New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 5 of 21 FirstFirst 123456789101112131415 ... LastLast
Results 121 to 150 of 614
  1. - Top - End - #121
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Sky_Schemer View Post
    "As a default, a symbol of death is triggered whenever a creature does one or more of the following, as you select: looks at the rune; reads the rune; touches the rune; passes over the rune; or passes through a portal bearing the rune."

    Emphasis mine. I assume the universe is smart enough to treat "passes under" and "passes over" as basically the same.
    It depends on the trigger chosen - I would think Durkula would want them to have to look up to see the vampires clinging to the ceiling, and then see the Symbol. If he chose "passes under", though, the poor animals are about to set it off.

    Quote Originally Posted by wumpus View Post
    They're Giraffes. They eat the upper foliage of trees. They need to know when to duck. Of course they will look up. What's up to giraffes (food, head dangers) matters at least as much as what's down (predators).
    Except there are predators at ground level right now, drawing attention in that direction. One of the giraffes just knocked one flying.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  2. - Top - End - #122
    Titan in the Playground
     
    Fyraltari's Avatar

    Join Date
    Aug 2017
    Location
    France
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    I don't recall Elan and Greg having any such conversation. Link please?

    GW

    Here it is.


    EDIT: Elan's rubbing off on him.
    Last edited by Fyraltari; 2018-04-04 at 03:15 PM.
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  3. - Top - End - #123
    Dwarf in the Playground
     
    ElfRangerGuy

    Join Date
    Feb 2012

    Default Re: OOTS #1116 - The Discussion Thread

    Just awesome!
    Thanks Giant!

  4. - Top - End - #124
    Titan in the Playground
     
    Grey_Wolf_c's Avatar

    Join Date
    Aug 2007

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post

    Here it is.


    EDIT: Elan's rubbing off on him.
    Yeah, Greg didn't exist yet at that time. That tells us nothing about what Greg thinks about drama and probability.

    TL;DR: Greg is not Durkon.

    GW
    Interested in MitD? Join us in MitD's thread.
    There is a world of imagination
    Deep in the corners of your mind
    Where reality is an intruder
    And myth and legend thrive
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
    Ceterum autem censeo Hilgya malefica est

  5. - Top - End - #125
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    I just had a thought: Durkon's line "It's def'nitely time fer the big fight scene" as he looks away to his left? That may be his poker face. Remember back in #1088, when Durkula was suspicious of how readily Durkon showed him a memory? At the time there was considerable speculation that Durkon was up to some trick.

    If so ... Durkon's line is foreshadowing, and his evil good plan is about to spring.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  6. - Top - End - #126
    Titan in the Playground
     
    Fyraltari's Avatar

    Join Date
    Aug 2017
    Location
    France
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Grey_Wolf_c View Post
    Yeah, Greg didn't exist yet at that time. That tells us nothing about what Greg thinks about drama and probability.

    TL;DR: Greg is not Durkon.

    GW
    Who's talking about Greg?
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  7. - Top - End - #127
    Orc in the Playground
     
    GnomeWizardGuy

    Join Date
    Feb 2008

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Shining Wrath View Post
    I just had a thought: Durkon's line "It's def'nitely time fer the big fight scene" as he looks away to his left? That may be his poker face. Remember back in #1088, when Durkula was suspicious of how readily Durkon showed him a memory? At the time there was considerable speculation that Durkon was up to some trick.

    If so ... Durkon's line is foreshadowing, and his evil good plan is about to spring.
    I agree. I think Durkon has figured out a way to make a difference. I dunno what that is, though.

  8. - Top - End - #128
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post
    Who's talking about Greg?
    That is precisely the point Grey Wolf is making. Durkon and Elan had a conversation about probability as regards Tarquin; but we have no evidence that Durkula has dredged up said memory from Durkon, so Durkula may not realize that the odds that the new cleric assisting the OotS is Hilgya approach 100%.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  9. - Top - End - #129
    Pixie in the Playground
     
    ElfRangerGuy

    Join Date
    Sep 2015

    amused Re: OOTS #1116 - The Discussion Thread

    The long necks probably also serve to provide access to the Vamps on the ceiling. I bet the animals will jump up at them.

