actions! I'll start writing up the update and if we can fit more than one round into it, great.
    Dunno if this applies to me, but I'll hold off until after the IC update in any case, since I already rolled two rounds. It would help to know the actual result of my Curtain of Flame in the grand scheme of things, as well as the Ogres' progress in smashing the enemy's west flank.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  7. - Top - End - #907
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Eh. Crappy attack rolls, but at least I can effectively avoid all Asgeir's hits this round.

    I'm going to roll a second round of combat stats here to make it a bit easier for you LCP. I can get an IC post up a bit later if it's called for.

    Guarded Swift Attack.

    Attack One (1d100)[95] vs 42
    Damage (1d10+5)[14]

    Attack Two (1d100)[57] vs 42
    Damage (1d10+5)[10]

    Parry (1d100)[26] vs 72
    Dodge (1d100)[50] 41

    EDIT: Man, can't land a hit now that he can't parry. Talk about luck of the dice.
    Last edited by Erulasto; 2018-07-12 at 03:24 PM.
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  8. - Top - End - #908
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Thanks Erulasto, much appreciated. Hope the shifts are OK, first time I did night shifts I ended up talking to a grapefruit.

    EDIT: So just to be clear, we can get at least 2 rounds at the mill in here - I just need Sieghard's actions for this round, then I'll do NPC rolls, then I'll need Ludo + Sieghard again.

  9. - Top - End - #909
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Quote Originally Posted by LCP View Post
    Thanks Erulasto, much appreciated. Hope the shifts are OK, first time I did night shifts I ended up talking to a grapefruit.

    EDIT: So just to be clear, we can get at least 2 rounds at the mill in here - I just need Sieghard's actions for this round, then I'll do NPC rolls, then I'll need Ludo + Sieghard again.
    There has to be an interesting story behind the whole grapefruit thing....
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  10. - Top - End - #910
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Quote Originally Posted by LCP View Post
    Itíll take the Brotherhood, Southlanders and ogres 2 rounds to cross the open space between themselves and the archers + reserve spearmen. The figure on horseback is well out of fireball range in your current position, and unlikely to be visible if you stay part of the main formation as it hits - Elsa would have to try to go around to one side or the other to get close enough to see and cast.
    If Elsa moves out of her unit, is it possible for her to get a shot at Horseback Guy immediately before our guys charge the nearest archers? (Elsa will be using Run moves whenever possible, to make herself a harder target. She'll zigzag if she has to.)

    I also plan to dismiss the Curtain of Flames right away to clear the path for the Southlanders, though that's a free action.


    @ Erulasto: Damn. Increasingly looks like we won't be getting that epic tag-team fight against the Jarl.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  11. - Top - End - #911
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Quote Originally Posted by -Sentinel- View Post
    If Elsa moves out of her unit, is it possible for her to get a shot at Horseback Guy immediately before our guys charge the nearest archers? (Elsa will be using Run moves whenever possible, to make herself a harder target. She'll zigzag if she has to.
    No, the rider is ~36 yards behind the front line of the advancing reserves; to get a clear shot at him Elsa would have to go wide around their formation. Valdes/Makeda/Gorg will complete their charge first.

  12. - Top - End - #912
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Yeah, figured a decapitating strike wouldn't be so easy.

    I'll look at my other options when I get home, because I'm not sure what are my valid targets right now.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  13. - Top - End - #913
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Well the main choice is whether you join the charge or hang back. I can give you more info on who/what is close to you when I know what direction you're headed.

  14. - Top - End - #914
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Ah, that's simple, then. I'll join the charge.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  15. - Top - End - #915
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    Default Re: [WFRP] The Bloody Crown OOC IX

    I'm going to bed, so i'm going to pop in a conditional action now, in case we get another turn in.

    If Arne doesn't do any more damage to Ludo, Ludo will Aim-Attack
    (1d100)[28] vs 38
    (1d10+3)[8]

    If Arne DOES do any more damage to Ludo, Ludo will Guarded Attack - so the same rolls as above, but vs 18 to hit.

    If Ludo takes a crit but remains standing, he'll swap to Defensive Stance.

    EDIT: So if Ludo avoids the next turns attacks, he finally scores a hit.
    Last edited by LeSwordfish; 2018-07-12 at 04:25 PM.
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  16. - Top - End - #916
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    Default Re: [WFRP] The Bloody Crown OOC IX

    I'm still at work, but I had a thought... Would it be possible for Sieghard to charge one of the other Norscans? It's risky, but I'm not liking his odds of staying on his feet as long as he needs to alone.

    If he did charge one of them, he'd be rolling against 71 (maybe more if he can catch whoever unaware), and any successful hit is likely to take out either of them. The risks are that he'd eat a free attack from Rorik, and then Rorik would be free to charge. I'm not so worried about what happens if Rorik charged Sieghard (he'd only be swinging twice total instead of 3 times), but my concern is that nothing says he has to go after Sieghard.

    Otherwise, I think my options are another grapple attempt (I mathed it out and it's a little under 20% that Sieghard hits atleast once and Rorik fails to parry. Actual success varies because Rorik still has to fail an Ag test but Sieghard could potentially hit twice) or going defensive stance and praying. LeSwordfish and Erulasto, what do you think - If Sieghard charging exposes anyone to more danger, it would be one of you.

  17. - Top - End - #917
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Yes, it would be possible for him to charge out into one of the other combats. He'd eat the free attack as you say.

