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  1. - Top - End - #331
    Ogre in the Playground
     
    hannahbbug3's Avatar

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    Default Re: [IC] Crypt of the Everflame

    William's eyebrows crease and his expression pulls towards a frown. There's nothing to chance, he wants to argue. It's really quite simple, not difficult at all! Just stay out of the way and let him open the door repeatedly. Sure, it'll take time, but- and that's when Donnal speaks up, and William's expression evens out a little bit. <"Indeed,"> he sighs, before taking his place in the rear once more, to follow the others.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  2. - Top - End - #332
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    The group retreats all the way back across the crypt to the dead beetle's room, then take the stairs. The narrow corridor doesn't lead to a new level, but instead heads down as quickly as it went up into a new room. You emerge on a raised part of chamber with a door to the north, with stairs on either side to reach the lowered half, which also has a door to the south. Standing opposite the northern door is a tall wooden statue of Kassen grasping a gigantic wooden shield in each hand. One of the shields is inscribed with the word “home,” while the other reads “family.”

    Spoiler: DC 15 Knowledge (arcana)
    Show
    The statue is a construct - a wood golem. It's currently inactive, though.
    Spoiler: map
    Show
    forgot to put the golem on the map, but it takes up the four squares in the middle of the bottom strip of the room.
    Last edited by theasl; 2018-06-10 at 02:58 AM.

  3. - Top - End - #333
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    Ulmarr scans the room with Detect Magic.

    Spoiler: OOC
    Show


    Perception (1d20+10)[29]


  4. - Top - End - #334
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    Spoiler: ooc
    Show
    nothing magical, nothing else to see in the room.

  5. - Top - End - #335
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    "There has to be a connection between all of these things, but... for the life of me, I can't figure out what it is."

    Spoiler: Actions
    Show
    It's a copout, but I would like to roll INT to see if Yeshana can figure out if the murals we've seen in the dungeon so far are significant to anything.

    INT: (1d20+4)[11]
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  6. - Top - End - #336
    Ogre in the Playground
     
    Kvard51's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Donnal looks at the statue, admiring the craftsmanship. "'Home' 'n' 'Family' ur worthy o' defense. Fitting that thay shuid be engraved oan his shields."

    Looking back at the others, he shrugs. "Dae we be gaun doon, then?"
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  7. - Top - End - #337
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    "Well, I suppose if no one's got anything to do here, we may as well head back to the arrow room and do whatever we were planning to do to deal with that," Ulmarr suggested.

  8. - Top - End - #338
    Ogre in the Playground
     
    hannahbbug3's Avatar

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    Default Re: [IC] Crypt of the Everflame

    William looks up at the giant statue, taking in its qualities for a moment before he tunes into the conversation the others are having. "It isn't a statue," he murmurs, unobtrusive enough that the others can ignore him, if they want to.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  9. - Top - End - #339
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    "So... a golem, then?"

    Yeshana hemmed.

    "Well, as long as it remains inactive, it shouldn't be a problem."
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  10. - Top - End - #340
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    "Well, do we want to investigate further here and risk awaking it, or deal with the arrow room first?" Ulmarr inquired.

  11. - Top - End - #341
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    "May as well deal with the arrow room first, I suppose."
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  12. - Top - End - #342
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    Spoiler: ooc
    Show
    Alrighty then, arrow room it is.


    Once again, the party backtracks all the way around the crypt, back to the hallway leading to the arrow room.

  13. - Top - End - #343
    Ogre in the Playground
     
    hannahbbug3's Avatar

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    Default Re: [IC] Crypt of the Everflame

    William rolls his shoulders a bit when they reach the arrow room. "Okay. Stand away from the door, everyone. We don't want to get shot again," he says, moving to place his back against the wall right beside the door. Once everyone is out of harms way, he whispers the cantrip to open the door. And again, and again, until they aren't being shot at anymore.
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  14. - Top - End - #344
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    William opens the door, but it slams itself shut repeatedly without anything flying in. Looking in, you see the ground littered with projectiles, and none left in the central column. There is a door directly facing you to the east, and another one to the south. Where to next?

  15. - Top - End - #345
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    "Well then... how about that way," Ulmarr suggested, gesturing towards the south door as he carefully peered into the room.

  16. - Top - End - #346
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    "Heh... apparently it did run out of arrows after all. And here I had feared that they were using some sort of portal to the arrow dimension."

    Yeshana then turned to Kallor.