  10. - Top - End - #130
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2015
    Location
    Brazil
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    About Greg knowing Hylgia is there, I believe that:

    1) She's about to show up. There's no point (narratively speaking) on him discovering this half a second before she shows up.

    2) When she shows up, he will know who she is. He has access to Durkon's memories instantly, so the moment he looks at her and thinks "Who the Hel is that?", he will have the answer. (EDIT: He will probably have the answer in full detail, with much more biology he would want to...)

    3) That said, discovering now prevents him from doing proper preparations to fight a high level cleric such as her. He may still have options against her, but those options would have been far more dangerous if he had the time to prepare previously.
    Last edited by D.One; 2018-04-04 at 03:48 PM.
    Each one of us, alone, is but a drop in the sea
    Our powers pale compared with the great heroes
    Our battles don’t hit theheadlines or shake the earth
    But they are few, can’t be everywhere, and we, many
    So, when the world or universe needs saving, they come
    But when people needs saving, we are the ones to appear
    We're underdogs, but we rise up to the challenge to be heroes.
    (Wishing Joe, a low-powered superhero)

    "I really like the Geek Math'ology we do here"

  11. - Top - End - #131
    Titan in the Playground
     
    Fyraltari's Avatar

    Join Date
    Aug 2017
    Location
    France
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Shining Wrath View Post
    Quote Originally Posted by Fyraltari View Post
    Quote Originally Posted by Grey_Wolf_c View Post
    Quote Originally Posted by Fyraltari View Post
    Quote Originally Posted by Grey_Wolf_c View Post
    Quote Originally Posted by Theris View Post
    Quote Originally Posted by Grey_Wolf_c View Post
    Quote Originally Posted by Fish View Post
    I had an interesting thought. Durkon must know that the cleric of Thor cannot have summoned the anarchic giraffes. Does he have enough information now to know that it's Hilgya?
    Depends on whether he subscribes to the same school of thought as V with regards to probability and its willingness to tart it up to service drama.

    I.e. there is more than one cleric capable of casting this spell, but narrativium really suggests the one from their backstory, chances be damned.

    GW
    If I remember well, when Elan mentioned Tarquin was his long-lost father, it took him only a slight moment to realise that of course the odds of Elan meeting his father during the adventure were of 100% in the comic. I'd say he is aware of narrative power.
    I don't recall Elan and Greg having any such conversation. Link please?

    GW

    Here it is.


    EDIT: Elan's rubbing off on him.
    Yeah, Greg didn't exist yet at that time. That tells us nothing about what Greg thinks about drama and probability.

    TL;DR: Greg is not Durkon.

    GW
    Who's talking about Greg?
    That is precisely the point Grey Wolf is making. Durkon and Elan had a conversation about probability as regards Tarquin; but we have no evidence that Durkula has dredged up said memory from Durkon, so Durkula may not realize that the odds that the new cleric assisting the OotS is Hilgya approach 100%.
    But they is the only one who is talking about Lurkon. Nobody said anything about what Lurkon believes about drama and probability.
    Last edited by Fyraltari; 2018-04-04 at 03:59 PM. Reason: pronoun
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  12. - Top - End - #132
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Jan 2017
    Location
    Eaten by the Snarl
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    I don't usually care about fight scenes too much, but I've been waiting so much for this one. Anarchic Giraffes are the best start for it, too!

    Quote Originally Posted by warmachine View Post
    There's still the question of why OotS is bothering with the hall. They know the vampires want to take over the dwarven kings but the kings aren't in the hall. The vampires have to leave and they can ambushed then.
    They don't want to waste more time. They want to dust Greg and resurrect Durkon as soon as possible and then get to Xykon. Besides, If they just protected the elders, they'd give Greg a chance to escape if he figured out he won't be able to influence the vote and they'd lose their Cleric.

  13. - Top - End - #133
    Ogre in the Playground
     
    RedWizardGuy

    Join Date
    Jan 2015
    Location
    Brazil
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by SilverCacaobean View Post
    I don't usually care about fight scenes too much, but I've been waiting so much for this one. Anarchic Giraffes are the best start for it, too!