    I'll be online for another couple of hours; I think I have enough rolls from LeSwordfish and Erulasto to resolve 2 rounds if I can get Sieghard's actions. I'd encourage you to make the call, Sieghard wouldn't have time to talk this over IC.

  18. - Top - End - #918
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Eh, the more I think on it, the less I like it. It feels like running away and that isn't Sieghard's style. My break is almost over, but I'll do another guarded swift attack and try to grapple Rorik. Anything beyond that I need to know how hard he hits Sieghard back, so it may have to wait until I get home.

    To hit rolls vs 41
    (1d100)[21]
    (1d100)[37]

    All I ask is when Sieghard gets his arm chopped off or whatever, please resolve it in a way that doesn't involve all of his men being butchered. Fate points exist for that sort of situation, but I'd hate him to lose everything he's built up because the dice roller decided he couldn't succeed a single roll against Rorik.

    Edit: Two hits. So you're telling me there's a chance...
    Last edited by TheSummoner; 2018-07-12 at 08:20 PM.

  19. - Top - End - #919
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Alright, let's see how this goes:

    Rorik trying not to be grappled:
    Parry - (1d100)[18], Grapple_Resist - (1d100)[43]
    Dodge - (1d100)[43], Grapple_Resist - (1d100)[19]
    He parries the first attack, fails to dodge the second, but successfully resists the grapple.

    Ludo misses Arne

    Asgeir swift attacks vs Astoria:
    (1d100)[60], (1d10+4)[5]
    (1d100)[68], (1d10+4)[13]
    Continues to miss

    Astoria misses Asgeir

    Arne all-out swift attacks vs Ludo:
    (1d100)[13], (1d10+4)[8]
    (1d100)[46], (1d10+4)[10]
    Dodge - (1d100)[30]
    Gets one hit which is dodged.

  20. - Top - End - #920
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Rorik swings back vs Sieghard:
    (1d100)[72], (1d10+6)[10]
    (1d100)[87], (1d10+6)[10]
    (1d100)[24], (1d10+6)[9]
    Parry - (1d100)[51]
    Dodge - (1d100)[46]
    One hit which is parried.

    TheSummoner if your break lasts long enough to give me your next rounds' actions, hit me with 'em.

  21. - Top - End - #921
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Update is done. Just a quick notice, I'm heading up the coast to Boston tomorrow to visit a relative and see if I can see some whales. I'll have my laptop with me but I won't be able to post like I've been doing the last couple of days. Back Saturday evening.

  22. - Top - End - #922
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    Default Re: [WFRP] The Bloody Crown OOC IX

    If Arne doesn't do any more damage to Ludo, Ludo will Aim-Attack
    (1d100)[28] vs 38
    (1d10+3)[8]
    Reposting my conditional action - I think after soak Arne takes 2 damage, and went all-out so he can't parry.
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  23. - Top - End - #923
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Another round, another buncha rolls.

    Arne takes a +1 crit to the leg: (1d100)[17] - Arne is knocked down and takes a -30 to all tests for 1 turn.

    Asgeir takes a Standard Attack vs. Astoria: (1d100)[54], (1d10+4)[8] - big ol' miss.
    He then assumes a Parrying Stance.

    Rorik carries on swift attackin'.
    (1d100)[36], (1d10+6)[10] - hit, narrowly failed to parry, 1 wound.
    (1d100)[39], (1d10+6)[12] - hit, failed to dodge, 3 wounds.
    (1d100)[51], (1d10+6)[11] - miss
    Parry - (1d100)[64]
    Dodge - (1d100)[70]

  24. - Top - End - #924
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Arne Stands (half action) and takes a Standard Attack at Ludo (-30 to hit):

    (1d100)[35], (1d10+4)[8] - missed.
    Dodge - (1d100)[10]

  25. - Top - End - #925
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Oh LCP, I believe a Curtain of Flame can be hung from any height, correct? This time Elsa will place it so that its bottom is about a yard above the ground, to avoid setting another fire.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  26. - Top - End - #926
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    Default Re: [WFRP] The Bloody Crown OOC IX

    I don't think a yard up or down will make much difference - if it's close enough to do damage to the men beneath it + the ones in both adjacent squares, it's close enough to burn the wheat.

    The wheat is probably 2-3 feet high so I'd say if you want to avoid setting light to it, you'll need to string the curtain high enough that it only burns the men directly below, not to either side.

  27. - Top - End - #927
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Also, time for Elsa to face some dice rolls again I think.

    (1d3)[3] archers 'target' her (i.e. may hit her as part of the mass volley fire)

    (1d100)[100], (1d10+3)[12]
    (1d100)[76], (1d10+3)[8]
    (1d100)[83], (1d10+3)[11]

    All big misses even without the CoF penalty.

  28. - Top - End - #928
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Quote Originally Posted by LCP View Post
    The wheat is probably 2-3 feet high so I'd say if you want to avoid setting light to it, you'll need to string the curtain high enough that it only burns the men directly below, not to either side.
    Ah, okay. Forget it then.


    Quote Originally Posted by LCP View Post
    All big misses even without the CoF penalty.
    Cool.
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    Quote Originally Posted by TheSummoner View Post
    Oh wow. I will never again underestimate [our characters'] ability to turn friendly conversation into a possible life or death situation.
    Quote Originally Posted by LeSwordfish View Post
    Ludo has a crowbar, if that helps.

  29. - Top - End - #929
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Does Arne's -30 still apply for Ludo's turn?
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  30. - Top - End - #930
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    Default Re: [WFRP] The Bloody Crown OOC IX

    Yeah I think it ought to.

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