    "I shall put in my vote for going south as well."
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  17. - Top - End - #347
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    The southern door opens to a large room, with four pillars in the middle, two statues of Kassen on the far wall, and a fair amount of blood on the ground. A continuous carving of mourners runs along the walls, leading to a staircase on the south side of the room. As you take a step in, you begin to hear a familiar rattle, and four bloody human skeletons emerge from behind the pillars, ready to strike.

    Spoiler: map
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    Spoiler: dc15 knowledge (religion)
    Show
    bloody skeletons have fast healing 1, dr/5 bludgeoning, the normal undead resistances, channel resistance 4, and the supernatural deathless trait: "A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing to thereafter resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water."
    Spoiler: initiative
    Show
    Yeshana (1d20+4)[20]
    William (1d20+4)[8]
    Donnal (1d20+0)[2]
    Ulmarr (1d20+8)[26]

    bloody skeletons (1d20+6)[14]

    Ulmarr and Yeshana are up.
    Last edited by theasl; 2018-06-25 at 08:19 PM.

  18. - Top - End - #348
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    Leveling her spear at the undead attackers, Yeshana's brain kicked into overdrive, and she called out to her companions.

    "These are no ordinary skeletons! They can slowly heal themselves, are resistant to divine energy, and will reform an hour after destroyed unless destroyed in the presence of the Bless spell, or sprinkled with holy water!"


    She then deployed an extract from her wrist sheath, downing it in a single gulp.

    "I'll have to hope I can hit hard enough to overcome their natural resistance to things that aren't bludgeoning... otherwise we're screwed..."


    Spoiler: Actions
    Show
    I can't see the map right now, so Yeshana is just going to drink an extract of Shield, increasing her AC to 19.
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  19. - Top - End - #349
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    Ulmarr casts guidance. After all, it wouldn't do to go rushing in alone, especially in his current weakened state.

  20. - Top - End - #350
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    As the group holds their position for now, the skeletons approach, with the two nearest striking out at Donnal with their cruel claws. One of them is able to make it past his shield, inflicting a deep wound.

    Spoiler: attacks
    Show
    skeleton 1 vs Donnal:
    attack (1d20+2)[17] (misses with cover bonus to AC)
    damage (1d4+2)[6]
    skeleton 2 vs Donnal:
    attack (1d20+2)[19]
    damage (1d4+2)[6]
    Spoiler: map
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    Spoiler: ooc
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    Donnal takes 6 damage, party's turn
    Last edited by theasl; 2018-06-27 at 06:49 PM.

  21. - Top - End - #351
    Ogre in the Playground
     
    hannahbbug3's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Even though he's in the rear of the group, William's close enough to do some damage - and even though he can't see well, he doesn't have to worry about this particular spell harming his allies - the cantrip only affects the unliving. He quickly makes the sign and mutters to himself, casting Disrupt Undead on the closest of the skeletons.

    Spoiler: Actions
    Show
    Ranged Touch Attack - (1d20+2)[16]
    Damage - (1d6)[5]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  22. - Top - End - #352
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    Hoisting her spear, Yeshana stabbed forward at the nearest Skeleton.

    Spoiler: Actions
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    Attack: (1d20+3)[5]
    Damage: (1d8+4)[11]
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  23. - Top - End - #353
    Ogre in the Playground
     
    Kvard51's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Donnal grunts as the skeleton's slash lands home. He tries to step back, but is unable to put any space between himself and the vile abominations, so he crouches behind his shield and tries to pray for healing. The undead are too close, and he is unable to grasp the magic, instead watching it slip from his grasp.

    Spoiler
    Show
    CLW (exchanging Longstrider) is lost. Donnal has 2hp...

    * post roll count doesn't match database
    Last edited by Kvard51; 2018-06-29 at 10:29 PM.
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
    Show

  24. - Top - End - #354
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    Ulmarr moves forward to join Yeshana, and attacks, activating the bonus from the guidance spell.

    Spoiler: OOC
    Show

    Attack: (1d20+2)[4]
    Damage: (1d6+1)[7]

  25. - Top - End - #355
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    William's spell slams squarely into the lead skeleton's skull, and with a shudder, it falls down lifeless at Donnal's feet. Unfortunately, the rest of the group isn't as successful, as Donnal's cure fizzles and the rest of the attacks miss. One of the skeletons in the back moves up to take the place of the destroyed one, while the last stays put, looking for an opening. The first skeleton strikes out at both Donnal and Ulmarr, while the second one focuses its efforts on the druid, but their luck isn't as good this time.

    Spoiler: attacks
    Show
    skeleton 1 claw attack vs Donnal(1d20+2)[11]
    skeleton 1 claw damage vs Donnal(1d4+2)[4]
    skeleton 1 claw attack vs Ulmarr(1d20+2)[4]
    skeleton 1 claw damage vs Ulmarr(1d4+2)[4]
    skeleton 2 claw attack vs Ulmarr(1d20+2)[11]
    skeleton 2 claw damage vs Ulmarr(1d4+2)[6]
    Spoiler: map
    Show
    Spoiler: ooc
    Show
    Nobody takes any damage this turn. Party up.
    Last edited by theasl; 2018-07-01 at 07:24 PM.

  26. - Top - End - #356
    Ogre in the Playground
     
    hannahbbug3's Avatar

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    Default Re: [IC] Crypt of the Everflame

    William, concerned about everyone else, does his best to try and knock down another foe, firing another ray of energy at the skeleton in a line immediately in front of him.

    Spoiler: Attack!
    Show
    Ranged Touch Attack vs Skeleton 3 - (1d20+2)[15]
    (1d6)[1]
    S C R E A M I N G is always a free action.

    If you don't have a group that supports you - if you instead have a group that judges you - find a different group, trust me. It's not worth your life to waste it on a bunch of hyenas who serve no value to you aside from keeping you down. Everyone deserves to have a say at the table regardless of how they do it.

    -Guy, "How to be a Great Game Master"

  27. - Top - End - #357
    Dwarf in the Playground
     
    MindFlayer

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    Default Re: [IC] Crypt of the Everflame

    Ulmarr attacks the skeleton before him again.

    Spoiler: Attack
    Show

    Attack: (1d20+1)[15]
    Damage: (1d6+1)[2]

  28. - Top - End - #358
    Firbolg in the Playground
     
    Lord Of Mantas's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Yeshana

    Lacking much in the way of other options, Yeshana hoisted her spear and stabbed forward again.

    Spoiler: Actions
    Show
    I'm not sure if B1 is actually in range, but if it is, Yeshana will stab at it.

    Attack: (1d20+3)[4]
    Damage: (1d8+4)[10]

    Not that it matters, apparently, since I'm rolling absolutely horribly.
    Last edited by Lord Of Mantas; 2018-07-01 at 11:27 PM.
    Everything dissolves into blue.

    Avatar of Kotka done by Ceika!

  29. - Top - End - #359
    Ogre in the Playground
     
    Kvard51's Avatar

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    Default Re: [IC] Crypt of the Everflame

    Donnal, sorely injured, braces himself for the next attack and calls upon Dranggvit. He reaches for the purest pool of healing energy deep within himself and lets it wash over everything around him. The glow suffuses Donnal and fills the room, just for a moment.

    Spoiler: OOC
    Show
    Channel Energy to heal: (1d6)[4]
    “It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story.”
    ― Kvothe, The Name of the Wind

    Spoiler: personality test results
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  30. - Top - End - #360
    Ogre in the Playground
     
    NinjaGuy

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    Default Re: [IC] Crypt of the Everflame

    William's second try isn't nearly as effective, though Ulmarr manages to connect with the skeleton as well. The combined blows aren't enough to take it out of the fight, though, and Yeshana is once again off the mark. Donnal's wave of positive energy then spreads through the fight, giving the group a needed boost of vigor. The two skeletons press their assault, with the damaged one landing a blow on Ulmarr, while the last one inexplicably continues to stay back.

    Spoiler: ooc
    Show
    Skeleton 1 takes 3 damage but heals 1. I'm not sure if mindless undead are supposed to be able to hold back in reserve like that but this one is particularly stupid, I guess.
    Spoiler: attacks
    Show
    skeleton 1 claw attack vs Donnal (1d20+2)[17] (-4 due to cover)
    skeleton 1 claw damage vs Donnal (1d4+2)[6]
    skeleton 1 claw attack vs Ulmarr (1d20+2)[16]
    skeleton 1 claw damage vs Ulmarr (1d4+2)[4]
    skeleton 2 claw attack vs Ulmarr (1d20+2)[10]
    skeleton 2 claw damage vs Ulmarr (1d4+2)[3]
    skeleton 2 claw attack vs Ulmarr (1d20+2)[11]
    skeleton 2 claw damage vs Ulmarr (1d4+2)[3]
    Spoiler: ooc
    Show
    Map is the same. Everyone heals 4 HP; Ulmarr takes 4 damage (for a net change of 0). Party up.
    Last edited by theasl; 2018-07-03 at 06:21 PM.

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