    They don't want to waste more time. They want to dust Greg and resurrect Durkon as soon as possible and then get to Xykon. Besides, If they just protected the elders, they'd give Greg a chance to escape if he figured out he won't be able to influence the vote and they'd lose their Cleric.
    Their first plan was to head over to the chamber where the vote is held and look around a bit.
    Each one of us, alone, is but a drop in the sea
    Our powers pale compared with the great heroes
    Our battles don’t hit theheadlines or shake the earth
    But they are few, can’t be everywhere, and we, many
    So, when the world or universe needs saving, they come
    But when people needs saving, we are the ones to appear
    We're underdogs, but we rise up to the challenge to be heroes.
    (Wishing Joe, a low-powered superhero)

    "I really like the Geek Math'ology we do here"

  14. - Top - End - #134
    Colossus in the Playground
     
    BlackDragon

    Join Date
    Feb 2007
    Location
    Manchester, UK
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by SilverCacaobean View Post
    They don't want to waste more time. They want to dust Greg and resurrect Durkon as soon as possible and then get to Xykon. Besides, If they just protected the elders, they'd give Greg a chance to escape if he figured out he won't be able to influence the vote and they'd lose their Cleric.
    Yeah, especially when the vamps can quite easily escape using mistform, as they showed during the ambush in the corridor. They need to be taken down in order to ensure they can't influence the vote tomorrow.

  15. - Top - End - #135
    Ogre in the Playground
    Join Date
    Nov 2008

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by wumpus View Post
    Giraffes are a cc force not a direct damage force. It appears they are in the midst of a bullrush attack, and can presumably physically move spawn away from the party as well as disrupt concentration and spell casting (although probably not by RAW [not enough hp damage], although how you would maintain concentration after being physically knocked 10' (3m) is beyond me).
    By RAW, "violent motion" forces a Concentration check, DC 15. Violent, check. Motion, check.

    An actual DM would likely rule being knocked 10 feet is "extraordinarily violent motion" based on the "earthquake" example, increasing the DC to 20.
    The gnomes once had many mines, but now they have gnome ore.

  16. - Top - End - #136
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Fyraltari View Post
    But he is the only one who is talking about Lurkon. Nobody said anything about what Lurkon believes about drama and probability.
    OK, I see your point. Grey Wolf introduced Durkula into the conversation about Durkon realizing who must have summoned anarchic giraffes.

    For it to matter to Durkula's next decision, he will have to talk to Durkon, and Durkon will need to have come to the realization that there's, narratively speaking, only one chaotic cleric in the world.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  17. - Top - End - #137
    Titan in the Playground
     
    Fyraltari's Avatar

    Join Date
    Aug 2017
    Location
    France
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by D.One View Post
    Because they would be looking around for him, because they didn't know where he was.
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  18. - Top - End - #138
    Barbarian in the Playground
     
    PirateCaptain

    Join Date
    Jan 2017
    Location
    Eaten by the Snarl
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by D.One View Post
    Their first plan was stoopid
    And their best bet at the time because they didn't have scrying available before Hilgya showed up.

  19. - Top - End - #139
    Bugbear in the Playground
     
    Fish's Avatar

    Join Date
    Oct 2007
    Location
    Olympia, WA

    Default Re: OOTS #1116 - The Discussion Thread

    You know, it also occurs to me that there's a specific reason that we see giraffes.

    They're the same size as a tyrannosaur.

    Which means a tyrannosaur would fit in the room.

    Just sayin'.
    The Giant says: Yes, I am aware TV Tropes exists as a website. ... No, I have never decided to do something in the comic because it was listed on TV Tropes. I don't use it as a checklist for ideas ... and I have never intentionally referenced it in any way.

  20. - Top - End - #140
    Titan in the Playground
     
    WindStruck's Avatar

    Join Date
    Jan 2012

    Default Re: OOTS #1116 - The Discussion Thread

    Potion of cure light wounds: 50 gp

    Handy Haversack: 2000 gp

    Ring of three wishes: 120,000 gp

    The look on Durkon's face: priceless

    There are some things gold pieces can't buy. For everything else there is murderhoboing.

  21. - Top - End - #141
    Dwarf in the Playground
     
    BardGirl

    Join Date
    Jul 2005
    Location
    UK
    Gender
    Female

    Default Re: OOTS #1116 - The Discussion Thread

    That's ... not what I expected from the title

  22. - Top - End - #142
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jan 2010

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Reboot View Post
    Those colours and you have to ask?
    I had meant to reply to SaintRidley's mention of fiendish giraffes right above me, but I didn't set it up right. 😳

  23. - Top - End - #143
    Pixie in the Playground
     
    Zombie

    Join Date
    Mar 2013

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Shining Wrath View Post
    The symbol of death was scribed on the ceiling; unless a giraffe looks up, they won't trigger it. It will depend if Durkula chose "looks at the rune" or "reads the rune"; giraffes can't read.
    Ordinary giraffes can't, but the Anarchic template bumps a creature's intelligence score up to 3 if it's not at least 3 already. A giraffe - or any other creature for that matter - with 3 intelligence should be able to read, write and speak. (Unless it's a barbarian, in which case it just speaks. Creatures with intelligence at least 3 can have class levels...)

  24. - Top - End - #144

    Default Re: OOTS #1116 - The Discussion Thread

    Okay, this so calls for a swirly eyes smiley.

    Also, the HPoH is now making a check for Knowledge: Limits of My Sanity.

  25. - Top - End - #145
    Dwarf in the Playground
     
    ClericGuy

    Join Date
    Aug 2013

    Default Re: OOTS #1116 - The Discussion Thread

    Stupid question time: How do you all know they're "anarchic" giraffes?

  26. - Top - End - #146
    Colossus in the Playground
     
    Kish's Avatar

    Join Date
    Nov 2004

    Default Re: OOTS #1116 - The Discussion Thread

    They'd probably have evil-looking red eyes if they were fiendish giraffes; Hilgya would be established nonevil if she had summoned celestial giraffes; and I presume I don't need to spell out why they're definitely not axiomatic giraffes.

  27. - Top - End - #147
    Titan in the Playground
     
    Fyraltari's Avatar

    Join Date
    Aug 2017
    Location
    France
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Kish View Post
    I don't need to spell out why they're definitely not axiomatic giraffes.
    Maybe they're the "work hard, party hard" kind of giraffes ?
    Forum Wisdom

    Mage avatar by smutmulch & linklele.

  28. - Top - End - #148
    Firbolg in the Playground
     
    SamuraiGuy

    Join Date
    Nov 2012
    Location
    Colorado
    Gender
    Male

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by Kish View Post
    They'd probably have evil-looking red eyes if they were fiendish giraffes; Hilgya would be established nonevil if she had summoned celestial giraffes; and I presume I don't need to spell out why they're definitely not axiomatic giraffes.
    Also, non-standard colors.
    This ... is my signature finishing move!

    "It's never good when you make a fiend cringe" - MadGrady

    According to some online quiz, I'm a 6th level TN Wizard. They didn't give me full XP for all the monsters I've defeated while daydreaming.
    http://easydamus.com/character.html

    I am a Ranger Archetype: Gleaming Warden (thx to Ninja Prawn)

  29. - Top - End - #149
    Dwarf in the Playground
     
    BardGirl

    Join Date
    Jul 2005
    Location
    UK
    Gender
    Female

    Default Re: OOTS #1116 - The Discussion Thread

    Quote Originally Posted by GregTD View Post
    Stupid question time: How do you all know they're "anarchic" giraffes?
    They're red, purple, blue and green.

  30. - Top - End - #150
    Halfling in the Playground
     
    OrcBarbarianGuy

    Join Date
    Sep 2013

    Default Re: OOTS #1116 - The Discussion Thread

    Since the OOTS hadn't discussed how to deal with the symbols of death, I have been wondering what the plan was.
    It's great that the Order will be getting a ton of XP before heading on to deal with Xykon. I am assuming they will win this battle... Of course they still have to go prevent the vote from being fixed somehow, even after they will this battle. And hopefully manage the resurrection of Durkon. I just can't imagine not having the full team when going into the final battle with Xykon.
    Wow, there is lot do in this underground city.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •